• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

CYBERPUNK 2077 |OT2| The Last Samurai [>56K Warning_]

Feel I had way to much trouble unlocking the Gun Fu achievement but finally did it lol.

Just in case I'm not the only one I came across this really easy NCPD hustle location (marked by my cheesy arrow on map), the enemies there were super low level / easy to take out with 1 headshot, seemed easier than any other hustle location i've encountered.

jR4tc9q.png

Johnny Silverhand. Arasaka tower. The most overpowered gun in the game. Running down the stairs as you about to plant a nuclear device in the elevator.

That's how you do it.
 

harmny

Banned
Totally agreed... that's why I find ironic the video that was posted a few posts above, where the Eurodynes missions are praised as some kind of revelation. What a borefest, my god.

The whole concert, electric guitar in hand, and devil horns flashing went beyond cringe-worthy. This shit was originally written for 80s teenagers. Still, I was one of those and I don't remember being so retarded.

the concert was one of the best quests in the entire game for me.
 

MadYarpen

Member
The concert was cool, at least they did pay attention to the fingers :D

Although generally Kerry's arc was not that great. It was OK, but nothing extraordinary. It didn't keep the standard of the rest, I think.

And that awkward moment on the boat. Like, what the fuck, I was just being nice to him. And Johny wanted me to be nice. Next time I'll be a dick, that's for sure.
 
I love stealth in games, absolutely adore it, and nothing makes me more annoyed than when you’re discovered by an enemy and are forced into combat after spending X amount of time being careful to not get caught. Except in this game, because the combat is just so damn satisfying. Probably the first time ever where I don’t mind.
 

#Phonepunk#

Banned
Welp my PS4 copy refund went through so I can no longer play on PS5. But I got in 55+ hours and a full play through before they pulled access to the game. It’s just, I had too many crashes one day, and filled out some form for a refund. I had decided to get it for PC anyways.

I really do like the game and that’s why I’m now playing it on PC. My new RTX enabled graphics card shows up tomorrow so I’m looking forward to trying out some of those settings. However, the game already looks stunning. From sharper image to better lod and lighting, even just playing on my lowered settings it looks way better than console. Plus, I get to play this awesome game again, and do all the cool side content I skipped.
 
Last edited:
Welp my PS4 copy refund went through so I can no longer play on PS5. But I got in 55+ hours and a full play through before they pulled access to the game. It’s just, I had too many crashes one day, and filled out some form for a refund. I had decided to get it for PC anyways.

I really do like the game and that’s why I’m now playing it on PC. My new RTX enabled graphics card shows up tomorrow. However, the game already looks stunning. From sharper image to better lod and lighting, even just playing on my lowered settings it looks way better than console. Plus, I get to play this awesome game again, and do all the cool side content I skipped.
I'm in the same boat but I didn't get a refund and also 55+ hours in. I don't want the refund anymore and I hope they don't process it.
Also planning to build a PC this year and will return to this game on PC in future though I'm going to keep playing it as its a lot of fun even though there are some issues. It crashes a lot for me too but It doesn't bother me as much as i thought it would.
This game just keeps me coming back.
 

Kadayi

Banned
I love stealth in games, absolutely adore it, and nothing makes me more annoyed than when you’re discovered by an enemy and are forced into combat after spending X amount of time being careful to not get caught. Except in this game, because the combat is just so damn satisfying. Probably the first time ever where I don’t mind.

Indeed. I like to mix it dependent on mood (and whether I' 'm looking to boost a particular skill) but I do like a bit of stealthing for the most part (hundreds of hours of being Agent 47 has that effect on you), but with this game when shit goes south,well: -

EntireCrazyIriomotecat-size_restricted.gif


There's something extremely satisfying about the guns for sure. I'm really into the tech Shotgun atm, which I didn't even bother with in my early playthroughs but I found it's just great fun for when you need to deal with matters in a timely fashion up close and personal in a tight spot for those annihilation and Cold Blood gains.

I'm looking forward to the inevitable Panam missions where's she's all 'take a stealthy approach' and I'm going to be all

predator15mrmi.gif


It's my way or the highway Pam ¯\_(ツ)_/¯
 
Last edited:
Regarding mini games: Personally I'm fine without them. Other than Shenmue, which had licensed Sega games, I've never cared beyond the initial novelty aspect.

IMO, it's better to focus on deeper side activities such as car and gun customization; more in depth street racing; different kinds of gigs; flying cars and hover board stuff maybe.

I really enjoyed the hunting in RDR2. Perhaps they could add Blade Runner style Replicant hunting side gigs. They should take more advantage of the awesome combat.
 
Regarding mini games: Personally I'm fine without them. Other than Shenmue, which had licensed Sega games, I've never cared beyond the initial novelty aspect.

IMO, it's better to focus on deeper side activities such as car and gun customization; more in depth street racing; different kinds of gigs; flying cars and hover board stuff maybe.

I really enjoyed the hunting in RDR2. Perhaps they could add Blade Runner style Replicant hunting side gigs. They should take more advantage of the awesome combat.
Agreed, no desire to engage with frivolous mini games, rather they put the energy into quality content instead (there's always Yakuza for those things of that's your cup of tea).

Re:replicant hunting, this is essentially captured in the cyberpsycho missions, so check that out if you haven't.
 

Rentahamster

Rodent Whores
I mean - even the Cyberpsychos were not handled the same way as the Witcher contracts. They do not have their own dedicated icon, nor are these that elaborate. I would have loved for them to be tied to a common event e.g. prison break, with each psycho being distinct so that you could tackle them in a different way, for example by talking to them and making them surrender if you grabbed enough background info beforehand.

Instead we get: get to an icon, discover it is a cyberpsycho spot, find the dude, kill him, read 2-3 lines of background info on the shard, be on your way.
Random citizens turning into cyberpsychos would be pretty neat. Imagine walking down the street and some random NPC all of a sudden goes apeshit on you hahaha.

That would probably be a nightmare to playtest.
 
D

Deleted member 17706

Unconfirmed Member
Damn, what a ride. Finally went and finished it up. Really enjoyed the ending I went with (
Let Johnny take over and assaulted Arasaka with Rogue, then gave V's body to Johnny
), but I'm super curious to see what the others are like and am planning to run through them all if they are about as short as the one I chose.
 
Totally agreed... that's why I find ironic the video that was posted a few posts above, where the Eurodynes missions are praised as some kind of revelation. What a borefest, my god.

The whole concert, electric guitar in hand, and devil horns flashing went beyond cringe-worthy. This shit was originally written for 80s teenagers. Still, I was one of those and I don't remember being so retarded.

Mind explaining why it was a "borefest" beyond one word reasons?

As a lifelong fan of underground metal and select punk/hardcore bands, I have to disagree. If that makes you feel "retarded," I don't think the problem is with the writing.

It fit the scene, the concert was very well put together, the guitar playing animations were better than Nintendo's E3 Wii music demo and that was with real people, and fit the theme of Kerry's questline and his and Johnny's character arcs quite well.

Casting Refused as Samurai was a perfect fit as it was a very smart and inspired choice thematically and artistically. I wonder how many players don't even know who Refused is. That band has been around longer than many of the players themselves haha.
 
Last edited:

2AdEPT

Member
There are pre-defined routes around the Night City and cars follow these routes like trains. You can follow Judy around for the rest of your life for all I care. :messenger_grinning_sweat: You won't see any intelligent behavior. Just a convoy of cars driving perfectly in line and the game code praying to computer gods that there won't be anything unexpected in the way.

What you fail to understand is that Judy is not driving the car. The car is driving Judy. Like a train.

CHOO CHOO.
well again , I disagree that ists not an important distinction, and I think all can tell I understand perfectly well what is going on cause I tested it thanks......no need to reply but there is a huge difference between a "set route" which absolutely isnt true, and a completely random route. Its up to RNG where she goes. You speak as if planned routes were a bad thing...but that would actually be the biggest baddest game of all time if they did that. A team of 1000 developers all planning each of the 2000 NPCs and cars in the games life ALL going Exactly where they were prgorammed to go in cyles like the NPC;'s in oblivion, would have been the best game of all time. Oblivion was actually pretty decent with 20 per city. NIght city has 2000 people in it.....its an easy concept. The only other developer that tried this was whats his name ?Sean Murray or something with Happy games (or whatever obsequious name he came up with) and No man's sky. Well we all saw the results. I think poeple protest too much...what they did do was unprecendented, no other game has 2000 NPC's in it, but anone who thinks each of the 2000 NPC's woud have a set life is being unreasonable. THat said, 20- 30 of the characters could easily have had more detailed lives, like Judy, Panam, Misty the fixers etc. so there is room to grow. How fucking incredible would it have been if you could actually follow Judy around and see her buy the gifts she leaves at your door etc, Mind would have been blown.
 

Loostreaks

Member
Mind explaining why it was a "borefest" beyond one word reasons?

As a lifelong fan of underground metal and select punk/hardcore bands, I have to disagree. If that makes you feel "retarded," I don't think the problem is with the writing.

It fit the scene, the concert was very well put together, the guitar playing animations were better than Nintendo's E3 Wii music demo and that was with real people, and fit the theme of Kerry's questline and his and Johnny's character arcs quite well.

Casting Refused as Samurai was a perfect fit as it was a very smart and inspired choice thematically and artistically. I wonder how many players don't even know who Refused is. That band has been around longer than many of the players themselves haha.
I loved the whole thing, from start to finish. It was funny V being thrown on the "high life/glamour" part of this life, seeing Kerry soften up to the girls, or that part in the club when reporters jump you with questions, I was grinning the whole time. lt was waay better than that small quest from Lizzy ( you can pretty easily tell she's not really accustomed to voice acting).
Would love to see more quests added with Bes Isis/Nancy or Us Cracks.
 
Last edited:

Loostreaks

Member
Any word when next patch is coming out? ( and what they're planning)
Trying some old/new games, but I just can't get into them after Cyberpunk.
 

aries_71

Junior Member
Mind explaining why it was a "borefest" beyond one word reasons?

As a lifelong fan of underground metal and select punk/hardcore bands, I have to disagree. If that makes you feel "retarded," I don't think the problem is with the writing.

It fit the scene, the concert was very well put together, the guitar playing animations were better than Nintendo's E3 Wii music demo and that was with real people, and fit the theme of Kerry's questline and his and Johnny's character arcs quite well.

Casting Refused as Samurai was a perfect fit as it was a very smart and inspired choice thematically and artistically. I wonder how many players don't even know who Refused is. That band has been around longer than many of the players themselves haha.
Basically for two reasons: gameplay and theme. Disclaimer: I have no idea what Refused is.

Gameplay wise is a set of missions that mostly require little intervention from the player. There's no state checks for the dialogues trees, there's no different outcomes from the conversations and you are only required to press a button to do something (swallow pill, bob head, flash horns). That's even below what Telltale games do. Also, there's little introduction for the characters (who has the chubby woman with an afro up to that point?), so I never felt anything for them since they were total strangers to me.

Thematically I feel that source material hasn't aged very well. I sincerely don't see a rebel rockerboys fighting world wars outside of a night club. Do you imagine Bono or Aungus Young assaulting the Blackwater HQ? In leathers pants? I understand you enjoy the missions since you are a fan of the basic source material and music, but how would you feel it the game forced you to do the horse dance from Gangam style at the press of a button? It would be as bad as flashing horns and bobbing heads...
 

mitchman

Gold Member
I mean - even the Cyberpsychos were not handled the same way as the Witcher contracts. They do not have their own dedicated icon, nor are these that elaborate. I would have loved for them to be tied to a common event e.g. prison break, with each psycho being distinct so that you could tackle them in a different way, for example by talking to them and making them surrender if you grabbed enough background info beforehand.

Instead we get: get to an icon, discover it is a cyberpsycho spot, find the dude, kill him, read 2-3 lines of background info on the shard, be on your way.
Kill him? The point is to not kill them.
 

mitchman

Gold Member
I shot them until they fell down. Were we supposed to do anything else?
That's should be enough, you can scan and check that they're still alive. I use a special non-lethal smart shotgun for those missions to avoid accidentally killing them.
 

Loostreaks

Member
There's no state checks for the dialogues trees, there's no different outcomes from the conversations and you are only required to press a button to do something (swallow pill, bob head, flash horns). That's even below what Telltale games do.
Some of what you're saying is partly true. If you're aggressive to Us Cracks and don't try to resolve situation, it absolutely closes later on quests, and you miss out on one that you get from one of the girls from the band, later on. You also have multiple different ways to approach the club ( when trying to meet them), and what you say to Kerry affects your relationship with him. How things will turn with Nancy ( getting her out of the Tottenhaimz) also depends on outcome of that early game Maelstrom quest.
As for QTE, stat checks when taking a photo and who will be the extra band member: it's just there for the "fun/cool" factor". Imo, it would be silly if it somehow broke the quest or resulted in failed outcome.
Not everything is meaningful simply because you get some new weapon or changes narrative in some new direction. One of my favorite moments in the game is seeing V awkwardly pose for selfie with Kerry&the girls, simply because I had high enough cool stat. ( or a load of "inconsequential" background options, from corpo lifepath, that added more characterization)
Another example of this is dialogue Malkavian character gets in Bloodlines: and all of it was "just" flavor.
 
That's should be enough, you can scan and check that they're still alive. I use a special non-lethal smart shotgun for those missions to avoid accidentally killing them.
There's no difference. You can use the most lethal weapon in your arsenal to bring them down. As long aa you won't shoot them again after their "I'm down" animation plays out, they are considered still alive.

That also doesn't matter as there's no reward for not killing them. It's like the entire quest is unfinished or glitched. It's weird.
 
I timestamped this video for where my problems begin, it won't be clear at first what's wrong but you'll eventually get it, the entire rest of the video from that point forward is a total glitchfest, what's amazing is I never had to go to an earlier save (but I probably waste more time trying to figure this out than the normal person would)

ACT II Spoilers, btw, this is all from a mission called Riders on the Storm

 

SJRB

Gold Member


Gotta say that list of unlockables for your apartment is kinda blowing my mind right now.

I noticed like 4 or 5 tops, but the list is huge.

Now as with most things in this game that seem "off" I'm not sure if stuff is bugged or I'm just missing something. I'm street kid and I definately don't have an Arasaka miniature building on my desk, for example.
 

Kadayi

Banned
Gotta say that list of unlockables for your apartment is kinda blowing my mind right now.

I noticed like 4 or 5 tops, but the list is huge.

Now as with most things in this game that seem "off" I'm not sure if stuff is bugged or I'm just missing something. I'm street kid and I definately don't have an Arasaka miniature building on my desk, for example.

That bit made me think I need to see if I can revisit Jackies Garage tbh as I only picked up the book.....(it felt disrespectful to take anything else).
 
Last edited:

scalman

Member
Anyone else misses some fighting scenes in games cutscenes ? Then when you think about it there is not much real cutscenes at all i mean where you not just looking at NPC and walk, how about if some of those cool guys would fight in cutscene with explosions and such like something would explode and colapse , that would be cool no? But no , like hoe many times takemura being badass fought in any of those his cutscenes? ... or any other characters. Witcher 3 had some cool cutscenes full of action there, but i dont remember any of those in this game for some reason.
 

MadYarpen

Member
Anyone else misses some fighting scenes in games cutscenes ? Then when you think about it there is not much real cutscenes at all i mean where you not just looking at NPC and walk, how about if some of those cool guys would fight in cutscene with explosions and such like something would explode and colapse , that would be cool no? But no , like hoe many times takemura being badass fought in any of those his cutscenes? ... or any other characters. Witcher 3 had some cool cutscenes full of action there, but i dont remember any of those in this game for some reason.
100% FPP works so well though. What they did is just so impressive.

If you play Kingdom Come: Deliverance, which is FPP but has regular cutscenes and dialogue system, TPP breaks the immersion tbh.
 
100% FPP works so well though. What they did is just so impressive.

If you play Kingdom Come: Deliverance, which is FPP but has regular cutscenes and dialogue system, TPP breaks the immersion tbh.
100% this. I love that it's locked to FPP. If only the animations for your character would be better and you could see your reflection at all times in all surfaces with RT on... There's a mod for that but your head is missing and animations are the same as with 3rd person mod so yeah, they suck.
 

#Phonepunk#

Banned
There's no state checks for the dialogues trees
Wrong! I get dialogue choices based on my origin as well as my stats. One achievement only unlocks when you select 10 such choices. This is a false statement.
Thematically I feel that source material hasn't aged very well. I sincerely don't see a rebel rockerboys fighting world wars outside of a night club. Do you imagine Bono or Aungus Young assaulting the Blackwater HQ? In leathers pants?
Hahah. Cyberpunk is a retro genre. I think you may be playing the wrong game if this is a blocker for you. “Hasn’t aged well” LOOOL. You are playing a game about cyberpunk and complaining about leather pants. That’s hilarious.
well again , I disagree that ists not an important distinction, and I think all can tell I understand perfectly well what is going on cause I tested it thanks......no need to reply but there is a huge difference between a "set route" which absolutely isnt true, and a completely random route. Its up to RNG where she goes. You speak as if planned routes were a bad thing...but that would actually be the biggest baddest game of all time if they did that. A team of 1000 developers all planning each of the 2000 NPCs and cars in the games life ALL going Exactly where they were prgorammed to go in cyles like the NPC;'s in oblivion, would have been the best game of all time. Oblivion was actually pretty decent with 20 per city. NIght city has 2000 people in it.....its an easy concept. The only other developer that tried this was whats his name ?Sean Murray or something with Happy games (or whatever obsequious name he came up with) and No man's sky. Well we all saw the results. I think poeple protest too much...what they did do was unprecendented, no other game has 2000 NPC's in it, but anone who thinks each of the 2000 NPC's woud have a set life is being unreasonable. THat said, 20- 30 of the characters could easily have had more detailed lives, like Judy, Panam, Misty the fixers etc. so there is room to grow. How fucking incredible would it have been if you could actually follow Judy around and see her buy the gifts she leaves at your door etc, Mind would have been blown.
Haha literally none of this shit sounds interesting. Why are people so insistent on making these realistic simulations? Why would I even follow Misty around? What a waste of time that would be dumping dev resources into this random shit that has no impact on the actual game. Seriously.
 
Last edited:

aries_71

Junior Member
Wrong! I get dialogue choices based on my origin as well as my stats. One achievement only unlocks when you select 10 such choices. This is a false statement.
You aware we were talking about the Eruodyne concert mission, and not the entire game, right? Don’t take sentences out of context to avoid making a fool of yourself.
 

harmny

Banned
one of the things i want is some way to mitigate fall damage. or something like a parachute or some way to activate your hovering boots or double jump while falling. i think one of the unique things in cyberpunk is that when you do quests on tall buildings or rooftops they are not a separate instance. like for example interiors (or cities) in the outer worlds or bethesda games are closed behind loading screens but that's not the case here. so when you take an elevator you are really taking an elevator and when you are on a rooftop you would be able to finish your quest and just jump off the building to the rest of the city.

i remember finishing one gig and leaving the area by jumping down from building to building until i landed on the street and it was great. the intended path was taking the elevator down but the game acknowledged that i left the building anyway so it worked great. though i understand sometimes when you go down an elevator there is a scripted sequence waiting for you and it could break some missions.
 
Top Bottom