Zheph
Member
You have implants for thatone of the things i want is some way to mitigate fall damage. or something like a parachute or some way to activate your hovering boots or double jump while falling.
You have implants for thatone of the things i want is some way to mitigate fall damage. or something like a parachute or some way to activate your hovering boots or double jump while falling.
You have implants for that
I'm in the same boat but I didn't get a refund and also 55+ hours in. I don't want the refund anymore and I hope they don't process it.
Also planning to build a PC this year and will return to this game on PC in future though I'm going to keep playing it as its a lot of fun even though there are some issues. It crashes a lot for me too but It doesn't bother me as much as i thought it would.
This game just keeps me coming back.
You have a double jump too, don't remember where they sell ityou mean the berseker mod? i haven't tried using it to jump off tall buildings because i don't want to lose the ability to hack
Their best option right now, would be putting all their projects on hold ( besides Gwent) and investing into one big, free DLC/expansion that would fix game's shortcomings: by improving/overhauling existing systems and adding some content ( lifepath specific quests, some additional quests based on faction choices, etc).
There is enough hate circlejerk and negative hyperboles around the game that incremental improvements over 1-2 years would make little difference ( in public reception)...something like that would have a stronger, "Wow" effect and restore some good will. And probably it would result in better financial for CDPR when it comes to DLCs and expansions.
I'm also hoping for good modding tools, but that's probably a long shot.
I wouldn't be surprised if they do, but, depending on how much fixing/changing they plan to do, it may not be for a while.I wonder if CDPR will release modding tools...they promised that some time ago.
They don't really have a choice, it's pretty much Do or Die for CDPR. They're not like Ubisoft with god knows how many IPs they can be working on. They have to do something similar ( in public turn-around) as Square did with FF14 ( and for that communication/engaging with the players is critical/I'm not saying that means listening to every entitled idiot).to be honest they're fucked either way unless the hate train stops for some reason. i wouldn't want to be a cdpr developer right now.
Appreciate the reply. I can agree that it could use some more interaction, here and in every game, but I'm also a sucker for missions like these that break up the usual gameplay flow of combat + talking. The woman with the afro is Denny*, former drummer of Samurai who you can also see sans afro in the opening Johnny scene and is mentioned in a Johnny specific side quest with the Samurai bootleg vendor. I really hope that old guy is in the crowd somewhere during the reunion gig, would be a nice touch of detail and a shame if he missed it haha. If you compare it to the real world, yeah the material would fall apart. Bono doesn't have the heart that do that anyways lol. In reality, Johnny's assault would probably play out as well as what just happened in DC. A bunch of domestic terrorists essentially owning themselves. On the other hand, Johnny and his crew are mostly military trained or very experienced in combat/ops, full of cyberware and hardened mercs so who knows. Comes down to one's willingness to suspend their level of disbelief, like I don't ever buy Ellie in TLOU taking down hundreds of post apocalyptic hardened men twice her size. Everyone's preference or tolerance, for a lack of a better word, is different from game to game. Discussions would be a drag if we all loved or hated every single piece of content in a game.Basically for two reasons: gameplay and theme. Disclaimer: I have no idea what Refused is.
Gameplay wise is a set of missions that mostly require little intervention from the player. There's no state checks for the dialogues trees, there's no different outcomes from the conversations and you are only required to press a button to do something (swallow pill, bob head, flash horns). That's even below what Telltale games do. Also, there's little introduction for the characters (who has the chubby woman with an afro up to that point?), so I never felt anything for them since they were total strangers to me.
Thematically I feel that source material hasn't aged very well. I sincerely don't see a rebel rockerboys fighting world wars outside of a night club. Do you imagine Bono or Aungus Young assaulting the Blackwater HQ? In leathers pants? I understand you enjoy the missions since you are a fan of the basic source material and music, but how would you feel it the game forced you to do the horse dance from Gangam style at the press of a button? It would be as bad as flashing horns and bobbing heads...
You have a double jump too, don't remember where they sell it
Fingers Sells it
Their best option right now, would be putting all their projects on hold ( besides Gwent) and investing into one big, free DLC/expansion that would fix game's shortcomings: by improving/overhauling existing systems and adding some content ( lifepath specific quests, some additional quests based on faction choices, etc).
There is enough hate circlejerk and negative hyperboles around the game that incremental improvements over 1-2 years would make little difference ( in public reception)...something like that would have a stronger, "Wow" effect and restore some good will. And probably it would result in better financial for CDPR when it comes to DLCs and expansions.
I'm also hoping for good modding tools, but that's probably a long shot.
fingers sells the hover jump. double jump is sold by many ripperdocs. but what i mean is that when you are falling down you can't double jump. the window is pretty small for double jumping. if i jump off a rooftop and i try to double jump close to the ground it doesn't work.
I wonder if CDPR will release modding tools...they promised that some time ago.
After finishing the main story and the credits roll you get the option to warp back to an autosave from a moment before the point of no return.Fellaz, once I'm done with Campaign Story there's no way of going back finish up gigs/side content? No NG+ whatsoever?
Ohh i see, better than nothing or starting a new game from scratch, I'll take that.After finishing the main story and the credits roll you get the option to warp back to an autosave from a moment before the point of no return.
They also give you some prizes for beating the game my problem is it doesn't seem like they let you keep all the loot you get during the end game missions.Ohh i see, better than nothing or starting a new game from scratch, I'll take that.
Thx!!
I wonder if CDPR will release modding tools...they promised that some time ago.
They also give you some prizes for beating the game my problem is it doesn't seem like they let you keep all the loot you get during the end game missions.
Are they talking to people on the official forums?they will release something. they said a couple of days ago to modders to stay alert
Are they talking to people on the official forums?
Been thinking more about my disappointment with the main story. It just ended so abruptly after such a great start. Then I got to thinking about another game that was just like that. The Witcher 2. CDPR admitted that they had to cut The Witcher 2 short in a Game Informer interview to prevent bankruptcy. They had to get it out the door and had to quick wrap up what they had. They cut more than half of chapter 3 out. And it was very noticeable for me and I felt let down compared to The Witcher. Cyberpunk, like The Witcher 2, gives me the impression that it was meant to be played more than once to try different paths. The Witcher 1 and 3 were not really like that. It is clear that Cyberpunk was rushed out, but it seems more than just QA/QC was cut. I feel like much of the story was cut. The main plot does not fit well with all of the side content. It is like you are playing two separate games. One where V is doing mercenary work to whoever is paying and one where V is racing against the clock to save himself. Those do not work well together. Patches will not fix this.
Well that happens in the Witcher 3 too. You are racing against the clock to find ciri before the wild hunt and at the same time you are doing monster contracts and helping random villagers.Been thinking more about my disappointment with the main story. It just ended so abruptly after such a great start. Then I got to thinking about another game that was just like that. The Witcher 2. CDPR admitted that they had to cut The Witcher 2 short in a Game Informer interview to prevent bankruptcy. They had to get it out the door and had to quick wrap up what they had. They cut more than half of chapter 3 out. And it was very noticeable for me and I felt let down compared to The Witcher. Cyberpunk, like The Witcher 2, gives me the impression that it was meant to be played more than once to try different paths. The Witcher 1 and 3 were not really like that. It is clear that Cyberpunk was rushed out, but it seems more than just QA/QC was cut. I feel like much of the story was cut. The main plot does not fit well with all of the side content. It is like you are playing two separate games. One where V is doing mercenary work to whoever is paying and one where V is racing against the clock to save himself. Those do not work well together. Patches will not fix this.
So weird thing happened today. Turned on my Pro to just roam around and capture screenshots. Tried to launch the game and was met with lock symbol. So the game has been locked now. Can't find it on PS Store.
Sorry not sure about this.Any word when next patch is coming out? ( and what they're planning)
Trying some old/new games, but I just can't get into them after Cyberpunk.
The only reason I mentioned it was in support of what you say....the developers wanted the world to "look" full...you give this task to all the haters they will come up with the exact same resolution...unless you throw the dog a bone and script 20-30 characters to appease the haters...I agree, completely unnecessary, but would have been "cool."Haha literally none of this shit sounds interesting. Why are people so insistent on making these realistic simulations? Why would I even follow Misty around? What a waste of time that would be dumping dev resources into this random shit that has no impact on the actual game. Seriously.
I think your best bet is to use the clothes mods and get a complete suit going that has fall damage reduction mods stacking. A video I saaw had the fall damamge approach 100% reduction...ths may not work past a certain height, but maybe mixed with double jump etc it might actually make it such that you can do a larger percentage of what you ant this way. I am in the proces of doing this myself...Ill let you know how it goes.one of the things i want is some way to mitigate fall damage. or something like a parachute or some way to activate your hovering boots or double jump while falling. i think one of the unique things in cyberpunk is that when you do quests on tall buildings or rooftops they are not a separate instance. like for example interiors (or cities) in the outer worlds or bethesda games are closed behind loading screens but that's not the case here. so when you take an elevator you are really taking an elevator and when you are on a rooftop you would be able to finish your quest and just jump off the building to the rest of the city.
i remember finishing one gig and leaving the area by jumping down from building to building until i landed on the street and it was great. the intended path was taking the elevator down but the game acknowledged that i left the building anyway so it worked great. though i understand sometimes when you go down an elevator there is a scripted sequence waiting for you and it could break some missions.
I dunno about all the generic trash, but I definitely kept thethat I picked up.gardener's spade
Ok so there is a second level to the painting glitch that makes you super rich, and it also works for anything else in the game. This will basically break the game for you so proceed with caution.
Essentially hold start+triangle at the same time at any of the terminals. hold them at the same time. You should get a more transperant screen and a little glitch kind of bit when you tranistion over. Thats how you know it worked. Then you can buy back your items as many times as you want. So basically you can buy back the painting over and over in one shot. I have 500 of them sitting in my inventory. You can do that with guns, legendary mods basically anything you can sell. All you have to do is click X on the item over and over again. I also think you need to have the money as well so keep that in mind. But you can essentially get as many legendary crafting items that you want with this trick.
There's actually quite more than just a few. Pretty much every named character that you decide to kill in a quest will show up. A nice touch.I was at the Columbarium doing a job there and I figured I'd have a wander around. Some cool little dedications there: -
There's a few more, but I'll leave those to the curious
Yeah I've have had this issue a few times, I thought it was because of quick resumeAnybody else got a weird ticking sound glitch? Every time I play after about 20 minutes, maybe 30, I get this ticking sound that doesn’t go away even if I reload a save, it’s not very loud but it’s noticeable in menus. The only way to get it to go away is to re-launch the game but then it comes back shortly after.
It doesn’t matter what area I’m in either, and it just started happening probably about 10 gameplay hours before.
There's actually quite more than just a few. Pretty much every named character that you decide to kill in a quest will show up. A nice touch.
You mean like some static noise?Anybody else got a weird ticking sound glitch? Every time I play after about 20 minutes, maybe 30, I get this ticking sound that doesn’t go away even if I reload a save, it’s not very loud but it’s noticeable in menus. The only way to get it to go away is to re-launch the game but then it comes back shortly after.
It doesn’t matter what area I’m in either, and it just started happening probably about 10 gameplay hours ago.
FPP is fine but you see other NPC from side yes? so why they couldnt do any action in those cutscenes ? Takemura so badass he didint do any fight thats so dissapointing and they could do that , just for some reason didint100% this. I love that it's locked to FPP. If only the animations for your character would be better and you could see your reflection at all times in all surfaces with RT on... There's a mod for that but your head is missing and animations are the same as with 3rd person mod so yeah, they suck.
Aylinn, what are your thoughts on the game, do you like it?This is TOO good...thank you!