2.1 is going to have some interesting updates to path traced mode.
"Update 2.1 makes that technology even better, once again raising the bar for image quality, immersion, and realism.
Full ray tracing, activated via the
Ray Tracing: Overdrive Mode, exits Preview status with the release of the
Ultimate Edition, boasting additional improvements.
Under the hood, technologies including
Shader Execution Reordering (SER) and
Opacity Micromaps (OMM) have delivered significant performance gains during the evolution of the Ray Tracing: Overdrive Mode.
Now, we're introducing Reservoir-based Spatiotemporal Importance Resampling Global Illumination (ReSTIR GI) with the launch of Update 2.1 and the
Cyberpunk 2077: Ultimate Edition. ReSTIR GI is an advanced sampling technique for indirect lighting available in the
NVIDIA RTXDI SDK, which further improves the quality of fully ray traced lighting in
Cyberpunk 2077.
Before the release of Update 2.1, some scenes were darker than intended due to the loss of lighting energy during denoising. Using ReSTIR GI, local lighting is appropriately bright, and light now travels further, illuminating a scene further into the distance and increasing the brightness of previously illuminated detail.
In Update 2.0, the movement of dynamic characters, the equipping of new weapons and items, or the moving of the camera could cause full ray tracing to visibly update in areas that were previously occluded. With the introduction of ReSTIR GI in Update 2.1, disocclusion noise has been greatly reduced."
Celebrate the release of over 500 RTX games and apps, and win $500 Green Man Gaming Gift Cards, RTX Key Caps, and other prizes. Plus, Cyberpunk 2077 gets even better with full ray tracing and DLSS 3.5 enhancements in update 2.1, Call of Duty: Modern Warfare III and Call of Duty: Warzone lobbies...
www.nvidia.com