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New Cyberpunk 2077 Update 1.61 Adds Support for FSR 2.1 on PC and Next-Gen Consoles; Full Patch Notes Inside
CD Projekt Red has begun rolling out Cyberpunk 2077 update 1.61, which packs numerous fixes as well as FSR 2.1 support.
wccftech.com
Patch 1.61 — list of changes
Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on all platforms!
www.cyberpunk.net
Cyberpunk 2077 Update 1.61 Release Notes
QUESTS & OPEN WORLD #1
QUESTS & OPEN WORLD #2
- Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
- Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don’t Foget the Parking Brake!, Comrade Red
– Fixed an issue where quest wasn’t completed after looting the goods.
- Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren’t completed despite fulfilling the objective.
- Fixed an issue where some Suspected Organized Crime Activities weren’t completed despite fulfilling the objective.
- Also fixed an issue that could disable all Drop Points, blocking progress in various gigs.
- Fixed an issue where it wasn’t possible to complete an Assault in Progress in Charter Hill because the evidence didn’t spawn.
- Cyberpsycho Sighting: House on a Hill
– Fixed an issue where it wasn’t possible to reach the Cyberpsycho because the garage door didn’t open.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor
– Fixed an issue where the quest was stuck on the “Find the Cyberpsycho” objective after defeating the Cyberpsycho and sending information to Regina.
VISUAL
- Gig: Error 404
– Fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Freedom of the Press
– Fixed an issue where it wasn’t possible to proceed inside the TV station building because the doors were closed.
- Gig: Greed Never Pays
– Fixed an issue where it was impossible to complete the “Search the hidden room” objective because the computer was unpowered.
- Gig: Last Login
– Fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: No Fixers
– Fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Old Friends
– Fixed an issue where the gig didn’t trigger after approaching the area.
- Gig: Playing for Keeps
– Fixed an issue where it wasn’t possible to speak to the bartender if combat started inside the bar, blocking progress.
- Gig: We Have Your Wife
– Fixed an issue where Lauren wasn’t reacting after coming to rescue her, blocking progress.
- Automatic Love
– Fixed an issue that could block progress to further main quests after leaving Clouds.
- Fortunate Son
– Fixed an issue where it wasn’t possible to progress past the “Return to the Aldecaldos camp” objective.
- I Fought the Law
– Fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
- Small Man, Big Mouth
– Fixed an issue where the truck in the garage could be despawned, blocking progress.
GAMEPLAY
- Night City NPCs will now carry umbrellas in various colors and shapes.
- Fixed multiple instances of missing collisions that could result with player falling off the map.
- Corrected various floating or displaced objects on the map.
- Fixed the issue where V’s breasts clipped through clothes after changing their size at a Ripperdoc.
- Fixed an issue where after changing nail length from long to short using the mirror, the change wasn’t reflected in-game until reloading a save.
- Also fixed an issue where cars could glitch after bumping into them.
UI
- Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor’s inventory if player visited the vendor before the 1.6 Patch.
- Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
- It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
- Fixed an issue where it was possible to use consumables during fist fights.
- Fixed an issue where weapons with explosive damage were dealing less damage than intended.
- Also fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
- Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
- The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
- Fixed an issue where firing some weapons when falling could cancel fall damage.
PC-SPECIFIC
- The Beast in Me
– Fixed an issue where player’s position could be shown as 1/6 despite coming second.
- Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
- Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
MISCELLANEOUS
- Fixed the issue with temporary FPS drops when exiting menus.
- Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
- Added support for AMD FidelityFX Super Resolution 2.1.
- Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
- Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
- It will no longer be possible to play on arcade machines that are placed horizontally.
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