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Cyberpunk patch 2.13 (PC Only) supports FSR3 with FG, DLAA and Ray Reconstruction at same time.

cormack12

Gold Member
Source: https://www.cyberpunk.net/en/news/5...9_VUthsWYAplJ73-vk_aem_InVoeJk85VWne3p1Tslyow

  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.
Likely any of this could be relevant to a Pro patch in the near future?
 

winjer

Gold Member
This has to be one of the worst FSR 3.0 implementations, of any game. So bad, it's worst than the previous FSR2.1
They didn't even bother with implementing FSR 3.1, despite it being available for a while now.
CDPR really shat the bed with this one.



Ancient Gameplays only compared the image quality with the in-game upscalers.
But I made a quick comparison with the modded FSR 3.1
Even with modded FSR, image is much better than the native FSR 3 implementation. It's not perfect and there is still some shimmering, but it's a lot better than what CDPR implemented.

 
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