alucard0712_rus
Member
I'm on 3070 and playing full path-tracing30 FPS is playable and a 3080 Ti can handle that at 1440p, DLSS Quality.
I'm on 3070 and playing full path-tracing30 FPS is playable and a 3080 Ti can handle that at 1440p, DLSS Quality.
Hard to resist, eh? The denoiser only gets in my nerves when it starts peppering a smooth surface with dots while trying to render very fine reflections on a slightly rough surface. But I think I only came across that problem a couple of times with Ray Reconstruction, so far. It's a lot better than the old denoiser.I'm on 3070 and playing full path-tracingDrops to 25 sometimes but graphics are excellent. Except picture quality - It's bad (except for DLAA or 4K DLSS Quality) and still denoiser makes it look like low bitrate video.
Resist path-tracing? No way! The first thing I did is test it with 6 bounces and 4 rays (more rays is a waste because of denoiser) and it was mind-blowing. And before everyone said that more than 3 bounces is a waste - just try it - it make whole picture very consistent (lighting wise) and smooth.Hard to resist, eh? The denoiser only gets in my nerves when it starts peppering a smooth surface with dots while trying to render very fine reflections on a slightly rough surface. But I think I only came across that problem a couple of times with Ray Reconstruction, so far. It's a lot better than the old denoiser.
I ended up disabling path tracing because it gives the image this odd oil painting effect but man, sometimes even RT lighting doesn't look good. Path traced vs ray traced lighting at Psycho.
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No points for guessing which is which.
No...second is path traced.First is path because of the light bounce, and it's a better image minus the oily thing but thats not caused by PT, its caused by the Ray Reconstruction. Disable it and the image will remain superior in lighting with PT and no oily stuff.
No...second is path traced.
Yeah, it did, Steam is full of takes on this issue, hope they release a fix.The latest patch dropped my frame rate. Anyone else?
The game looks very very good without the RT gimmicks. RT is for the idiots to buy an overpriced gpu, in order to fuel AI research : DDD.I ended up disabling path tracing because it gives the image this odd oil painting effect but man, sometimes even RT lighting doesn't look good. Path traced vs ray traced lighting at Psycho.
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No points for guessing which is which.
The game looks very very good without the RT gimmicks. RT is for the idiots to buy an overpriced gpu, in order to fuel AI research : DDD.
The game looks great with just standard lighting. Amazing with RT, and better with PT. However, PT ensures that those hard-to-reach areas with a lot of indirect lighting don't end up looking flat. This is RT Psycho vs PT.
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The bounce light with PT is so much better.
Completely transforms the scene. I kept PT on as well. Too many scenes where RT Psycho just didn't cut it.
this was the most brutal comparison I've captured. after that I was sold on path tracing and played with it at all resolution / performance costs