yet_another_alt
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I've been getting some bugs evrr since 2.01. Occassionally rival factions don't fight each other. They're just standing side by side. Multiple instances of NPCs clipping through geometry too.
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30 FPS is playable and a 3080 Ti can handle that at 1440p, DLSS Quality.It really needs framegen to be playable.
Yeah, in scene 1, that's one of the things I don't like about OD, the overblown contrast between dark and light, it's probably something to simulate the way your eyes adjust, like when exiting a dark tunnel, but it's a bit too much.It's been a strange switching between standard Ultra ad Overdrive RT... I've been finding myself liking Ultra non-rt mode more recently. It's more stable in motion and less grainy.
Also, some scenes seem a bit weirdly lit with RT overdrive. Let me explain with shots below.
Scene 1, OD. Car interiors are sometimes way too dark and exteriors get very overblown. only at some angles but still. It's weird
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This is how it looks just with Ultra raster
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Scene 2 OD. I like the color light bounce but I think the car is more "planted" in raster mode with how dark the camera side is. but this scene is good in both
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Ultra, raster
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Scene 3, OD - floaty car, funky water reflection, a bit funky interior.
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And now the Standard Ultra raster. Car looks like it sits ont he ground, wreckage in the corner is a bit more contrasty, interior lighting makes a bit more sense in daylight.
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Consider all that + huge performance boost of just playing in raster? not bad. Game runs much better than on release now. You can pump out 4k with dlss on raster and have very nice, clean stable image
I mean it's 4 vs 60fps difference for me too, so I am a bit biasedYeah, in scene 1, that's one of the things I don't like about OD, the overblown contrast between dark and light, it's probably something to simulate the way your eyes adjust, like when exiting a dark tunnel, but it's a bit too much.
Scenes 2 and 3, imo there's no contest, it's more natural with OD, the light bounce, color, shadows, yeah the reflections don't align sometimes, but I think it's mostly because there's no interaction between the object and the scene, the placement.
Other than that, yeah, it's more noisy, there's ghosting, bugs, it's not perfect, I think that's for everyone to consider what are they willing to sacrifice for better visuals.
Turn off rtgi, shadows and sun shadows and only use rt reflections. They make the biggest difference.I mean it's 4 vs 60fps difference for me too, so I am a bit biased
I can get OD mode to 40fps with 1440p though but loos soft af.
The way some devs are doing "eyes adjust" is kinda not needed since we have HDR. These shots were taken with HDR. And it works correctly without RT, so maybe something is bugged
yes, I've checked. Without OD, all toggle RT settings barely do anything. Only reflection is actually visible and rt AO destroys performance (less than path tracing but still).Turn off rtgi, shadows and sun shadows and only use rt reflections. They make the biggest difference.
4k 60 fps dlss performance with rt reflections and some other settings toned down should be possible.
Yeah, I would be too, lol, think it's natural.I mean it's 4 vs 60fps difference for me too, so I am a bit biased
I can get OD mode to 40fps with 1440p though but looks soft and noisy af.
The way some devs are doing "eyes adjust" is kinda not needed since we have HDR. These shots were taken with HDR. And it works correctly without RT, so maybe something is bugged
edit: shots taken with HDR using windows gamebar, so it creates tonempped png and .jxr file, so the comparison is still fair
yes, I've checked. Without OD, all toggle RT settings barely do anything. Only reflection is actually visible and rt AO destroys performance (less than path tracing but still).
It's a big shame you can't enable Ray Reconstruction just for RT reflections.
I would be perfectly happy playing this full raster + RT reflections with ray reconstruction. 4k, dlss balanced is near 60fps. I am cpu limited, so even when I use "steam deck" preset, I get 80fps max.
Turn off rtgi, shadows and sun shadows and only use rt reflections. They make the biggest difference.
4k 60 fps dlss performance with rt reflections and some other settings toned down should be possible.
look you and i cant do 60 fps RTGI medium without dropping resolution on top of using dlss upscaling. I think the difference in performance (roughly 40% just isnt worth it. i tried capping it to 40 but it feels janky like i said earlier.![]()
whenever I turn off rt lighting I go like, "damn I don't want to miss out on this"
im not even cherry picking
Just tried the steam deck preset and got 100 fps average in the benchmark. All rt effects turned off at 4k dlss balanced. what CPU do you have?yes, I've checked. Without OD, all toggle RT settings barely do anything. Only reflection is actually visible and rt AO destroys performance (less than path tracing but still).
It's a big shame you can't enable Ray Reconstruction just for RT reflections.
I would be perfectly happy playing this full raster + RT reflections with ray reconstruction. 4k, dlss balanced is near 60fps. I am cpu limited, so even when I use "steam deck" preset, I get 80fps max.
RR is not designed to increase performance, it's to increase image quality of ray tracing. The reason you get a bump in overdrive is because it's replacing multiple denoisers, when your using it just for reflections your replcaing less denoisers. Just say it costs 4ms, in overdrive your replacing say 2 denoisers costing 2.5ms each. This scenario has saved you 1ms, now when you turn it on for 1 effect using 1 denoiser your costing yourself an extra 1.5ms.Figured that ray reconstruction hack would get me close to 60 fps but nope, cost me 4 fps instead. its clearly not ready for release yet. i get 10% more performance when turning on RR in path tracing.
Psycho RT just adds 1 bounce lighting to the sun light. So you will not see a difference in night time lighting compared to medium. When its daytime you can see the sunlight bounce in half lit areas where the sun is shining on some areas.Just tried the steam deck preset and got 100 fps average in the benchmark. All rt effects turned off at 4k dlss balanced. what CPU do you have?
The local shadows and sun shadows rt settings are very cheap so i just turn them on along with rt reflections and stick with dlss performance at 4k to get a locked 60 fps at all times. dlss balanced has some framedrops and i really hate this game's jerky feeling nature so id rather have a locked framerate at all times. i dont think the game has a RTAO setting.
Difference between RT psycho and RT medium lighting isnt that great. you lose 8 fps and gain what exactly?
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3700x. No matter what I do it caps around 83fps. Even lowest 720p with ultra performance dlss, so 144pJust tried the steam deck preset and got 100 fps average in the benchmark. All rt effects turned off at 4k dlss balanced. what CPU do you have?
The local shadows and sun shadows rt settings are very cheap so i just turn them on along with rt reflections and stick with dlss performance at 4k to get a locked 60 fps at all times. dlss balanced has some framedrops and i really hate this game's jerky feeling nature so id rather have a locked framerate at all times. i dont think the game has a RTAO setting.
Difference between RT psycho and RT medium lighting isnt that great. you lose 8 fps and gain what exactly?
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This happens to me to. I suspect they may fix it or its a result of HDR. I turned it off because the screenshots were too big in a proprietary nvidia format but I'm also certian CDPR may know about this. I hope.It's been a strange switching between standard Ultra ad Overdrive RT... I've been finding myself liking Ultra non-rt mode more recently. It's more stable in motion and less grainy.
Also, some scenes seem a bit weirdly lit with RT overdrive. Let me explain with shots below.
Scene 1, OD. Car interiors are sometimes way too dark and exteriors get very overblown. only at some angles but still. It's weird
![]()
This is how it looks just with Ultra raster
Scene 2 OD. I like the color light bounce but I think the car is more "planted" in raster mode with how dark the camera side is. but this scene is good in both
Ultra, raster
Scene 3, OD - floaty car, funky water reflection, a bit funky interior.
And now the Standard Ultra raster. Car looks like it sits ont he ground, wreckage in the corner is a bit more contrasty, interior lighting makes a bit more sense in daylight
Consider all that + huge performance boost of just playing in raster? not bad. Game runs much better than on release now. You can pump out 4k with dlss on raster and have very nice, clean stable image
Yeah, it's been known that turning on ray reconstruction without path tracing has a slight performance cost on 30 series cards at the very least. Not sure about 40 series, haven't tried it there. It's still not officially supported. I assume it'll also be lower on 40 series because the denoisers with regular RT are less performance-intensive than with PT so you're basically enabling denoising meant to offset the massive cost of PT but for RT where there's much less denoising to do. This is also probably the best way to play the game. For all the good path tracing does, it shits on the image quality when used in conjunction with ray reconstruction. Too much ghosting and smearing.Just tried the steam deck preset and got 100 fps average in the benchmark. All rt effects turned off at 4k dlss balanced. what CPU do you have?
The local shadows and sun shadows rt settings are very cheap so i just turn them on along with rt reflections and stick with dlss performance at 4k to get a locked 60 fps at all times. dlss balanced has some framedrops and i really hate this game's jerky feeling nature so id rather have a locked framerate at all times. i dont think the game has a RTAO setting.
Difference between RT psycho and RT medium lighting isnt that great. you lose 8 fps and gain what exactly?
Did you guys try the PS5 settings released by Digital Foundry? I got 114 average using PS5 Performance settings, and 69 fps using PS5 quality settings. Using 3080. Basically confirming that the 3080 is roughly 2x more powerful in standard rasterization and a bit more when you turn RT on. I was actually able to get all RT effects turned on with RTGI at medium and got 54 fps. Game doesnt look that great without RT reflections so I would not recommend using PS settings on PC.
yeah that's vram. Same here on my 3080.I'm using a 3080 (10 GB) and playing at 4k with ray tracing. Seems like the game is capping the VRAM because every time I open the map or menu screen, the game comes to a halt for a few seconds. I've reduced the shadow stuff to low but it's not helping much.
Maybe I'll try turning off ray tracing (or just use reflections).
Right, but consoles also have drs and regularly drop frames below 60 fps. That said, they might also be CPU bound so who knows. I was very surprised by my 3080 results. I have created a pretty decent system with nothing bottlenecking each other. I guess that 10 GB is the bottleneck and i shouldve never returned the 12GB card. But it was crashing a lot in the Matrix demo and RDR2 so I freaked out and returned it.The consoles have an fps cap though. The 3080 isn't 2x as fast as the PS5's GPU in rasterization. More like 70-80%. You need a 3090 to get around twice the rasterization performance of a PS5.
It's a bug introduced by Patch 2.0. I never had this in vanilla Cyberpunk.I'm using a 3080 (10 GB) and playing at 4k with ray tracing. Seems like the game is capping the VRAM because every time I open the map or menu screen, the game comes to a halt for a few seconds. I've reduced the shadow stuff to low but it's not helping much.
Maybe I'll try turning off ray tracing (or just use reflections).
Seems Cyberpunk is underperforming a bit on consoles in that case. The 3080 is roughly 60-70% faster than a 2080 so it should be around 70-80% than the consoles which tends to perform a tad bit worse, VRAM bottlenecks notwithstanding.Right, but consoles also have drs and regularly drop frames below 60 fps. That said, they might also be CPU bound so who knows. I was very surprised by my 3080 results. I have created a pretty decent system with nothing bottlenecking each other. I guess that 10 GB is the bottleneck and i shouldve never returned the 12GB card. But it was crashing a lot in the Matrix demo and RDR2 so I freaked out and returned it.
Yeah, surprised Sony stopped doing that. GOW and Horizon had an "original" preset which was just PS4 Pro settings. I wish they did that with PS5 games too.BTW., Every PC game needs console optimized settings. Thats a great little DF initiative.
Maybe they stopped doing so because there was barely any difference between original and ultra.Seems Cyberpunk is underperforming a bit on consoles in that case. The 3080 is roughly 60-70% faster than a 2080 so it should be around 70-80% than the consoles which tends to perform a tad bit worse, VRAM bottlenecks notwithstanding.
Yeah, surprised Sony stopped doing that. GOW and Horizon had an "original" preset which was just PS4 Pro settings. I wish they did that with PS5 games too.
nice, console settings are not so badRight, but consoles also have drs and regularly drop frames below 60 fps. That said, they might also be CPU bound so who knows. I was very surprised by my 3080 results. I have created a pretty decent system with nothing bottlenecking each other. I guess that 10 GB is the bottleneck and i shouldve never returned the 12GB card. But it was crashing a lot in the Matrix demo and RDR2 so I freaked out and returned it.
BTW., Every PC game needs console optimized settings. Thats a great little DF initiative.
It's a bug introduced by Patch 2.0. I never had this in vanilla Cyberpunk.
Horizon and GOW were using PS4 presets too so yeah, those 2017 and 2018 games were likely using low to medium settings. Ratchet, Spiderman, and Returnal should all have PS5 presets which are typically equivalent to high settings. Even Cyberpunk's quality mode is mostly all high settings.Maybe they stopped doing so because there was barely any difference between original and ultra.
But yeah, that's a great idea. Original at least wouldn't make you feel like playing on low or medium which it otherwise would be
Cyberpunk seems to favor nvidia GPUs but only at 1440p and 4k with RT off. so not sure whats going on or if it would impact the ps5 performance mode which is 1800p dlss quality so 1296p.Seems Cyberpunk is underperforming a bit on consoles in that case. The 3080 is roughly 60-70% faster than a 2080 so it should be around 70-80% than the consoles which tends to perform a tad bit worse, VRAM bottlenecks notwithstanding.
Yeah, surprised Sony stopped doing that. GOW and Horizon had an "original" preset which was just PS4 Pro settings. I wish they did that with PS5 games too.
nice, console settings are not so bad
turns out crowd density is heavy on vram. turning it to med like ps5 on performance mode allowed more stability
here's my go at 1440p dlss balanced psycho rt lighting + reflections
it stutters when I shoot rounds or special effects but its not obsctructing my enjoyment or gameplay capabilities. no idea why it hard stutters still but it is matched with gun animation so it is not affecting actual gameplay (aiming or moving around)
other than that lock to a 40 most of the time, in dogtown center (heaviest open world section in dlc probably)
it looks preem on my end but encoding quality is horrible sorry
Horizon and GOW were using PS4 presets too so yeah, those 2017 and 2018 games were likely using low to medium settings. Ratchet, Spiderman, and Returnal should all have PS5 presets which are typically equivalent to high settings. Even Cyberpunk's quality mode is mostly all high settings.
Cyberpunk seems to favor nvidia GPUs but only at 1440p and 4k with RT off. so not sure whats going on or if it would impact the ps5 performance mode which is 1800p dlss quality so 1296p.
lol what class is that? looks fun.
And yeah, i have the same stutter/jitteriness whenever my combat starts which is why i am sacrificing a lot of GPU power just to get a 60 fps locked at all times. the game's combat just feels wrong. i have no such issues in starfield even when i drop below 60 fps.
You right nowThe number of twin NPCs in this game is a bit over the top. I imagine they are meant to be spread out all over the city, but I'm constantly finding them right next to each other. I'm counting 15 dupes in this one screenshot.
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what's your hdd mode setting at? maybe it is on auto and defaulted to on for some reason? I don't see a lot of duplicates but that setting implies that if you use HDD mode, the game renders more duplicate NPCsThe number of twin NPCs in this game is a bit over the top. I imagine they are meant to be spread out all over the city, but I'm constantly finding them right next to each other. I'm counting 15 dupes in this one screenshot.
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Not that I've noticed. Although I've experienced several crashes, two in the same hour, while playing the latest patch.guys did performance and visuals on ps5 get worse with 2.01 or am i just imagining things?