D4 for PC will be released on June 5th for $14.99 at Steam, Humble,GOG& Playism

Hopefully since more people will play it now, maybe some actual guides/FAQs will be created. I'm missing 1 Observation and 1 Object in EP2 (that one observation is probably from that one object too). Also, in EP1, I'm missing one Object and two Observations. I would REALLY like to go beyond the 1000 GS and fully complete/collect everything there is to be done/collected in this game, but I can't for the life of me find these missing items/observations. I've replayed these episodes countless times and I can never find anything new.

If no one finds this shit, maybe I'll take the opportunity to write a guide myself once the PC version drops...
 
Will >60 FPS be supported?

Also, if you're confident in the PC port, are you going to provide pre-release keys to sites to evaluate it?

Yep, we're confident in the PC version, and offered our own feedback to make it more inline with PC gamers' expectations.

We'll definitely be giving out review keys before release.

Right now, I'm not absolutely sure the FPS is locked. I'll double check on that.

Will there be a pre purchase for it?

Will Humble have both DRM free and Steam key or just one or the other?

EDIT: Also, will there be a pre release demo or a possible pre order beta? Would be nice to see how it runs

EDIT 2: Also, what's Playism's policy with uploading videos etc of this game? I have a small channel... but if it runs fine on my PC I'd love to upload a quick video since I loved the game on X1


Thanks for the response!

Nothing I can say on preorders right now. We're still working with Humble and hashing out details, but we want to offer keys and a DRM free version whenever possible.

We're totally cool with LPs, even if you want to monetize. Go right ahead. :)
 
Nothing I can say on preorders right now. We're still working with Humble and hashing out details, but we want to offer keys and a DRM free version whenever possible.

We're totally cool with LPs, even if you want to monetize. Go right ahead. :)

Thanks for the response, Probably won't get a huge amount of views or anything if I do, but eh, if I can make one more person aware about the game that wasn't before, i'd be happy
 
I don't usually pre-order games, but this is one I'll buy many times over if I have to. Deadly Premonition is more than my favorite game from last generation, it just might be my favorite game of all time. I've played the game to completion, then played it all over again with friends like at least 3 times haha.

It's just such a nice experience that you couldn't get anywhere else. Not in books, not in movies, hell, not even in other games. The whole thing is just beautiful. It's just so filled with small touches like the shaving system, the flies that follow you around if you don't change your clothes, the movie-chat with Zach...it's wonderful. I'll always treasure that game, it's beautiful, and I'll always have great memories of playing that game with my friends.

D4 has also been really fun so far and I can't wait to play the next couple episodes. Everything has been great lately, and the only way I think the released episodes could have been improved is if after the "To Be Continued" screen from episode 2, Roundabout by Yes started to play. LIKE SERIOUSLY. IT WOULD FIT.
 
I'm interested, but what are the odds it'll have full controller support? It keeps saying keyboard and mouse are required, which is a dealbreaker for me.
 
Not related to D4 but was wondering whether Deadly Premonition PC would receive a patch to decrease the loading times (switching view from window to window takes ages) and fix the missing graphic effects (water effects, eyes shining)?
 
D4 PC is being developed by Access Games. Deadly Premonition PC wasn't.
image.php

Poker face moment lol
 
Just stating the not-so-obvious fact that it's not like Access can pull out the source code for Deadly Premonition PC and give it another spin.
 
I'm interested, but what are the odds it'll have full controller support? It keeps saying keyboard and mouse are required, which is a dealbreaker for me.

The game is playable with controller, just like the Xbox One version (we just recommend the mouse).
 
New interview about the making of the PC version and D4 in general. http://jp.automaton.am/articles/int...ery-interview-how-did-d4-and-pc-version-made/

――Next, I’d like to ask about the upcoming PC version release. How did the decision to release this come about?

SWERY:
First, I got the opportunity to give a lecture at GDC 2015, on the post-mortem for D4. I had to explain the concepts of “sensory replication” and “empathy” as theories. And I didn’t want people to be like “Well, it’s because you’ve got Kinect that these theories hold up, right?”. I feel that “sensory replication” is the theory of the game, and not the device itself. In order to prove that “Yeah, you can replicate this on other devices as well,” we put together a PC build with just a few people. So I did the lecture and showed off the fact that the PC version did just as well at sensory replication as the Kinect. Then I showed it off at PAX East, curious as to how users would react. And everyone was like, “I totally want this,” and “You gotta market this,” etc., so I was like “Yeah, alright.” [Laughs]


――[Laughs]

SWERY:
I was made really well, and the theory held up, and we found that all we had to do was produce the thing and it would work as an actual product, so from that point we moved on to actually making the PC version.

――Going back to the subject of the PC version, could you go over the differences between the PC version and the Xbox One version one more time?

SWERY:
There are a whole bunch of them, but going over the most characteristic differences, first off the Kinect was totally phased out. From there, we tuned the entire thing to work with mouse-based controls. And of course, we’ve reworked everything from the button response to the onscreen UI design to fit that. After that, for the PC version―and this is for those running on the recommended specs, but―we made it run at 60fps. It’s more clear than the Xbox One version, and I don’t know―it’s just a drama-based game, but it looks really nice and clear. Yeah. I don’t really know what it is, but I’m like “’60’ is really awesome,” you know?

I’ve played through the Xbox One version a lot, but stuff I didn’t notice at the time, like characters moving around in the background and swaying trees and the like, they’re so clearly visible now that you really notice it. That, and for the Xbox One version we had some DLC that was available for free for a limited time only, like clothes and costumes, and for the PC version these are all included from the get-go. We’ve retuned everything so that you can get a variety of in-game rewards by working on extra cases or going shopping.

Let’s see, what else… One more thing that’s specific to PC users that I actually learned after deciding to work with PLAYISM, was screen resolution and turning dynamic shadows on and off, stuff like that. I was told that those settings would be absolutely necessary for PC users, and I had no idea so we sort of rushed to add all of that in as well.

SWERY has seen the 60fps-light.

――Backtracking a bit, you had mentioned that “sensory replication” couldn’t be tied down to one device. How was it actually retuning the controls from the Kinect to the mouse?

SWERY:
Well, since the game design itself of D4 really relies on being able to interact with the world inside the game and on really becoming the character, I made it so that instead of simply clicking the mouse cursor on things, you actually grasp something in your hand, or push something using your hand or whatever in order to get that sense of interaction. I’ve really tweaked even the subtle details, like adjusting the speed of your hand movements in conjunction with the cursor on the screen, and tweaking the range from which objects react when the cursor approaches, etc. For the Kinect, we used gestures for scenes with actions like swinging a bat or drinking tequila, but since we can’t use these gestures, in order to represent the force and speed at which the bat is swung and to make you want to swing it hard enough, we dropped in a large arrow marker, stuff like this. We’re using symbols to fill in those senses.

Only 1d 12hrs left.
 
Oh damn it's releasing soon!
Well the Sale starts at around 11 June, so I'll buy it during the sale if it's gonna be available during it =X
 
Supporting this day one. Hope we can all send a message about this game and the continued viability of console games getting a second life on PC.
 
"Let’s see, what else… One more thing that’s specific to PC users that I actually learned after deciding to work with PLAYISM, was screen resolution and turning dynamic shadows on and off, stuff like that. I was told that those settings would be absolutely necessary for PC users, and I had no idea so we sort of rushed to add all of that in as well."

Man this really just hammers home some of the issues we see with PC games from Japanese devs. Even one building a port entirely around mouse input has to be told this stuff.
 
"Let’s see, what else… One more thing that’s specific to PC users that I actually learned after deciding to work with PLAYISM, was screen resolution and turning dynamic shadows on and off, stuff like that. I was told that those settings would be absolutely necessary for PC users, and I had no idea so we sort of rushed to add all of that in as well."

Man this really just hammers home some of the issues we see with PC games from Japanese devs. Even one building a port entirely around mouse input has to be told this stuff.

Running on UE helps too. :V

From personal experience, a -lot- of in-house engines developed by Japanese companies are built with a very specific hardware set and performance profile in mind, which is why you see so many funky things like physics/game logic misbehaving at different FPS, glitches at different resolutions, etc. on PC ports.

It's quite a different mindset.
 
Ive had the game installed since thr Games with Gold deal, and a few days ago i booted it up for the first time and showed it to my 16 years old sister and she loved it. I was feeling a bit tired that afternoon and fell asleep on the couch. When I woke up the ending credits were rolling as she just beat the full game.

Now she demands another season. Do it SWERY.
 
Top Bottom