It has single player as well, complete with own story and cutscenes. Just like Souls series you can choose play this game completely offline. If this was online only like Anthem, I wouldn't have interest in this game.as soon as i read online multiplayer i instantly lost all interest.
Sorry OP but this
Was Nintendo's ANTHEM. Or ANTHEM is Bioware's Xenoblade Chronicles X.
If it gives me choice to play it offline like Souls games then I don't mind.Multiplayer doesn’t have to be a bad word.
Looks badass.
How long did it take to get a mech in XCX?
Towards the middle but still in the beginning. Flying however comes a little later after that.
Are you saying you can see the invisible?!This game looks beyond sick. I’m somehow getting Gurren Lagann vibes for some reason.
And this is really good signs, believe me.
Are you saying you can see the invisible?!
If it comes out in 2019...When was the last they show footage? Googling suggests last August.Most hyped game in 2019 along with RE2 and Sekiro. When the year is over I believe those three will be my top 3 GOTY contenders.
I'm excited to see more of this. I like mechs
If it comes out in 2019.
Looks badass.
How long did it take to get a mech in XCX?
You guys need to start paying attention to this game. There isn't a ton of info on it but I will bullet point what has been confirmed so far. It's drastically different from Anthem but fills the same gap.
Platform: Nintendo Switch
Release Date: TBD 2019
No. of Players: 1 - 4 Player (Online & Local Multiplayer)
Category: Action
Publisher: Nintendo
Developer: Marvelous Inc.
Yes this is a Nintendo game, a new IP. A lot of people do not know this is a new Nintendo IP
Story and World details:
It was the greatest disaster in recorded history. The moon tore apart, turning the sky into a kaleidoscope of red light that illuminated all who watched from below. Half of the moon locked itself into geostationary orbit, while the other half splintered and came plummeting to the planet's surface. Humanity would come to refer to this event as the First Day.
Arsenal is used to refer to "Outer Gears," mechs designed primarily for combat situations. Powered by the quantum material "Femto," these machines are capable of fast travel over land and sky. Arsenals can also be equipped with multiple types of weapons that can be easily swapped mid-battle.
Outers are those who have obtained special abilities through exposure to Femto. As valuable human resources capable of piloting Arsenals, many of these individuals make a living as mercenaries.
Femto is a particulate matter that was scattered across the world after the moon's impact on the First Day. In addition to awakening latent abilities within humanity, Femto also proved to be a tremendously rare and valuable commodity, serving as the trigger for a new war.
Oval territories where open combat is authorized. Ovals were established to both contain the damage caused by the moon's impact, and to keep the remaining populace safe from the conflicts over Femto resources. Within the Ovals, Arsenals and their pilots wage proxy wars on behalf of the powerful.
Arms of Immortal are self-evolving weapons called "Immortals" for short. They were initially developed as robots with artificial intelligence, tasked with restoring the planet. However, they eventually turned on their creators.
Orbital is a neutral organization established to maintain order within Oval. They perform various activities such as monitoring zones and providing assistance as needed. They authorize mercenary activity, as long as they are registered with Orbital.
Four is an artificial intelligence developed by Orbital for navigation. Its official title is "Functional Operator and User Resource." It functions as a partner to Outers, transmitting information and assisting with combat actions.
Reclaimers are a group of mercenaries made up of Outers. Many mercenary squads exist with their own distinct goals and agendas. Each squad has their own specific criteria that must be met before they will acknowledge you and allow you to join them.
-Kenichiro Tsukuda is well known for his work developing the Armored Core series. He and his talented team have developed this brand-new title with the goal of making it "the best mech action game" out there.
-The character designs were created by Yusuke Kozaki, who also worked on the Fire Emblem Awakening and Fire Emblem Fates games.
-Mech concept designs were created by Mr. Kawamori, who also worked on the Armored Core series and the Super Dimension Fortress Macross series. Mech' are called Arsenal's in this game.
-The player’s avatar (Also know as Outers) is fully customizable with a variety of options. You can also exit out your mech and fight just as your Avatar, but this is risky as you are more vulnerable to attacks. But can preform tactics you couldn't overall in your Arsenal. Like laying traps for example.
You can upgrade your Outer with different augmentations which grant you abilities. These upgrades can change the appearance of your Outer. There's a skill tree for different body parts you can enhance. Arms, Head, Body, Torso/Legs. Enhancements carry over to your Arsenal, though not clear in what way or if it effects the Arsenal differently than the Outer.
-Each Arsenal can be equipped with different weapons on its arms and shoulders. The player can also equip back-up weapons on its back and swap them out during battle. Arsenals can battle freely in the air and on the ground.
-Grab objects in the environment, like cars and street signs, and use them as melee weapons or projectiles!
-Defeated enemies may drop ammo and weapons, which the player can obtain and use on the fly. Also take the weapons from an enemy back to base and make it yours.
You can take boss weapons and bring them to R&D and they will make a version of the powerful boss weapon for you.
-Online and local wireless multiplayer modes will be available in the full game. Also can play Local Co-Op with players with a Switch and the game. Or you can have CPU teammates accompany you Offline.
-Environments are destructible. You can destroy buildings and let them crush enemies. Or take a support beam out of a building, destroying it, then use the support beam as a weapon.
-Weapons so far include Multi-missile launchers, Bazookas, Assault Riffles, Mini Guns, and Swords. No word on any other variations of those.
Sounds like they're staying faithful to AC!The demo made this go off the purchase list until I see how the final release performs.
The game itself seems fun, love the aesthetics and customization options and I'm a sucker for mechs. But it felt to me like it was running like absolute crap.
I have no tools to measure it but whenever there was a bit of heavy action it felt like it couldn't be running at more than 25fps, during that mission where you fight the big enemy it was probably below that.
If they can iron out the framerate I'm in. But if it doesn't get a whole lot better I'm out
It... Really isn't.Im surprised nobody mentioned Zone of the Enders, which is the most obvious reference.
And that's not at all coincidentalLooks way more like Armored Core than Anthem.
Ouch.And that's not at all coincidental
As an old fan of AC I can't help but find it very unfortunate that people are looking at this and calling it things like, I kid you not, "Monster Hunter crossed with Gurren Laggan".
ACVD was only six years ago, but I guess that's long enough.Ouch.
I mean, I love MH but that's pretty bad.
It goes to show what can happen to an entire genre (mech sims) when developers stop making them and publishers stop offering them on modern systems. It's a safe bet that most gamers don't even know what Armored Core is, which is sad enough.
The demo made this go off the purchase list until I see how the final release performs.
The game itself seems fun, love the aesthetics and customization options and I'm a sucker for mechs. But it felt to me like it was running like absolute crap.
I have no tools to measure it but whenever there was a bit of heavy action it felt like it couldn't be running at more than 25fps, during that mission where you fight the big enemy it was probably below that.
If they can iron out the framerate I'm in. But if it doesn't get a whole lot better I'm out
I’m pretty sure I’ve seen somewhere in a past interview that the developers were aiming to get the game performing at 720-1080p/60fps in the final version.
The game is a few months out so it's possible they'll get closer to that target.I’m pretty sure I’ve seen somewhere in a past interview that the developers were aiming to get the game performing at 720-1080p/60fps in the final version.
Without Bearguy it would not be complete:Could it be? A decent Gundam game?
What on earth am I looking atWithout Bearguy it would not be complete:
I think that Gundam Build Divers.What on earth am I looking at
That's a Gundam?
Not as sad as people not even knowing what MechWarrior is... MechWarrior 2: Mercenaries and MechWarrior 4: Mercenaries (which you can get for free!) are still the best mech-based games ever.Ouch.
I mean, I love MH but that's pretty bad.
It goes to show what can happen to an entire genre (mech sims) when developers stop making them and publishers stop offering them on modern systems. It's a safe bet that most gamers don't even know what Armored Core is, which is sad enough.
Not as sad as people not even knowing what MechWarrior is... MechWarrior 2: Mercenaries and MechWarrior 4: Mercenaries (which you can get for free!) are still the best mech-based games ever.
Gundam Build Divers, a very... meta-series about teenagers building plastic Gundam models to fight in virtual arenas. Aimed at kids and teens, but some gif-worthy nonsense happens during these match-ups, like a giant plastic bear fighting a Gundam.What on earth am I looking at
That's a Gundam?
A "DunDun-SealOfQuality" for the game? Damn, son. I should finally get around and play the demo as well, then!Played the first two missions of the demo and then shelved it. I like it a lot but don't want to play any more to spoil the game. Definitely a game worthy buying. Everything feels right, from the controls to the hangar customization to the anime aesthetic.