Andyliini
Member
Platform: Nintendo Switch
Release date: September 13th 2019 (Worldwide)
Developer: Marvelous First Studio
Publisher: Marvelous (Japan), Nintendo (Worldwide)
Multiplayer: Yes, offline and online
Overview & Story
Defend the planet through high-speed mech action
When the moon tore apart, the sky bled red with light, ushering in an apocalyptic new age…and to survive, you must fight. As a mercenary, defend Earth through high-speed combat against corrupted robots in a series of missions from the cockpit of your Arsenal, a fully customizable mech. Equip your Arsenal with a vast array of parts and weapons, obtain more from downed enemy Arsenals, and swap them on the fly to suit your strategy in the face of ever-rising threats.
In this brand-new action game from Kenichiro Tsukuda (Armored Core) and mech designer Shoji Kawamori (Super Dimensional Fortress Macross), your environment is your ally. Collect and use Femto Energy on the field to boost your stats and create powerful mirages; or wield objects like cars and street signs as melee weapons and projectiles. For even more power, upgrade your physical combat abilities and learn new skills through body modification. It’ll also come in handy when you eject from your Arsenal and fight on foot using special weapons and abilities.
Limited Edition
Orbital Limited Edition (Europe):
Reviews
Metacritic: 72
Opencritic: 75
Nintendo Enthusiast - 8,5/10
Daemon X Machina is a wonderful new IP and you wouldn’t go wrong picking it up, especially if you’re a fan of mech titles. Though it’s a little slow to start, and there are definitely things it could do better, once it picks up you’ll find high-octane action, a diverse cast of characters, and a story full of intrigue and depth. There’s nothing quite like it on the Switch that I’ve seen thus far, but I’m hoping Daemon X Machina will pave the way for more.
Nintendo Life - 7/10
At its core Daemon X Machina is a solid mech action game that controls well and gives the player a generous helping of customisation options. Its mission structure can get repetitive, and its plot is so difficult to grasp it may as well be soaked in grease, but as long as you’re willing to put up with these and get through its initially bewildering array of gauges and icons you should have a good time with it.
Media
Official Game Trailer:
Demo Feedback Trailer:
Mission Zero:
Thanks to Komatsu for the banner!
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