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Damnit, just how buggy can WoW get?!?

Eric-GCA

Banned
Went on to play tonight (havent done so in about a week or two) and I was plagued by continuous disconnects from the server. And then when I finally got a stable connection, my name gets changed to "Unidentified Character" and I cannot see what I type up in the chat box. And all the names of my guildsmen are all blanked out.

If all MMO's are as buggy as WoW, I can't believe people want more of these kinds of games.
 
My WoW peeps have all reached 60 while I pretty much stopped playing at 41. They tried to entice me back online with news of a new patch, but damn this lousy Smarch weather!
 
Warcraft is pretty much the most bug-laden, issue plagued MMO I've ever taken part in.

Excellent game, but launched way too soon, it wasn't done and everyone knows it. :p The state of the game, with the ammount they're going back and retooling so many aspects as well speaks volumes.

My WoW peeps have all reached 60 while I pretty much stopped playing at 41. They tried to entice me back online with news of a new patch, but damn this lousy Smarch weather!

The game loses some steam at 40. Obtaining a mount, new styles of equipment/weapons, that big talent tree ability, and typically the final wave of fresh abilities really offsets things when you just met all your goals in one fell swoop. It improves somewhat shortly after when you gain access to the big, bad upper game instances, but not as much as it should.

WoW's biggest problem for keeping players interested, IMO, was the lack of a steady large rewards stream.
 
Alex said:
Warcraft is pretty much the most bug-laden, issue plagued MMO I've ever taken part in.

Excellent game, but launched way too soon, it wasn't done and everyone knows it. :p The state of the game, with the ammount they're going back and retooling so many aspects as well speaks volumes.

How many MMOs have you played?

Anarchy Online and WWII Online didn't even work at this point in their respective lifetimes. Shadowbane is still broken. Star Wars Galaxies, well, it's Star Wars Galaxies, and all the insanity that implies. And that's just off the top of my head.

WoW has issues, sure, and I don't really like it myself, but to claim that it's the buggiest or most imbalanced MMO ever is an insane claim.
 
Jared Goodwin said:
How many MMOs have you played?

Anarchy Online and WWII Online didn't even work at this point in their respective lifetimes. Shadowbane is still broken. Star Wars Galaxies, well, it's Star Wars Galaxies, and all the insanity that implies. And that's just off the top of my head.

WoW has issues, sure, and I don't really like it myself, but to claim that it's the buggiest or most imbalanced MMO ever is an insane claim.

I logged into Anarchy Online about a year ago when it was free and it was working fine.

WWII Online has about 5,000 players and is run by an extremely tiny development team (heh, funny thing is I'm wearing a Cornered Rat Software T-Shirt right now). Not a fair comparison.

Anyone who bashes SWG obviously hasn't touched the game in a year.
 
I didn't claim it was. I said out of the ones I've played, to which you can chalk up UO:T2A relaunch, EQ, DAoC, FFXI and CoH, WoW is easily the worst in terms of stability and bugged features.

I'm sure some of the scum of the Earth MMO's have had disturbingly poor launches, but I don't think I'm being unfair by holding a Blizzard game to a high standard.
 
Alex said:
I didn't claim it was. I said out of the ones I've played, to which you can chalk up UO:T2A relaunch, EQ, DAoC, FFXI and CoH, WoW is easily the worst in terms of stability and bugged features.

I'm sure some of the scum of the Earth MMO's have had disturbingly poor launches, but I don't think I'm being unfair by holding a Blizzard game to a high standard.

Well, to be fair EQ launched with too few servers (I think it was only four) and instantly crashed for nearly a week under the load; but that was fixed very very quickly.
 
ManaByte said:
I logged into Anarchy Online about a year ago when it was free and it was working fine.

WWII Online has about 5,000 players and is run by an extremely tiny development team (heh, funny thing is I'm wearing a Cornered Rat Software T-Shirt right now). Not a fair comparison.

Anyone who bashes SWG obviously hasn't touched the game in a year.

EQ's launch was a mess, and so were all of the huge EA online launches, too. I just named what I remembered off the top of my head. (Not sure why I didn't think of EQ first.)

In general, comparing the stability and balance of a mature MMO with a few years under its belt to that of a newer one is only going to lead to unhappiness. A year ago, Anarchy Online was already three years old, whereas WoW isn't even up to the six-month mark.

And SW:G still has killer issues as a game. The PvE is still a joke, you still need ridiculous amounts of downtime to do anything in combat, you can still shoot through mountains, too many classes (smugglers!) are still a waste of time. SW:G has improved since its launch into a game that you can enjoy if you've got a good clan to play with, but it's still a mess in a lot of ways.
 
Alex said:
Warcraft is pretty much the most bug-laden, issue plagued MMO I've ever taken part in.

Excellent game, but launched way too soon, it wasn't done and everyone knows it. :p The state of the game, with the ammount they're going back and retooling so many aspects as well speaks volumes.



The game loses some steam at 40. Obtaining a mount, new styles of equipment/weapons, that big talent tree ability, and typically the final wave of fresh abilities really offsets things when you just met all your goals in one fell swoop. It improves somewhat shortly after when you gain access to the big, bad upper game instances, but not as much as it should.

WoW's biggest problem for keeping players interested, IMO, was the lack of a steady large rewards stream.

It didn't help that my Warlock had so many irritating issues that were hardly addressed making PVP ganks particularly a dire chore. HATE those sneaky rogues. (Free mount and many class-specific quests were nice though. My priest friend HATED it when I told him I had some new warlock quest to do for uber loot, seems Blizzard forgot to create them for Horde priests?)

I told my WOW guild I'd be up for re-rolling a character on the Allied side sometime this summer possibly. Hopefully by then more patches arrive and the Battlegrounds stuff is implemented to try out. I love the game, but I'm just not IN LOVE with it...
 
Yeah, I was there, exiled from UO. It was bad at first, quite, but it remedied somewhat quickly as you say. Compared to WoW that is.

Not to be without critisim concerning old school Verant...they had plenty upon plenty of fuckups and I'm not even an EQ fan, but WoW's situation is just constantly ridiculous, especially coming from Blizzard.

I do really enjoy the game though, so I'm not trying to be overly harsh.

Folken:

Haha, Warlock. You poor bastard. Allies = fruit by the way, and this is coming from an FFXI player who exclusively played Taru.

I'm getting Phantom Dust tommorow, wanna play sometime?
 
I really wouldn't have minded playing such a weirdly balanced class if I chose a non-PVP server. I mean Warlock can be pretty awesome against general mobs, but against humans...goodnight!

I loved being that go-to guy for groups as well. Need bigger lungs for swimming? I have a spell! Need me to teleport that straggler from across the world so we can start this instance? I have a spell! Want me to enchant those earmuffs? I can do that too!

You'll really dig Phantom Dust. I can hop on tomorrow night.

BTW, is that a Taru in your avatar?
 
Yeah, Tarutaru in Paladin Artifact.

I played most of the classes, actually...outside of Paladin, I sampled everything really. I think overall I enjoyed Mage the most. Druid would be second, a close second if equipping it wasn't such a nightmare due to unbalanced armor types.
 
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