Dark Souls 3 PC performance thread

I didn't notice anything like that.

I agree. But I don't think the AA in DS3 is "poor" within the confines of what is possible with post-processing. It's just tweaked more towards retaining detail. Of course, if you prefer a softer picture you could prefer what you get from externally injected post-AA.

I guess. All I can say is that I find the IQ to be kind of shitty in the game. At this point I would welcome a solution that comes with a little bluriness, actually. Though I know not everybody is ok with that tradeoff.
 
Join the club! This thread is full of rather expensive, well-above recommended PCs that are all running the game near perfectly, as they expectedly ought to.

I'm a 2500k, 8gb RAM and a 6970 and the game runs like shit, so I'm running it at 720p and everything low in order to get those 60fps as often as possible.

Would never had thought a Souls game would be the one to make me upgrade, but here we are. Going to order a GPU-less 6600k Skylake build tonight, and await the new GPUs to release.

I am using 6950 crossfire and a 4690k at 1080p and I was getting 60fps in the beginning area. The game defaulted to high preset. I only played for about 20 min. I will test with just 1 card later and report back. I feel you should be getting better fps with your setup. Maybe there is a different issue.
 
3770k + GTX 670. All settings on high except max textures and low lighting (for the crash). Runs at around 40-55 most of the time which is fine by me playing on Gsync. I do experience stutter pretty much any time the game accesses save data though, which is annoying. Does anyone know of a fix?
 
So since it happened for the 3rd time now I'm sure it is something the game is doing:

Sometimes Windows reports it is "out of RAM" while playing Dark Souls 3 which will kick me back to desktop. I have 32GB. Checking in Task-Manager the whole system never occupies more than 6.5GB when the message pops up, while DkSIII sits at ~2GB.

Also setting power state of my GPU to max performance did NOT fix the menu/autosave stutters (running the game on Samsung NVMe SSD).
 
Low lighting has made the crashes lessen for me, but not completely eliminated them.

This game is also making me realize it's probably time to update my video card. I have a 2560x1440 monitor. When I flipped over to try the game on the Steam Link I dropped the resolution to 1920x1080 to match my TV, and the frame rate boost was very noticeable. I've got a 670 FTW. Had my eye on a 970 for some time now, so maybe this is the game that makes me take the leap.

After it stops being so crashy.
 
So since it happened for the 3rd time now I'm sure it is something the game is doing:

Sometimes Windows reports it is "out of RAM" while playing Dark Souls 3 which will kick me back to desktop. I have 32GB. Checking in Task-Manager the whole system never occupies more than 6.5GB when the message pops up, while DkSIII sits at ~2GB.

Also setting power state of my GPU to max performance did NOT fix the menu/autosave stutters (running the game on Samsung NVMe SSD).

Holy shit this is the same thing that's happening to me. I have not seen anyone else with this problem. As soon as I load into the game my machine runs out of memory.
 
Been playing for 8 hours or so, so far no crashes, very stable 60fps on max/1080p, I only noticed a few minor stutters when picking up items, other than that it's been flawless for me, good job From!

I'm running a non OC 390 with a 6700k and 16gb ram.
 
Yeah, lighting to low has fixed the bonfire crashes for me. Don't really notice what changed graphically?

Crossing my fingers I don't get more crashes.

Do we have another trick to diminish the saving stutter? My game freezes for a split second when it's saving. On a samsung ssd. This kind of shit didn't even happen on previous DS games, not even on a lowly PS3
 
So since it happened for the 3rd time now I'm sure it is something the game is doing:

Sometimes Windows reports it is "out of RAM" while playing Dark Souls 3 which will kick me back to desktop. I have 32GB. Checking in Task-Manager the whole system never occupies more than 6.5GB when the message pops up, while DkSIII sits at ~2GB.

Also setting power state of my GPU to max performance did NOT fix the menu/autosave stutters (running the game on Samsung NVMe SSD).

Holy shit this is the same thing that's happening to me. I have not seen anyone else with this problem. As soon as I load into the game my machine runs out of memory.



This sounds like the same issue I was having, check out my post on the previous page! The only other crashes I had after that fix seemed to be related to the lighting, which was fixed by setting it to low like everyone else has mentioned.
http://www.neogaf.com/forum/showpost.php?p=200771186&postcount=570

My theory is that there is some kind of strange memory spike going on now and then, because my event log mentioned it closed DK3 after it tried to save 7GB to RAM all of a sudden. Increasing the page space I think helps the system weather the spike.

That's just a theory though, I only really stopped crashing after I did the borderless windowed mode thing so IDK what's going on, or if increasing the virtual memory space actually helped or not. But give the fix a shot, it might work for you guys too!
 
Low lighting has made the crashes lessen for me, but not completely eliminated them.

This game is also making me realize it's probably time to update my video card. I have a 2560x1440 monitor. When I flipped over to try the game on the Steam Link I dropped the resolution to 1920x1080 to match my TV, and the frame rate boost was very noticeable. I've got a 670 FTW. Had my eye on a 970 for some time now, so maybe this is the game that makes me take the leap.

After it stops being so crashy.
I can say that both the GTX970 and R9 290x that I've tested here are unable to hold 60fps at 1440p. At 1080p it's 100% consistent, from what I've seen, but not at 1440p.
 
Switched from high to max and still getting 60fps at 1080p all the time, even when recording for YouTube with OBS. 970/3570k @ 4.4GHz. I'm so surprised at how well it runs apart from the auto save/micro freeze issue.
 
Games been working fine for me, im on a lappy

970m
I7-4270hq

But my steam overlay flickers as if the refresh rate is fukked up or something, when i steam message in game lots of flickering on the windows. Could be that driver, dunno if it's the game
 
This sounds like the same issue I was having, check out my post on the previous page! The only other crashes I had after that fix seemed to be related to the lighting, which was fixed by setting it to low like everyone else has mentioned.
http://www.neogaf.com/forum/showpost.php?p=200771186&postcount=570

My theory is that there is some kind of strange memory spike going on now and then, because my event log mentioned it closed DK3 after it tried to save 7GB to RAM all of a sudden. Increasing the page space I think helps the system weather the spike.

That's just a theory though, I only really stopped crashing after I did the borderless windowed mode thing so IDK what's going on, or if increasing the virtual memory space actually helped or not. But give the fix a shot, it might work for you guys too!

It's funny but I also tried your solution last night independantly and it DIDNT work. It's like a malloc gone crazy or something.
 
Am I doing something wrong with the settings? On my 750 ti near the starting area, fps is hovering around the 30s with VRAM usage at ~2GB with the lowest settings (if they registered properly), and going up to max settings doesn't seem to drop the fps a great deal.
 
GTX 680 4GB,
I7-3820@3.8GHz
8GB Ram.
The game seems to run quite smoothly for me, I'm running at 1080p with the high preset with lighting on low to stop the crashes. I'm sat at 60fps most of the time with the odd drop here and there, but never below 50fps so far and I'm about 3 bosses in.
 
Not performance, but this game is the first where it resets the language I've chosen. Anyone else ? I am playing in english but upon every PC restart it goes back to german.
 
My game is perfectly smooth with very infrequent dips to 57-58 fps. And no crash whatsoever. Sucks for those that experience crashes and memory problem. Curious indeed.
 
Am I doing something wrong with the settings? On my 750 ti near the starting area, fps is hovering around the 30s with VRAM usage at ~2GB with the lowest settings (if they registered properly), and going up to max settings doesn't seem to drop the fps a great deal.
No, that's to be expected. Resolution is a far larger factor than anything else in terms of GPU performance for this game.

My game is perfectly smooth with very infrequent dips to 57-58 fps. And no crash whatsoever. Sucks for those that experience crashes and memory problem. Curious indeed.
I'm really curious what ends up being the reason if it's ever identified. It seems quite random whether someone experiences any issues or not.
 
We have nearly the same setup minus the CPU (i5 2500K @ 4.2 GHz) and the RAM (8 GB DDR3 RAM), but I can't maintain a constant 60 FPS at all. I'm getting constant framerate dips (from 60 to 58 or 56, for example) with the in-game settings you use in, as well as with any other combination of game settings. I've tried running the game without a DS4 controller and turning off Afterburner to see if those might have causing some problems. I'm also at the High Wall of Lothric.

What driver version are you using? Have you made any other tweaks outside of the game settings?

No other tweaks. I'm running the latest stable Nvidia drivers. I use DS4 windows as well. As for resolution, I'm running the game at 1920x1080.

Usually when I first arrive at an area, I get noticeable slowdown, but after I wait for a few seconds, the framerate jumps back up. I assume it's a texture loading issue due to the lower 2GB of ram.

The only thing I could think of is that my videocards came factory overclocked. They're Gigabyte Windforce OC GTX670s. Not sure how much of a difference that makes though.

We'll see how other areas turn out though.


Edit: Has anyone run into the Character editor issue where the live character model will freeze and you will no longer see how your editor changes affect the character?
 
Only had an issue where my GPU core clock was stuck at 550 MHz, a restart fixed that. I did crash once, but considering I played for 10 and a half hours today that's not bad.

60Hz locked 970 + 2500k
 
It's funny but I also tried your solution last night independantly and it DIDNT work. It's like a malloc gone crazy or something.

Gah that sucks! It's a shame there's so many issues with the game right now, hopefully they'll figure out a patch soon. But yeah it does seem like something wonky is going on with memory allocation :/
 
Not hitting a single issue and framerate seem very solid. Everything maxed (I believe) at 1080p 60fps. Rather surprised actually.

290x
i5 4690k @ 4.45
SSD
 
Runs pretty well on a 4690k and 770. I can consistently run it above 30fps on Ultra, but due to the fact that it sometimes runs at 60, sometimes not, it ends up feeling truly awful on the Steam controller, so I lowered it down to Medium to get closer to a 60fps locked.

But, sometimes games run better after a reboot, so we'll see if this persists later.
 
I can say that both the GTX970 and R9 290x that I've tested here are unable to hold 60fps at 1440p. At 1080p it's 100% consistent, from what I've seen, but not at 1440p.

What about with blur/dof off and some other settings lowered?

The game seems to look virtually the same on low as on ultra anyhow (minus AO I guess)
 
I'm about to launch the game. Will I get a consistent 60fps without overclocking my i5 2500K, or should I bump it up? If so, to what?

970
2500k
16GB RAM
 
No, that's to be expected. Resolution is a far larger factor than anything else in terms of GPU performance for this game.

I'm really curious what ends up being the reason if it's ever identified. It seems quite random whether someone experiences any issues or not.

I was able to reproduce the bonfire crashes, and just crashes in general, by replacing a Titan X with the original Kepler Titan on the same machine. Do you reckon it could be drivers? I'll try the experiment again tonight with older drivers to see if that makes any difference at all.
 
I'm having frequent stutter in multiple areas with Titan X SLI, no matter the resolution: 4K, 1440p, 1080p. Is it due to SLI? Can anyone confirm?

It happens in many areas, a constant drop to 55ish fps frequently. Locking the framerate to 45 fps still lowers it to 40 fps with the stuttering.

I'm running i7 4771 processor, too. And the game is on a SSD.

This is so weird....nothing fixes the problem. Bleck.
 
I can say that both the GTX970 and R9 290x that I've tested here are unable to hold 60fps at 1440p. At 1080p it's 100% consistent, from what I've seen, but not at 1440p.

Ah that's too bad, but I'm not really willing to drop more than $300 on a video card. I suppose I could wait until better cards come into my range but I'm not sure when that will be.
 
I'm about to launch the game. Will I get a consistent 60fps without overclocking my i5 2500K, or should I bump it up? If so, to what?

970
2500k
16GB RAM

That's my setup, playing on High with lighting, motion blur and depth of field on low at 1920x1200. I have the 2500k and 970 oc'd and generally can hold 60fps, there are some hitches/stutters/slow downs when the game saves to servers and when items drop.

Really wish i could figure out what causes these hitches that drops frame rate, wonder if its the servers being overwhelmed?
 
Dark Souls III – test kart graficznych

ds3_1080p_max.png
 
I'm having frequent stutter in multiple areas with Titan X SLI, no matter the resolution: 4K, 1440p, 1080p. Is it due to SLI? Can anyone confirm?

It happens in many areas, a constant drop to 55ish fps frequently. Locking the framerate to 45 fps still lowers it to 40 fps with the stuttering.

I'm running i7 4771 processor, too. And the game is on a SSD.

This is so weird....nothing fixes the problem. Bleck.

If you think it's SLI, disable SLI in Nvidia control panel and try it at 1080p and see if you get the same drops. If you do, it isn't because of SLI.
 
Im getting crashes all over the place, usually near bonfires though.
Put lighting to low, seemed OK for a while but theyre back now.
Also, there's a weird audio delay, like the sound of me killing an enemy and the souls sound is half a second behind.
Playing at 1080, everything maxed except lighting
Win 10
i7 3770k
GTX 780
16GB RAM
SSD
Xonar DGX sound card

DS2 never crashed at all for me, though this would be the same.
 
So since it happened for the 3rd time now I'm sure it is something the game is doing:

Sometimes Windows reports it is "out of RAM" while playing Dark Souls 3 which will kick me back to desktop. I have 32GB. Checking in Task-Manager the whole system never occupies more than 6.5GB when the message pops up, while DkSIII sits at ~2GB.

Also setting power state of my GPU to max performance did NOT fix the menu/autosave stutters (running the game on Samsung NVMe SSD).
I've been suffering from this for a few weeks now, and after a bunch of trial and error I have stopped it from happening. It turns out you need to make sure your page file is at least the size of the amount of RAM you have. 1.5x is probably a safer bet. I don't know why Windows won't use the physical memory it has on hand but it wants to swap everything out. I've got 8GB RAM and now have a 16gb page file. It's ridiculous. If I reduce the page file I can reproduce the error so it's definitely the fix.

Also I should add it's not just DS3 that causes this. I've had it with Ashes Of the Singularity and Cities Skylines. Pretty much anything that eats a lot of RAM can trigger it, though I'd say it's more likely to happen with 64bit applications. I've searched for a real fix but all I've found is "it's working as intended". Which is quite frankly a load of bullshit.
 
Im getting crashes all over the place, usually near bonfires though.
Put lighting to low, seemed OK for a while but theyre back now.
Also, there's a weird audio delay, like the sound of me killing an enemy and the souls sound is half a second behind.
Playing at 1080, everything maxed except lighting
Win 10
i7 3770k
GTX 780
16GB RAM
SSD
Xonar DGX sound card

DS2 never crashed at all for me, though this would be the same.

Have you checked your settings to see if lighting is still set to low? People were reporting settings randomly changing. Might be why it's crashing still
 
I'm about to launch the game. Will I get a consistent 60fps without overclocking my i5 2500K, or should I bump it up? If so, to what?

970
2500k
16GB RAM

You shouldn't have to overclock. I have the same setup but i7 2600 non k. The only problems I am having is stuttering when you pick up an item in game. I think that's something game related however and not something we can fix or get around.

Does anyone else's "ambient noise" in the background restart every time they move the cursor, or press a button?

Happens in the menu sometimes.
 
4790k
980ti
16gb RAM
SSD


All settings max, save for motion blur and anti-aliasing which I disabled. I gutted the in-game vsync, enabled gsync and capped RTSS to 50. I'm getting 48fps average @ 4K.
 
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