Dark Souls 3 PC performance thread

That patch cannot come out soon enough. Getting really tired of that heavy full face Knight helmet I have to wear in order to prevent the game from crashing. Can't even use my beloved torch and enjoy the improved lighting in this game, due to the constant crashes it causes.

Aside from that, the game runs fantastic on pc. 10h in so far and I'm having a blast with it.

So after trial and error, I've found that wearing any helmet that shows off your whole face FUCKS MY COMPUTER UP for no reason. High settings, low settings, whatever does not matter but if I have a full face going and the game has to stutter to load objects/textures/whatever then the game crashes.

That makes no sense.
I just realized the OP lacks this very important temporary solution for this game breaking crashing issue.

For the people who are unaware of how to deal with this issue:
Wearing a full face helmet prevents the constant crashing.
Using a torch causes crashes for me.
If you haven't started out as a knight, try to farm the helmet by killing the
knights
in the area between the
cathedral and Vordt (the second boss if I remember correctly)
. There's a chance it will drop.
Alternatively, setting lighting to low does help as well but most people know this already. I prefer wearing the helmet so I can enjoy the lighting.
 
I've had my steam version of this bug out on me several times now. Half the areas will disappear and if I zone I will receive never ending load times. I've had the firelink shrine doors have a shroud around them making leaving impossible unless I warp. In addition, i've had my appearance unable to be changed even if I change equipment.

The same fix works every time and that's verifying the game cache in steam.
 
I've had my steam version of this bug out on me several times now. Half the areas will disappear and if I zone I will receive never ending load times. I've had the firelink shrine doors have a shroud around them making leaving impossible unless I warp. In addition, i've had my appearance unable to be changed even if I change equipment.

The same fix works every time and that's verifying the game cache in steam.

The fog gate disappears in the shrine. I think it's there to teleport faster to the shrine, this way it doesn't have to load the entire area.
 
The auto-detect setting runs each time you boot the game. It also defaults to on every time you boot the game.

Mine is off every time I start the game but it still resets some settings on each start up so I have to bump them back up again each time.

I think if you lower your shadows, the game will try and lower other stuff as well like lighting and shading.
 
The auto-detect setting runs each time you boot the game. It also defaults to on every time you boot the game.

Mine is off every time I start the game but it still resets some settings on each start up so I have to bump them back up again each time.

I think if you lower your shadows, the game will try and lower other stuff as well like lighting and shading.

Yeah even on OFF it does that and I'm pretty sure you have to restart the game for the effects to work(according to Durante), so wtf.
 
I hope this is the right place to ask.

How do I get surround sound out of the pc version?

Even though my AVR is hooked up to my PC via optical, the game would always output stereo PCM. Is there some text file or so I have to alter in order to get the game to output DTS or DD in 5.1?
 
The last few co-op phantoms I summoned on pc had no animation and were just skating/floating around the world. Is that because of connection problems, or what's the cause of this?
 
I hope this is the right place to ask.

How do I get surround sound out of the pc version?

Even though my AVR is hooked up to my PC via optical, the game would always output stereo PCM. Is there some text file or so I have to alter in order to get the game to output DTS or DD in 5.1?
Games output multi-channel PCM which isn't supported via optical. You need to set your PC up with DD Live/DTS Connect to encode on the fly. There's a thread on GAF how to do this I believe, it might even be part of your soundcard driver config. I've not used it personally.
 
Does anyone else lose 0 durability? I've been playing for almost 20 hours and I haven't had to repair anything, and all of my equipment is still at max durability.
 
Does anyone else lose 0 durability? I've been playing for almost 20 hours and I haven't had to repair anything, and all of my equipment is still at max durability.

I think it always gets restored at a bonfire. I assume that's intended behavior. I've seen it go down a tick, but never more than that.
 
Games output multi-channel PCM which isn't supported via optical. You need to set your PC up with DD Live/DTS Connect to encode on the fly. There's a thread on GAF how to do this I believe, it might even be part of your soundcard driver config. I've not used it personally.

Just optical doesnt support it? My pc is hooked up to my AVR via HDMI and I swear, certain games output surround and others dont. Its really weird
 
Just optical doesnt support it? My pc is hooked up to my AVR via HDMI and I swear, certain games output surround and others dont. Its really weird
That might be a different issue then. Windows has an annoying bug where if you turn the TV on before the AVR, it can detect the TV and set itself back to stereo. It's worth double checking your Windows sound config is still set to multi-channel.
 
Just optical doesnt support it? My pc is hooked up to my AVR via HDMI and I swear, certain games output surround and others dont. Its really weird

Make sure your receiver is set to support 6.1 in windows's audio device options. Mine had reset after updating my drivers.
 
Annoying how reshade or sweetfx seems to stop steam in game working. Anyone have a fix for this apart from removing reshade ?
 
I'd like to report that I actually got the game installed today and it runs pretty damn good.

My setup:

i7 3820
680 gtx 2gb
16gb ram

I have the latest Nvidia drivers installed using the NGE and I'm running the game at 1080p, all high settings except for motion blur/DOF on medium, no AA (the game doesn't need it and it blurs the image IMO). So far 2 hours in I'm looking at 50-60fps and no crashes. I even left lighting on High just to see if the game would crash at bonfires or switching armors but no dice, runs perfectly fine this way. Very happy.
 
i7 2600k OC'd to 4.2 GHz
Geforce GTX 660
16 GB of Corsair DDR3 RAM @ 16,000 MHz

I've capped the frame rate to 30 FPS using Rivatuner and it's pretty good and solid. However, even after having enabled adaptive (half refresh rate) vsync, I'm still getting pretty rough screen tearing. (I've got a 60 Hz monitor, for what it's worth.) Anyone got any advice?

Also, is it safe to download the latest Geforce drivers yet? I'm still on 364.51.
 
i7 2600k OC'd to 4.2 GHz
Geforce GTX 660
16 GB of Corsair DDR3 RAM @ 16,000 MHz

I've capped the frame rate to 30 FPS using Rivatuner and it's pretty good and solid. However, even after having enabled adaptive (half refresh rate) vsync, I'm still getting pretty rough screen tearing. (I've got a 60 Hz monitor, for what it's worth.) Anyone got any advice?

Also, is it safe to download the latest Geforce drivers yet? I'm still on 364.51.
Enabling adaptive v-sync causes tearing for me too, which usually happens if a game has forced v-sync you can't turn off. I've had to set NVCP v-sync to 'application controlled' to get rid of the tearing.
 
The game has been running well for me. No crashes or anything and I have been near constant 60 fps with a few random dips to mid ~50 fps. However just got to
Irithyll of the Boreal Valley
and my fps takes a hit and is running around ~50-40 range. Any else have this issue?

Running on i5-3570k @3.4 GHz, 16 GB of RAM, AMD 7970 3 GHz and with these settings.
Resolution: 1920x1080
Texture quality: Max
Anti-aliasing: On
SSAO: High
Depth of field: Off
Motion blur: Off
Shadow quality: High
Lighting quality: High
Effects quality: High
Reflection quality: High
Water surface quality: High
Shader quality: High
 
I just came across a bug where the game got stuck on the loading level screen. Tooltips were still cycling and the bonfire loading animation was playing so it didn't crash but after two minutes it was still loading. I've had no issues with the game until now and the only difference is that I was watching a twitch stream at the same time on my second monitor.
 
Aand I'm now an official member of the Dark Souls is crashing Club.
Weirdly it seemed to start happening after I got past a certain point early after the first bonfire in
Road of Sacrifices
.
But now every bonfire in that area causes a crash after I've rested.
It's so strange as the game was just fine up until this point.

Really crappy that there's no mention on a fix by the developer (unless I've missed something.
 

Just going to state the obvious here based on their 750ti vs r7 360 comparison video:

1: why didn't they just cap the framerate in msi afterburner instead of claiming you have to use the nvidia half refresh rate vsync and deal with a bunch of input lag...

2: they're playing on a 3.4ghz i3 so the game is going to be pretty heavily cpu bottlenecked, that's where amd's 30 percent additional cpu overhead kicks in to cripple performance further on the r7 360
 
I've capped the frame rate to 30 FPS using Rivatuner and it's pretty good and solid. However, even after having enabled adaptive (half refresh rate) vsync, I'm still getting pretty rough screen tearing. (I've got a 60 Hz monitor, for what it's worth.) Anyone got any advice?

Adaptive v-sync actually turns off v-sync whenever the FPS goes below 60 (regular) or 30 (half refresh rate). If you cannot stay above these numbers solid it automatically turns v-sync off and on. That's the whole adaptive part of it. So if your card isn't always able to keep above 30 fps then the vsync is getting switching off and will cause tearing. And seeing how much this game hitches for everyone the FPS is probably dropping below 30 here and there even if your system should be powerful enough to keep it above 30 at all times.

I would try setting v-sync to "On" or "Use application setting" in Nvidia control panel instead of adaptive and then setting Rivatuner framerate limit to 30. Might work, who knows with all the performance problems this game has right now.


Also, is it safe to download the latest Geforce drivers yet? I'm still on 364.51.

I've been running the Hot Fix driver 364.96 for the past couple days with no problems. And was using 364.72 for a long time before that and they seemed to work fine.
 
Been playing at 2400x1350 the whole day today with almost constant 60 fps. Turned off AA in the ingame settings, and lowered shadows to high.

Gtx 970
3570k @ 3,7 ghz
8g ram
Ssd

Game looks absolutley insane gorgeous.
 
Has anyone else noticed that the blood decals on the player character & geom appear to be bugged, currently?

Not only are they black (when splatters are red) but the interaction / application of them is pretty crazy.

For example: If you take off your armor, and (eg) backstab a hollow. My character went completely black from head to toe, instantly lol.
 
I do like the environmental splatters, though. I killed a hollow yesterday and there was instantly a huge splash of black across the floor next to him, in the direction of my slash.

But yeah, at first I couldn't figure out what the blackness was supposed to be, I thought it might have something to do with ash and embers and so on, but no.. it's just hollow blood. I'd prefer it was red, like Bloodborne.
 
1140p was a bit too demanding, so I settled for 2240x1260, which let's me run it at 60 fps 99% of the time.

4770K @ 4300MHz
16GB RAM
SSD
980

Also, I stumbled across Souls Unsqueezed, which looks very nice.

Render and Usability enhancements for Dark Souls 3.

The mod is intended to remove letter boxing and pillar boxing (side black bars) from non-16:9 resolutions. It will also fix general things that annoy me in the game, not as much as my other mods do since I have to be mindful of VAC, but there's still some wiggle room to fix stuff.

Additionally, if you have RivaTuner Statistics Server installed it adds advanced performance statistics to your OSD. Details on configuring this are in the guide.
 
found the first hacker I think... unlimited HP/no hit- or hurtbox
thinking.gif


edir: or insane lag, but I doubt that
 
Nope no overlays

Hmm the only other thing I can think of, in your Dark Souls III directory, what is your ReShade .dll called? dxgi.dll or d3d11.dll? You might want to use the respective other name that you use now, this fixed the Steam Overlay in some other games when using ReShade.

The game has been running well for me. No crashes or anything and I have been near constant 60 fps with a few random dips to mid ~50 fps. However just got to
Irithyll of the Boreal Valley
and my fps takes a hit and is running around ~50-40 range. Any else have this issue?

Running on i5-3570k @3.4 GHz, 16 GB of RAM, AMD 7970 3 GHz and with these settings.
Resolution: 1920x1080
Texture quality: Max
Anti-aliasing: On
SSAO: High
Depth of field: Off
Motion blur: Off
Shadow quality: High
Lighting quality: High
Effects quality: High
Reflection quality: High
Water surface quality: High
Shader quality: High

I use pretty much the same system, 3570k @ 4.2ghz and a 7970 @ 1.1ghz and I fell to the 45-50 area too, nothing I set down to low even seems to help unless I set everything to low. Are you running in fullscreen or windowed? Atleast with my overclock fullscreen seems to add 3-5fps however it makes my game prone to crashing too.
 
Yes it ends it.
Pretty sure even using the purging stone makes Yuria pissed and leave.

Not really. I've used a purging stone and she is still there. I'm tempted to use the Firelink souls, though. No shadow kind of sucks.I've even bought the ring that reverts your appearence, but the shadow doesn't come back. Seriously, what was From thinking? Ugh.
 
found the first hacker I think... unlimited HP/no hit- or hurtbox
thinking.gif


edir: or insane lag, but I doubt that
I don't know, saw the same thing happen yesterday and cabled internet has always been fine... So the lag should be coming from the other side, really can't explain it either after thinking about it twice :p
 
Hmm the only other thing I can think of, in your Dark Souls III directory, what is your ReShade .dll called? dxgi.dll or d3d11.dll? You might want to use the respective other name that you use now, this fixed the Steam Overlay in some other games when using ReShade.



I use pretty much the same system, 3570k @ 4.2ghz and a 7970 @ 1.1ghz and I fell to the 45-50 area too, nothing I set down to low even seems to help unless I set everything to low. Are you running in fullscreen or windowed? Atleast with my overclock fullscreen seems to add 3-5fps however it makes my game prone to crashing too.
Well glad to hear that its not just me having that fps in the same area. Running it default which is fullscreen. Thats sounds strange to me that noting you changed to low did anything. Least to say, I am not really a computer expert :P Did you set individual settings to low? I might try lowering the shadows to see if that help according to Techspot.com
 
So my games framerate was fluctuating all the time between 10-60 fps which made the game unplayable but now I tried to play without having my xbox 360 controller in the usb port and all of the sudden I have a stable 60 fps.
I will not play dark souls 3 on m/kb so that's pretty sad, guess I'll end up having to wait either way.

Specs:
GTX 970
i5-4670k@3,4GHz
8GB RAM
 
So my games framerate was fluctuating all the time between 10-60 fps which made the game unplayable but now I tried to play without having my xbox 360 controller in the usb port and all of the sudden I have a stable 60 fps.
I will not play dark souls 3 on m/kb so that's pretty sad, guess I'll end up having to wait either way.

Specs:
GTX 970
i5-4670k@3,4GHz
8GB RAM

There is a fix for this. Move the gameoverlayrenderer 64.dll file and the other gameoverlayrenderer file out of your steam folder to a different folder. Also, find your 360 controller in the devices section of your control panel and change the driver to the 1995 version. This worked for me. The fix is on this thread 5-10 pages back. I still get to use my wired 360 controller. The issues are now fixed.
 
I've capped the frame rate to 30 FPS using Rivatuner and it's pretty good and solid. However, even after having enabled adaptive (half refresh rate) vsync, I'm still getting pretty rough screen tearing. (I've got a 60 Hz monitor, for what it's worth.) Anyone got any advice?

In my last reply to you, I simply said "Yup."

But yeah, you'll get tearing if you cap it at 30 via RTSS and set 1/2 adaptive refresh in the Nvidia control panel. Main reason being, adaptive vsync disables itself at or below the selected refresh rate. That is, since you're also capping it at 30 fps via RTSS, the adaptive vsync is detecting it as exactly 30 fps, and thus shuts itself off at all times. If you want both methods enabled without tearing (which, again, is superior to only one or the other in most instances), you'll need to use Nvidia Inspector. It has an option for regular 1/2 refresh rate vsync without the adaptive method.

I think the reason Nvidia doesn't expose this option at default is because if you select it, and the game in question doesn't support triple buffering, and at any point you can't sustain 30 fps, the game will lock to the 15-20s fps range until you can sustain 30 fps again.

Hope that makes more sense.
 
Whenever you use a bonfire. Your equipment repairs.

I think it always gets restored at a bonfire. I assume that's intended behavior. I've seen it go down a tick, but never more than that.

Weapon durability is reset every time you sit down at a bonfire.

Lol, seriously? What even is the point of having durability then. You'd have to go out of your way for a long time to avoid bonfires to ever have anything break, it seems like. Well, maybe there's weapons I don't know about yet that super drain their durability..
 
Lol, seriously? What even is the point of having durability then. You'd have to go out of your way for a long time to avoid bonfires to ever have anything break, it seems like. Well, maybe there's weapons I don't know about yet that super drain their durability..

Seems like FP took the job of spacial attacks that drained durability. I know some people complained about how fragile weapons seemed at times in DaS II but right now it seems like something you never have to worry about.
 
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