Darkest Dungeon |OT| A festering mecca of antediluvian evil

You know what I really appreciate about Darkest Dungeon as being one of the games I'm playing through right now? Being able to control everything with just the mouse - movement, opening curios, etc. I've got a 5 month old daughter so when she's bored of playing on her playmat, isn't ready for a nap, or wants to be held, I've been able to hold her and bounce her on my knee while playing Darkest Dungeon with just one hand.
Until her first words are Darkest Dungeon quotes.
 
Wow, so now I've hit Collector five out of the last five times. I'm trying to go on runs that are dicey, and it's great surviving by the skin of your teeth only to hit Collector for the fifth time in a row. It's been a fun time. Think I'll go play xcom now.
 
The most annoying thing about the collector at this point is that all he ever drops is 2.5k gold in crystal form. Does he ever drop anything else? I've got enough gold as is and I wouldn't mind seeing him every other run if I could at least get some rare trinkets or something. But no, it's just cash. Every time.

At least I'm beating him consistently. Thanks mark teams!
 
So uh, can you actually even embark on a quest with less than four party members? I am kind of stuck. I ended up sending three of my party members to get stress relief, and hired three new recruits. But my Crusader won't party with the Seeker Abomination. So I literally cannot form a group of more than three, but the game isn't letting me enter any dungeons.
 
So uh, can you actually even embark on a quest with less than four party members? I am kind of stuck. I ended up sending three of my party members to get stress relief, and hired three new recruits. But my Crusader won't party with the Seeker Abomination. So I literally cannot form a group of more than three, but the game isn't letting me enter any dungeons.

Dismiss the crusader or whatever and get someone new
 
The most annoying thing about the collector at this point is that all he ever drops is 2.5k gold in crystal form. Does he ever drop anything else? I've got enough gold as is and I wouldn't mind seeing him every other run if I could at least get some rare trinkets or something. But no, it's just cash. Every time.

At least I'm beating him consistently. Thanks mark teams!

A lot of the rewards are screwed up because of the crappy inventory system. Like, a secret room ends up being worth nothing much unless you get an amazing trinket, because the you'll end any Medium run with maxed out stacks of at least 1.5k gold anyway. Those crystals aren't really that much better.
 
Dismiss the crusader or whatever and get someone new

Yeah, I thought of that? Except there's no one else to recruit right now, and I also didn't want to permenantly dismiss this character. I am stuck with three characters either way. Either this is a bug, or a massive oversight.
 
So uh, can you actually even embark on a quest with less than four party members? I am kind of stuck. I ended up sending three of my party members to get stress relief, and hired three new recruits. But my Crusader won't party with the Seeker Abomination. So I literally cannot form a group of more than three, but the game isn't letting me enter any dungeons.
Yeah, I thought of that? Except there's no one else to recruit right now, and I also didn't want to permenantly dismiss this character. I am stuck with three characters either way. Either this is a bug, or a massive oversight.



Pick a random hero from the Backer created ones.

Go to stagecoach -> press enter -> enter hero's name.
 
Yeah, I thought of that? Except there's no one else to recruit right now, and I also didn't want to permenantly dismiss this character. I am stuck with three characters either way. Either this is a bug, or a massive oversight.
If you don't have enough herores, more people will spawn at the Stage Coach.
 
If you don't have enough herores, more people will spawn at the Stage Coach.

Except that they don't early on in the game. I was in a situation that forced a restart, because while I had plenty of party members, three (of the initial four) of them were getting treatment, and that left me with exactly four party members to choose from after recruiting the only available hires. Of the available four, two of them wouldn't work with each other, which put the actual party size to three.

I went back to the coach, and it said that there were no more available to recruit at that time.
I think the game was actually counting all four of the available members, so as far as it was concerned I had enough. The problem wasn't until actually trying to form a party. I had to restart the game to avoid that shit. Didn't know about the backer heroes either.

Although I'm not sure how much longer I'll play this game anyway. Early on it's the antithesis of "fun", and it's not challenging in the slightest. It's 95% RNG based due to the way you accrue massive amounts of stress and have little, to no way of reducing it. I already have three people in recovery, and on my latest dungeon, I've had two members go from two ranks of stress to full and both went crazy. I even have two ways to reduce stress, but it doesn't matter. The first member to go crazy kept raising the stress levels of everyone else, and they are almost all at max. I don't have the patience to play disposable heroes, where none of them matter and you're just throwing resources at the game until you are lucky enough to progress.
 
You can cancel the treatment btw. But if you are having so much trouble early on, you would absolutely hate the game mid to end game
 
Except that they don't early on in the game. I was in a situation that forced a restart, because while I had plenty of party members, three (of the initial four) of them were getting treatment, and that left me with exactly four party members to choose from after recruiting the only available hires. Of the available four, two of them wouldn't work with each other, which put the actual party size to three.

I went back to the coach, and it said that there were no more available to recruit at that time.
I think the game was actually counting all four of the available members, so as far as it was concerned I had enough. The problem wasn't until actually trying to form a party. I had to restart the game to avoid that shit. Didn't know about the backer heroes either.

Although I'm not sure how much longer I'll play this game anyway. Early on it's the antithesis of "fun", and it's not challenging in the slightest. It's 95% RNG based due to the way you accrue massive amounts of stress and have little, to no way of reducing it. I already have three people in recovery, and on my latest dungeon, I've had two members go from two ranks of stress to full and both went crazy. I even have two ways to reduce stress, but it doesn't matter. The first member to go crazy kept raising the stress levels of everyone else, and they are almost all at max. I don't have the patience to play disposable heroes, where none of them matter and you're just throwing resources at the game until you are lucky enough to progress.
Heroes going crazy is part of the game, get used to it.
Just upgrade the Stage Coach , get enough heroes and rotate them in and out.
 
Completed the second assault on the darkest dungeon.. Tactical spoilers for the first two final darkest dungeon runs.
Obviously much more difficult than the first run, for the second run on the shuffling horror I used two crusaders with holy lance, a graverobber and a vestal. Holy lance allowed me to do damage to the boss even if the crusaders were moved to the back since the boss took up three spaces. If the vestal or graverobber got shuffled forward I could use mace bash or pick to the face to continue doing damage to the boss. I wish I had brought a plague doctor though for the heavy amount of bleeds, even with max bandages I ran short at the end.

Second darkest dungeon floor tactics
For this one I used a Vestal,Plague Doctor, Hellion, and Leper. The vestal was the only character not to have the revelation trinket. In the order I went after the bosses I went top first, the dogs with the one templar seemed the easiest. Than bottom left, using my log after beating the first boss for buffs. The plague doctor came in handy with battle heal causing a 9 point swing in health if someone was bleeding, he more than made up for any sort of dps loss. The bottom right two templar boss was the toughest, despite going in at full health. After defeating the front one, the back one used torment twice which crit my hellion both times and killed her before I could get a heal off.

I actually think that plague doctor's are probably more useful in the first darkest dungeon assault than the second.
The first one has the humanoids that use "rend of the new gods" which I noticed don't spawn in the second run. In the second run it looks like they are transformed into the Templars which is why you don't see them.
 
I'm starting to wonder if position 4 MaA might actually be a thing. I now he's got that one trinket that gives him sweet boosts in the back of the line, but I've been ignoring it because he can't attack back there at all. But with every long champion run to get ancestor trinkets, all I've ever done with him is boost dodge over and over and over and over. I think I could run MaA in the back with a better attacker in front, like a Hellion.

Also, trying to get new guys up to late game levels blows so much. I get 1 maybe 2 green missions every week now and they're never in the Cove, which sucks because all I need now are crests. It's nice to blow through green missions with very rare gear though. It's so weird to see a lvl 1 Highwayman crit for 30 damage thanks to his trinkets. So good.
 
You know what I really appreciate about Darkest Dungeon as being one of the games I'm playing through right now? Being able to control everything with just the mouse - movement, opening curios, etc. I've got a 5 month old daughter so when she's bored of playing on her playmat, isn't ready for a nap, or wants to be held, I've been able to hold her and bounce her on my knee while playing Darkest Dungeon with just one hand.

You can't remove stuff from inventory without shift :(
 
Sending men against hell's horrors, with little to no provisions, just to see in what condition they come out.

It's like I'm slowly becoming the Ancestor. This game is deep.
 
Simply mod

Open: \Steam\steamapps\common\DarkestDungeon\inventory\inventory.darkest with notepad, and you can change the limits on every stack in the game.

I didn't go nuts with 999 or anything, I mainly just made all of the portraits/busts/etc stack to 12, and made quest items and firewood stack to 3.
 
Just started this game today. I get this weird bug where the screen goes black after I complete a quest but the music keeps playing and I can see the pointer. If I quit out of the game and come back in everything looks ok back in Hamlet. Anyone know of any fixes? Any help would be greatly appreciated.
 
Simply mod

Open: SteamsteamappscommonDarkestDungeoninventoryinventory.darkest with notepad, and you can change the limits on every stack in the game.

I didn't go nuts with 999 or anything, I mainly just made all of the portraits/busts/etc stack to 12, and made quest items and firewood stack to 3.
Does modding disable achievements?
 
Sending men against hell's horrors, with little to no provisions, just to see in what condition they come out.

It's like I'm slowly becoming the Ancestor. This game is deep.

Yea I'm just starting out so I'm trying everything. One person gets a disease? Well now you're the person who investigates everything so the all the diseases stack on one person. A party of haggard newbies finds an altar that said it will summon the void? Lets do it.
 
Just started this game today. I get this weird bug where the screen goes black after I complete a quest but the music keeps playing and I can see the pointer. If I quit out of the game and come back in everything looks ok back in Hamlet. Anyone know of any fixes? Any help would be greatly appreciated.

Never happened to me, sorry. Try googling black screen.
Does modding disable achievements?
Not that I can find.


Yea I'm just starting out so I'm trying everything. One person gets a disease? Well now you're the person who investigates everything so the all the diseases stack on one person. A party of haggard newbies finds an altar that said it will summon the void? Lets do it.
Like he says, "Now.... you're a part of this."
 
I'm really starting to hate that the enemies get random speed bonuses that are invisible to you. I'm sick and tired of having my 10 speed heroes getting outspeed by 3 speed mooks and eating damage that they shouldn't have. Going first is so important in this game, and having random modifiers to the speed stat is just a big "fuck you" to any kind of strategy. Why should I both increasing or worrying about my speed when enemies can just ignore it?

I wouldn't mind it if we got more info on enemies actually. We don't know what their crit rates are (probably way higher than they should be), we don't know what their accuracy is for attacks, we don't know the damage ranges, we don't know the rules on where certain attacks can be used and against which guys in your lineup (some attacks I know break the rules here, like fishmen shamans targeting guys in positions 1 and 4 for example). It's so odd that the game gives you so much info on your character's stats and almost nothing about the enemies. It fits the theme of the unknown evil for sure, but at this point I've killed hundreds of skeletons and fishmen and bandits and swine. They're not unknown anymore. I'd appreciate some info.
 
I kept reading this thread and got really excited about this game, so I bought it for full price last night. Put about 2 hours into it (restarted once to keep the two starters alive since one died on the road to the hamlet). Wow! This game is really good. Learning a lot about the systems, and did 3 Scout runs in the ruins without anyone dying. I still have lots to learn, I'm sure.
 
This game would be considerably easier if you could predict turn order beyond a general guess.

You're right, but I'd like it if the degree of boosts to speed would be lower. Someone here said that it was a D8 value added to the base speed, so 1-8 bonus points to speed. Maybe if instead of 1-8 it was something like 1-6 or 1-4. There's still variance, but not as much.

I'd feel better about spending money, time, and trinket slots on boosts to speed if I felt that I had a real chance of outspeeding more guys.
 
Finished the third assault on the Final Dungeon with zero deaths. Went with Occultis/Jester/Abom/Hellion. Luckily I was able to avoid
getting teleported
using the hellion's Iron Swan against the mammoth cyst's buddy.

I'm down to my final assault and luckily Reynauld are Dismas are both lvl 6 ready to go the cheevo.
 
Finished the third assault on the Final Dungeon with zero deaths. Went with Occultis/Jester/Abom/Hellion. Luckily I was able to avoid
getting teleported
using the hellion's Iron Swan against the mammoth cyst's buddy.

I'm down to my final assault and luckily Reynauld are Dismas are both lvl 6 ready to go the cheevo.

Congrats. Enjoy it. Read my spoiler after you finish the game.

the final battle is easy as fuck unless u only had like 1 true dpser and gave them up to the instakill

Lucky with the achievement though. My Dismas died like week 5 2 weeks before full release/achievements even came out :(
 
Is it normal to be in the 22nd week and still have yet to see a single Occultist at the (fully upgraded) wagon? Not one has shown up yet. Also, the backer created characters all have locked out skills for some reason, so that's utterly useless.
 
Is it normal to be in the 22nd week and still have yet to see a single Occultist at the (fully upgraded) wagon? Not one has shown up yet.

That's pretty weird.

Also, the backer created characters all have locked out skills for some reason, so that's utterly useless.

Which skills are you referring to here? You have to pay to unlock skills beyond the starting skills characters come with.
 
That's pretty weird.



Which skills are you referring to here? You have to pay to unlock skills beyond the starting skills characters come with.

What I mean is that the four skills they all start with have a lock symbol on them. None of them can be used. It shows them in color (meaning those are the skills they have, and those that are supposed to be active), but there's a grey lock over them all.
 
What I mean is that the four skills they all start with have a lock symbol on them. None of them can be used. It shows them in color (meaning those are the skills they have, and those that are supposed to be active), but there's a grey lock over them all.

That was a bug when they first patched in backer heroes.

Are you playing on the latest version?
 
Congrats. Enjoy it. Read my spoiler after you finish the game.


Lucky with the achievement though. My Dismas died like week 5 2 weeks before full release/achievements even came out :(

I just now beat it, went with Reynauld, Dismas, Occultist, and Arbalest. Pretty much used the Occultist to mark and dps with rest. Reynauld was kinda
useless for a portion of the ancestor fight in his final phase if he was in the back. I had a few crits from my arbalest and dismas to make up for it. I almost got screwed on the final boss though, he selected one of my guys to die, so I chose the Occultist. Then immediately did it again and I selected my arbalest. Dismas was already at half health so it was a risky move which put him at death's door, but luckily I killed him with both Dismas and Reynauld alive.

My Dismas was a fking trooper though, he resisted 5 deathblows on one of the champion bosses to get the cheevo, and went through everything else.

But yeah compared to the rest of the final Darkest Dungeon I would say
the second level was rough with the two templar scorpion fight. I lost one of my legendary Hellion's on that run. The most nerve wracking one was the third because each of those massive cysts was basically a boss fight and if you got teleported you could get really fucked.
 
Never happened to me, sorry. Try googling black screen.
no prob, yeah I did that but I couldn't find anything similar to what I'm experiencing...oh well

Does anything happen between clicking the go back to town button and hamlet re-loading after you complete a quest?
 
I watched a lets-play of this on youtube yesterday, and now I can hardly wait for this to show up in the PS store. I love the art style and the the depth of the RPG elements, and I can see myself sinking a lot of time in this game. Day one as soon as it hits consoles.
 
Simply mod

Open: \Steam\steamapps\common\DarkestDungeon\inventory\inventory.darkest with notepad, and you can change the limits on every stack in the game.

I didn't go nuts with 999 or anything, I mainly just made all of the portraits/busts/etc stack to 12, and made quest items and firewood stack to 3.

Hmm, I might have to do this to. Good pick on the stackable amounts. Nothing too crazy and it makes sense.
 
Is it normal to be in the 22nd week and still have yet to see a single Occultist at the (fully upgraded) wagon? Not one has shown up yet. Also, the backer created characters all have locked out skills for some reason, so that's utterly useless.

I am around week 40 (2 upgrades on the wagon) and I have not yet seen an Arbalist. I have seen at least 5+ of all other characters. I am starting to think the game is bugged.
 
It's just random. I went months in gametime before I saw another Vestal.
There's a debate in videogames about how random numbers are actually generated vs. how players feel like they should be generated. But that's a whole other thread.

This weekend I was playing for someone and they got to witness my finest hour.
Four level zeroes getting almost simultaneous heart attack deaths. It was freakin' hilarious.
 
Would it be at all accurate to say this game is similar to Rogue Legacy? Obviously the gameplay is completely different, but I mean the concept of accumulating wealth/power over time using expendable characters? If so I'm very interested in this. In Rogue Legacy death didn't matter all that much because you kept a portion of whatever you managed to loot. Is this game at all like that or do you have to survive to keep the loot?
 
Would it be at all accurate to say this game is similar to Rogue Legacy? Obviously the gameplay is completely different, but I mean the concept of accumulating wealth/power over time using expendable characters? If so I'm very interested in this. In Rogue Legacy death didn't matter all that much because you kept a portion of whatever you managed to loot. Is this game at all like that or do you have to survive to keep the loot?
Kind of? A bit?
City ungrades are permanent, but for high level dungeons you will also have to upgrade your heroes, which are obviously lost if your heroes die.
If all 4 heroes die during a quets you don't get loot any loot, but ,unless you are playing really greedy or you are extemely unlucky, that will almost never happen.
Although, you still need money to cure the sanity for your heroes and buy consumable items, so you just can't abandon quests over and over again without consequences.
 
Kind of? A bit?
City ungrades are permanent, but for high level dungeons you will also have to upgrade your heroes, which are obviously lost if your heroes die.
If all 4 heroes die during a quets you don't get loot any loot, but ,unless you are playing really greedy or you are extemely unlucky, that will almost never happen.
Although, you still need money to cure the sanity for your heroes and buy consumable items, so you just can't abandon quests over and over again without consequences.

Awesome! Sounds good enough for me. The city upgrades being permanent is like the castle in Rogue Legacy, so that's pretty close. I think I'll go ahead and buy this. Thanks.
 
Think I figured out the black screen issue. On a more positive note, I've put 6 weeks in to the game but only been able to complete 2 quests. Every other time I have to retreat back to town as I'm out of supplies or some of my characters are about to max out on stress. Should I be pushing it further or is retreating at a reasonably safe juncture a smart strategy?
 
Think I figured out the black screen issue. On a more positive note, I've put 6 weeks in to the game but only been able to complete 2 quests. Every other time I have to retreat back to town as I'm out of supplies or some of my characters are about to max out on stress. Should I be pushing it further or is retreating at a reasonably safe juncture a smart strategy?

Early game you should probably be treating your guys as expendable, pushing them for 1-3 missions before sacking and replacing them, usually if they come down with an affliction or really bad disease/quirk. Focus on building up a good gold stockpile and upgrading the town before you even begin to consider building up a roster of permanent heroes. Treating stress, quirks, and other issues early game is far too taxing otherwise.
 
Early game you should probably be treating your guys as expendable, pushing them for 1-3 missions before sacking and replacing them, usually if they come down with an affliction or really bad disease/quirk. Focus on building up a good gold stockpile and upgrading the town before you even begin to consider building up a roster of permanent heroes. Treating stress, quirks, and other issues early game is far too taxing otherwise.
But if you wipe you get nothing right?
 
But if you wipe you get nothing right?

If they all die you get nothing, but if you abandon the mission you get whatever loot you grabbed. You miss out on the quest rewards, but it's still a good way to grind for cash. Just send 4 schmucks into the depths of hell and get out with at least one alive and you keep whatever you found along the way. Then send them packing or right back in if they're still good to go.

Remember to keep the torch level low though. Ups the amount and quality of your loot.
 
If they all die you get nothing, but if you abandon the mission you get whatever loot you grabbed. You miss out on the quest rewards, but it's still a good way to grind for cash. Just send 4 schmucks into the depths of hell and get out with at least one alive and you keep whatever you found along the way. Then send them packing or right back in if they're still good to go.

Remember to keep the torch level low though. Ups the amount and quality of your loot.
Torch level low you say? I read some tips to always keep it high. Interesting.
 
how bad is the RNG issue in this game? I hear great things about it but then I always hear about how you're basically at the whim of overpowered luck that the enemies have frequently. does it prevent the game from being fun and simply make it frustrating? I would probably dive in if it was 10-15 but at 25 I just want to make sure I know what I'm getting into here
 
Torch level low you say? I read some tips to always keep it high. Interesting.

If you're trying to do a normal run with people you plan on keeping a higher torch level will result in less surprise for you, more surprise for the enemy, and less stress. If you're just making a sacrificial run then low levels gets more loot and you don't have to worry about the poor bastards long-term.
 
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