I hope the world feels a bit more open this time.
The world in Darksiders 1 had a pretty basic structure when it comes down to it. A central hub where Samael was held, a branch to the south for the starting area, a branch to the east for the first dungeon, a branch to the west for the second dungeon, and a branch to the north for the third and fourth dungeons.
I don't think that core structure is inherently bad, it's just that the branches themselves were all pretty linear, mostly just tunnels to get from one place to another. Even in the giant, open desert to the north, each area pretty much had one entrance and one exit.