Bought it a while ago on the PC, played it at full settings and enjoyed it. It's a Zelda type game, married with God of War.
Not sure whether it's as good as Okami (which was also quite flawed and repetitive), but it doesn't measure up to a Zelda game for me. The story was passable and not very ambitious, music not very impressive, voice acting was good, there wasn't much extra content and the main quest wasn't too long, it was very predictable and never even tried to hide what item you'd need to proceed (boomerang, hookshot etc), and the puzzles and dungeon design were very simple.
Those fetch quests to get the giant rock guys to move, the little trial things? They were kinda annoying.
The art design was cool, very saturated and comic book-ish.
I liked the portal gun though, that part was cool.
The combat was decent once you unlocked a lot of the moves and got the weapons, nothing felt redundant mainly because fights were never really puzzle orientated. It does get repetitive, but it also does try to offer different enemies and challenge.
Zelda games are ridiculously hard to make, so I respect it and Darksiders 2 should definitely be worth watching.
Do I think that Zelda could learn anything from this game? No, not really.