Tizoc
Member
Introduction:
Darkstalkers Resurrection is a compilation release featuring Darkstalkersâ Revenge and Darstalkers 3, known in Japan as Vampire Hunter and Vampire Savior respectively. The game features the various modes one would expect in a fighting game, along with online features & a gallery mode with art and videos for the characters. There are also trials which can be played to get accustomed to the games.
The main artists on the series were Bengus (who would also go under the penname CRMK) and Ikeno. Akiman and Kinu Nishimura also did artwork for the series as well.
This release features art by Stanley Lau, whose art was added into the actual games, however you can revert to the original in-game art via the options menu.
The game will be released on March 12 & 13th to Playstation Network and X-box Live in the West. The game will be sold for $15 on US PSN, 12 Pounds on EU PSN and 1200 MS Points.
In Japan, this compilation is getting a disc release for both the X-box 360 and PS3 at an equivalent of $40, and can be ordered via certain online retailers such as Play-Asia.com.
The JPN X-box 360 disc ver. is region locked, however you can change the language to English and still play with the Japanese names.
Gameplay:
Before going into detail on the basics of gameplay, keep in mind that tiers don't matter much in Darkstalkers 3; there are players who can destroy high tier characters using a Low tier character, find the character who style you like or fits, put in the effort and you'll reap the rewards.
On the surface, the gameplay for Darkstalkers seems simple enough.
The game introduced the concept of chain combos in 2D fighters, and has been a mainstay of the series in all its releases and revisions.
Many players should be familiar with how Chain combos work, but for those that donât, hereâs a quick rundown, mainly on how Chain combos work in Darkstalkers:
1- You can chain Light>Medium>Hard, OR Light>Hard, OR Medium>Hard
2- You can go Punch>Kick, but not the reverse, you can howeverâ¦
3- â¦still go Light Kick>Medium Punch, etc.
4- CHAINS CANNOT BE CANCELED INTO SPECIALS OR SUPER MOVES. There ARE some exceptions or workarounds for certain characters however.
Here are 2 examples of a possible chain combo:
Standing Light Punch>Crouching Light Kick>Standing Medium Kick>Standing Hard Punch
Standing Light Punch>Standing Light Kick>Standing Medium Punch>Standing Medium Kick>Standing Hard Punch>Standing Hard Kick
Like in various Capcom fighters, tapping forward twice will have your character do a dash, however some characterâs dash launches them off the ground and puts them in a jump state (like Sasquatch's). Dashes can be canceled into normals and special moves. Some charactersâ dashes can act like hops, this is done by holding Back after inputting the dash.
At the cost of 1 meter/stock, you can be perform a powerful variation of a characterâs special move.
For example, Morriganâs Soul Fist is QCF+P, inputting it with 2 or 3 punch buttons as QCF+PP (for example) will consume a stock, but the move will be faster and do more damage.
Incidentally enough, this concept is commonly referred to as EX moves in most games, but in Darkstalkers, this is known as Enhanced Special moves or ES moves for short.
Each character does indeed have a super move, however in Darkstalkers they are known as EX moves; Extra Special moves.
For the sake of simplicity, EX moves will be referred to as Supers, whereas ES moves will be referred to as EX moves.
Do keep in mind that in Darkstalkers, supers do NOT have start-up nor screen-freezing animations like many other fighters.
Note that a character's EX move will have different properties than they regular counterpart. Supers in Revenge and 3 function differently than supers in most other games, in that various supers canât be comb-ed into as opposed to EX moves.
Furthermore, the input for certain Supers are similar to the Raging Demon input method.
In Darkstalkers 3, characters with Raging Demon input Supers can combo into them off of chains, Talbain for example can buffer in the input command for his Moment Slice Super during a chain and itâll combo:
Moment Slice is: LP, MP, >, LK, MK
Input LP, MP then quickly press >, LK then MK and the superâll come out, comboing the MP into the super.
This way you'll be doing LP, MP, Moment Slice. Hsien-ko can make good use of this in comboing or setting up for her Tenraiha super.
For more in-depth info on canceling chains into command supers, refer to this page: http://wiki.mizuumi.net/w/Vampire_Savior/Cmd-Super
Each character has Pursuit attacks, which has them home in on a knocked down opponent and hit them.
In Revenge, Pursuits require strict timing for them to connect on a downed opponent, although in 3 they have a higher chance of hitting.
You can also perform a stronger Pursuit attack at the cost of 1 stock of meter as well.
DS3 also has Guard Cancel moves, which function similar to SFxT's guard cancels, but do not consume a stock of meter, unless you do an 'EX Guard Cancel' move.
For beginners, I strongly recommend watching these:
Watch this video to see the main differences between the two games in DSR
Essential Darkstalkers strats narrated by Combofiend
Once becoming more familiar with the game one should read this Darkstalkers 3 strategy wikia for further assistance in getting better at the game:
http://wiki.mizuumi.net/w/Vampire_Savior
Revenge differs greatly from the first Darkstalkers game, even though it shares the same story, features the original 10 characters, and certain gameplay elements.
Amongst its major changes is that the player is can hold up to 9 stocks of meter & featured 4 additional playable characters: Hsien-ko, Donovan, Pyron and Huitzil.
Overall the game is much more polished than its predecessor, but the character select screen and art from the first game was changed.
Gameplay-wise, the game feels much faster than Revenge, in addition the round system has changed in that each character has âlivesâ; in a best of 3 match, the player who loses all their lives will lose the match. You lose a âlifeâ for each round you lose.
Furthermore, at the end of each round, the winning playerâs health is NOT fully restored and they continue the match with whatever health they had in the initial round. Players can also recover some health in their life bar; when taking damage a portion of the life bar will be colored white, this white portion is recover-able health.
The game introduced 4 new characters (3 of which are female): Jedah Dohma, Lilith, B. B. Hood & Q-Bee. Oh and you now can hold up to 99 stocks of meter.
The events of Darkstalkers 3 takes place (officially) more than a decade after the events of Revenge. Jedah awakens from a long slumber and is dissatisfied with the state of Makai. He creates the Majigen in order to unite all souls, or rather the strongest souls, into one being.
Notes:
1- Originally Huitzil, Pyron and even Anita were intended to be playable, as their in-match character portraits can be found in the gameâs data.
2- Some months after Vampire Savior was released in Japan, Capcom released Vampire Savior 2 and Hunter 2 to arcades.
3- Savior 2 replaced Talbain, Sasquatch and Rikuo with Donovan, Huitzil and Pyron, but the gameplay was the same with a few alterations.
4- Hunter 2 removes the 4 characters introduced in 3, thus retaining the Revenge cast, but with similar gameplay to Savior.
5- In the PS2 Compilation release, Donovanâs vampire form is made playable in Vampire Savior, VS2 and VH2. Known as Dee, heâs Donovanâs head on Demitriâs body. Dee is not playable in this compilation release
Thanks & shoutouts
Judderman for help with writing the OT
Alistair Roo for providing the banners
Nyoro SF for the OT subtitle
Saikiâs Darkstalkers Plot Guide on GameFAQs.com
Images taken from Fightersgeneration.com
Read up on Darkstalkers & the Principals of animation to further appreciate the series
Random trivia:
Morriganâs name comes from Celtic Mythology.
Rikuo is named after Ricou Browning.
Bishamon is the name of a Buddhist deity.
Lord Raptorâs Japanese name is a jab at Ozzy Osbourne.
Huitzilâs name comes from Aztec mythology.
Q-Bee's running grab move kills the Q-Bee you're controlling if it connects, but you gain control of a new Q-Bee born from the cocooned opponent.