I'll do that but abit later today. I've got to get some sleep otherwise I'll be dead on my feet later this morning. I'll just add that the game pretty much fixes alot of thigs that was wrong with Tomb Raider. climbing over ledges,jumping,pulling outweapons in a hurry when youre in a jam are pretty easy to use as well. Ofcourse the visuals are of Dreamcast quality,but thats forgiveable to me,because the game plays pretty well in the end. The exporation and -platforming really do a good job of pulling you in though. I guess because the control is pretty forgiving,theres no stupid delayed control that will end wth you havingto restart your area over because of an annoying death.
The combat engine that involves guns,hand to hand action,and sword fighting is also a nice touch to an already interesting game as it is. Doesn't feel tacked on at all. It goes well when you see a cinematic and realize that around harder to reach areas you've got villains waiting for you,so the combat is layed out well and at just the right intervals in the game. Another plus in this game is that if you explore your surrounding areas youre rewarded with amo,health,and better swords to use later as the game progresses so those battles are dependant on your exploration skills here.
Hmm-looks like I don't need to really do an impression of the game,I nailed my thoughts perfectly here. I'll just cut and paste them over to the Galleon thread later today I guess.
Bottom line is that for exploration and platforming this game delivers quite well. Its feels every bit as good as the original Tomb Raiders 1 and 2 did,only more fine tuned control mixed with a pretty fun combat engine.
Btw-sorry about the spelling. Its really late and I'm beat.