Surely you found this:bridegur said:I've tried that and found nothing.
almokla said:what was the first game to introduce this day/night thing ?
OoT ?
bridegur said:I'm doing a project for school about lighting in video games, but I need to get some screenshots to show examples of day/night cycles in games. I'd like to find examples from these games and series:
GTA
Zelda
Star Fox Adventures
Where should I look?
midnightguy said:Namco's Soul Edge which had AWESOME looking day/night cycles, came out in 1995 in arcades and 1996 on Playstation, years before Zelda OOT was released in 1998.
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Spider_Jerusalem said:I suggest looking at Fable too, it has a very nice night/day cycle management.
Aw, I forgot how lighthearted and carefree Cervantes looked before the whole... ya know Soul Edge thing.midnightguy said:Namco's Soul Edge which had AWESOME looking day/night cycles, came out in 1995 in arcades and 1996 on Playstation, years before Zelda OOT was released in 1998.
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YES! It was pretty cool having that night/day thing, but I'm glad it's gone from recent versions cause sometimes I only have time to play at a certain time of day. The realtime clock works for some games like Animal Crossing and I guess MMORPGs, but others, it feel's like I'm being forced or limited by the time. It stops being cool and becomes an inconvenience.Dyne said:This topic reminds me of Pokemon Silver/Gold.
The night/day thing was pulled off semi-well in that. However, I'm REALLY glad those were the only games to use it. Ruby/Sapphire were a lot more playable.
john tv said:Dragon Quest III had day/night cycles, didn't it? If not, IV definitely did.
AniHawk said:
It had complete time cycles; you could watch the sun move across the sky. The sun moved FAST too, as you could get a complete day and night in over the course of a 3-round battle. IIRC character shadows were affected in real time by the sun's position.Ristamar said:It's been a long time since I played Soul Edge, and even when I did, it wasn't very often. Did it have timed cycles (which would be really weird for a fighting game), or did it just have alternate day/night stages (which aren't really the same thing)?
golem said:the best is when it affects gameplay like Ultima 7 with full npc scheduling and day/night events..
almokla said:goddamnit.. this game is so fucking sexy...
I wish they've done WW 2, but that won't help Nintendo
they should lend the engine to Ratchet and Clank makers and let them develop a game for the Cube as a new "collaboration" :lol