Shuntaro Furukawa: Nintendo to explore shorter dev cycles; Invest in development teams to improve efficiency

If I didn't think it was news then I wouldn't have. You don't dicate what is news here.
It's very easy to spot what is genuine news and what is someone trying to pass something un-noteworthy off as news.

I don't dictate, I post my thoughts. Same as everyone else.

You could have framed it as something other than a weak attempt to try and spin news out of a total nothing burger, and that's squarely on you.
 
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Competition killer.
Flex Schwarzenegger GIF
 
Between Bowser and Furukawa, the comments have been somewhat strongly against - or cautioning against - generative AI that relies on training using other people's work. Furukawa specifically pointed out IP rights as one issue.

But Bowser did say that conversations around using AI are happening inside Nintendo - as with every other studio/publisher.

I'm not suggesting Nintendo is going to start replacing artists with AI, but if you're looking for increased efficiency and productivity at the scale Nintendo is operating - especially if you're also concerned about keeping costs down - then you're looking at AI.

Yep. I'm using AI daily in my software projects so I can imagine this is going to be a larger part of development in gaming as well. It is a great tool.

It's very easy to spot what is genuine news

Seems other outlets also reported this "total nothing burger" "non news"

 
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You'd think after dropping the 3DS and focusing on one console they would produce way more content. But HD town is hard so Zelda ToTK took 6 fucking years to make.
They did produce more content.

A Switch game takes longer to make than a 3DS game, but they published more on Switch than on 3DS or Wii U separately.
 
I think what also contributes to shorter dev times is when teams have institutional knowledge. If you constantly hire and fire people, shit has to be learned again or can even get lost completely. I think institutional knowledge is a company's biggest asset.
 
I own a switch 2. I love Nintendo games. But the company itself is a stinking piece of shit and very anti consumer IMO.

Hate is a strong word but extremely dislike since Iwata died? Yes.
This. I generally dislike every company. But that doesn't mean I can't like a specific product.
 
Biggest mistake modern gaming did is think every game should be a movie blockbuster graphically and production wise, but this made no sense at all. Most games from the past makes today's game pale in complexity, deep mecahnics, etc... and were made by small teams in a couple of years. Nintendo never abandoned this mentality luckily and treated all their games with the same respect. That's why in today's scenario they can sell a 2D Kirby game pretty much the same price as a big budget game like DK Bananza or Zelda. You can like it or not, but it made everything sustinable.
 
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It would make sense to have a split between "handheld" scope games (like echoes of wisdom) and "console" scope games (like botw), continuing what they did for every generation before the switch. Of course you'd want the handheld scope games to be a lot cheaper, which I'm not holding my breath for.
 
Never understood how the fuck the likes of Zelda take a whole generation to develop. Game looks ancient, has no mo cap, barely any dialogue, no expensive set pieces, etc. It's as simpleton as it gets, and it takes em 5+ years? The fuck is that.
 
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Never understood how the fuck the likes of Zelda take a whole generation to develop. Game looks ancient, has no mo cap, barely any dialogue, no expensive set pieces, etc. It's as simpleton as it gets, and it takes em 5+ years? The fuck is that.

I'd guess it has something to do with it having multiple huge overlapping maps, hundreds of quests, shrines, and easter eggs, and a number of complex interconnected physics systems.

If you took the stuff you listed out of context, it'd be impossible to tell if you were talking about a game or a movie.
 
I'd guess it has something to do with it having multiple huge overlapping maps, hundreds of quests, shrines, and easter eggs, and a number of complex interconnected physics systems.

If you took the stuff you listed out of context, it'd be impossible to tell if you were talking about a game or a movie.
Animations and set pieces are expensive and difficult to produce. Zelda ignores a lot of stuff most AA/AAA games have for generations. They've also recycled the whole map, added little island in the sky, and made a dark underground. I would understand if the game had a bunch of different biomes like Elden Ring, but everything looks extremely samey, so it taking this long to develop can only mean no talent (which is obviously not the case), not much resources given for the project, or a small team of devs trying to develop a game that is simply too ambitious. There's no shot that a game like TW3 takes under 4 years to develop, and a recycled ToTK takes ~6y, with visuals that are generation behind TW3, a game that came out a generation before ToTK.
 
Animations and set pieces are expensive and difficult to produce. Zelda ignores a lot of stuff most AA/AAA games have for generations. They've also recycled the whole map, added little island in the sky, and made a dark underground. I would understand if the game had a bunch of different biomes like Elden Ring, but everything looks extremely samey, so it taking this long to develop can only mean no talent (which is obviously not the case), not much resources given for the project, or a small team of devs trying to develop a game that is simply too ambitious. There's no shot that a game like TW3 takes under 4 years to develop, and a recycled ToTK takes ~6y, with visuals that are generation behind TW3, a game that came out a generation before ToTK.
Remember that Nintendo philosophy of no crunch and controlled hours of work extends the development time of the game by a lot.
 
Remember that Nintendo philosophy of no crunch and controlled hours of work extends the development time of the game by a lot.
That's good and all, but for me as a customer, do you think that's a positive? Waiting six years instead of two to two and a half years is absolutely ridiculous. If they're this slow at game development, they should increase their dev team by 100 devs or more. Not like Nintendo has no money to do so.
 
Animations and set pieces are expensive and difficult to produce. Zelda ignores a lot of stuff most AA/AAA games have for generations. They've also recycled the whole map, added little island in the sky, and made a dark underground. I would understand if the game had a bunch of different biomes like Elden Ring, but everything looks extremely samey, so it taking this long to develop can only mean no talent (which is obviously not the case), not much resources given for the project, or a small team of devs trying to develop a game that is simply too ambitious. There's no shot that a game like TW3 takes under 4 years to develop, and a recycled ToTK takes ~6y, with visuals that are generation behind TW3, a game that came out a generation before ToTK.
I agree with you totally and your Elden Ring comparison is a perfect argument.
The difference in biomes, textures, enemy variety etc is why I'll never understand the praise TOTK gets. Personally I think the depths were a reaction to the devs playing Elden Ring.
I love Nintendo games but I honestly don't understand the long development times anymore.
 
I personally take bigger issue on announcing games way too fucking soon when the actual development is not started yet.

Announce your game when its ready to get announced to me that make waiting for the game much easier.
 
That's good and all, but for me as a customer, do you think that's a positive? Waiting six years instead of two to two and a half years is absolutely ridiculous. If they're this slow at game development, they should increase their dev team by 100 devs or more. Not like Nintendo has no money to do so.
For us as a consumers obviously no, but is working really well for them. The issue with that kind of development method is that almost impossible to make a more detailed/complex assets type of game without taking at least 10 years to complete and them looking the actual escenario of the video game industry i don't think that they are going to take that path. Low investment and great profit without risks.
 
For us as a consumers obviously no, but is working really well for them. The issue with that kind of development method is that almost impossible to make a more detailed/complex assets type of game without taking at least 10 years to complete and them looking the actual escenario of the video game industry i don't think that they are going to take that path. Low investment and great profit without risks.
So can we expect Botw visuals in the next Zelda, a title that will most likely be released around 2029? That would be crazy if true.
 
I think that they are going to make a more traditional Zelda game, more linear and more detailed. Probably a Ocarina of Time remake or something like that. Im not expecting a BoTW 3.
That's what i'd like to see personally, but with the success of open world games, i kinda have a hard time believing Nintendo going back. I also hope that future Fromsoft games aren't all open world as well since we're at it.
 
That's what i'd like to see personally, but with the success of open world games, i kinda have a hard time believing Nintendo going back. I also hope that future Fromsoft games aren't all open world as well since we're at it.
Demons Souls type of remake could be amazing for Ocarina of Time, and another team making the Open World game for the distant future.

I think that Dark Souls 4 is going to follow the traditional route.
 
Mario Kart, Donkey Kong and Metroid Prime this year

I live with one big game per year, and some small ones that are great. I mean, Mario Wonder is great as hell, and is by design not to surpass Odyssey. If they do stuff like this, everyone will win

They'll be fine
 
Mario Kart, Donkey Kong and Metroid Prime this year

I live with one big game per year, and some small ones that are great. I mean, Mario Wonder is great as hell, and is by design not to surpass Odyssey. If they do stuff like this, everyone will win

They'll be fine
I may be speaking from the minority but I preferred Wonder.
 
They already do, that's why they're so far ahead everyone else in the industry, they don't overspend, they focus on what matters and still have some AAA they put everything and anything, like all studios should do
 
Animations and set pieces are expensive and difficult to produce. Zelda ignores a lot of stuff most AA/AAA games have for generations. They've also recycled the whole map, added little island in the sky, and made a dark underground. I would understand if the game had a bunch of different biomes like Elden Ring, but everything looks extremely samey, so it taking this long to develop can only mean no talent (which is obviously not the case), not much resources given for the project, or a small team of devs trying to develop a game that is simply too ambitious. There's no shot that a game like TW3 takes under 4 years to develop, and a recycled ToTK takes ~6y, with visuals that are generation behind TW3, a game that came out a generation before ToTK.

Nintendo isn't still in business because others can make better games in half the time.
 
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