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DayZ 2 revealed by the US Federal Trade Commission

IbizaPocholo

NeoGAFs Kent Brockman

Senior Microsoft staff along with various games industry stakeholders have been taking to the stand this week as the US Federal Trade Commission attempts to block the proposed $65 billion dollar acquisition of Activision Blizzard. So far we've seen Bethesda wondering why Microsoft's so happy for CoD to remain on PlayStation while Starfield remains Xbox and PC exclusive, along with the news that Phil Spencer considered buying Srga in 202 to be "most attractive" and asked the top brass permission to do so.

As part of the discovery process a whole tranche of internal emails and documents have been made, among which is a Microsoft summary card concerning Bohemia Interactive: the developer behind ArmA, DayZ, and Vigor. The document gives a potted history of the studio, explaining its major properties and strategy, during which it notes DayZ remains "one of the most played PC console games to this day", citing a peak concurrent user count for the 30 days before the submission of just under 35,000 players, and a total of just under 19 million console hours logged.

Then it goes on to just straight-up confirm that, yep, DayZ 2 is in development. Under additional information the document says straightforwardly that "Dev working on ArmA Reforged, ArmA 4, and DayZ 2."
 

SJRB

Gold Member
Remember when that guy Rocket or whatever got all that money to make a full-fledged DayZ and then just said "thanks for the money" and left? That was neat.
 

Longcat

Member
I just hope they use a competent engine this time. Always loved the idea of DayZ, but it just felt super clunky and broken. And I hope they also focus more on the pve experience.
 

Midn1ght

Member
Isn't Dayz still in beta??
It went out of early access in 2018.

Yes the game still has a lot of room for improvement and like someone else said, it's a game from 2013 coming from a mod build together with duck tape.
Still a fantastic game in my opinion with a very dedicated community which can give you an experience like no other game can and I love the map.

Hopefully DayZ 2 is build on a strong and stable engine and won't need several years of fixing.
 

Kupfer

Member
You can think what you want about the genesis of the game, but DayZ is a pretty successful game and has been for years.

Just look at the numbers, an average of 30,000 players a day on players a day and that's only on Steam, with console versions maybe even triple that. In addition, there is a large and active community that massively
tinkering with the game, setting up great servers, creating mods and uploading content on YouTube with millions of clicks.

I've been playing the game on and off since the mod, when 2013's SA came out, the whole thing died down a bit because it really wasn't what the players expected and wanted, but now it's a really solid base and on the right server you can get a really 2012 mod atmosphere.
The performance is good and if you're honest, there are games with a similar premise, but none comes close to DayZ, it is still the top dog among hardcore survival multiplayer games.

But just because DayZ is what it is today and the developers have somehow got their act together, it doesn't mean I'm looking forward to a DayZ 2 unconditionally. If it is announced, I will be more than sceptical and wait and see what happens. Especially in this day and age, when it has become more than fashionable to try and take money out of players' pockets through GaaS and and in-game shops and I see Microsoft, Bohemia and DayZ 2 as a combination to take this monetisation model to the extreme.

I wouldn't have thought to say something like this a few years ago but DayZ these days feels like a game from a different, better time.
It doesn't take you by the hand and it takes the player first, has mod support, dedicated servers, a one-time purchase price, an optional map add-on, an active and mostly non-toxic community and even today, after 10 years, the game gets good updates.
 
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