http://deadisland.deepsilver.com/deadisland.php
NA 2011-09-06
RoW September 9, 2011
PC version is SteamWorks
Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these
gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to 4 players
in co-op mode.
Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling
missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilizing found items as weapons for self-defense and
fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the players ordinary makeshift
weapons into serious instruments of destruction.
- first-person melee combat
- 4 player co-op
- weapon customization
- set on an open world tropical island
- RPG elements for character development
- hordes of gruesome zombies
Co-op features:
Local Co-Op: No
Number of Players Offline: 0 Players
Online Co-Op: Yes
Number of Players Online: 4 Players
LAN or System Link: Yes
Number of Players via LAN or System link: 4 Players
Splitscreen: No
Simultaneous Local and Online Co-Op: No
Number of Players Online with Local: 0 Players
Drop-In / Drop-Out: Yes
Co-Op Specific Content: No
Single player content available in Co-Op: Yes
1. Coop exp is shared but the person that inflicted the most damage gets the most exp.
2. Whenever you pick some money up in coop, it is shared with your freinds but with the same amount, e.g: if you pick up 15 dollars, everyone gets 15 dollars
3. If you are lvl 13 and a lvl 15 joins, you might get lvl 14 zombies.
4. You get less exp when you run over zombies rather than getting out and fighting them. (like borderlands)
5. Zombies can and will try to pull you out of your vehicle
6. Ryder White's Campaign will be the first campaign DLC. Ryder White might be a new character you can choose.
7. Some people are reporting that the PS3 version has more graphical/framerate problems than 360/PC.
Xian Mei, an employee at the Royal Palms Resort. Born and raised in China, she chose an occupation that allowed her to leave her country of birth in order to
experience different people and cultures. She is a fast learner, intelligent, and also-as a passionate sportswoman-quick on her feet. Having just arrived at
Banoi Island, Xian Mei was responsible for myriad menial tasks at the hotel, before starting work as a receptionist. This opportunity to meet and greet all the
different nationalities that visited the hotel was ideal for Xian Mei, as it provided a perfect source of inspiration for her dreams of travelling the globe.
Sam B, a one-hit wonder rap star of fading fame. He was booked by the Royal Palms Resort to perform his well known song "Who Do You Voodoo?" at a high
profile hotel party. He gladly took the chance to play this gig. Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and
alcohol abuse, as his private life became caught in a haze of fake friends and bad advisors.
Logan, a former NFL star, spoiled by life and successful in every possible way. Logan's ego finally put an end to his bright future. Taking part in a reckless
street race with tragic consequences, Logan not only killed a young woman-his unfortunate passenger-he also fractured his knee, putting an end to his sports
career. His fall from stardom inevitably followed and he plunged swiftly into a life of bitterness and despair. In an attempt to get away from the demons
hunting him, he gladly takes the chance to experience the beauties and wonders of Banoi Island.
Purna is a former officer of the Sydney Police department. After losing her career when she killed a child molester who could not be touched legally because
of his wealth and connections, Purna then turned to working as a bodyguard for VIPs in dangerous places all over the world. She is hired not just for her
skills but her looks as wealthy men did not mind showing up with Purna on their arm.
Official Announcement Trailer
20 Minutes of Gameplay Footage
Tragedy Hits Paradise
Dead Island Pre-Release Interview
Dead Island Release Trailer
Dead Island' Preview (Qore 39: August 2011
40+min. PS3 gameplay:
http://youtu.be/pTXvLCd7xYU
http://youtu.be/z9EjeYA6nYo
http://youtu.be/m2Zetq0mos4
and ~30min. side-questing (PS3):
http://youtu.be/WgcAjdaG3N0
http://youtu.be/r5W_MoyrGSA
http://youtu.be/vRpg9Bfxfzs[/QUOTE]
Official Playstation Magazine - Italy: 8.5
In conclusion, the work done by the team turns out to be good, able to entertain fans of the FPS genre is that of RPGs. Although note the desire to create
an innovative game Techland and long-lived, are still some aspects in which he would have done more. We remain convinced that the title still manages to
carve a good niche in the market thanks to the interesting ideas that he proposes.
GamesWelt: 86%
Just the main story will keep you busy 30 hours, with the action, however, posed a bit towards the end of the air. But Techland so many interesting
areas and missions, has packed on the island that you can get over this easily. As well as technical flaws, such as the visible image formation
and clipping errors.
IGN: 8.5/10
Dead Island probably won't win any game of the year awards. It's got visual bugs, the controls take a bit to feel normal, and the presentation in
general isn't up to snuff. But the game gets a lot right. There is a huge world to explore, thousands of zombies to kill, and tons of side quests to take.
Here on the other side of a 25-hour playthrough -- where I skipped a lot of side quests after Act 1 -- I'm anxious to get back into Dead Island, and
despite the game's flaws, that's not something I say often.
Teambox: 9/10
this game is too fun to play and too unique an experience to be really nit-picky on the things that didnt go exactly as Id rather them go. As I write
these final thoughts, there is only one review out there on the web, and if the rest of the press agrees with that reviewers thoughts, my review will
likely be one of the higher-scoring ones out there. Thats fine though; I truly stand behind this score. Hopefully you will pick this game up and
experience one of the most engaging experiences Ive had with my 360 in quite some time. This is a game that needs to be in a gamers collection,
so try to make it happen if you can, guys.
Eurogamer: 6/10
I'd be lying if I said I didn't enjoy the experience though. Dead Island is a deeply flawed game, but it's also clearly a low-budget game and one
that has interesting ideas, often under-served by the bargain-basement code. Finding the diamonds in the rough demands a lot of patience, and
enough investment in the base joys of zombie slaughter to tolerate the laundry list of flaws.
Destructoid: 7/10
Is Dead Island good? Yes it is ... but it isn't at the same time. It's inspired, but turgid. Brilliant, but flawed. Fun, but infuriating. Like the living
dead itself, Dead Island is a contradiction from beginning to end. However, I feel you need to play it, because despite copying so much from
infinitely smoother games, there's nothing quite like it on the market. That, itself, is yet another contradiction in the confused, conflicted,
often completely beautiful mess that is Dead Island.
Joystiq: 3/5
There's so much content in Dead Island, it's a real shame the work wasn't done to take it from functional to fun. Some of it works: There's a
beautiful world to explore here, some genuinely neat ideas and cool weapons. But the end product too closely mirrors its antagonists:
Shambling forward, but only just.
Gamereactors: 7/10
In the end, I still have great fun with Dead Island , a pile of flaws notwithstanding. Going into a dark and bloodstained bungalows with thatched
roofs, only lit by a flickering TV with the sea lapping in the background while you hear hissing breath around is a great feeling. Techland has
done a good job with the graphic and you can almost feel the ingrained smell of both zombies and charters through the screen. Deterrent lets
not be ashamed of themselves as well as the solid content of things to do and explore. In short, odot scum as usual the best travel companion
man gamer could wish for.
Gametrailers : 8.5
review summary in the video link^
FZ.se : 4/5
Dead Island do not live up to that first film. It was an impossibility, there is no game that can compete with their well-made trailers, but in its
genre, it is a very entertaining piece. Unfortunately, it has inherited much of the low production values ​​of film cousins ​​are usually stuck with,
but it has never prevented them from being celebrated by all except Oscar jury. Therefore, I can also without a guilty conscience recommend
Dead Island to anyone who can not help but gargle "braaaaains" as soon as the undead come up. Banoi proved to be a holiday paradise for
zombie lovers.
Gamersyde : 4/5
Techland is a studio with more ambition than money. It can be felt in the few unsuccessful attempts at creating a strong narrative. It can
also be felt in some of the more emotional cutscenes, or the early steps of social tensions that could have made the game close to the
Walking Dead (a comic book you should definitely check out if you haven't) had they been exploited properly. That being said, even with
the abandonment of its role playing dimension, Dead Island manages to brilliantly become a first person hack & slash. Exploration, combat,
looting, skills/weapons upgrades, everything in the game is well done and makes it fun to play. Because Dead Island also succeeds in
keeping the player in the midst of danger (the game's difficulty is designed to make sure of that), the sense of survival is permanent, which
should please the fans of the genre. Definitely a vintage wine.
Game Informer: 8.5/10
Ive played a lot of zombie games in my time, and Dead Island scratched an itch I didnt even know I had. Cooperative undead
survival is nothing new to gaming, but exploring a gigantic zombie-infested island with friends is. I easily poured over 40 hours
into my playthrough, and a new game plus promises even more entertainment. Rewarding character progression and the vast variety
of weapons should appeal to anyone looking for a good time. If youve spent your time planning for the zombie apocalypse, Dead
Island is the best option so far to test how long youd last.
Destructoid : 7/10
Check video for the review.
Gamesradar's : 7/10
I would have given it a higher score. It really is an unfinished game, though, and its problems are not minor annoyances. I really, really
enjoyed playing the game for most of its humongous play time, but it also brought spectacular bouts of frustration. The question to ask
yourself is: is scope and flair more important, or polish? For me, the ambition was enough to call the game good, but it wasnt quite enough
for greatness.
EDGE : 3/10
Considering our aforementioned proportions, this seems particularly inexplicable. The world doesnt have the charm to warrant forgiveness,
and progress-halting bugs prevent it anyway. With regular AI freezes and vanishing items, a mistimed autosave can prove fatal. Ultimately
it all invites the refashioning of another line from Romero. When theres no more room in development hell, the dead losses will walk the Earth.
Marvel Comic:
The Dead Island OST can be found on spotify
trailer theme on itunes
Neogaf Dead Island Steam Group:
updates to the Dead Island game on launch:
Fixed map synchronization when player joins during map load.
Fixed saving player re-spawn position when playing in co-op mode.
Fixed occasional inability to complete sidequests in Laboratory.
Improved enemy awareness (zombies).
Fixed occasional bug with NPC's hands bend (IK)
Fixed spawning enemies in some quests after joining co-op game.
Fixed showing locations on invisible NPCs.
Fixed potential path blocker when quest "Knockin' on heaven's door" was completed before talking to Dominik during the "On the air" quest.
Fixed displaying gather rings near some doors.
Fixed enemy reaction to fire.
Fixed enemies' health and stamina bars in co-op.
Fixed filtering of games in lobby.
Volume of pickup's engine has been increased.
Fixed a number of issues causing game instability.
Fixed the switching of maps upon player death.
Fixed enemies unable to reach the player on some arenas.
Thrown items cannot be picked up by co-op players for five minutes.
Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
Fixed animation glitch when trading with team members.
More than one player can use a ladder at the same time.
Fixed stomping execution animation when target's attacked by a second player.
Fixed the infinite respawning of shooting enemies.
Fixed not hiding menu if players die inside a vehicle.
Fixed item level calculation when playing New Game Plus.
Added information about players requesting pause in co-op.
Fixed A.I. animation glitch after fast-traveling or using a map portal.
Added distinction between quest checkpoints and other types of saves.
Fixed bug causing all inventory to disappear.
Fixed reloading and kicking. After the clip goes in, the reload is a success.
Purna can gain bonus rage from both "Grim Inspiration" and "Inspiring Kick".
Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian's Survival skill tree.
Health regeneration is disabled during grabs.
Focus on items in shops not changing after selling or buying.
More HP for NPCs in escort missions.
Butcher enemies won't spawn at all during escort missions (hooray!)
Fixed tracking after loading checkpoint.
Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).
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