graywolf323
Member
any word on if there is a review embargo and if so when does it end?
Same. Dead Island seems like the perfect backlog game anyway.Neuromancer said:Honestly I wouldn't know what to do with it if I had it in my hands, I'm cranial augmentation deep in Deus Ex at the moment anyway.
disappeared said:I'm just hoping for a solid single-player experience, and hoping that I can run out into the bushes at night with a torch and get chased down by zombies.
graywolf323 said:any word on if there is a review embargo and if so when does it end?
CoilShot said:This is coming to Onlive?
Oh definitely, I'm all for this game if it's a real explore-a-thon. I can't wait.DryvBy2 said:I'm actually kind of shocked this isn't on anyone's radar. I've been a little hyped for this for a good while. It looks like Dead Rising done differently, which I'm for. I just hope it's full of exploring, real exploring. One of my pet peeves is the hype Crysis 1 got for being non-linear (according to reviewers) and that game was really just a bigger scale of A to B gameplay.
FunkyPajamas said:Do you guys know how deep the character customization/RPG elements are in this game? Are we talking Borderlands (somewhat decent depth) or L4D (no depth at all)?
didn't even know it's an open world game. lol. blind buy indeed.chubigans said:Oh definitely, I'm all for this game if it's a real explore-a-thon. I can't wait.
Awesome, thanks! Is there a level gap cap for online co-op? Like 10 levels apart or something?The M.O.B said:http://deadislandfans.com/wp-content/gallery/other/dead-island-xian-skill-tree.jpg
I would say more like Borderlands.
Lol Im serious. Is this coming to onlive?x-Lundz-x said:Not if GameStop has anything to say about it.
DryvBy2 said:I'm actually kind of shocked this isn't on anyone's radar. I've been a little hyped for this for a good while. It looks like Dead Rising done differently, which I'm for. I just hope it's full of exploring, real exploring. One of my pet peeves is the hype Crysis 1 got for being non-linear (according to reviewers) and that game was really just a bigger scale of A to B gameplay.
We will, it's called Class 3 (and Class 4.)Varna said:I was interested in this until I saw footage. Why can't we have one zombie survival horror game?
CoilShot said:Lol Im serious. Is this coming to onlive?
Ooccoo said:Seriously the trailers were cool but the actual game looks like a pile of horseshit. It's kind of a bad Borderlands mixed with Dead Rising and Left 4 Dead only with a poor number of zombies rushing at you and no actual decision making. It might be entertaining for a while but I can't help but feel this game will end up in the bargain bin soon after it's launched. How hard is it to create a zombie like akin to 28 Days Later where there's a SHITLOAD of infected / zombies running at you? In Dead Island it seems you'll always be overpowered no matter what. There seems to be no sense of fear, no stress, no survival, just exploring and killing stuff mindlessly.
Ooccoo said:I can't tell how the entire game plays like, but such a feature is supposed to sell you the game, not the other way around. It might be fun, but I have doubts it'll be great. In the footage you never see more than 3-4 zombies on the screen at once. Everything seems too easy and predictable. Guess we'll see soon enough.
The M.O.B said:Judging from the screens in the OP, it doesn't seem like the game ever reaches nightime.
There's no day/night cycles, but there are weather cycles which change the atmosphere from bright and sunny to dark rainy and windy.
As to why there's no cycle like this, you have to think about it from a game design/technical perspective. Every game designer has to make choices about what features to include and what features to not based on what the real goals of the game experience are. Every game can't have every feature ever, or no game would ever wind up coming out and/or be technically possible to run on all the hardware available.
In this case, a day/night cycle would actually detract from the sense of realism. How? Well, let's assume you have 30 minute day/30 minute night cycles - so basically one day per hour. If the game takes you 20 hours to complete (and thats with not a lot of messing around with crafting, exploring, etc) then you'll have in game time spent 20 days trying to clear up a zombie apocalypse. Realistically, if something like this happened there's no way that after 20 days everyone wouldn't probably be dead already. So to put a day/night cycle in game puts an arbitrary sense of having to complete the game in a certain amount of time in order to keep that sense of realism, and that's not very fun.
It's more important to the experience of Dead Island that you get to explore, fool around with crafting, freely. The weather effects are a really nice substitute because they change as you get further into the game and really help set the atmosphere as you go through the storyline.
On top of that, you have to remember that adding a day/night cycle is not necessarily a simple thing. It requires a totally different, much more complex lighting system to be built and that takes system resources when it is running. In Dead Island's case, with the open world nature and the complexity (and subsequent beauty) of the environments, adding something like this in is neither a simple task nor the best use of system resources.
CAW said:Source from a Deepsilver community manager: http://www.dead-island.com/forums/dead-island-game-discussion/725-night-time.html#post18186