After you try out PSVR, you're gonna have an incredibly hard time going back to the Vive's straps and HMD. I can wholly guarantee you that.
Bugger. Better start checking out welding mask mods
After you try out PSVR, you're gonna have an incredibly hard time going back to the Vive's straps and HMD. I can wholly guarantee you that.
Wow (and thanks Soi Fong too). I guess the resolution will be lower and the tracking doesn't sound ideal but overall very positive. I'm now a little nervous about getting mine as I don't want the comfort and optics to make me not like playing with the vive.
Hopefully we see some third party straps for vive because it really isn't a comfortable headset for me.
I didn't notice any SDE from my time with it. Lens artifacts are nowhere in sight unlike the Rift and the Vive. I know with the Rift, the godrays are very apparent. No such thing that I saw in PSVR.
My opinion guys though is from a dev perspective. I know how fucking hard it is to run these games already on beastly PC's so I don't even think about SS and the like. More than half our time is spent optimizing after all so the framerate always remains consistent.
In VR, framerate is KING and Sony seems to have prioritized that. Period. Otherwise, people will just take off the headset.
After you try out PSVR, you're gonna have an incredibly hard time going back to the Vive's straps and HMD. I can wholly guarantee you that.
I played Battle zone yesterday and the controller doesn't "lag" per say but it seems to "re update" it's position if you move it around too much. Its more of a novelty thing rather than it being part of the gameplay. Oyher than that, everything felt 1/1 precise.Did you demoed just one game ? In that case the peripheral track lag couldn't have been a problem tied with just that game rendering ecc.? I remember that with the move peripherals some game had a quite good response time while other gave you a more lagged response
I played Battle zone yesterday and the controller doesn't "lag" per say but it seems to "re update" it's position if you move it around too much. Its more of a novelty thing rather than it being part of the gameplay. Oyher than that, everything felt 1/1 precise.
How so?From what I have seen in this thread basically 80% of people were sold or impressed by PSVR with the only complaint being graphical fidelity being low, which can be fixed by optimization or Neo mode.
How so?
Just tried it. This was my first VR experience of any kind. I was shocked at how bad the image quality was. I don't have a PS4, but if I did I definitely wouldn't buy this unless it massively improved.
Probably wasn't calibrated properly. It makes a massive difference getting that sweet spot of focus.
A guy that tried the shark demo said the same thing about feeling it in his stomach. I didn't feel anything while playing EVE even when barrel rolling, surprisingly.. When I was thrust into space, I could feel my stomach jump into my chest. It was similar to an amusement park ride like the Back to the Future experience at Universal Studios.
What resolutions is the headsets???
Man, what was shown on the TV and the headsets were worlds apart.
On tv, it looked 1080p, but in the headset, looked like 480.
I was like..................eeewwwwwww. Everything was so pixelated and blocky looking that things in the distance were just a single fucking pixel in that eve game.
This is the best example of how it looked to me. With the PC picture is how it looked on the TV and the xbox is how the game looked in the headsets.
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If this is really how the PSVR looks, I'll probably cancel my preorder. It's too expensive for that level of fidelity, and I'm not going to buy a Neo just to make the IQ passable.
But I'm hoping that you just didn't have the headset properly adjusted, or it was one game that had bad optimization.
Tried Battlezone earlier. Headset is mad comfortable, yo. Like really impressive. I wanted to take some time to focus stuff up but old girl just kinda popped the thing on my head and I didn't want to hold up the line. Things were a bit blurry, but totally manageable. The screen door effect was something I wish I would've looked out for (Gear VR had me worried about it). I honestly didn't notice it but, once I took a ride into the Battlezone, I stopped caring about the technical stuff and just started blowing shit up.
Overall 9/10. Wish I could've tightened the thing up on my head to avoid the light coming in from the bottom. Also, by the end of my demo, the controller in the game space was flipped around. Kinda weird but I guess it doesn't affect anything. I'm definitely holding on to this pre-order.
This was my first experience with modern VR. It was probably just easier to fool my brain. I'm sure the adrenaline rush and newness goes away after continued use. Similar to any other new thing that you put your senses through.A guy that tried the shark demo said the same thing about feeling it in his stomach. I didn't feel anything while playing EVE even when barrel rolling, surprisingly.
This was my first experience with modern VR. It was probably just easier to fool my brain. I'm sure the adrenaline rush and newness goes away after continued use. Similar to any other new thing that you put your senses through.
I tried the heist demo - overall it exceeded my expectations and left me very excited. This was my first vr experience ever so that might also contribute to the level of excitement. The headset was really comfortable, no stuttering to speak of. I'm not a big audio guy, so I can confirm it sounded good and the sound was coming from different areas around me as I would expect. I couldn't stop thinking about it one the way home. The feeling of immersion and presence was definitely there.Can you please give impressions on stuttering, if any, and also what the audio is like. Thanks
If this is really how the PSVR looks, I'll probably cancel my preorder. It's too expensive for that level of fidelity, and I'm not going to buy a Neo just to make the IQ passable.
But I'm hoping that you just didn't have the headset properly adjusted, or it was one game that had bad optimization.
I know, I was kind of surprised. I wouldn't call it motion sickness, but the visual feedback was definitely enough to convince me that I was floating around in a three dimensional space. Another thing to note. I've been on some crazy rides and raced at high speed in real life, but that did not seem to matter. I would liken it to altitude sickness. You really don't know how it's going to affect you until you spend some time above 8000ft. Or in this case, put the headset on and take it for a spin.It was mine, too. I don't know why it didn't affect me even a little. I didn't really think about getting motion sick before trying it.
It was mine, too. I don't know why it didn't affect me even a little. I didn't really think about getting motion sick before trying it.
I just got back from trying PSVR at my local Best Buy. I have been waiting to pull the trigger on VR for a few months now but after trying the EVE:Valkyrie demo I may just wait. I'm not trying to come off as condescending or anything like that but after watching the monitor and then putting on the headset, the difference in overall IQ was pretty jarring to me. Keep in mind though that this is the first VR experience I have ever had so I don't have any others to compare. However, overall I was disappointed with how bad the graphics looked. I thought they were terrible.![]()
Yeah, even though I seem pretty down on it I'd try it before cancelling. The other people there were excited after trying it.These first gen headsets just don't have great resolution. Try it if you can before you cancel. In good games you forget about the image quality pretty quick.
Yep, you won't know until you try it. Rides and high speeds don't affect me either, but as you said in your case, that didn't matter.I know, I was kind of surprised. I wouldn't call it motion sickness, but the visual feedback was definitely enough to convince me that I was floating around in a three dimensional space. Another thing to note. I've been on some crazy rides and raced at high speed in real life, but that did not seem to matter. I would liken it to altitude sickness. You really don't know how it's going to affect you until you spend some time above 8000ft. Or in this case, put the headset on and take it for a spin.
I understand what you mean. I just didn't mention it in my post, but I felt like demoing it in a public space didn't help. It felt restricting in terms of being able to experiment and what not.not specifically to your example, but generally speaking...
I've always felt that it would be hard to be fully immersed in some of these games/VR headsets in these demo station settings.
being at a loud convention, or in a middle of a store with lots of light around you..... as well as YOU knowing you are in a store before putting your headset on.
I know it sounds weird, but I think for some... it will feel totally different in their rooms. Especially if they turn off the lights... or put some rubber covers under the headset to block out what ever little light that they might notice.
at these conventions or stores... you really have to use your imagination.
I was so caught up in my demo (Battlezone) that when I was done, my friend was nudging me saying I was cussing out too loud. Which I honestly didn't remember doing.....lol
so I must've looked like a fool just sitting there saying bad words.. BUT at least the people in line were able to see why I was reacting the way I was. With all the shit that game throws at you toward the end.
preorder cancelled
He's not wrong, but try it first.
If you were compelled enough to pre-order, then you may be willing to get past the iq flaws.
If this is really how the PSVR looks, I'll probably cancel my preorder. It's too expensive for that level of fidelity, and I'm not going to buy a Neo just to make the IQ passable.
But I'm hoping that you just didn't have the headset properly adjusted, or it was one game that had bad optimization.
nah thats exaggerated. that looks like ps2 level graphics. PSVR is like slightly better than PS3 graphics IMO
Just got back from trying it at one of my local Gamestops. I played Eve, the guys in front of me in line played the tank game (can't remember the title) and Hypercube.
I really enjoyed it and the sense of being in the cockpit was really nice. One thing I found - after looking all around the cockpit while I was waiting for the ship to launch - was that I'll need to train myself to take advantage of actually being able to look around. The minute the combat started I realized for a good while I was just staring straight ahead and not looking around at all . . . just because that's how I'm used to playing games. So getting used to the medium and new conventions will be something that is a learning curve. I sucked at the game (and it didn't really give any quick prompts for what buttons did) so I ended up mainly just flying around after not really being able to catch up to any of the enemy fighters (I'm assuming there's a booster or something I wasn't finding on the controls).
As for the hardware. The headset is really comfortable and I completely forgot I was wearing it after the first like minute or two. The FOV was good, though it was a space combat sim so the black past the FOV limit probably blended in better than something that would have a brighter scene.
The one thing I really noticed was the screen blur. I'm not sure if that was due to the cleaning of the lens, the screen resolution itself, or the fact that the headset was just placed on my face with no time to adjust any optics (does the PSVR have a knob for that?). I didn't adjust anything on the headset other than getting the goggles up against my face - no knob for adjusting lens distances or anything, so maybe it wasn't set quite properly?
It wasn't horrible or distracting once I got immersed in the environment, but it's definitely a step down from both the image quality and the black level of my Plasma television.
Anyway, it definitely did make me want to keep my pre-order, and the extra box is nice a compact so it won't be hard to work it into my setup.
Might be all the lighting and what not? I'm sure the final code will iron the kinks out.Weird. Maybe something off with our setup?
It was 1:1 movement and tracking, but had noticeable latency.
preorder cancelled
Lot of graphic whores in the forums these days, I thought VR was about the experience not the IQ alone.
Edit: People will try it out for themselves and see.
nah thats exaggerated. that looks like ps2 level graphics. PSVR is like slightly better than PS3 graphics IMO
Yeah, between Eve and The Heist I'd agree.
Thanks, that's a bit more heartening. I think it's hard to get an accurate picture of the quality because people keep describing what they dislike in different ways, and it's not like a simple screenshot can tell the story. But this is what makes VR a hard sell in the first place. I'm curious to see what kind of ads Sony's agency will come up with.
I wish I had more time to just sit with it and make more mental notes. I want to go back when they have the controllers fixed so I can try the heist and see how being more engaged in a game makes me feel about the IQ.
Well you have until December for these demos so you can keep visiting stores and trying them out and get all your notes.
Have you tried it with eyeglasses ? How was it ?