Destiny House of Wolves Reveal Thread

If you don't even consider a brand new raid to be substantially enticing content, I don't really know why you would expect to be brought back to the back by the livestream unveiling of non-raid content.

For what it's worth I think Crota's End is a lot more fun and repeatable because you can completely blast through it with a good group. VoG is a lot of standing around and waiting for shit to happen. Atheon is a great encounter but it's really the only one that goes faster with well-equipped experts.

I'm not made of money... and Destiny hasn't exactly been super cheap back when Crota launched. So yeah, maybe a shorter/less exciting raid wasn't as enticing for the price back then? Jesus.
 
Yeah, I know recovery is considered best. I said that I choose agility because I like to move as fast as I can. If you're switching a couple perks here and there once in a while to accommodate for situational things, that's not a build. You can keep calling it that if you want to though.

But that is a build. If you switch perks to accommodate something different, it's literally changing your build.

I don't think you know what you're arguing anymore.
 
What? lol

What are you talking about? This is now the 3rd time I'm saying the only thing I've missed that I've wanted to play is Crota... This isn't confusing. Before your passion for Destiny gets in the way, re-read my posts before responding.

VoG was the best part of Destiny, when I asked my friends if it was worth coming back, they stated Crota was good but not AS good as VoG. I decided against returning.
Right, I misread that post to mean that was the only thing you missed playing, (meaning, had played it, stopped, and missed playing only Crota) and had not read the one that said you quit a month after playing; my bad.
Minus Crota, people are running the same stuff I was running before I quit
Sort of. They're running the same stuff with new stuff in the mix: strikes, story missions and CE, playing on new crucible maps, and doing so with new gear. If you got burned out on Destiny there wasn't really anything there to alter that, as it was just a bit more of everything across the board. This is just an odd post from someone who admittedly hasn't played the DLC and is unfamiliar with the recent updates.
 
I don't believe in harassing people on the internet, but I'll be damned if I'm not tempted to sign up for a Twitter account just to yell at Broman for ruining what was an otherwise great series of streams.

I had my doubts about it when they announced that the streams would have Twitch/YouTube co-hosts, but King Gothalion and TripleWreck knocked it out of the part and did an excellent job. Broman was exactly the nightmare I anticipated. Did they actually tell him to quiet down at some point?
 
This thread was posted here with the intention of stimulating discussion around the changes made to Destiny since launch. Anyone is within their right to open a dialog about their past experiences, especially if they're weighing the odds of returning to the game. Contrary to Bungie's initial pitch, this isn't a game you just hop on and play. To get the most out of the game, players will need to invest time into both their characters and relationships with other players, and perhaps additional money. Skepticism is expected.
 
You've started contradicting yourself. Take a quick breather. Maybe re-read our conversation and come back if you want. We can keep talking about this, but I'd prefer you had your thoughts sorted out first so I know what points I should be addressing.

Alright, the differences are so negligible, that it's not worth changing them. To the point where it's useless, or there's basically no change. I don't care about my shield recharging a whopping one to two seconds faster. I never change from agility and do just fine. In fact, the agility stat is just as useless. If I switched it out, it's also like a 1 second difference getting from point A to point B.
 
There wasn't really any doubt I would get this, but I love me some horde modes. Mass Effect 3's is still my gold standard, but this one looks great. More modifiers is never a bad thing.

I'll have to see more of the arenas and some of the bosses before I really get into it, but who knows.

All of the changes Bungie makes to the game makes me excited. Destiny is still a flawed experience, but Destiny 2 is going to be amazing.
 
Getting into semantics eh? Alright, the differences are so negligible, that it's not worth changing them. To the point where it's useless, or there's basically no change. I don't care about my shield recharging a whopping one to two seconds faster. I never change from agility and do just fine. In fact, the agility stat is just as useless. If I switched it out, it's also like a 1 second difference getting from point A to point B.

K. That doesn't make it any less of a build~
 
I don't think I've ever been a top five poster in anything, and definitely not Destiny. I just pop in every once in a while to see whats changed.

And like I said, I do like the look of the arena - that's exactly the kind of game mode I love. But its housed within a game and systems that I can't really groove to, and I'm realizing that's not likely to change any time soon, if ever. That's just Destiny, and this content looks perfect for existing Destiny fans, but not the kind of thing to change minds for those who are not interested or who have fallen out of love for the base game.
Yep, I'm the same. Even if I loved the gameplay (which I don't because of the awful accuracy and movement speed penalties for everything) there's also the fact that I'm just really tired of games built around grind/loot. Which kind of sucks, considering how many developers are going that route nowadays (xp progression systems with unlocks)
 
I'm not made of money... and Destiny hasn't exactly been super cheap back when Crota launched. So yeah, maybe a shorter/less exciting raid wasn't as enticing for the price back then? Jesus.

My point was more that VoG is only "longer" because it's full of completely unavoidable bottlenecks that intentionally extend engagements (waiting for various waves to spawn, defending X things for Z number of minutes).

All that said, if you cleared VoG twice and then quit the game then I'm not even sure how any content could have convinced you to get back into the game, since you're clearly not interested in repeating content (which is what Destiny is unabashedly built around).
 
Alright, the differences are so negligible, that it's not worth changing them. To the point where it's useless, or there's basically no change. I don't care about my shield recharging a whopping one to two seconds faster. I never change from agility and do just fine. In fact, the agility stat is just as useless. If I switched it out, it's also like a 1 second difference getting from point A to point B.

all of those stats are important if you play PvP.

armor gives you more hit points. it's the difference between surviving an encounter and dying really fast.

recovery lets you get back into the action faster. a warlock with high recovery can duck behind cover and get their shields back in 2 seconds, whereas a hunter with low recovery will still have red health in the same time.

agility lets you strafe faster to dodge bullets, jump quicker onto chest-high cover, and evade enemies quicker.

In PvE, these don't make as much of a difference. Agility is probably the most important - especially in Crota's End - but the others have their uses. Building the player's classes and their gear around these optimizes the character and makes the game play smoothly. they aren't required and they could certainly have more of an impact on the game, but it's unwise to ignore the possibilities entirely.

Destiny's gear contains many nuances that much of the playerbase takes for granted. But again, most of this comes into play in a PvP environment where a sliver of impact is the difference between a 2 and 3 shot kill.
 
The only arena I'm interested in is the level 28 one, and that's not enough to get me to jump back in.

But I might just be done with strict level based games. They're treadmills that are overly difficult to simply jump in and play - with level differences among friends being an issue, or a lack of matchmaking, or stringent daily or weekly caps. Its too many hoops to jump through for me these days.

Ah, a kindred spirit. I do not like "levels" as well. In Destiny, during VoG, it was super annoying. There was a huge gap between a L29 and a L30 due to the 20% damage bonus they got. So I felt basically forced to hit L30 in order to hit maximum efficiency.

Luckily in The Dark Below expansion they made it very easy to hit L32. After seeing gaffers easily hit the cap I rejoined. But I had the extra time to run Crota 3 times a week.

Check CoD: AW's coop modes added in the dlc if you're looking for a decent fps coop. Yeah its just zombies. But there's no "levels" or gear grinds. I love the banter between the actors. I've been playing that game a lot for my pve needs

Still logon to play Destiny with dgaf though but if gaf moved on to play a different coop pve game I'd move to it as well
 
If all the known content they've added since launch (new raid, new strikes, new missions, PVP maps, new gear/weapons, Trials of Osiris) qualifies as "nothing" for you, I don't think you can genuinely say there was a chance that this one mode in this one livestream had a shot at getting you to return. What were you wanting it to be?

Let's go over the new content
New raid, largely regarded as worse than VoG by a fair margin, exploited to hell, hard mode is only artificially difficult (overleveled enemies), rewards are broken (Hive Disruptor Perk)

New Strikes: only 1 on Xbox, The PS exclusive strike is universally panned, has a bullshit invisible wall preventing you from positioning in the only interesting fight, no glimmer till the boss room. Omnigul is the second worst boss fight in the game in a strike that retreads mostly old ground.

PVP Maps
Skyshock is boring because snipers are everywhere and no one pokes out to fight. It's like playing Bloc on COD4 without the nice places to sneak up on enemies.

New Missions: If it wasn't for them showing up as dailies would anyone enjoy running The Wakening or Seige of the Warmind? After three clears I just skipped them till I stopped playing. Both are slogs and the final encounter is x waves in a small arena. The Urn quest was legitimately interesting (even if the last map is a retread) and of course you can't replay that one.

New Gear/Weapons
Some good additions here but Hive Disruptor is still missing from Black Hammer, No Land Beyond and the Necrochasm are jokes at best, Dragon's Breath is a gimmick launcher with one practical application. Gjallarhorn is better in PVE and Truth is better in PVP. Post Shotgun buff 4th Horseman is good. Most of the raid weapons (besides Necro) are fine/amazing.

Trials
Haven't played it so I can't comment on it.

People that have been away from the game for a while were hoping this would be a reason to come back. Personally it's not enough for me, I'll still run through the "story" and play through PoE just to say I have, since I'm already on the hook for the DLC. I hope I'm surprised as I don't like feeling like I wasted my money. I want to like playing Destiny. The first month was amazing, but the grind killed my motivation.

The stream isn't a make or break point. It did show the design issues I had with existing content (bullet sponge bosses, fake difficulty) haven't gone anywhere though.
 
all of those stats are important if you play PvP.

armor gives you more hit points. it's the difference between surviving an encounter and dying really fast.

recovery lets you get back into the action faster. a warlock with high recovery can duck behind cover and get their shields back in 2 seconds, whereas a hunter with low recovery will still have red health in the same time.

agility lets you strafe faster to dodge bullets, jump quicker onto chest-high cover, and evade enemies quicker.

In PvE, these don't make as much of a difference. Agility is probably the most important - especially in Crota's End - but the others have their uses. Building the player's classes and their gear around these optimizes the character and makes the game play smoothly. they aren't required and they could certainly have more of an impact on the game, but it's unwise to ignore the possibilities entirely.

Destiny's gear contains many nuances that much of the playerbase takes for granted. But again, most of this comes into play in a PvP environment where a sliver of impact is the difference between a 2 and 3 shot kill.

I know there's a certain sniper can one shot people with low agility, but it's so situational that I'll never bother with it. I'm glad you referred to it as a sliver of impact though.

With my Titan, I decide whether I wear the Saint 14 to blind enemies or Ruin Wings to shoot more enemies. I guess those are "builds."
 
Caught up on all the info and damn, this sounds fantastic. I love really challenging Horde / Firefight modes. I'm never gonna bother with strikes or raids again, lol.
 
Caught up on all the info and damn, this sounds fantastic. I love really challenging Horde / Firefight modes. I'm never gonna bother with strikes or raids again, lol.

Yeah this looks really fun, honestly. I like all the modifiers and objectives. Hope the loot is worth the challenge.
 
I know there's a certain sniper can one shot people with low agility, but it's so situational that I'll never bother with it. I'm glad you referred to it as a sliver of impact though.

With my Titan, I decide whether I wear the Saint 14 to blind enemies or Ruin Wings to shoot more enemies. I guess those are "builds."

a build would either be covering all of your bases or specializing for one role. i personally had one universal build in PvP for my gunslinger (i'd never change regardless of the map, gametype or my opponents), but i did swap stuff around in PvE depending on what i was playing. sometimes it was indeed as simple as changing one piece of gear, but there's more potential there.

the players who favor a specific playing style can get down to the perks and stats. a sunsinger for example would want to max discipline, spec extra grenades, equip weapons that reduce the cooldown for their grenades, and then wear exotic armor that reduces their cooldowns even further. this build would be raining grenades nonstop. a titan who wanted to max their heavy ammo gain would be looking for perks like surplus, double down and shoot to loot. there are melee builds, super builds, elemental builds and agility builds among others.

the thing with destiny is that you don't need to play this way at all. the "builds" are completely optional, and therefore go unnoticed. even if more players were aware of this potential, it wouldn't be worth the effort because it's difficult to find weapons and gear with desirable perks.
 
I know there's a certain sniper can one shot people with low agility, but it's so situational that I'll never bother with it. I'm glad you referred to it as a sliver of impact though.

With my Titan, I decide whether I wear the Saint 14 to blind enemies or Ruin Wings to shoot more enemies. I guess those are "builds."

Yeah I consider those as "builds". I feel you though. Even though I'd say Destiny does have "builds" its not really in-depth. I mean, I have to seriously think hard if it offers more depth than CoD's Create-A-Class systems. But I could be heavily biased because I prefer classless systems generally because I like to build my own unique kit if possible.
 
I know there's a certain sniper can one shot people with low agility, but it's so situational that I'll never bother with it. I'm glad you referred to it as a sliver of impact though.

With my Titan, I decide whether I wear the Saint 14 to blind enemies or Ruin Wings to shoot more enemies. I guess those are "builds."

Again, you keep referencing 1 single item, or 1 single perk. You haven't mention the synergy of anything. How certain weapons compliment certain perks.
 
I know there's a certain sniper can one shot people with low agility, but it's so situational that I'll never bother with it. I'm glad you referred to it as a sliver of impact though.

With my Titan, I decide whether I wear the Saint 14 to blind enemies or Ruin Wings to shoot more enemies. I guess those are "builds."

You would be doing your argument a service if you could define what you consider a legitimate "build" to be. Must it substantially change gameplay at all times? Must it have unique abilities? Must it fulfill an absolutely essential role?
 
anything new being done to the crucible?, its basic AF in its current state

other than recent changes to the way ammo was distributed, this is what's upcoming:

7dAjmmz.gif


and then there's trials of osiris.

it doesn't look like anything else is announced. they don't seem to be interested in objective modes, and despite their awareness of the reqests for private crucible matches, there hasn't been anything further mentioned about that either.

at the very least, i hope there is some more weapon balancing in the works. i had enough of felwinter's lie.
 
Like I said, there's unique gimmicks that are useful but are extremely situational.

Lol yes. So when I spec my Hunter's Bladedancer and Gunslinger classes for complete different situations in PvP, or spec my Bladedancer completely differently for PvE vs PvP, that's not different builds?

Okay.
 
You would be doing your argument a service if you could definte what you consider a legitimate "build" to be. Must it substantially change gameplay at all times? Must it have unique abilities? Must it fulfill an absolutely essential role?

I would say it's something that doesn't exist in Destiny. It's a specific stat that you're need to increase to see a benefit like Armor maybe making you slower but significantly increasing your survivability to the point where it's a sacrifice in which you choose. If there were armors in the game that catered to being heavy/medium/light armor. You trade off speed and recovery to become a tank.

That's what I'd consider a build.

Lol yes. So when I spec my Hunter's Bladedancer and Gunslinger classes for complete different situations in PvP, or spec my Bladedancer completely differently for PvE vs PvP, that's not different builds?

Okay.

So everything's largely the same aside from your super/grenade and maybe your jump but it's a different build. Okay.
 
Again, you keep referencing 1 single item, or 1 single perk. You haven't mention the synergy of anything. How certain weapons compliment certain perks.
Yup. I'm constantly respeccing my Hunter to compliment new gear / play styles. Right now I'm running an agility focused Gunslinger with MIDA Multitool in PvP. I've had to adjust my game a little bit to make it effective, mostly making sure to stay mobile as much as possible. I've also started focusing on flanking from a distance more, rather than pushing forward through a contested bottle neck. Which works well cause I'm quick but have low armor.

Destiny totally has builds and it totally makes a difference.
 
PoE looked like a lazy mans, bare bones horde mode. No defense points, no upgradables, only an occasional "here, have this random rocket launcher" and run around like a chicken with your head cut off. I'm extremely dissapointed.
 
PoE looked like a lazy mans, bare bones horde mode. No defense points, no upgradables, only an occasional "here, have this random rocket launcher" and run around like a chicken with your head cut off. I'm extremely dissapointed.

defense points in destiny mean cheesing and bungie basically doesn't want anyone sitting in one area for a long period of time. they go as far as spawning enemies out of thin air behind the player if they sit in a safe spot. uninspired would be an understatement.

it's difficult to compare destiny to halo considering how different their mechanics design philosophies are. nevertheless, it's a shame that they've gone from maps like these to a bunch of roomless "arenas" where the best strategy is bubble up around small ramps.

ODST_Firefight_Crater06.jpg

800px-Windward_header.jpg
 
I would say it's something that doesn't exist in Destiny. It's a specific stat that you're need to increase to see a benefit like Armor maybe making you slower but significantly increasing your survivability to the point where it's a sacrifice in which you choose. If there were armors in the game that catered to being heavy/medium/light armor. You trade off speed and recovery to become a tank.

That's what I'd consider a build.



So everything's largely the same aside from your super/grenade and maybe your jump but it's a different build. Okay.

By definition yeah, it's a different build.
 
other than recent changes to the way ammo was distributed, this is what's upcoming:

and then there's trials of osiris.

it doesn't look like anything else is announced. they don't seem to be interested in objective modes, and despite their awareness of the reqests for private crucible matches, there hasn't been anything further mentioned about that either.

at the very least, i hope there is some more weapon balancing in the works. i had enough of felwinter's lie.

You've done a lot of late night PVP, haven't you? What do you think are the odds that people will be able to "cheese" Trials of Osiris by forming a 6-person PSN party at 5:30 AM and intentionally losing matches to each other by queueing up at the same time?

I'm kinda curious if the PVP population is low enough at certain hours that you could reasonably expect to see the same people over and over again.....and whether or not that will end up being exploited for this event.
 
PoE looked like a lazy mans, bare bones horde mode. No defense points, no upgradables, only an occasional "here, have this random rocket launcher" and run around like a chicken with your head cut off. I'm extremely dissapointed.
You can't run around like a chicken with your head cut-off tho. We saw how that worked on the stream: laughably bad. You'll need to work together, chain orbs / supers, and play defensively and strategically. Especially at Level 35.
 
You've done a lot of late night PVP, haven't you? What do you think are the odds that people will be able to "cheese" Trials of Osiris by forming a 6-person PSN party at 5:30 AM and intentionally losing matches to each other by queueing up at the same time?

I'm kinda curious if the PVP population is low enough at certain hours that you could reasonably expect to see the same people over and over again.....and whether or not that will end up being exploited for this event.

uhh very little. ToO is 3 player, and you don't want any losses.
 
You can't run around like a chicken with your head cut-off tho. We saw how that worked on the stream: laughably bad. You'll need to work together, chain orbs / supers, and play defensively and strategically. Especially at Level 35.
Yeah those guys played so bad. It was painful to watch.
 
You've done a lot of late night PVP, haven't you? What do you think are the odds that people will be able to "cheese" Trials of Osiris by forming a 6-person PSN party at 5:30 AM and intentionally losing matches to each other by queueing up at the same time?

I'm kinda curious if the PVP population is low enough at certain hours that you could reasonably expect to see the same people over and over again.....and whether or not that will end up being exploited for this event.

bungie seems to have foreseen that because teams are disbanded after every match. that inconvenience isn't going to prevent some desperate players from searching against one another though.

cheese finds a way. perhaps it's the game's karma.

uhh very little. ToO is 3 player, and you don't want any losses.

some people will still take turns boosting.
 
So disappointed with the PoE stream. I'll give it a shot, because I already paid for it. But my expectations are rock bottom. I wouldve killed for it to be something similar to D3's Rifts. Just randomized, hard dungeons with some new bosses and loot drops off the bosses. Oh well, if I don't like it I'll be out til house of wolves eventual raid comes.
 
You can't run around like a chicken with your head cut-off tho. We saw how that worked on the stream: laughably bad. You'll need to work together, chain orbs / supers, and play defensively and strategically. Especially at Level 35.

Idk, watching that Datto video going aggressive and running to enemies seemed to work well.

The other two people with him are rarely ever around him too.
 
hm, and once again we won't get a "story" of any sort. Even halo 4's coop mode had a nice story full of great little cutscenes. Yeah the game mode itself had more afkers then Destiny would ever dream of but at least we got a good story that made me curious

This PoE is just grinding w/o reason far as I can tell but then again there's new NPCs (in the reef) that will surely give us a reason to go there?

At least the new reef area might be a cool thing to look around in. Other changes look good though it's just PoE and ToO that look kinda lazy in a way

This coming from someone that really thought TDB was worth the money (for the raid)
 
uhh very little. ToO is 3 player, and you don't want any losses.

You would separate six people into two separate 3-man Fireteams. One fireteam intentionally loses against the other 9 times in a row. Then you do it the other way around....everybody gets the maximum number of wins. In theory you wouldn't even have to fight the other team -- they would just quit out immediately and you would get the win. Random matchmaking prevents this, but if you are playing during a time when not a lot of people are online you could theoretically face the same opponent many times in a row if you are queuing up together at the exact same moment.

bungie seems to have foreseen that because teams are disbanded after every match. that inconvenience isn't going to prevent some desperate players from searching against one another though.

Can boosting be done in current gametypes during late night off-hours? Is there anything to prevent it? I guess as of the moment there isn't much purpose in it anyway, so this may be an avenue that is unexplored.
 
So disappointed with the PoE stream. I'll give it a shot, because I already paid for it. But my expectations are rock bottom. I wouldve killed for it to be something similar to D3's Rifts. Just randomized, hard dungeons with some new bosses and loot drops off the bosses. Oh well, if I don't like it I'll be out til house of wolves eventual raid comes.
Been saying this since before Destiny even launched. Every loot game needs a mode like that.
 
hm, and once again we won't get a "story" of any sort. Even halo 4's coop mode had a nice story full of great little cutscenes. Yeah the game mode itself had more afkers then Destiny would ever dream of but at least we got a good story that made me curious

This PoE is just grinding w/o reason far as I can tell but then again there's new NPCs that will surely give us a reason to go there?

At least the new reef area might be a cool thing to look around in. Other changes look good though it's just PoE and ToO that look kinda lazy in a way

This coming from someone that really thought TDB was worth the money (for the raid)

bungie's more or less abandoned the story for this game. all of it is tucked away in grimoire and none of it is really connected in game beyond noise from vendors while you select bounties. endless exposition and narration from a vendor isn't exactly "story".

the format is inherently broken - quite literally - and it's going to inhibit any form of storytelling. whereas the halo games were seamless [linear] experiences, destiny lets you jump all over the place and bombards you with reward screens so that you feel like you're accomplishing something even if you aren't. there's also the case of length - nothing in destiny short of the end-game content is designed to take the player more than 20 minutes. 20 minutes was the short end of most halo missions.

this first game is first and foremost a loot game played cooperatively and designed to keep players grinding for that loot. i'd say your enjoyment depends almost entirely on the people you play it with, because it isn't going to come from the setting or its lore.
 
I wouldve killed for it to be something similar to D3's Rifts. Just randomized, hard dungeons with some new bosses and loot drops off the bosses.
Yep. D3 is the gold standard imho. The game has RPG leveling but the game auto-balances its difficulty to match its players, includes full drop-in, drop-out co-op, and the rifts themselves are completely solo-able, replayable and anything but stingy with loot and XP.

Destiny's arenas are so locked down and restricted in comparison to just about anything found on the consoles.
 
Can boosting be done in current gametypes during late night off-hours? Is there anything to prevent it? I guess as of the moment there isn't much purpose in it anyway, so this may be an avenue that is unexplored.

you can boost bounties, but there's currently nothing of value for it to be worthwhile. the only thing players might boost is the void damage portion of the Thorn bounty.
 
the format is inherently broken - quite literally - and it's going to inhibit any form of storytelling. whereas the halo games were seamless [linear] experiences, destiny lets you jump all over the place and bombards you with reward screens so that you feel like you're accomplishing something even if you aren't.

Most of Halo's lore is buried away in novels, comic books, and hidden terminals. I don't know why it's so shocking to people that Bungie bungled the lore in Destiny as well. The actual game story is only marginally better-told in the Halo series.
 
After playing some destiny again last night with a gaffer after a hiatus (I've only beat crota hard like 3/4 times ;___;) and seeing a bit of this stream as well as the summary it's sucking me back in lol. Hold me destiny-gaf
 
Top Bottom