Destiny Just Enabled Private Crucible Matches

You mean the version of zombies that required everyone to manually switch teams and didn't allow you to enforce weapon usage?

People forgot that most of the popular gametypes until Reach required honor rules. Reach was the first one that could enforce rules for real, and that didn't require Bungie to hardcode them into the engine like they did for Halo 3 Infection, and could release gametypes post-launch at all.

I didn't forget that. My point still stands. Shit was fun as fuck. And led to bungie creating the infection game type.

Point is private matches are fun and the community will always surprise you. Give them a playground.
 

FyreWulff

Member
I didn't forget that. My point still stands. Shit was fun as fuck. And led to bungie creating the infection game type.

Point is private matches are fun and the community will always surprise you. Give them a playground.

I'd rather they just give use the ability to script our own gametypes. Honor rules stuff became bleh after we saw in Reach.

Another issue is that Destiny still has somewhat poor target ID issues. I'll still sometimes shoot at my own teammates because both teams pretty much look the same.
 

Shadous

Neo Member
Welp this thread got derailed pretty quick. I was gonna say this game has so many fucking maps that you rarely ever play.


I didn't realize how many maps there were until I started going in one by one to collect the ghosts. I think someone quoted 31 maps total once Rise of Iron drops (including the PS exclusives), but I'd have to actually go count to be sure.
 
I'd rather they just give use the ability to script our own gametypes. Honor rules stuff became bleh after we saw in Reach.

Another issue is that Destiny still has somewhat poor target ID issues. I'll still sometimes shoot at my own teammates because both teams pretty much look the same.

That's because custom matches got better over iterations. To say 'custom matches weren't good until reach' is disingenuous. They were fun as fuck since halo 1. But over time they got better and even more interesting. What Bungie did with Destiny is scrap it entirely and add it in 2 years later with less features. It's honestly unacceptable. Especially with a dev team their size. But hey, it's destiny. It's been up uphill climb to have a competent game since release day. Maybe, just maybe destiny 2 will launch with everything it should have day 1.
 

nOoblet16

Member
Doesn't even have options for Time of Day, ammo spawn timer changes, ability cool down changes.

Meanwhile Halo does it all and also provides you with mundane stuff like being able to change gravity and stuff which can lead to some hilarious games where you only move around using (practically unlimited) thrusters and generate lots of momentum.


Zombies worked fine in Halo 3.
Zombies was not really a custom player made mode in Halo 3. Bungie designed that game mode into the engine.

Zombie in Halo 2 was what the players made and it requires players to honour the rules.
 
Doesn't even have options for Time of Day, ammo spawn timer changes, ability cool down changes.

Meanwhile Halo does it all and also provides you with mundane stuff like being able to change gravity and stuff which can lead to some hilarious games where you only move around using (practically unlimited) thrusters and generate lots of momentum.



Zombies was not really a custom player made mode in Halo 3. Bungie designed that game mode into the engine.

Zombie in Halo 2 was what the players made and it requires players to honour the rules.

Zombies was not a 100% of the time available playlist when Halo 3 first came out. You couldn't matchmake it. Kind of like Salvage used to be from Destiny. And kind of like Mayhem is now.
 

E92 M3

Member
The "git gud" argument. How original.

Getting good is pretty much the answer to many things in life. You can't criticize something you don't fully understand. That's why focus groups ruin games so often - a bunch of ignorant people giving input.

Sure, everyone has an opinion, but not everyone's opinion is equal.
 
Doesn't even have options for Time of Day, ammo spawn timer changes, ability cool down changes.

Meanwhile Halo does it all and also provides you with mundane stuff like being able to change gravity and stuff which can lead to some hilarious games where you only move around using (practically unlimited) thrusters and generate lots of momentum.



Zombies was not really a custom player made mode in Halo 3. Bungie designed that game mode into the engine.

Zombie in Halo 2 was what the players made and it requires players to honour the rules.
I thought Time of Day was an option? They showed it on the stream reveal at Gamescom.
 
Doesn't even have options for Time of Day, ammo spawn timer changes, ability cool down changes.

Time of day is in there (for most maps).

I'd love to see enable/disable supers and all the modifiers/"skulls" available like tricket, catapault etc.

Would also be nice to enable/disable special or heavy ammo too.
 

Gator86

Member
Getting good is pretty much the answer to many things in life. You can't criticize something you don't fully understand. That's why focus groups ruin games so often - a bunch of ignorant people giving input.

Sure, everyone has an opinion, but not everyone's opinion is equal.

In a vacuum, sure. In reality, it's almost always a thought-free shitpost. If someone is arguing Counterstrike needs ADS because aiming sucks, you can tell them to git gud, I suppose. Most other times, it's just a quick diversion.

And I'm not sure you can anything to back up that focus groups ruining games point aside from a couple anecdotes. It's something people say all the time, but I've never seen much data on it.
 
In this thread: People happy about private matches, people that still hate Destiny and love to tell people how much they hate it and why.
Destiny is what it is, if you don't enjoy supers, heavy weapons once a match or anything else about the game, cool.

I just don't get why those that don't like Destiny always feel the need to let us Destiny fans know that they still hate it, it still sucks, Halo had customs from day 1, Crucible is shit and unbalanced, raids need matchmaking, the raids are simple and not as good/complex as WOW...

I'm happy we finally have private matches, I had an absolute blast ghost hunting and playing rumble and 4v4 skirmish last night with my friends and family and I look forward to true customs in future or in Destiny 2.
 

Blam

Member
I didn't realize how many maps there were until I started going in one by one to collect the ghosts. I think someone quoted 31 maps total once Rise of Iron drops (including the PS exclusives), but I'd have to actually go count to be sure.

Which is crazy if you ask me because I've actually not ever played a few of these maps
 
Based on what? Heavies don't need to be instant death. And that also conveniently ignores lmgs which kill near instantly as well and can't be dodged for the most part. I'm responding to this as if it isn't a thinly veiled "git gud" post. In general, I think it's bad game design to have players instantly killed by most unavoidable stuff. There's never been a time I've been titan smashed and thought "well, that's good game design. I'm glad they made a one-hit kill attack that is basically unavoidable, unleashes instantly, and makes the attacker invulnerable." Bungie is at least addressing this issue somewhat with the artifacts that highlight players with supers in expansion, so they seem to be coming around on the issue as well.

What? Heavies aren't instant death but even if they were your statement seems counter productive to the point of having specialized weapons. A heavy machine gun will kill you faster than a regular assault rifle. A rocket launcher will kill you faster because that's its purpose. You can one kit kill with specials too. All of those are avoidable as well. Well except for Truth. Fuck that weapon. AnywayI think you're being a bit too hyperbolic about this as to me Destiny has a pretty good balance of what weapons do what. You could argue specials are a bit OP atm but that will always be the case because they're situational weapons. A sniper in real life can be a one hit kill, same as a shotgun. Outside of just having a primaries only mode I'm not sure how you could change that.
 

Trace

Banned
Which is crazy if you ask me because I've actually not ever played a few of these maps

Because they have a habit of only keeping certain maps in rotation, which is dumb. There's a bunch of maps I was playing when Vanilla dropped that I legitimately have not seen since January 2015.
 
In this thread: People happy about private matches, people that still hate Destiny and love to tell people how much they hate it and why.
Destiny is what it is, if you don't enjoy supers, heavy weapons once a match or anything else about the game, cool.

I just don't get why those that don't like Destiny always feel the need to let us Destiny fans know that they still hate it, it still sucks, Halo had customs from day 1, Crucible is shit and unbalanced, raids need matchmaking, the raids are simple and not as good/complex as WOW...

I'm happy we finally have private matches, I had an absolute blast ghost hunting and playing rumble and 4v4 skirmish last night with my friends and family and I look forward to true customs in future or in Destiny 2.

I can't speak for everyone else who's said bad things about Destiny in this thread but I've put in tons of hours and will be buying RoI this week. I call Destiny out for its bs. That's just how it is. When 3rd party websites have a better LFG system than your game (none at all). It's a problem. When 10 year old games have custom games and yours doesn't, it's a problem. When Twilight has a better love story than your game, it's a problem.

I try to be civil with my words, but sometimes I do go off rails. I however, will never call out any one developer. They are humans too, and deserve respect. I will however continue to complain about things I don't like, and praise things I do.
 

RemiLP

Member
I just don't get why those that don't like Destiny always feel the need to let us Destiny fans know that they still hate it, it still sucks, Halo had customs from day 1, Crucible is shit and unbalanced, raids need matchmaking, the raids are simple and not as good/complex as WOW...

Can only speak for myselfe (and im mostly over it now :p ), but i was so annoyed because destiny would have been the greatest game ever made if done right and the way it was presented to be.

But im hopefull for destiny 2 :)
 
In this thread: People happy about private matches, people that still hate Destiny and love to tell people how much they hate it and why.
Destiny is what it is, if you don't enjoy supers, heavy weapons once a match or anything else about the game, cool.

I just don't get why those that don't like Destiny always feel the need to let us Destiny fans know that they still hate it, it still sucks, Halo had customs from day 1, Crucible is shit and unbalanced, raids need matchmaking, the raids are simple and not as good/complex as WOW...

I'm happy we finally have private matches, I had an absolute blast ghost hunting and playing rumble and 4v4 skirmish last night with my friends and family and I look forward to true customs in future or in Destiny 2.

The haters really, really don't like the fact that people actually enjoy and love to play this game. To them, any positive Destiny news is not enough or should have been there in the first place and another opportunity to shit on it.

I loved being able to explore the maps and just look around. It took awhile but I'm glad we have private matches.
 

BLCKATK

Member
I'm really excited for private matches. I spent some time looking for ghosts and it was a great time.

Just to add some stuff to the crucible discussion here: In Rise of Iron they are introducing new artifacts that will let you specialize into more traits. Someone in here was complaining about Titan Smashes and stuff, which when they come out of nowhere, sure they can be annoying. The game UI actually tells you if a player has a super (Pulsing, Glowing around the level number) but it's hard to keep up with in a firefight. There is going to be a artifact that will have a glowing yellow outline if a player has their super, and a glowing red outline is the player is low health. So now if you want that knowledge in the crucible you can specialize for it.
 

FyreWulff

Member
Time of day is in there (for most maps).

I'd love to see enable/disable supers and all the modifiers/"skulls" available like tricket, catapault etc.

Would also be nice to enable/disable special or heavy ammo too.

I think the plan is to build on the custom games options over time. Some of this stuff probably has to have modification support added to them (since it was assumed Destiny would just get hard-updates whenever they wanted to change something)

What Bungie did with Destiny is scrap it entirely and add it in 2 years later with less features. It's honestly unacceptable. Especially with a dev team their size.

well, the Reach gametype system was built for another time**, and additionally for the 360, so it had a lot of limitations so it could fit in the 360's RAM. By having customs be next-gen only, they won't be hamstrung by the PS3 and 360.

I questionbombed the lead on Reach customs a while back, you can read that here if you're interested.

** Reach's gametypes were partly intended to let Bungie avoid title updates for new gametypes, which isn't a need anymore because everyone does perpetual title updates now, and was intended to let new gametypes work on LAN without the other 360s needing a title update, which is also now pointless.
 

E92 M3

Member
In a vacuum, sure. In reality, it's almost always a thought-free shitpost. If someone is arguing Counterstrike needs ADS because aiming sucks, you can tell them to git gud, I suppose. Most other times, it's just a quick diversion.

And I'm not sure you can anything to back up that focus groups ruining games point aside from a couple anecdotes. It's something people say all the time, but I've never seen much data on it.

From Ken Levine about Bioshock:

On one of the interviews on BioShock: The Collection, you describe watching a focus group play the first game without understanding it or even liking it.


The focus test guy sort of patted me on the back and said, "Sorry, this game is going to be a failure." That was one of those moments where you either accept the fact that somebody tells you you're a loser, or you double down and say, "The fight's not over yet."
 
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