I've seen this list floating around pretty late 2014/early 2015. I think (most of) it existed at one point in the games development, could be early on, could be pretty late. I'm still pretty convinced that something like this happened:
- Destiny had many more RPG elements (story, longer quests, more dialogue, collectathons, etc)
- 'Higher-ups' find it to risky and wanted more focus on pew pew pew; shorter playing sessions, etc. Because of delays, a shipping date has been set.
- Because of this and maybe some internal development issues a lot of stuff got cut and changed to just make it work
- Fan backlash: "Where is the story? Where is the RPG?"
- First two expansions were already a work in progress and were able to fix certain things
- Core Destiny team started working on TTK
- TTK 'glues' stuff back together.
My guess is that the core team will now carry on to Destiny 2. I do think that it looks like that Bungie shows that they are able to 'turn the game around' after the lukewarm reception it got, so I'm really curious where things will go to now.
Iron Banner takes so long. Got everyone to rank 2 and my main halfway to 3. Need sleep now.
these aren't just any old cuts. you cut bread to make a sandwich
bungie threw out all the meat D:
If half of that made it in the game along with the quest lines and other economy changes we had now....
Aside from...you know, every idea in this game becoming obsolete, Destiny 2 will probably be the greatest game ever, assuming Bungie doesn't accidentally delete their game a year before it releases. That's the only way I'll believe they threw everything out and defaulted to a time sinking RNG fest.
I want to know more about the near term future of Destiny. Is there going to be year 2 DLC? Will year 2 DLC be "free" content updates with microtransactions? Or will it be paid expansions? Will Year 3 be a full refresh with Destiny 3? Or will year 3 be a new expansion to the same beast game? And when do we leave behind the last gen consoles?
It seems like a lot but people are also quoting changes over 5 years of development.
For Reach alone:
- There used to be much more Noble Team members. They were cut and some of the personality points were added to the 5 NPC ones in the final game.
- There used to be a boat beach assault mission and one where you piloted a Scarab through New Alexandria.
- There used to be an MP mode that supported more than 16 players. This is why the Reach lobby UI is set up to scroll the names of everyone in the lobbby.
- Invasion used to have a currency system and kiosks where you could buy guns and vehicles for your team.
- The game was set up to simultaneously acknowledge your Halo 2 and 3 stats in-game for MP. Halo 2 was unexpectedly shut down by Microsoft late in Reach's development, so that had to be cut.
- Lone Wolf mission post-credits was highly controversial within Bungie and almost didn't make it to the final game
- The game was supposed to have full fire team functionality, AI squadmates you could command and lead through the campaign. The remnant of this in-game is the named marines that will 'party up' with you mid-mission in your HUD, but otherwise you can't do anything with them directly.
Once you have a character above level 2, your alts get 2x rep until they catch up to your highest-rank character.Iron Banner takes so long. Got everyone to rank 2 and my main halfway to 3. Need sleep now.
What time is the stream? As in, how many hours from now?
- Destiny had many more RPG elements (story, longer quests, more dialogue, collectathons, etc)
- 'Higher-ups' find it to risky and wanted more focus on pew pew pew; shorter playing sessions, etc. Because of delays, a shipping date has been set.
- Because of this and maybe some internal development issues a lot of stuff got cut and changed to just make it work
- Fan backlash: "Where is the story? Where is the RPG?"
- First two expansions were already a work in progress and were able to fix certain things
- Core Destiny team started working on TTK
- TTK 'glues' stuff back together.
My guess is that the core team will now carry on to Destiny 2. I do think that it looks like that Bungie shows that they are able to 'turn the game around' after the lukewarm reception it got, so I'm really curious where things will go to now.
Dammit Bungie the ghost was perfect here
https://www.youtube.com/watch?v=gIp7vZuYzoA
He wasn't sarcastic enough in the full game.
wow, such a painful read as this all sounds amazing and a huge lost opportunity
Dammit Bungie the ghost was perfect here
https://www.youtube.com/watch?v=gIp7vZuYzoA
He wasn't sarcastic enough in the full game.
Wait... Was he carrying two primaries?
I thought there was supposed to be a rework of the original story
To some degree.... probably not anything major though
It seems like a lot but people are also quoting rumored changes over 5 years of development.
For Reach alone:
- There used to be much more Noble Team members. They were cut and some of the personality points were added to the 5 NPC ones in the final game.
- There used to be a boat beach assault mission and one where you piloted a Scarab through New Alexandria.
- There used to be an MP mode that supported more than 16 players. This is why the Reach lobby UI is set up to scroll the names of everyone in the lobbby.
- Invasion used to have a currency system and kiosks where you could buy guns and vehicles for your team.
- The game was set up to simultaneously acknowledge your Halo 2 and 3 stats in-game for MP. Halo 2 was unexpectedly shut down by Microsoft late in Reach's development, so that had to be cut.
- Lone Wolf mission post-credits was highly controversial within Bungie and almost didn't make it to the final game
- The game was supposed to have full fire team functionality, AI squadmates you could command and lead through the campaign. The remnant of this in-game is the named marines that will 'party up' with you mid-mission in your HUD, but otherwise you can't do anything with them directly.
And Reach had a much shorter development period than Destiny.
Wait... Was he carrying two primaries?
And I like how they land on Earth from jumping of the ship. So much has changed. All the memories.
also several core team design members quit and left bungie, leaving interns and newly hired people to fix things with the Activision higher up demands?
Anyone on the bone want to take a first timer through POE lvl 35 tonight? If I can finish that run I'd feel pretty good about running all the year 1 content.
34 titan, max Gally.
Around 8-8:30 eastern?
Well, that wouldnt surprise me. If you're hired to design a fancy new car and the company changes that to 'strip everything of that new fancy car and push it into this direction' I would be mad as well. But I'm sure that Bungie has very capable people working on Destiny. It's the gamesindustry, AAA development is pretty much a revolving door for a lot of employees. It's just sad how things have happened.
Anyone up for a nightfall? I'm gonna need help with my 32 Titan.
http://jalepeno112.github.io/DestinyProject/blog/output/stat-porn-sunday/i-choose-you.html
Some pretty interesting stats on Trials of Osiris team composition performance.
Apparently the team composition with the highest success rate is 3 Warlocks. I'd have guessed 3 Hunters would be the top tier choice.
Teams with more than 1 Warlock won over 50% of their matches.
Teams with more than 1 Titan lost over 50% of their matches.
Player skill is obviously more important than class selection. A strong player can make anything work. But data aggregated over thousands of matches should normalize for player skill to a certain extent and reveal potential class imbalances with regards to their abilities and the success criteria in this game mode.
Hope they go deeper and give us more data! I love this kind of thing. Sorry if it had already been posted.
I've been busting my head trying to figure out what the hell they were thinking with theseneat stats but those graphs are awful.
Anyways what I've heard of Destiny's original plot actually makes me think a lot of it got dropped for a reason. Some of the more cliche elements pertaining to the Traveler specifically, but the grimoire cards related to the Trials make me wonder if they will end up going that way eventually. The character-specific storylines though, those definitely need to happen. I haven't looked up much about TTK but it seems they are going in the right direction by focusing on specific characters.
Playing PoE 34 right now. Gonna do it two more times afterwards.
Dammit Bungie the ghost was perfect here
https://www.youtube.com/watch?v=gIp7vZuYzoA
He wasn't sarcastic enough in the full game.
so they were the face of Bungie to me.
Can I get in? I need it on all 3 characters as well. PSN: MrDaravon
What happened to the graphics? They were soooo much better.
I've made one OT, and quickly realized that worrying how it's going to look on phones isn't worth the hassle.
From Zoba's info dump, initially Hand Cannons were conceived as Special weapons and Snipers were heavy!
Yeah can't wait for last gen to go away - then Destiny can truly shine.
Also, Zoba, for your earlier question: TTK does not get a free upgrade on last gen. Each version has to be bough separately.
Wtf at that giant list zoba. Is that stuff confirmed? Also i cant believe there were so many exotics tied to some unique quests and in the final game they scraped everything about that and just gave all the exotics through nightfall etc. Goddammit bungie =/
From the same dudes:
http://jalepeno112.github.io/DestinyProject/blog/output/stat-porn-sunday/i-pledge-allegiance.html
Dead Orbit class items are apparently worn a little bit more than New Monarchy and Future War Cult... combined. Among level 34 players, Dead Orbit allegiance is the highest, sitting at roughly 1/5 players. Methodology here isn't perfect as they don't have a data set on total faction rank levels, but they pooled hundreds of thousands of players and examined the class items they were wearing at a given moment. Since a lot of people switch them out before turning in a Bounty or doing a NF, this isn't perfect but it's a mm interesting proxy.
The black/white shader thirst is real. Seems Bungie didn't have a hard time deciding the color scheme for the VIP rewards
Feel free to join.
As irrational as it may seem (and i apologize to any Bungie dudes who may be lurking), Joe and Marty were the only employees I was really invested in at Bungie; they were irreplaceable.
Luke Smith and Urk are cool dudes and so are Tyson Green, Jon Cable, Other [lesser] Luke, Jay Weiland, Lars Bakken, Michael Salvatori and David Candland. Jason Jones wasn't much a presence when I became a Bungie fan circa ODST's release - it was Joe and Marty that were frontlining that game, so they were the face of Bungie to me.
https://www.youtube.com/watch?v=nS3AJCXyJ1Y
And now they're both gone. Ugh
Yes. If you have the season pass or own both expansions, you can buy Taken King by itself for $40.Is there no way to purchase TTK without buying Destiny and the DLC again? I just want a digital version of TTK, by itself, but can't find anything on the PS store.
Is there no way to purchase TTK without buying Destiny and the DLC again? I just want a digital version of TTK, by itself, but can't find anything on the PS store.
if you have the previous two expansions, you should be able to buy TTK standalone for $40.
Yes. If you have the season pass or own both expansions, you can buy Taken King by itself for $40.