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Destiny |OT44| A Community in Discord

Classes: Bungie, why do you hate hunters? My goodness, not giving them a support ability like the Warlock or Titan is relegating them to useless in endgame content. Hell, taking away the invisibility, was a step too far...but no support? Why?! (if there is a third class coming, Ill eat these words). Sure there are a few tricks to pull off, but...meh.

While their support ability isn't really great compare to the others. You can chain melee and dodge, which does some serious damage. Cleared so many cabal that way, soooo satisfying.
 

Raven117

Member
While their support ability isn't really great compare to the others. You can chain melee and dodge, which does some serious damage. Cleared so many cabal that way, soooo satisfying.

Very cool trick, but in endgame content (as you well know), getting that close to something means insta-death.

Its "fun", but utility wise it seems so uninspired compared the warlocks eating grenades for health, and funny titan half shields...

Oh, and can we laugh at the fact we are fighting Bain/Gary? Don't get me wrong, I liked it in a ha- fisted kinda way. But that is basically Bain as the main villain. I want to know what happens in the story! I still cant tell you really what happened in vanilla.
 

Freeman76

Member
Well, that's a given. The foundation is D1. They had that going in. They took the foundation and added a bunch of negative changes.

You can say there's tuning to do. I could agree, but that's A LOT of tuning.

After playing one mission you come to this conclusion lol.
 

Dave_6

Member
The sound of the Arcstrider super is awesome. Got killed by one in PvP and it sounded like I was killed by a lightsaber.
 

Dthomp

Member
What does the top streamers/players think? Like krafty.

Do we think any top streamer would be honest if they don't like it? I can't imagine they want to bite the hand that feeds them with that sweet Bungie loot and internet fame....
 
Very cool trick, but in endgame content (as you well know), getting that close to something means insta-death.

Its "fun", but utility wise it seems so uninspired compared the warlocks eating grenades for health, and funny titan half shields...

Oh, and can we laugh at the fact we are fighting Bain/Gary? Don't get me wrong, I liked it in a ha- fisted kinda way. But that is basically Bain as the main villain. I want to know what happens in the story! I still cant tell you really what happened in vanilla.

I know... I just need to say something positive as it feels like I'm just bashing the beta. That said, at least this new arc super can actually kill the Cabal. Though, right up until the cabal get shields again...
 

Raven117

Member
I know... I just need to say something positive as it feels like I'm just bashing the beta. That said, at least this new arc super can actually kill the Cabal. Though, right up until the cabal get shields again...

Im with you. As much beetching as Ive done, I liked what I played. Its just the Destiny cycle all over. Peaks and valleys.

And I'm a bit salty that have to switch to a warlock or titan main now. But...ehh. Will do all of them anyway.
 

Turkoop

Banned
Ok, so I played the homecoming mission with all three guardians and played with the Titan the new Strike and some pvp.
I have to say, all three are fantastic designed, man I don't know who to take. Titan feels so strong, Hunter's exotic weapon is stunning and to play as Warlock is fantastic.

Homecoming was cool, visuals are better than I saw at reveal. Sound is really good at this time.
Strike was tough but we made it, and surprisingly, the pvp makes fun even it is 30 fps.

This is going to be awesome!
 
Ok, so I played the homecoming mission with all three guardians and played with the Titan the new Strike and some pvp.
I have to say, all three are fantastic designed, man I don't know who to take. Titan feels so strong, Hunter's exotic weapon is stunning and to play as Warlock is fantastic.

Homecoming was cool, visuals are better than I saw at reveal. Sound is really good at this time.
Strike was tough but we made it, and surprisingly, the pvp makes fun even it is 30 fps.

This is going to be awesome!
I agree. Dropping last gen has really helped the graphics and size of play space. I was impressed with first mission. I stopped there however, what to be surprised.

Director screen looked great. Did you notice pressing the button bring up the Ghost also wouldn't put the Ghost away? I had to press start to put the Ghost away.
 

Turkoop

Banned
I agree. Dropping last gen has really helped the graphics and size of play space. I was impressed with first mission. I stopped there however, what to be surprised.

Director screen looked great. Did you notice pressing the button bring up the Ghost also wouldn't put the Ghost away? I had to press start to put the Ghost away.

Nice detail :D
So excited for september, I won't buy NFS Payback and Battlefront 2, just to play D2 more ^^
 

Marvel

could never
Started my wooflock earlier, the inventory screen for that class is god-like. So conflicted as to what to focus on and choose.
 

Lnkn52

Member
What does the top streamers/players think? Like krafty.

Everyone drinking the koolaid. All positive; here are some tweets:

L3Fecuj.png

RXpRPI1.png

RybbVya.png
 

Hawkian

The Cryptarch's Bane
Been really enjoying myself so far. I have many thoughts but even more questions and am trying not to form any actual opinions so much as just enjoy this iteration of the game as a taste of what's to come. There has been a lot of good feedback for Bungie to parse (godspeed to them), but I wanted to just make two points:

  • It's a bit dangerous to draw anything close to a definitive assessment of how this plays from this tiny slice of the game, and I say this as someone whom I'm sure enjoys it more than most. The thing is that there are tons of systems that are either presented incompletely, will be tweaked before launch, or are completely absent from this beta. Gear with full varied perks, the full spectrum of Exotic options, the weapon mod system, artifacts, and the missing subclass specs will make up a much bigger and fuller picture than we currently have access to. Personal super gain, orb generation, abilitiy cooldowns, subclass ability choice and synergy, the weapon slot system, and even basic mobility and handling may very well be impacted by the facets of the game we don't currently have access to.

    That's not to say that the full version of Destiny 2 at either launch or endgame will be better than this per your personal preference. For all we know it could be worse in every way imaginable. It should just be taken for granted that it will be different.
  • You don't want your character to be as powerful, capable, and optimized as possible in this beta slice. I know this may seem counterintuitive, why wouldn't you just want to feel what the game is like when your character is at full capacity? But there will be an actual power progression we haven't experienced in a while in Destiny 2 as we ramp up from scratch to endgame. For the last 2.5+ years, the people who play regularly on DGAF have only experienced the need to grind out the difference between prior max light cap and the new light cap as of the moment an expansion launches, which is very different from leveling a brand new character through the full gear treadmill up to endgame-capable power levels. As a result we're largely comparing completely optimized endgame-ready characters, whom many of us have tweaked with full gear sets and exotics we completely rely on during any given gameplay session, to middle-of-the-road, non-optimized characters with missing systems and a very limited gear selection.

    Acknowledging that many of its players would be coming from the max-end-of-max D1 endgame, Bungie didn't give us level 1 characters with common gear (who will indeed feel weaker and less capable than those we can play in the beta), but rather a sample of somewhere in between that starting point and the optimal endgame crafted character's we'll have
    within 12 hours of launch :kappa:

If you've been turned so far off by the feel of this Beta that you're out for the full game, I can respect that; just be out, it's not worth the tsuris. But if you're still in, regardless of your impressions of the beta so far, try to keep these points in mind.
 

Hawkian

The Cryptarch's Bane
I interpreted Lnkn as tongue-in-cheek there, not derisive. Could be wrong buuut I don't think he meant to smear them.
 

chur

Member
Technically aren't we underpowered in the beta? We're at 200 light and the strike and mission says 210 light recommended. I don't know how much that matters in D2, but in D1 being 10 light levels below was significant enough.
 

Nodnol

Member
So I've played Homecoming, The Inverted Spire and a few matches of the Crucible.

I'm really happy where it's at the moment and looking forward to launch. Roll on September 6th.

I'm a vanilla Destiny player that stopped playing just after the House of Wolves released. Recently, I've come back and have purchased The Taken King (what a step up that is, by the way). I'm comparing and contrasting this Beta to what I was playing only yesterday.

I'm not seeing, or feeling, half of the criticism I'm seeing on here if I'm honest. Certainly not enough for me to waver in my excitement for the release of the full game.

Homecoming was good. Far more cinematic than anything Destiny offered. Looks great. Sounds great. Nice easy opener to the campaign and slaps you in the face, narratively speaking.

The strike was also fun. Larger in scale, a nice variety of landscapes, some minor environmental hazards and a boss with something a little different. If each strike is something a little different, then I'll be happy.

PvE FEELS good, IMO. Not understanding the slowness complaints. I played as a Hunter for what it's worth, with sensitivity to 10. I felt comparitively nimble to the foes I'm facing. I'm not sure what else it's meant to feel like?

Cooldowns didn't bother me much. I think I activated my super 5 or 6 times running the strike. That can't be far off what I was experiencing in Destiny. Marksman Dodge was readily available, and bloody useful (I can really see some potential there). Grenades were noticeably slow, but not to the point it was detrimental to the gameplay.

I don't like the sound or feel of the Auto Rifle we were given, but that would be like complaining AR's sounded crap in Destiny based purely on Suros Regime. I'm certain they won't all be like that.

I was skeptical about the restructuring of weapons slots, but it plays just fine. I'm kinda indifferent to be honest. I do think it might offer up some decisions when it comes to organizing a group against end game content, which will help diversify what we're seeing in the Raid etc.

I'm not a massive Crucible fan, so I'm not the best judge of that, but it was enjoyable enough. The biggest thing is though, the Super cooldown is too slow. In PvE, the synergy provided by orbs helps maintain a steady flow of Supers, but I play 3 matches of Control without a single Super. Huh?

Overall, it feels like Destiny. Different, but familiar. All I wanted from a Destiny sequel is more of the same, a proper narrative to the campaign, for Bungie to have learnt from their mistakes in terms of loot, the grind and quest structure (which has been evident in The Taken King IMO) and a variety of content to flesh out the world and the available activities. All their info released seems to support a lot of that. I didn't need to play the Beta to know half of that too.

Weapon balance, movement speed, jump height, whatever metric you think is of, can be patched or updated relatively easily. It's the direction and vision for D2 that matters, and I don't think we will understand that fully until launch. I'm still on the hype train, and the Beta has just made me more impatient for release.
 

Trakan

Member
Been really enjoying myself so far. I have many thoughts but even more questions and am trying not to form any actual opinions so much as just enjoy this iteration of the game as a taste of what's to come. There has been a lot of good feedback for Bungie to parse (godspeed to them), but I wanted to just make two points:

It's a bit dangerous to draw anything close to a definitive assessment of how this plays from this tiny slice of the game, and I say this as someone whom I'm sure enjoys it more than most. The thing is that there are tons of systems that are either presented incompletely, will be tweaked before launch, or are completely absent from this beta. Gear with full varied perks, the full spectrum of Exotic options, the weapon mod system, artifacts, and the missing subclass specs will make up a much bigger and fuller picture than we currently have access to. Personal super gain, orb generation, abilitiy cooldowns, subclass ability choice and synergy, the weapon slot system, and even basic mobility and handling may very well be impacted by the facets of the game we don't currently have access to.

That's not to say that the full version of Destiny 2 at either launch or endgame will be better than this per your personal preference. For all we know it could be worse in every way imaginable. It should just be taken for granted that it will be different.
[*]You don't want your character to be as powerful, capable, and optimized as possible in this beta slice. I know this may seem counterintuitive, why wouldn't you just want to feel what the game is like when your character is at full capacity? But there will be an actual power progression we haven't experienced in a while in Destiny 2 as we ramp up from scratch to endgame. For the last 2.5+ years, the people who play regularly on DGAF have only experienced the need to grind out the difference between prior max light cap and the new light cap as of the moment an expansion launches, which is very different from leveling a brand new character through the full gear treadmill up to endgame-capable power levels. As a result we're largely comparing completely optimized endgame-ready characters, whom many of us have tweaked with full gear sets and exotics we completely rely on during any given gameplay session, to middle-of-the-road, non-optimized characters with missing systems and a very limited gear selection.

That's the entire point of a beta. To get feedback. You can safely give a definitive assessment of how the beta plays. These characters are max level with legendary gear. We're not using level 8 capped characters with green gear like in D1. It made sense there when it doesn't here. Int/Dis/Str are gone as far as we know, so I think it paints a fairly accurate representation of how they want certain mechanics like cooldowns to work. Sure, an exotic piece may alter that in some way, but I'm worried about them at their base.

I want people to be at their loudest now. Make sure Bungie spends time fixing things beforehand rather than stumbling through problems for the first few months after launch again.
 

Kadey

Mrs. Harvey
Everyone drinking the koolaid. All positive; here are some tweets:

L3Fecuj.png

RXpRPI1.png

RybbVya.png

-=EVOshillemote=-

All they did was make precision hitboxes smaller, less aim assist and because of more weapon types, recoil and all that is all over the place. Still, match making and some way to lessen the red bar encounters needs to be put in and if you're going to make snipers a heavy then make sure its a one hit precision kill no matter.
 

Hawkian

The Cryptarch's Bane
That's the entire point of a beta. To get feedback.
oversimplification as there are often many purposes to a beta test and feedback comes in many flavors. I can tell you with direct knowledge that feedback related to sandbox tweaking was not the only purpose of this Beta from Bungie's perspective.

at the same time I didn't mean any implication that it's not valuable to provide feedback. That wasn't even close to my point- constructive criticism is absolutely valuable in real-time.
You can safely give a definitive assessment of how the beta plays.
Okay, but not the game. So place whatever emphasis on said assessment you deem appropriate.

To me it's borderline meaningless, since even if the game shipped without any tweaking between now and then (we know for a fact it won't), there's so many systems/items/options we don't have access to.
These characters are max level with legendary gear. We're not using level 8 capped characters with green gear like in D1. It made sense there when it doesn't here. Int/Dis/Str are gone as far as we know, so I think it paints a fairly accurate representation of how they want certain mechanics like cooldowns to work. Sure, an exotic piece may alter that in some way, but I'm worried about them at their base.
I can describe this as mostly speculation... you're almost summarizing my point for me. We don't know what we don't know, lol. How accurate a representation it is or not is completely up in the air.

One very simply provable example: you describe us as "max level" which is seemingly true with regard to the "regular level" cap of 20, but much more nebulous with regard to Light level. The in-beta PvE content is at 210,
putting our "max level characters with legendary gear" at a Light level deficit of 10 in the only sample of gameplay on the PvE side we can currently access. This preview screenshot shows an obvious total and per item Light of 260, and the higher Attack value would indeed mean higher damage output in Light-enabled activities. And of course we don't know if this 260 is max or the max is higher, or if the max has been lowered, or if the max really is 200 now. We just don't know. Finally, this screenshot shows a level requirement below 20 (despite being legendary gear and the player actually being level 20). This could potential indicate a different relationship between legendary gear and endgame than we experienced in D1, especially at launch, where perhaps not all legendaries are created equal. Or that level requirement might only affect starting Light/Attack level, still being ultimately infusable up to max. Or this concept may have been removed from the game entirely since the preview. We don't know.

And again, I do not wish for my point to be taken as "all of this will be fixed by launch." It completely works in either direction. I wholly expect substantive differences from what we are experiencing in this beta, what we will at launch and what we will at endgame.

That's the only caution I intended to advise.
I want people to be at their loudest now.
lucky for you people on the internet in these cases are at their loudest always forever without stopping forever always.
 

Trakan

Member
One very simply provable example: you describe us as "max level" which is seemingly true with regard to the "regular level" cap of 20, but much more nebulous with regard to Light level. The in-beta PvE content is at 210,
putting our "max level characters with legendary gear" at a Light level deficit of 10 in the only sample of gameplay on the PvE side we can currently access. This preview screenshot shows an obvious total and per item Light of 260, and the higher Attack value would indeed mean higher damage output in Light-enabled activities. And of course we don't know if this 260 is max or the max is higher, or if the max has been lowered, or if the max really is 200 now. We just don't know. Finally, this screenshot shows a level requirement below 20 (despite being legendary gear and the player actually being level 20). This could potential indicate a different relationship between legendary gear and endgame than we experienced in D1, especially at launch, where perhaps not all legendaries are created equal. Or that level requirement might only affect starting Light/Attack level, still being ultimately infusable up to max. Or this concept may have been removed from the game entirely since the preview. We don't know.

Right, we can both say "we don't know, we don't know," but I think I'm safer going off how the beta plays than just speculation. Bungie isn't going to release this beta with the intention of the mechanics playing nothing like they do in the full game.
 

Hawkian

The Cryptarch's Bane
With your inclusion of the phrase "nothing like they do" that's fair sure. I do not expect that, but I nonetheless expect substantive differences. Based again on the amount of systems we don't have full access to or understanding of yet.

Any newbie raids for WotM happening anytime soon?
Will be one the week of August 8th.
 

Wallach

Member
I can describe this as mostly speculation... you're almost summarizing my point for me. We don't know what we don't know, lol. How accurate a representation it is or not is completely up in the air.

One very simply provable example: you describe us as "max level" which is seemingly true with regard to the "regular level" cap of 20, but much more nebulous with regard to Light level. The in-beta PvE content is at 210,
putting our "max level characters with legendary gear" at a Light level deficit of 10 in the only sample of gameplay on the PvE side we can currently access. This preview screenshot shows an obvious total and per item Light of 260, and the higher Attack value would indeed mean higher damage output in Light-enabled activities. And of course we don't know if this 260 is max or the max is higher, or if the max has been lowered, or if the max really is 200 now. We just don't know. Finally, this screenshot shows a level requirement below 20 (despite being legendary gear and the player actually being level 20). This could potential indicate a different relationship between legendary gear and endgame than we experienced in D1, especially at launch, where perhaps not all legendaries are created equal. Or that level requirement might only affect starting Light/Attack level, still being ultimately infusable up to max. Or this concept may have been removed from the game entirely since the preview. We don't know.

And again, I do not wish for my point to be taken as "all of this will be fixed by launch." It completely works in either direction. I wholly expect substantive differences from what we are experiencing in this beta, what we will at launch and what we will at endgame.

It strikes me as kind of self-evident that if the weapon dynamic is drastically different than what they are showing in this beta then they should not have shown this dynamic via their first public beta in the first place.

They're either communicating something that doesn't reflect the actual game experience - confusing all of the feedback you'd get from either new or veteran players - or they're communicating that this is a more accurate reflection of paradigm changes relative to the first game.

They need to not show this version of the beta to PC players, frankly. They're going to get into this beta and experience this frankly limp impersonation of Destiny gunplay, and it will confirm every bias much of that crowd has that console players know fuck all about shooters when all they've heard about Destiny for two years is that it is great gunplay wrapped around a lacking gameplay loop.
 

Hawkian

The Cryptarch's Bane
i don't doubt that this is a good indicator of paradigm changes in comparison to Destiny 1, nor do I expect the remaining differences between how the beta and the final game will play to reflect more similarity to Destiny 1.

it's completely fair to stipulate that if you don't like the experience of playing the Destiny 2 beta at all then you aren't going to like Destiny 2 and shouldn't play it ever. Again, this concept is not mutually exclusive from the idea that there can and likely will be significant changes.

and let PC gamers feel that way then, ffs. I'll be one of them and I'll be happy to square off in the crucible against whatever scrubs are left when all the serious people who have their biases about us dumb console casuals confirmed are gone. christ. at least I'll be doing it at 60fps with supersampling.
 

Hoodbury

Member
As someone who hated getting killed by shotty's non stop and not being able to kill anyone with them, I am having the time of my life in D2. Loving it so far.
 

VE3TRO

Formerly Gizmowned
So I was in a raid earlier doing VOG and one of the guys mentioned that next week is the final raid in the weekly feature. Meaning after that we won't be able to get weekly rewards like Ornaments or Adept weapons.

I know the book is coming to an end very soon but surely the other stuff is wrong? I still need about 12 ornaments to complete my sets so I'll be gutted it thats true.
 

Hawkian

The Cryptarch's Bane
So I was in a raid earlier doing VOG and one of the guys mentioned that next week is the final raid in the weekly feature. Meaning after that we won't be able to get weekly rewards like Ornaments or Adept weapons.

I know the book is coming to an end very soon but surely the other stuff is wrong? I still need about 12 ornaments to complete my sets so I'll be gutted it thats true.
Ah I hadn't heard that. If anyone can confirm I would be interested because I was planning to follow that rotation for newbie/challenge raids...
 
So I was in a raid earlier doing VOG and one of the guys mentioned that next week is the final raid in the weekly feature. Meaning after that we won't be able to get weekly rewards like Ornaments or Adept weapons.

I know the book is coming to an end very soon but surely the other stuff is wrong? I still need about 12 ornaments to complete my sets so I'll be gutted it thats true.

Think they are confusing that with the book deadline which is August 1. They said that all the weekly activities outside of Trials and Banner will continue
Live Game Transitions
Destiny 2 is rapidly approaching, like a sneak attack that's just about to crest the horizon. This means that our two competitive end game experiences will be going into hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2.

If you fancy yourself forged in the fires of the Crucible, you'll want to mark these dates:
August 1, 2017: Final Destiny 1-era Iron Banner
August 11, 2017: Final Destiny 1-era Trials of Osiris

Weekly Featured Activities

You'll still find all the icons in the lower left of your Director, including Crucible playlists, Story playlists, Strike playlists, and featured Raids.

https://www.bungie.net/en/News/Article/45983/7_This-Week-At-Bungie--06222017

Edit; Better help article that specifies it
Raids and Boss Challenges
The Vault of Glass, Crota's End, King's Fall, and Wrath of the Machine Raids will continue to be available in Destiny. The Boss Challenges and rotating Weekly Featured Raid will also still be available. All Raids and Raid Challenges will continue to grant rewards as described in the Weekly Lockout guide and the Age of Triumph Raid Update guide.
https://www.bungie.net/en/Help/Article/45956
 

CLBridges

Member
Only Destiny streamers I would even consider hearing their opinion is probably Wishyouluck. Some folks don't like him but I feel he's not a Bungie boot shiner and would actually give honest feedback. Probably Luminosity too, seems like a good guy. Both highly skilled imo.
 
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