This is an important thing to note. I would imagine it means FY2013 as that quote most likely came from their most recent investor call. Which could leave Destiny the holiday release window that would be reported in FY2014.The polygon report said that
"When it's coming out. Activision and Bungie have not announced when Destiny will come to PlayStation 3 and Xbox 360, or when it will come to next-generation platforms. Activision says it's not factoring Destiny into its financial guidance for 2013. "We'll have announcements about release timing when we're ready," Activision says."
Is that FY2013? If so that means "Not before october this year." If it's calender, then not in 2013.
FWIW, Claude confirmed no Microtransactions was stated at the event over on DBO.
Looks like activision has a winner on it's hands.
seamless world with micro transactions all over the place... look like there's a another pillar activision has outside of call of duty and world of warcraft.
Colors.
Skyboxes.
General Movement.
Sci-fi.
You've got to understand how limited some posters game view is. I'm sure a good chunk of these posts don't even care about shooters in general.
I certainly couldnt critique most other genres without huge generalizations.
For example, JRPGs. I'd probably get banned for my honest opinions on the genre.
According to at least one person at the event, micro transactions were ruled out.
It's really the laziest criticism you could level at it, and incorrect to boot.
I wouldn't read much into it. Playstation uploaded the ViDoc to their official channel.Destiny is getting some huge advertising on the Xbox Dashboard. Hopefully that's a good indication to it being a Durango exclusive, like the contract said...
I wouldn't read much into it. Playstation uploaded the ViDoc to their official channel.
I think the exclusivity details of the contract have changed dramatically.
Take a look at this. Someone on reddit claims to have been poking around in bungie's source code. Possible WiiU and pc version?
https://pbs.twimg.com/media/BDWl4X8CYAIAl2T.png
Well, at least you'll have mandatory Kinect.Darn it. I secretly want it to be exclusive to Durango (PS3 and Xbox 360 release, Durango release but no Orbis) so I can have something to justify my Durango purchase this year. :
Take a look at this. Someone on reddit claims to have been poking around in bungie's source code. Possible WiiU and pc version?
https://pbs.twimg.com/media/BDWl4X8CYAIAl2T.png
I wouldn't read much into it. Playstation uploaded the ViDoc to their official channel.
I think the exclusivity details of the contract have changed dramatically.
Does anyone have a 1920x1200 or larger version of that grey and white Destiny wallpaper? Can't find that on the official site.
Currently writing up my thoughts on the reveal. Overall pretty positive, and IMO we got a ton more info than I expected, but I totally understand if people felt burnt.
Does anyone have a 1920x1200 or larger version of that grey and white Destiny wallpaper? Can't find that on the official site.
Currently writing up my thoughts on the reveal. Overall pretty positive, and IMO we got a ton more info than I expected, but I totally understand if people felt burnt.
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I'm still ultra curious how these vehicles are going to factor into this game, they look massive.
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I'm still ultra curious how these vehicles are going to factor into this game, they look massive.
So wait if this does indeed become a 2014 title, the game would have a 5 year development cycle?
This is the one. Thank you!
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Debunked at step one? Ouch.
I reckon that tank is a boss vehicle, like Scarabs are in Halos.
Hm. Well, I suppose we'll have to wait and see. I wouldn't be opposed to seeing Destiny again on Wednesday, this time on a next gen console.I think with the press like Jeff saying he wouldn't be surprised to see it at the Sony event says a lot on its own.
So online only, Hub world and no main menu's means this game pretty much has no lan support/competitive appeal whatsoever huh?
So strange when that was such a big part of what made halo a success.
Hm. Well, I suppose we'll have to wait and see. I wouldn't be opposed to seeing Destiny again on Wednesday, this time on a next gen console.
So online only, Hub world and no main menu's means this game pretty much has no lan support/competitive appeal whatsoever huh?
So strange when that was such a big part of what made halo a success.
Well this isn't Halo.
Well, there's a reason they stopped making halo games, they were kinda tired of it.
Sorry, what? Why are they linked like that? Don't you need to be online to play SC2 in tournaments? You can have competitive appeal without lan support.
So online only, Hub world and no main menu's means this game pretty much has no lan support/competitive appeal whatsoever huh?
So strange when that was such a big part of what made halo a success.
Well it's still mentioned how you can choose to do some PvP modes or something like that.No it obviously isn't but it is a shooter and locking out competitive play is kinda surprising.
That's the same color palette as ONI Sword Base so I can see where you made the connection.
the real time of day makes it vastly superior to reach. just look at the lighting on the sphere and the shadows. pretty sweet
Take a look at this. Someone on reddit claims to have been poking around in bungie's source code. Possible WiiU and pc version?
https://pbs.twimg.com/media/BDWl4X8CYAIAl2T.png
Also, I think a big part of this reveal was just getting the name out there. Give Bungie some publicity, let the public know about Destiny, let retailers and other sites promote it, etc. I said it earlier in this thread, but Destiny didn't officially exist until just this last week, and today was Bungie's way of bringing it to the public so everybody knows what their next big project is.I wouldn't mind either. It would be big for Sony, too. as again, Jeff said, something like "here's Bungie on our new console!" to the mass market.
I was talking to someone earlier how it seemed more like a teaser of sorts for something later in this month or next anyway.
Sorry, what? Why are they linked like that? Don't you need to be online to play SC2 in tournaments? You can have competitive appeal without lan support.
You do, and it's one of the most stupid things ever. Several matches have gotten ruined by disconnects and lag.
Blizzards gotten a ton of shit for it. Deservedly so
Also, I think a big part of this reveal was just getting the name out there. Give Bungie some publicity, let the public know about Destiny, let retailers and other sites promote it, etc. I said it earlier in this thread, but Destiny didn't officially exist until just this last week, and today was Bungie's way of bringing it to the public so everybody knows what their next big project is.
I think we'll have plenty more information headed out way in the coming weeks/months, especially with the next gen console announcements and Destiny's ties to those.
And it just kinda feels like a minor engine upgrade.. Kinda like Reach with way better lighting, but where everything still looks a little flat and washed out. That said, it does look like they are pushing the draw distance also.
When was the most recent high profile case of that happening?
So wait if this does indeed become a 2014 title, the game would have a 5 year development cycle?
The Big "Always Online" Rule, No Subscriptions, Social Interactions
Requiring a persistent Internet connection is not a new concept. It's also not exactly a favorable one, either, as we've seen with Diablo III. But Bungie managed to explain their need to be constantly connected.
In Destiny you live in a persistent world. It's constantly being affected by not just the passage of time, but by other players. As you enter certain areas of the game, the server will register which of these are public domains/combat areas. If you stumble into one, it'll automatically, and invisibly, search for another gamer to matchmake you with. Kind of like Journey, except the server will download all of that player's customized gear (which potentially makes up millions of unique, personalized characters). So as you play, the server should seamlessly integrate another player into your game. As you're scouting a safe path around the dangerous Cabal, for instance, you might bump into another player. So even though you're playing out your personal story, a lot of your time is spent in shared adventures. And even if you don't want to go on a quest with another player, you can watch other players carrying out their own missions together, right there in your game.
This is still your personalized story. You still have control. But it's constantly impacted by other players (in what way exactly, we don't know yet), and by events both planned and spontaneous. Kind of like what they do in MMOs—except Bungie says they have no plans to charge you a subscription fee. The game, required Internet connection and all, is built for social and cooperative play. But that doesn't necessarily mean Bungie is trying to jam-pack as many players into your experience as possible to say, hey, look how cool it is that this world is so big and full of people. They specified that the amount of players you see in your game is "design-controlled."
This kind of social interaction in console gaming is the way of the future, Bungie said.
Honestly, it was so they'd all write stories on it. The amount of coverage Destiny had gotten today is substantial, and a lot of that is because they reached out to so many media outlets.Yeah, definitely. I think it was a mistake to call everyone out there and what seemed gimped as I mentioned earlier. But there was the point of just announcing it and getting that across.
Definitely. I don't know if it was confirmed, but I hope they're at GDC as well.
Jonathan Blow said:Am I the only person wondering why Bungie made its Big Announcement such a small announcement?
Brian Sharp said:you mean why we didn't show everything? It was big in the sense of e.g. press attendance.
Jonathan Blow said:learn something new about the game. As I assume most people were.
Brian Sharp said:depends what you wanted, maybe. I was surprised by how much fiction we covered - races, player classes, backstory, locations.