Eddie Griffin
Banned
Any word from Bungee yet? Addressing the large criticisms of repetitive and boring content?
They can't be feeling too good about these reviews.
Im more interested in the sales figures. Not a word yet right?
Any word from Bungee yet? Addressing the large criticisms of repetitive and boring content?
They can't be feeling too good about these reviews.
As opposed to what? That's basically exactly what I see with Destiny's enemies as well. They might have a few little behaviors that exhibit some intelligent reactions but on the whole, lets not pretend they are even remotely 'smart' AI. I actually see quite a bit of standard dumb AI.But none of them are particularly clever and they tend to rush you or just stand back.
there was a brief moment of rational scepticism in the "only one area per planet" thread, which was quickly derailed when everyone when a bungie employee graced the thread with their presence and did a quick bit of fluffy PR wrangling; causing everyone to drop to their knees in starstruck reverence, chastising themselves and others for ever doubting.
As opposed to what? That's basically exactly what I see with Destiny's enemies as well. They might have a few little behaviors that exhibit some intelligent reactions but on the whole, lets not pretend they are even remotely 'smart' AI. I actually see quite a bit of standard dumb AI.
There might be a difference, but I don't think its so dramatic. From what I've seen at least.
$500m sales day one.Im more interested in the sales figures. Not a word yet right?
I could name quite a few newer IP's that didn't need an iteration before being considered a great game.
Red Dead Redemption.
A little late but two similar ideas:So people were gaga over the game during the beta but now that it's out the game is mediocre to meh? What happened between then and now that's so disappointing?
The script is the issue. His VA is as good as it could ever be with what he had to work with.
Hype already sold the game, DLC pre orders are going to keep people playing the game regardless. Ideally future DLC packs add some interesting planets and missions. This game is a long term investment even though it seems rather sparse at the moment. Wasn't this game a 10 year plan? Just have to wait and see...
$500m sales day one.
As opposed to swarmers, snipers and heavies in destiny. Only difference is weak points.
As opposed to what? That's basically exactly what I see with Destiny's enemies as well. They might have a few little behaviors that exhibit some intelligent reactions but on the whole, lets not pretend they are even remotely 'smart' AI. I actually see quite a bit of standard dumb AI.
There might be a difference, but I don't think its so dramatic. From what I've seen at least.
Dat spin$500m sales day one.
No offense but having your 60/80/150 dollar game be sparse in content, thus acknowledging that your franchise is really that much of a service is not something to be proud of.Hype already sold the game, DLC pre orders are going to keep people playing the game regardless. Ideally future DLC packs add some interesting planets and missions. This game is a long term investment even though it seems rather sparse at the moment. Wasn't this game a 10 year plan? Just have to wait and see...
Those are the shipped figures, not sold.
It was a sequel in name only and wasn't even made by the same developer. C'mon now.Redemption is the second Red Dead game. The first being Red Dead Revolver, which wasn't nearly as good as Redemption.
$500m sales day one.
Have they said if we're getting free content updates as well? I really did enjoy the beta and would like to pick this up. I don't have tons of free time for games, so even if its low on content it might last me a little time. But if it's so low on content, have they said if they'll ve adding area or strikes or anything for free or do they expect us to by the game and expansions to get a reasonable amount of content?
Oh, hello.
Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.
With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.
We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.
If you did, good news. More soon.
there was a brief moment of measured scepticism in the "only one area per planet" thread, which was quickly derailed when a bungie employee graced the thread with their presence and did a quick bit of fluffy PR wrangling; causing everyone to drop to their knees in starstruck reverence, chastising themselves and others for ever doubting.
I hate when this sorta shit happens. Some developers use NeoGaf as testing grounds for PR talk and manipulation.
What betrays Bungie fans the most is how the developers constantly preached "its just an alpha/beta... wait till the game comes out, there's a lot more variety in there."
That was a plain as day lie.
They need to follow the diablo model and go back and fix the game, for free no less.
Loot, loot, loot?
Man, the loot in Destiny ain't good enough to bear repeating it as a positive three times.
Destiny needs Loot Goblins. That's it!
Sold, as far as Activision is concerned.
It's the retailers' problem now.
If they dont ship more, they only broke even...
They need to follow the diablo model and go back and fix the game, for free no less.
The script is the issue. His VA is as good as it could ever be with what he had to work with.
I....okay what did he say to answer the concerns in this thread?
Lol. Waterwings.
I'd love this game to be anything this guy hyped it up to be.
there was a brief moment of measured scepticism in the "only one area per planet" thread, which was quickly derailed when a bungie employee graced the thread with their presence and did a quick bit of fluffy PR wrangling; causing everyone to drop to their knees in starstruck reverence, chastising themselves and others for ever doubting.
Oh, hello.
Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.
With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.
If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.
We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.
If you did, good news. More soon.
I'm not sure why everyone is getting excited for this comment. It doesn't address the concerns expressed in this thread. Just that if you liked the beta, you should enjoy the game. What's new here? That there is going to be dlc, we already knew that.
I think some people expected a guild wars type game and the content that went with it. I think this is a failure of marketing. Plus some of the stuff that they have said that turns out to have been changed during the course of development.
500m dollars is roughly 8 million copies shipped to retail and sold on digital as there are higher priced limited edition SKUs.
To me the upside of that assuming a 50% sell through should be a vibrant large community from day 1. I see it on GAF but it feels like a lot of the complaints are that the vibrancy and density of the community isn't felt in-game. Which is not good.
500m dollars is roughly 8 million copies shipped to retail and sold on digital as there are higher priced limited edition SKUs.
To me the upside of that assuming a 50% sell through should be a vibrant large community from day 1. I see it on GAF but it feels like a lot of the complaints are that the vibrancy and density of the community isn't felt in-game. Which is not good.
No it isn't...
Even with a shitty script, you should still be putting some effort into the delivery of the lines, and in most cases, he does not.
Some might argue its because he is an AI, yet there are lines that don't feel phoned in and feel genuine. You can't have it both ways. If all of it was recorded wooden and lacking emotion than sure, I could buy the argument that the script failed, but thats not the case.
The Voice acting is very inconsistent. Towards the beginning, I think he was actually pretty good, but around the Level 3 Story Mission or so you start to notice less effort in his line delivery like he had been recording for 15 hours that day and he just was out of it.
Maybe a big update will be out in time for the DLC or expansions. But we already know that anything major will be dealt with in the sequels. And all of us know Activision wants them to get a sequel out within the next 2-3 years.I really do think that Bungie is going to do a Diablo III 2.0 style update that overhauls how certain backend systems work as well as a few gameplay changes. At least, I'd like to think that they would.
Okay? What did he say wrong?
Okay? What did he say wrong?
I have never seen damage control like this before from fans of the game. You know damn well if Bungie's name wasn't on this the reviews would be even worse.
One of the biggest letdowns in gaming history.
Did you read the bolded? There is no increase in breath or scope with the game past the moon. Reaching level 20 isn't a huge game changer.Okay? What did he say wrong?