Destiny - Review Thread

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So Old Russsia is really it for Earth? =/

With all these invisible walls, Battlefield barriers, and getting the impression that these maps should be bigger, that is really rather disappointing.
 
Yes

crying-money-woody-harrelson-zombieland.gif

Hype already sold the game, DLC pre orders are going to keep people playing the game regardless. Ideally future DLC packs add some interesting planets and missions. This game is a long term investment even though it seems rather sparse at the moment. Wasn't this game a 10 year plan? Just have to wait and see...
 
But none of them are particularly clever and they tend to rush you or just stand back.
As opposed to what? That's basically exactly what I see with Destiny's enemies as well. They might have a few little behaviors that exhibit some intelligent reactions but on the whole, lets not pretend they are even remotely 'smart' AI. I actually see quite a bit of standard dumb AI.

There might be a difference, but I don't think its so dramatic. From what I've seen at least.
 
there was a brief moment of rational scepticism in the "only one area per planet" thread, which was quickly derailed when everyone when a bungie employee graced the thread with their presence and did a quick bit of fluffy PR wrangling; causing everyone to drop to their knees in starstruck reverence, chastising themselves and others for ever doubting.

Actually, a few people started to derail the thread with some light hearted trolling and the Bungie employee joined in until a mod told everyone to cool it.


As opposed to what? That's basically exactly what I see with Destiny's enemies as well. They might have a few little behaviors that exhibit some intelligent reactions but on the whole, lets not pretend they are even remotely 'smart' AI. I actually see quite a bit of standard dumb AI.

There might be a difference, but I don't think its so dramatic. From what I've seen at least.

Not sure what to say.

Every single match I've played in Destiny, every single one has had at least one unique moment where the AI feels like it's trying to outsmart me.

That never happened to me in BL.
 
So people were gaga over the game during the beta but now that it's out the game is mediocre to meh? What happened between then and now that's so disappointing?
A little late but two similar ideas:

1. It's just more of what was seen in the beta, so anyone hoping for new surprises or more interesting story missions did not get them.

2. What worked for the time span of the beta does not work for the time span of the full game, so it'd be amazing then but lukewarm when stretched fully.

EDIT: I also think people expected more on the story front. Not necessarily something big and bombastic but, say... learning more about the universe, maybe some sort of Flood-esque twist happening, but it seems like that for the universe they built it's pretty much Diablo 1 or something. Less actually, as that had something of a twist ending.
 
The script is the issue. His VA is as good as it could ever be with what he had to work with.

Yeah, I'm not sure why his performance is always treated as his fault when the dialogue writer(s) were responsible for what he says, the audio team were the ones to direct him for how he says it, and ultimately were the ones to decide which lines made it into the game. I say this as someone who didn't give two fucks about the storytelling in the game nor do I factor it in for my enjoyment of the game. My issues are with the gameplay itself.
 
Hype already sold the game, DLC pre orders are going to keep people playing the game regardless. Ideally future DLC packs add some interesting planets and missions. This game is a long term investment even though it seems rather sparse at the moment. Wasn't this game a 10 year plan? Just have to wait and see...

10 years and 3 games.
 
As opposed to swarmers, snipers and heavies in destiny. Only difference is weak points.

As opposed to what? That's basically exactly what I see with Destiny's enemies as well. They might have a few little behaviors that exhibit some intelligent reactions but on the whole, lets not pretend they are even remotely 'smart' AI. I actually see quite a bit of standard dumb AI.

There might be a difference, but I don't think its so dramatic. From what I've seen at least.


Well I've had vandals distract me whilst those flying shanks flank me, get up close and shoot me. You have Dregs that run up to you and hit you and then run away when things get too hot and then try to flank to you. I've thrown grenades at Captains to have them fall back and let the 'lesser' enemies in the hierarchy take the full brunt. You have the Wizards who try desperately to get out of your line of sight when you're whittling down their shield etc. You do have the enemies that rush you such as the Thrall and that's when you are forced to desperately move back and I think it's the cursed Thrall that explode too. But there are many different AI behaviours that force you to react quickly/in different ways. It makes you earn your kills at times and that's why I find the combat to be such a rush. Don't get me wrong it COULD be better, without a doubt, but I'm genuinely surprised if you can't tell the difference between Destiny and Borderlands. I hope this is something Bungie continue tweaking in updates etc.

These become even more prominent on the Harder difficulties and they become more aggressive (well it's felt like that to me!). I've never really felt any of that from the Borderlands games. In the Borderlands games you get a better weapon and are on the same level you guaranteed to kill the next batch of mobs, in Destiny whilst of course having a better weapon makes a good bit of difference you are never absolutely assured to win a combat encounter.

I also don't blame companies to an extent for not concentrating on AI even though it's something that improves a game tenfold. AI is incredibly hard to do and even in FPS the only games that have ever impressed me were FEAR and the Halo games (even Halo 1 now still). If I disliked FPS with basic AI I would have stopped playing them years ago :P I have no problem with mobs being braindead, it's a part of loot em ups, I just wish the Borderlands games would nail their core mechanics better/more satifsying. I realise this is personal to the individual, but if they had the FPS equivalent of how crunchy and satisfying Diablo 3's combat is the game would be soooooo much better for me.

That's why it's so rare to see these days, especially in the AAA budget gaming space. You can't show off AI to the average joe on the street in an advert but it's something that can make a game so much more fun to play.
 
Have they said if we're getting free content updates as well? I really did enjoy the beta and would like to pick this up. I don't have tons of free time for games, so even if its low on content it might last me a little time. But if it's so low on content, have they said if they'll ve adding area or strikes or anything for free or do they expect us to by the game and expansions to get a reasonable amount of content?
 
Hype already sold the game, DLC pre orders are going to keep people playing the game regardless. Ideally future DLC packs add some interesting planets and missions. This game is a long term investment even though it seems rather sparse at the moment. Wasn't this game a 10 year plan? Just have to wait and see...
No offense but having your 60/80/150 dollar game be sparse in content, thus acknowledging that your franchise is really that much of a service is not something to be proud of.
 
$500m sales day one.

Probably already addressed, but that was sold in to retailers, not sold through to consumers. But Activision still gets the money and that much will likely sell through easily this holiday.

Have they said if we're getting free content updates as well? I really did enjoy the beta and would like to pick this up. I don't have tons of free time for games, so even if its low on content it might last me a little time. But if it's so low on content, have they said if they'll ve adding area or strikes or anything for free or do they expect us to by the game and expansions to get a reasonable amount of content?

The Raid they deliberately held back. There's also an event later this month that is either a Reef strike (doubt it) or some difficulty multiplier/twist to the missions we have. They'll also host some Crucible events such as unlocking Iron Banner for weekends like they did in the Beta.
 
http://www.neogaf.com/forum/showthread.php?p=122942974#post122942974

Oh, hello.

Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.

With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.


If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.
 
there was a brief moment of measured scepticism in the "only one area per planet" thread, which was quickly derailed when a bungie employee graced the thread with their presence and did a quick bit of fluffy PR wrangling; causing everyone to drop to their knees in starstruck reverence, chastising themselves and others for ever doubting.

I hate when this sorta shit happens. Some developers use NeoGaf as testing grounds for PR talk and manipulation.

I KNOW. Ugh. I find that to be one of the least attractive behaviors on Gaf. And it happens fairly often.
 
What betrays Bungie fans the most is how the developers constantly preached "its just an alpha/beta... wait till the game comes out, there's a lot more variety in there."

That was a plain as day lie.

It's been like that for years. Devs do that kind of speech for their alpha/beta mmo/online games. Nothing new here.
 
Loot, loot, loot?

Man, the loot in Destiny ain't good enough to bear repeating it as a positive three times.

Destiny needs Loot Goblins. That's it!

We get it. You want this game to be a Diablo-esque loot grind. It isn't. For many the gun/element variations at sub-level 20 are more than enough.

Also all this BL2 swooning people are throwing around about weapon/enemy types most be remembering wrong. The VAST majority of enemies were bandits and Hyperion Soldiers.
 
GT posted an "Editorial" about the game (Review isn't ready yet):

http://www.gametrailers.com/videos/6yprqc/destiny-report--destiny-launch-recap

And it also seems to be in line with what most people are saying.
Not terrible but really really underwhelming

If they dont ship more, they only broke even...

Do you honesly think the game will stop selling?
The reviews might hurt sales but it's still an incredibly hyped game and it will still sell a TON. Not to mention that there are A LOT of people that just buy the next big game they saw in all the ads and right now that's Destiny
 
500m dollars is roughly 8 million copies shipped to retail and sold on digital as there are higher priced limited edition SKUs.

To me the upside of that assuming a 50% sell through should be a vibrant large community from day 1. I see it on GAF but it feels like a lot of the complaints are that the vibrancy and density of the community isn't felt in-game. Which is not good.
 
They need to follow the diablo model and go back and fix the game, for free no less.

I really do think that Bungie is going to do a Diablo III 2.0 style update that overhauls how certain backend systems work as well as a few gameplay changes. At least, I'd like to think that they would.
 
The script is the issue. His VA is as good as it could ever be with what he had to work with.

No it isn't...

Even with a shitty script, you should still be putting some effort into the delivery of the lines, and in most cases, he does not.

Some might argue its because he is an AI, yet there are lines that don't feel phoned in and feel genuine. You can't have it both ways. If all of it was recorded wooden and lacking emotion than sure, I could buy the argument that the script failed, but thats not the case.

The Voice acting is very inconsistent. Towards the beginning, I think he was actually pretty good, but around the Level 3 Story Mission or so you start to notice less effort in his line delivery like he had been recording for 15 hours that day and he just was out of it.
 
An above average game, that I'll probably invest 200 hours into before all is said and done.

I love the gameplay, and I love the "potential" the universe presents coupled with the gameplay I love.


Things I want as DLC over the next two years....

  • Double the number of planets
  • There should be 4 playable cities on earth (Los Angeles, New York, Paris, Tokyo)
  • Space combat should have been incorporated into gameplay
  • 3rd person should also have been an option for not just 5 minutes and the tower
  • More "real" social aspects
  • A more fleshed out story than simply what is given to us in cards
 
I finished the Moon... for now amazing experience.

And it pop up more 4 Strikes missions (lvl 18, lvl 20, lvl 22 and ??) plus a new Crucible MP... and new one on the left of my main world selector.

I will try them.
 
there was a brief moment of measured scepticism in the "only one area per planet" thread, which was quickly derailed when a bungie employee graced the thread with their presence and did a quick bit of fluffy PR wrangling; causing everyone to drop to their knees in starstruck reverence, chastising themselves and others for ever doubting.

It was pretty sad, people just gave the whole discussion a pass after the pr guy came in and said nothing on the topic of the thread. Here's the quote

edit, MormaPope beat me

Oh, hello.

Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.

With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.

If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.

I'm not sure why everyone is getting excited for this comment. It doesn't address the concerns expressed in this thread. Just that if you liked the beta, you should enjoy the game. What's new here? That there is going to be dlc, we already knew that.

I think some people expected a guild wars type game and the content that went with it. I think this is a failure of marketing. Plus some of the stuff that they have said that turns out to have been changed during the course of development.
 
500m dollars is roughly 8 million copies shipped to retail and sold on digital as there are higher priced limited edition SKUs.

To me the upside of that assuming a 50% sell through should be a vibrant large community from day 1. I see it on GAF but it feels like a lot of the complaints are that the vibrancy and density of the community isn't felt in-game. Which is not good.

Digital comes with a 50% markup these days, on console.

Fuck DD on console.
 
500m dollars is roughly 8 million copies shipped to retail and sold on digital as there are higher priced limited edition SKUs.

To me the upside of that assuming a 50% sell through should be a vibrant large community from day 1. I see it on GAF but it feels like a lot of the complaints are that the vibrancy and density of the community isn't felt in-game. Which is not good.

The game crewing needs to fix this, but if you add a decent amount of friends who are actively playing it becomes a non issue.

Not ideal, but I haven't ever felt alone playing Destiny. It's a shame many players will though, and its baffling how Bungie focused so much on the social aspects while ignoring them just as much.

No it isn't...

Even with a shitty script, you should still be putting some effort into the delivery of the lines, and in most cases, he does not.

Some might argue its because he is an AI, yet there are lines that don't feel phoned in and feel genuine. You can't have it both ways. If all of it was recorded wooden and lacking emotion than sure, I could buy the argument that the script failed, but thats not the case.

The Voice acting is very inconsistent. Towards the beginning, I think he was actually pretty good, but around the Level 3 Story Mission or so you start to notice less effort in his line delivery like he had been recording for 15 hours that day and he just was out of it.

That's the entire point. He was always going to phone it In with the poor script he was given.

It's the scripts fault, not his. He had nothing to inspire him or bounce off.
 
I really do think that Bungie is going to do a Diablo III 2.0 style update that overhauls how certain backend systems work as well as a few gameplay changes. At least, I'd like to think that they would.
Maybe a big update will be out in time for the DLC or expansions. But we already know that anything major will be dealt with in the sequels. And all of us know Activision wants them to get a sequel out within the next 2-3 years.
 
Bungie should beg Microsoft to allow them to develop halo games again. Bungie goes independent to make a average game and insomniac goes independent to make a terrible game. Who's next? The gears of war guy is next.
 
I have never seen damage control like this before from fans of the game. You know damn well if Bungie's name wasn't on this the reviews would be even worse.

One of the biggest letdowns in gaming history.
 
I have never seen damage control like this before from fans of the game. You know damn well if Bungie's name wasn't on this the reviews would be even worse.

One of the biggest letdowns in gaming history.

At least Bungie didn't put out an ad campaign claiming they would make us their bitches.
 
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