Destiny - Review Thread

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Is Halo anything like destiny?

Destiny has turned me off from buying an x1 for MCC.

No - Halo has always had a decent campaign that you could play solo. Halo 3 has one of the best campaigns in a FPS ever and Halo 4 was actually a very solid single player campaign experience. I'm looking forward to Halo 5 even more now because its clear to me that 343 are far superior to Bungie (as it is today on the evidence of this disaster) at creating a campaign and writing a story. If I was Phil Spencer I'd get on the phone to 343 and ask them to focus on getting the story and campaign absolutely perfect right now just to rub Bungie's faces in it.
 
Since they are gonna make a Billion I don't think Activision gives two goddamns how people read it.

If somebody is on the fence wait for the next iteration, this needs refinement. I and who I play it with are enjoying their time.
 
Damn, is this game really below 75 on Metacritic. What just happened... ?
It's a nice start to a new franchise, however it does lack in variety and story, as well other issues. Most people think it's fun, they recognize the flaws in it. It would be bad if people were not mentioning.
 
I hope I'm not the only one who's going to benefit from waiting a bit to jump in because of (1) having my expectations checked by the less positive reviews and (2) having more content released over time while I wait. If the beta is still the bar for gameplay (which it is), I'm easily going to get a satisfying 15-20 hours our of this game.

I wonder if they'll keep the servers up that long once Destiny 2 has been released. Otherwise picking it up for £5 2-3 years from now could be very good.
 
Unless it's platinum or Naughty Dog releasing a new franchise I say expect the second one to be the good one. Industry is reliant on iteration.
 
Destiny really takes all the monotony of modern MMO games, and none of the social elements that make the monotony tolerable. Things like trading, easily communicating with a stranger, or even a sense of community are just absent.
 
Damn, is this game really below 75 on Metacritic. What just happened... ?

I for one am thrilled a game I find quite enjoyable is scored in the 70s, because that is what it deserves due to some of its issues.

I really would like seeing a score in the 70s ≠ "bad" anymore. 70/75 should be a score you give a decently fun game with some substantive issues. We shouldn't have a system where 90-100 = fantastic, 80-90 = good, 79 and below= levels of suckitude.
 
BL loot drops are a bad thing. Over saturation. The majority of the stuff you pick up is instantly redundant and only good for converting into almost useless credits.

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I really like Destiny pvp.

Loot drops in Borderlands and Diablo work like that for a very specific reason. It drops frequently because the majority of stuff is redundant. But because it drops so frequently, you always feel like the next big upgrade might happen at any moment.

This is where Destiny fails as a loot game.

The loot drops far less frequently, but the majority is still redundant. So now when you get that piece you're just going to salvage anyway, you know it's going to be another 20 to 40 minutes before you even have a chance at finding something else.

So Destiny has the exact same problem, but this time with no actual solution.
 
You realize that Activision will blame these reviews on the fact that Destiny is a new IP, right?

Kiss AAA new IP games goodbye and say heeeeello to Call of Assassin's Cry Effect 12: Definitively Remastereded.
 
Since they are gonna make a Billion I don't think Activision gives two goddamns how people read it.

If somebody is on the fence wait for the next iteration, this needs refinement. I and who I play it with are enjoying their time.

Activision and Sony are the real winners here. ATVI, because they sold enough copies to cover their enormous investment without having to pay Bungie a metacritic bonus and Sony because this game moved a LOT of PS4s.

Bungie are the obvious losers because their reputation as a top tier developer has taken a huge hit and their "10 year franchise" has gotten off to a terrible critical start. They'll have to work really hard to salvage Destiny's reputation with the millions of people who bought the game expecting an epic Mass Effect style space opera with Halo gameplay.
 
This is on dedicated servers right?
People keep claiming it is, but I'm not so sure.

Destiny's game-hosting model limits itself to small groups when in combat environments, enemies are generally streamed in firefight-style which minimizes peak numbers, and most stuff that doesn't "need" to be interactive across players isn't (loot is handled separately by instance, there's not a ton of physics objects, etc). Between aggressively minimized networked object counts and minimized client counts, it feels like the game was designed around squeezing upstream bandwidth requirements into a small enough profile that they could enjoy asynchronous networking in a peer-to-peer environment.

Bungie's discussion of their networking model also talked about benefiting from grouping people on geographical closeness and benefiting from not having the latencies of this going back to a super central server, which strongly suggests peer-to-peer to me.

On top of all that, Destiny's networking had a smooth launch. For that reason alone, I have a very hard time believing that their servers were doing much more than under-the-hood matchmaking.
 
I for one am thrilled a game I find quite enjoyable is scored in the 70s, because that is what it deserves due to some of its issues.

I really would like seeing a score in the 70s ≠ "bad" anymore. 70/75 should be a score you give a decently fun game with some substantive issues. We shouldn't have a system where 90-100 = fantastic, 80-90 = good, 79 and below= levels of suckitude.

More like 90-100 = buy
80-90 = buy used/rent
79 and below = steam sale/borrow from rich friend
 
Scanning mechanics...

Little things like this would go a long way into making the world and story engaging.

M0GdmCD.jpg
 
It's a nice start to a new franchise, however it does lack in variety and story, as well other issues. Most people think it's fun, they recognize the flaws in it. It would be bad if people were not mentioning.

I'm sorry but this is in no way a nice start. Most franchises that are still around today had much better starts. Games that are a "nice start to a franchise" start at least as good as their peers, if not head and shoulders above them. They do not release to average reviews despite one of (the?) largest budget of any video game ever. That's actually an incredible level of incompetence. They took twice as much money as GTAV and couldn't even make an above-average game. I have zero confidence in this franchise and it's erased the substantial faith I had in bungie. This is the opposite of a nice start to anything.
 
Wow, currently 74 on metacritics. I didn't expect it'll be that low, around low 80-ish. They've made the profit at least, though perhaps not for too long.
 
I for one am thrilled a game I find quite enjoyable is scored in the 70s, because that is what it deserves due to some of its issues.

I really would like seeing a score in the 70s ≠ "bad" anymore. 70/75 should be a score you give a decently fun game with some substantive issues. We shouldn't have a system where 90-100 = fantastic, 80-90 = good, 79 and below= levels of suckitude.

That would require people to be rational actors. But they are not. Really 70-79 are good games that people will find enjoyment from. I mean shit some people swear by battlefield.
 
Activision and Sony are the real winners here. ATVI, because they sold enough copies to cover their enormous investment without having to pay Bungie a metacritic bonus and Sony because this game moved a LOT of PS4s.

Bungie are the obvious losers because their reputation as a top tier developer has taken a huge hit and their "10 year franchise" has gotten off to a terrible critical start. They'll have to work really hard to salvage Destiny's reputation with the millions of people who bought the game expecting an epic Mass Effect style space opera with Halo gameplay.
That within the context of a No Man's Sky sandbox with space travel and exploration and all that.
 
Call of Assassin's Cry Effect 12: Definitely Remastereded.

Which franchise does the "cry" come from ? Sounds like a GOTY contender.


Tbh it seems this game's features have been shafted because it was too ambitious.

Then it was too late to backpedal and implement basic stuff.

Or just bad design.
 
Unless it's platinum or Naughty Dog releasing a new franchise I say expect the second one to be the good one. Industry is reliant on iteration.

Uncharted 1 was quire average. As was every Naughty Dog game ever except Unch 2 and TLoU. Don't ever box them in with Platinum.
 
Ahem the franchies has that much not this game. And for a first itration not done by a Platinum you should expect 7's and 8s. From I saw them saying "It's like a MMO" I knew people where going to feel underwhelmed. Systems wise and gameplay wise MMO games and MMO like games in general are shit. It's the social that makes people look past it. This game has a weak social net so it get's hit harder than a MMO would.

Personally if this was not cross gen maybe it would have done better. But that's just me.

There is an extraordinary amount of depth within each class (and thus how they are played) in a game like WoW, since Day 1.
 
This is where Destiny fails as a loot game.

The loot drops far less frequently, but the majority is still redundant. So now when you get that piece you're just going to salvage anyway, you know it's going to be another 20 to 40 minutes before you even have a chance at finding something else.

So Destiny has the exact same problem, but this time with no actual solution.

Sounds like Diablo 3 in 2012.
 
Loot drops in Borderlands and Diablo work like that for a very specific reason. It drops frequently because the majority of stuff is redundant. But because it drops so frequently, you always feel like the next big upgrade might happen at any moment.

This is where Destiny fails as a loot game.

The loot drops far less frequently, but the majority is still redundant. So now when you get that piece you're just going to salvage anyway, you know it's going to be another 20 to 40 minutes before you even have a chance at finding something else.

So Destiny has the exact same problem, but this time with no actual solution.

Except Destiny has engaging combat and BL just has passable combat but incredible drop rates. That's not good gameplay to me.

Destiny is flawed, but the important part, the part you're engaged with for the majority of the time (the shooting) is actually great.

Diablo 3 I could never understand.
 
Just imagine the imbalance and bullshit of Halo Reach except worse maps, worse game modes, worse net code.

The vehicles are so dumb, too. I piloted a tank vehicle in a control crucible match and we dominated because I had the only tank and I just kept firing at control points and got a 5.5 k/d ratio because of this. =/
 
It's pretty sad how many big releases have fallen short in the past few years.. from franchises that have taken to steps back like SimCity and the Sims to new IP that has under-delivered on their promises.

We seem to be at this awkward stage where the hardware is great, but the ability to produce content that takes advantage of it can be so costly and time intensive. It's not surprising we are seeing such an uptake in low cost indie games, as the hardware and tools have become easier.. but AAA has take a downturn.. as the cost of trying to be cutting edge is so expensive.

I have a feeling the AAA disappointment is going to be a major trend over the next few years.. not that we won't get some gems... but you take Destiny.. you can see how much work went to the assets.. they are incredible.. but despite how beautiful they are.. it feels sterile.
 
BL loot drops are a bad thing. Over saturation. The majority of the stuff you pick up is instantly redundant and only good for converting into almost useless credits.

-

I really like Destiny pvp.

Im so with you on many things

Rally digging Destiny
 
The vehicles are so dumb, too. I piloted a tank vehicle in a control crucible match and we dominated because I had the only tank and I just kept firing at control points and got a 5.5 k/d ratio because of this. =/

You can easily take out a tank with just a sniper rifle or a single super, or a couple of you just shooting it from a distance.

They're only OP when you're playing against the inexperienced.

Im so with you on many things

Rally digging Destiny

High five!
 
BL loot drops are a bad thing. Over saturation. The majority of the stuff you pick up is instantly redundant and only good for converting into almost useless credits.

-

I really like Destiny pvp.

But I scrap the majority of loot that I obtain in Destiny too. The difference between Destiny and games like BL2 and Diablo 3 is that the latter also contain interesting and useful loot as well as scrap.
 
Combat, music and art direction is what Destiny is really great at.

Everything else, BL2 takes it to school.
I actually really like Borderlands art style. I like Destiny's as well. They're just different.

I think Borderlands has pretty great combat too, especially with the variety in enemies(a big thing for me).

Ahem the franchies has that much not this game. And for a first itration not done by a Platinum you should expect 7's and 8s. From I saw them saying "It's like a MMO" I knew people where going to feel underwhelmed. Systems wise and gameplay wise MMO games and MMO like games in general are shit. It's the social that makes people look past it. This game has a weak social net so it get's hit harder than a MMO would.

Personally if this was not cross gen maybe it would have done better. But that's just me.
I think that it was clarified that the $500 million was for this game. It just includes the advertising budget and whatnot. Either way, even if the game only cost $100 million in direct development costs, that's still a whole fuck ton of money and a way bigger budget than almost everything except GTA. Its nonsense to say that we should have expected 7's and 8's.
 
But I scrap the majority of loot that I obtain in Destiny too. The difference between Destiny and games like BL2 and Diablo 3 is that the latter also contain interesting and useful loot as well as scrap.

The ratios are the exact same when you get down to it.

And Destiny actually has great combat. BL has good combat, but not great.

BL2 has a terrible story too. It just had a quite amusing antagonist and a few moments of hilarity. For the most part though it was also incredibly underwhelming from a story perspective.
 
Loot drops in Borderlands and Diablo work like that for a very specific reason. It drops frequently because the majority of stuff is redundant. But because it drops so frequently, you always feel like the next big upgrade might happen at any moment.

This is where Destiny fails as a loot game.

The loot drops far less frequently, but the majority is still redundant. So now when you get that piece you're just going to salvage anyway, you know it's going to be another 20 to 40 minutes before you even have a chance at finding something else.

So Destiny has the exact same problem, but this time with no actual solution.

You nailed it. Personally I like the DnF loot idea over Diablo or boderlands. But those ones work. Destiny seems to be based off assumptions that people will just play the game just for the games's sake but when you have the fps tropes and bullet spongey bosses it falls apart.
 
Was gonna get it, now I'll just hold off until Bungie iterates and polishes this to a shine.

I guess with a project this large, with so many years in development and a large amount of staff, I'm still surprised by how much lack of quality there is. What could they have been spending their time doing?
 
Except Destiny has engaging combat and BL just has passable combat but incredible drop rates. That's not good gameplay to me.

Destiny is flawed, but the important part, the part you're engaged with for the majority of the time (the shooting) is actually great.

Diablo 3 I could never understand.

Yea, but that has absolutely nothing to do with my point. Destiny has awesome combat, I agree.

The poster said Borderlands drop rates were a bad thing. I disagreed, because Destiny is a clear example of why Borderlands drop rates are a necessity.

Just wait until the majority of the player base gets to level 20 and throws their hands up in the air because they don't want to run the same 40 minute Strike over and over again to get one piece of armor they're going to destroy anyway.
 
By your logic Madworld and Anarchy Reigns are average. I would not give U1 average I'd give it a B rank.

Uncharted 1 is definitely average: "generic third person shooter the game". I'd give it between 6 and 7 if I had to score it. Madworld is at least very original.
 
But I scrap the majority of loot that I obtain in Destiny too. The difference between Destiny and games like BL2 and Diablo 3 is that the latter also contain interesting and useful loot as well as scrap.

Pretty much.

Except Destiny has engaging combat and BL just has passable combat but incredible drop rates. That's not good gameplay to me.

Destiny is flawed, but the important part, the part you're engaged with for the majority of the time (the shooting) is actually great.

Diablo 3 I could never understand.

You're pitting loot vs gunplay, when borderlands is more than just loot. The actual RPG part of borderlands has more depth. There are a variety of builds for each character that greatly effect how you play the game, what weapons you favor etc. The enemies in Borderlands have a great deal more variety than Destiny. There a ton more bosses in Borderlands. There are a ton more objective types in Borderlands. Traveling the world is a more significant part of the game in Boderlands. There are NPCs in the wild in borderlands.

If the only thing that can engage you is gunplay, then sure, Destiny is better(if very very similar) than borderlands.But there's a lot more than that in these types of games.

So average. I only played Jak 1 and 3 but dear god were they boring.

*sigh* I thought they were pretty competent as 3d platformers go, but w/e.
 
I actually really like Borderlands art style. I like Destiny's as well. They're just different.

I think Borderlands has pretty great combat too, especially with the variety in enemies(a big thing for me).


I think that it was clarified that the $500 million was for this game. It just includes the advertising budget and whatnot. Either way, even if the game only cost $100 million in direct development costs, that's still a whole fuck ton of money and a way bigger budget than almost everything except GTA. Its nonsense to say that we should have expected 7's and 8's.

Why is it nonesene to expect 7's and 8s for a new franchise in a age were iteration on a new IP is key, aside from a few exceptions it's always takes until 2 for the game to blossom. Funds can help but you need experience to use those funds properly. Perhaps it's just that I have no faith in them to knock it out the park on first blush.
 
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