Destiny - Review Thread

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What is this suppose to be

I think its just a screen of a sign texture where a super lazy artist just mashed the keyboard a bunch.

It's those lazy fucking devs again.

Oh wait.

http://destiny.bungie.org/forum/index.php?id=35619
 
Did anyone find the Bradygames Destiny Strategy Book on the front of their local game shop? I was flicking through it while the dude was checking some other thing I bought, 400 PAGES! I have no idea how someone could write 400 pages on a game, even if there were pictures but man that's a lot of work.

So whats the next big budget nextgen hyped game after this?

I don't know how I can quantify hype usually, so I'll just go by how big the threads for the games can be. Sunset Overdrive got to 66 pages for its gameplay but the rest of the threads hover from 14-23 pages. The Division and The Order seems less hyped than Sunset Overdrive actually, going by thread page numbers but they have way more threads made because of the tech stuff.

If someone else wants to check, go ahead, but for now I'll say Sunset Overdrive.
 
Did anyone find the Bradygames Destiny Strategy Book on the front of their local game shop? I was flicking through it while the dude was checking some other thing I bought, 400 PAGES! I have no idea how someone could write 400 pages on a game, even if there were pictures but man that's a lot of work.



I don't know how I can quantify hype usually, so I'll just go by how big the threads for the games can be. Sunset Overdrive got to 66 pages for its gameplay but the rest of the threads hover from 14-23 pages. The Division and The Order seems less hyped than Sunset Overdrive actually, going by thread page numbers but they have way more threads made because of the tech stuff.

If someone else wants to check, go ahead, but for now I'll say Sunset Overdrive.

There's like zero hype for Sunset Overdrive. Driveclub is hyped. GTA Next is hyped. Quantum Break is hyped.
 
You really want an answer to that? They decided against it, for you that is a fault, np. I take it you are not enjoying the game.

This is the take away that I have. Reviews are only important for a select few.
It is a fault. You seem to be acting like it's not. Picking and choosing which modes should have matchmaking and how people were going to play was a stupid decision that hurts the social game play they've been touting about with this game. Like it's amazing how thoughtless of a decision it was. Telling people to go on a message board to make friends to play on a game is ridiculously deflective and just puts up even more hurdles.
 
Tell me what Destiny does that Borderlands doesn't do, besides pvp. Tell me the difference.

Meaningful loot, meaningful encounters (strikes ans raid), things to work for, future content (as is with all mmos), and pvp. As a complete package, it offers more. Of course it's all subjective, and that is the point, which I am sure you will disagree with, as you seem to want Destiny to be a different game.
 
Meaningful loot, meaningful encounters (strikes ans raid), things to work for, future content (as is with all mmos), and pvp. As a complete package, it offers more. Of course it's all subjective, and that is the point, which I am sure you will disagree with, as you seem to want Destiny to be a different game.


i dont mean to butt in on this argument but i want to say that loot in borderlands is incredibly meaningful... the guns are so strange and varied that your builds and play style completely change around them ie gaige can use the fibber to work with her anarchy and close enough skills seeing as how when you shoot it on the ground the projectiles double and then ricochet each with the full anarchy damage boost and some tracking via close enough. krieg has builds where is tries to keep his shield down and is constantly exploding due to the nova effect from that. there are tons more.

borderlands loot is in no way trivial.
 
Is this a case of Bungie having one too many pies to stick all their fingers in? It's neither here nor there in terms of focus; an issue that may be reshaped and corrected via future DLC. Thus, it would also mean that Bungie wanted to make the game they always wanted over this decade with the players being fed part of the whole each time; perennial beta.
 
Let's be real here. If Destiny included no plot the story sucks screams would be even louder.
What is real here is that Bungie attempted to tell a story without any real context, without any real characters without any real motivations, and have no real arcs, while constantly telling their player base to visit their website if they want those things and they're being raked through the coals for it.

But I see you are equating criticism of the story as screaming so I suppose it seems unjustified to you.
 
There's like zero hype for Sunset Overdrive. Driveclub is hyped. GTA Next is hyped. Quantum Break is hyped.
Quantum Break is definitely less hyped. Driveclub is definitely more hyped. Has way more threads definitely, has quite a few 30+ page threads, a few 40+ page threads, and another is 50 pages long. Announcement thread is 65 pages long. A rumor thread is 82 pages.

GTA NEXT is not a thing. If you're talking about GTA next gen or GTA 5 next gen, it has very little hype. Two 7-page threads out of 45 total, and that's about it.
 
i dont mean to butt in on this argument but i want to say that loot in borderlands is incredibly meaningful... the guns are so strange and varied that your builds and play style completely change around them ie gaige can use the fibber to work with her anarchy and close enough skills seeing as how when you shoot it on the ground the projectiles double and then ricochet each with the full anarchy damage boost and some tracking via close enough. krieg has builds where is tries to keep his shield down and is constantly exploding due to the nova effect from that. there are tons more.

borderlands loot is in no way trivial.

I didn't mean to say it was trivial, but gazzilion guns? The higher tier guns in Destiny have unique perks that can also change a build and play style form the core. I remember playing BL2, and getting a new gun every couple of minutes. I just couldn't commit.
 
If the strikes are any measure I don't want to do random heroic's or raiding. Can remember countless times int he A/B that I would get to the end of Devils Lair only to have someone quit because they died one too many times. Now and actual complaint? Why is there no way to add someone to an in progress Strike.
In my first strike both of my teammatrs quitted during the final boss. After like 2-3 minutes I got two new random people. So it definitely is,possible. Not sure how it works though as there is no option to choose in the beginning if you want to join already ongoing strikes.
 
"It is role-playing grind in shooter form--an empty house built on a firm foundation."

That's a perfect analogy for Destiny. The core gameplay really is fricking amazing, and it sucks they couldn't create interesting missions and a compelling story around it. The positive thing here is that DLC could turn these issues around completely, if they can hire some competent writers and level designers.
 
There are hundreds of reviews on Amazon, Metacritic etc. by now. Waiting for the IGN review to make a final decision on buying the game or not makes no sense to me. Especially since as I said, IGN is the worst.

I guess people are just hoping IGN gives it a sub 6.0 score and the clusterfuck that would occur from a low score.

IGN is bad in YOUR opinion, which is what my main point was. Some people like to take reviews as God's truth, others will use it and other forms of media to come up with their choice of whether to buy or not. Having someone say they use IGN to make up their opinion isn't a bad thing, and it doesn't instantly point to them wanting to see low scores and jump on the "hate train" that a few very vocal followers are keen to push on those voicing opinions.
 
The whole invite system is really bad on PS4. First you inspect the player then you send a PSN message for an invite. When he/she accepts the player gets ported out to orbit and need to join the map again. That´s very uncool if you just want to make a quick group. Why can´t you build groups easily ingame like in FFXIV ?
This, I'm baffled at why they made it so awkward.

Ran my first strike..can you not talk to them either it was it just that they were not using their mikes?
 
A lot of people will be gone by the time CoD comes out, not just the CoD audience.

I agree. I'll stick with Destiny (just hit lvl 20 and finished the main story) just to give it a chance to click with me but as soon as other stuff hits in Oct/Nov - like Evil Within and Dragon Age - I'm out.
 
That's a perfect analogy for Destiny. The core gameplay really is fricking amazing, and it sucks they couldn't create interesting missions and a compelling story around it. The positive thing here is that DLC could turn these issues around completely, if they can hire some competent writers and level designers.

I will wait for the "game of the year edition" then.
 
Thanks for the explanation. A bit petty, but from a small publisher facing major behemoths... they'll get a pass. :) Maybe they could have made it more subtle though.
 
Wish I could be a fly on the wall at the Bungie offices Monday morning. Activision isn't going to be pleased.

I'm sure it is selling well and will sell well. By and large when it comes to a game with this large a marketing push, I don't think review scores matter much. Only a subset of gamers pays close attention to reviews (like us) and a lot of us bought it anyway!
 
Wish I could be a fly on the wall at the Bungie offices Monday morning. Activision isn't going to be pleased.

As if they didn't knew. They held back reviews for some this game can't be reviewed without everyone online bullshit reason. Destiny feels very antisocial and desolated regardless so I call bullshit on that one.
 
the game is markedly better than reviews indicate. I wouldn't be surprised to see a "destiny review:revisited" feature on a couple of these sites in the coming months.
 
I'm sure it is selling well and will sell well. By and large when it comes to a game with this large a marketing push, I don't think review scores matter much. Only a subset of gamers pays close attention to reviews (like us) and a lot of us bought it anyway!

That isn't the issue, the continued sales is. They wanted this to be like cod/wow (evergreen). This problem is compounded when you want to sell continuous dlc. If the user base craters their long term investment goes up in smoke.
 
Metroid Prime told all its story through logs and scans and I find that an awesome way to tell a story. But obviously it must be executed well. An epic and mysterious story was the one thing I hoped for that would sell me Destiny.
Metroid Prime also tells that story in the video game. Destiny doesn't.
 
That isn't the issue, the continued sales is. They wanted this to be like cod/wow (evergreen). This problem is compounded when you want to sell continuous dlc. If the user base craters their long term investment goes up in smoke.

Right, you don't want a Halo 4 situation on your hands
 
the game is markedly better than reviews indicate. I wouldn't be surprised to see a "destiny review:revisited" feature on a couple of these sites in the coming months.

I don't agree -- after having hit level 20 the other day and been engaging in their "end game" of repeatedly playing the same few missions over and over on the playlist, getting a tiny sprinkle of vanguard currency per run, so I can get better gear to be more effective in doing the same playlist of the same missions and do higher level versions of the same playlist of the same missions, I think the game deserves a lot of criticism. It isn't good at being a single player or MMO. It "sorta" does both but sucks at both.

The game certainly makes an awesome first impression, though, which is why I believe some of the more positive reviews simply didn't play the game as much as I have before reviewing. That "feel" alchemy -- those ingredients that make up the "feel" of the game -- the graphics, the control, the collision, the animation, the gunfeel, the enemy hit reactions, everything in that area is just spot on. The basic controls are outstanding and the graphics and art style are beautiful. This makes for an excellent first impression and the game ultimately seems more like a wonderful proof of concept for what could be a wonderful game... If they add a TON of shit to it.

Whether they do that, I don't know. I hope so. I really want Destiny to be the game I wanted it to be. I want there to be sprawling worlds and tons of content. I am rooting for it and gleefully bashing it ("gleefully" because of their ridiculous overpromises and lie filled stage demos) all at once.

Other things, though, seem like more structural problems that I don't know if they can patch in or add in as DLC. For example, will they suddenly decide to let us name our characters? There's an incredible disconnect at play here, as far as I'm concerned, in that they want us to develop characters and grind better faction and loot for them, but when you can't even NAME the characters. What the fuck kind of game do they want this to be? I don't ask this rhetorically. I don't know and I don't think they know.

(P.S. how come I seem to be the only one complaining that we can't name our characters? To me this stood out like a sore thumb from the start)
 
Generally agree with the critics. I like the game but it suffers from some of the flaws online games often suffer from - repetition, needlessly time consuming grinding and (at times) a sense of emptyness. At least you don't have to pay a monthly subscription (although technically you need Playstation+). Undecided on the DLC to come.
 
the game is markedly better than reviews indicate. I wouldn't be surprised to see a "destiny review:revisited" feature on a couple of these sites in the coming months.

Highly doubt it as this game is under the microscrope where reviews wouldn't mess up unlike Dark Souls. I think Destiny is one of the most overhyped titles in sometime. The game is hugely repetitive and empty with a weak story. All you do is kill enemies, they respawn in same places in 2 minutes, loot, meet final boss. Go to new planet. See new colors, kill new enemies, loot, and repeat. Not to mention the PvP is nowhere close to being a strategic shooter and more of a frenzy
 
This is the take away that I have. Reviews are only important for a select few.

The take away should be that review scores aren't that important, people have been saying for the longest time that the scoring system should be done away with, however the actual contents of most of the reviews are informative and do contain legitimate criticisms of the game.
 
Highly doubt it as this game is under the microscrope where reviews wouldn't mess up unlike Dark Souls. I think Destiny is one of the most overhyped titles in sometime. The game is hugely repetitive and empty with a weak story. All you do is kill enemies, they respawn in same places in 2 minutes, loot, meet final boss. Go to new planet. See new colors, kill new enemies, loot, and repeat. Not to mention the PvP is nowhere close to being a strategic shooter and more of a frenzy

your points are more or less valid but - the game feels good to play. the mechanics are satisfying. that is not nothing.
 
I didn't mean to say it was trivial, but gazzilion guns? The higher tier guns in Destiny have unique perks that can also change a build and play style form the core. I remember playing BL2, and getting a new gun every couple of minutes. I just couldn't commit.

Having basic loot drop regularly doesn't mean a game is lacking "meaningful loot"... All that's doing is giving the user more chances to gain something that they actually want to use, and if they receive something the don't want to use, it won't be long before they get to roll again.

In PSO (which I find myself using endlessly as an example here, because it did correctly most of the things Destiny sucks at) you may come across a ton of standard handgun type weps. You get ones that have do more damage, that have different elements/attributes and so on that covers pretty much the types of weps I see dropping in Destiny (just far less frequently)... and then one day, you come across a handgun that does this:


Meaningful... fucking... loot.

This is something I'd actually place in Borderlands favour to be completely honest, as interesting loot exists through the entire game, rather than being something that's only applicably to the final layer of drops.

I'm also not sure how you can list meaningful encounters as a Destiny positive over Borderlands either. Borderlands had bosses that were given backstory and importance. They were generally completely unique in comparison to any other standard enemies. They generally had a real reason why they needed to be eliminated (often the had something you needed to progress), they dropped shit that matters after being defeated. Borderlands had many encounters the I'd say were far more meaningful than any I've seen in Destiny. They also served as something meaningful to "work towards" as well, so that's another thing on your list that I don't agree with. You shouldn't have to play a game for tens of hours with the only thing to work towards being the same gun, but this time +1500 instead of +1250.
 
Man that sounds really silly. Of course you need to actually have played the game to form a definitive opinion on it! Preferably for at least a week.

Are you kidding me? You can definitely decide if a game is not something you are interested in after watching it in action for a decent period of time. It's not like everyone can devote the time to play every game for a week. Some people have lives and other responsibilities and don't care enough when others don't share their opinions to tell them they need to invest a week in a game they already brushed off.
 
your points are more or less valid but - the game feels good to play. the mechanics are satisfying. that is not nothing.

And 6/10 or 7/10 doesn't mean the game is bad. Pretty much everyone agrees that the shooting mechanics are excellent, but the game has some very noticeable flaws, which are not nothing.
 
And 6/10 or 7/10 doesn't mean the game is bad. Pretty much everyone agrees that the shooting mechanics are excellent, but the game has some very noticeable flaws, which are not nothing.

This is also a case where reading the text of a good review is more important than just the number. It's not often we see a game that is so amazing when it comes to the basic elements but has such structural problems and such a lack of content.
 
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