Destiny - Review Thread

Status
Not open for further replies.
I know some would like it, but I have a feeling matchmade raids would almost always end in utter failure. People already dep pot of strikes far too often.

Raid content is supposed to require high level co-ordination and commitment. You're probably only going to ever get both those things consistently enough with a pre-Mae group of like minded players.

Maybe they should just put it in as an option anyway. All I know is that based on my experience with higher level matchmaking I wouldn't use it for the weekly heroic strike, considering it for a raid sounds far too masochistic.

My buddies just can't play it as much as I can. I wanted to jump on and play with randoms when they couldn't. That really sucks for me.

The logic is to just have less people overall play the raid?

Matchmaking will not preclude people from forming their own groups.

And this design is the supposed saving grace of the game, that Bungie were trying to get reviewers to wait for...

I'm not the type of person to form my own group with randoms in the tower. This makes it even worse for a player like myself. Bungie should just let us have the option, ultimately it isn't going to prevent people from doing the Raid with others that they don't know. If that's their logic then it's flawed.
 
I have extensive experience with Halo AI. I play exclusively on Legendary, made no death runs, etc...

I also find the brawling in the middle of the fray style to just be more fun, and highly efficient. My precision shots are usually around 50%, I rarely die, etc... Not trying to talk myself up, just showing how i've never really had to switch my tactics and play it safer so I've probably not noticed these flaws as often or glazed over them as I just enjoy the game.

Thinking back, however, there are some comparison examples I can make.

In Halo CE, there's a part in the second level were you take high ground with a sniper rifle and defend against drop ships. The AI starts by taking up defensive positions, but then begins to hunt you. It forces you to switch positions and tactics constantly.

There's a canyon I found on Mars. Similar environment. Sniping the enemies from the top of the canyon just made them shoot back and scatter/hide. They didn't ever choose to come to me at that distance. I was free to easily pick clean up the area. This was in the open world.

Then there's the Dust Palace strike. If you stay up there the enemies never come up on to the back platform, so you can entrench up there and just pick them off. Their health bloat means you will run out of ammo it you didn't bring refills, so you'll be forced to head down I to the fray to restock, but that's not the AI forcing you.

However, once I overextended and almost killed one of there Psions. I had to reload, so I backed off and It started to chase me, hunted me around the level, wouldn't leave me alone, so I ran to the back platorm and ducked behind a box thinking it wouldn't follow. It was right next to me still and killed me before I could react.

I've had lots of moments like these, but thinking back they only happen when I get too bold and seem to piss the AI off. If I play it safe it never happens.

Yea, I'm not really questioning your Halo knowledge. From the sounds of it, you're far more adept at the game than I am. I struggle my way through Legendary in Halo games. It's actually what the differences in Destiny so noticeable. All the things that usually lead me to failure in Halo, are making Destiny surprisingly easy so far.

For your Dust Strike example. I do wondering if being by being "hunted around the level" you do actually mean "around". You may have been travelling quite a lot within the enemies radius, rather than heading primary in direction that'd cause you to step out of it. If you're in the enemy's active area, hiding doesn't do a whole lot as they're basically omniscient. They appear to have no difficulty seeing you through a wall, and will often use this power when trying to run away (remaining perfectly out of your line-of-sight despite not having any real way to know what your line-of-sight is).
 
I know some would like it, but I have a feeling matchmade raids would almost always end in utter failure. People already dep pot of strikes far too often.

Raid content is supposed to require high level co-ordination and commitment. You're probably only going to ever get both those things consistently enough with a pre-Mae group of like minded players.

Maybe they should just put it in as an option anyway. All I know is that based on my experience with higher level matchmaking I wouldn't use it for the weekly heroic strike, considering it for a raid sounds far too masochistic.

....you can get high level coordination and commitment with randoms

idk if that was there reason but if it was that was a terrible reason
 
My buddies just can't play it as much as I can. I wanted to jump on and play with randoms when they couldn't. That really sucks for me.

This. I can always try to hop on with Gaffers but I doubt I'll be at the level many others here are. It would be so much easier if this was just an option. It works fine for TLOU multiplayer, for Warframe, etc.

I hated that about the beta.
 
I honestly feel like they should have just made this game one endless selection of strikes. Yes the bosses are mostly bullet sponges but i feel like they are most creative part of the game. I'm hoping that by the end i'll just keep the strike playlist on forever but I can see how repetition will eventually dull my enthusiasm.

Anyone know the exact dates of their additional content for the game? Right now, all i want to know is if they are planning additional strikes in the current and new environments.

I love the strikes. I've never actually been in a fireteam so I've done everything else solo...having matchmaking makes the strikes a ton more fun.
 
This. I can always try to hop on with Gaffers but I doubt I'll be at the level many others here are. It would be so much easier if this was just an option. It works fine for TLOU multiplayer, for Warframe, etc.

I hated that about the beta.
Warframe don't have matchmaking for the high level missions: Void, Orokin, etc... big events didn't have too.

So it is exactly like Warframe.
 
Sorry to tell you this, but the Raid doesn't have a matchmaking. Why? The good'ol ''it'll be too hard and too frustrating to play with randoms'' half-assed excuse, that's why.

Uh, I'm sorry. But that's not a half-assed excuse.

Could you imagine playing the Raid, with people who refuse to chat, and get sucked into a, "Sorry, my dad says I have to go to bed" situation?

F that.

If you can't cull together 5 friends to play Destiny, you have social problems.
 
Tethering exists in every boss room. Go where you came in and you cannot lose.

I'm pretty sure it exists in every room period. If you're ever having trouble with a fight you can run out the way you came in, heal up, run back in, and rinse and repeat until the enemies are dead. I really don't understand how this has become an argument, this was really apparent to me 3 missions into the story. It's not like the ai makes this a bad game, it's just that it's a huge step back from halo, which is naturally what people are going to compare this game to.
 
I know some would like it, but I have a feeling matchmade raids would almost always end in utter failure. People already dep pot of strikes far too often.

Raid content is supposed to require high level co-ordination and commitment. You're probably only going to ever get both those things consistently enough with a pre-Mae group of like minded players.

Maybe they should just put it in as an option anyway. All I know is that based on my experience with higher level matchmaking I wouldn't use it for the weekly heroic strike, considering it for a raid sounds far too masochistic.
I'm pretty sure that randoms who already took time to lvl for the raid will be good enough and have the commitment even with out a mic.
I've played with many random solo players with out mic in games like Borderlands2 and can dominate even the OP8 lvl raids.
 
This. I can always try to hop on with Gaffers but I doubt I'll be at the level many others here are. It would be so much easier if this was just an option. It works fine for TLOU multiplayer, for Warframe, etc.

I hated that about the beta.

It's like Bungie is slowly walking through MMO history as they developed this game.

Only problem is that they picked most of the older or bad aspects and none of the good parts.
 
I love the strikes. I've never actually been in a fireteam so I've done everything else solo...having matchmaking makes the strikes a ton more fun.

I hope that once the stats come in, that they see that the strikes are the most played content and will open up matchmaking to everything else and focus on getting more strikes out there ASAP.

Also, Bungie, please make the public events cooler / spawn more often. Just some guys dropping off an airship is hardly what I call an epic public event.
 
Warframe don't have matchmaking for the high level missions: Void, Orokin, etc.

So it is exactly like Warframe.

You can speak to random people in public chat without having to randomly invite them first. You can solo void missions.

So it's not like Warframe.

15 year old MMOs have better social intergration then Destiny.
 
It's weird, I completely agree with the review scores and the criticisms this game has received, yet despite all of it this game has its hooks in me like no other game since Skyrim.

More variety is definitely needed, but there's enough to do that I'm never bored, and I love that you can jump in for just an hour or so and still progress your character. It hits that exact sweet spot timewise of "well let me just do this one more thing...".

The one inexcusable thing for me, though, is the (lack of) story. It's basically generic sci-fi garbage but also has the added problem of being incredibly hard to understand because none of the details are given in the game but rather on Bungie's website. It's embarrassing.

That said I can't wait to get home from work so I can play more. Should reach level 20 tonight...
 
I know some would like it, but I have a feeling matchmade raids would almost always end in utter failure. People already dep pot of strikes far too often.

Raid content is supposed to require high level co-ordination and commitment. You're probably only going to ever get both those things consistently enough with a pre-Mae group of like minded players.

Maybe they should just put it in as an option anyway. All I know is that based on my experience with higher level matchmaking I wouldn't use it for the weekly heroic strike, considering it for a raid sounds far too masochistic.

Eh, although it was with 2 gaffers, we managed to get the weekly strike done with no voice chat and barely any co-ordination. Sure, it was hard, but even real pre-made groups seem to be having some trouble with doing it without a couple of deaths.
 
brb, I'll show all examples, may take a little while.

Click on the image to play video...

Exhibit A Showing that boss encounters, (all of the them) are all easy when solo, because they never switch targets, which is the only way to ever change their attack pattern. This is LV24 vs. LV22 Heroic Weekly Strike enemies. No one will rush me down because they are all tethered.

[

Exhibit B This is me playing LV24, vs. LV24 enemies. Heroic modifier and all. There is a tether here, pretty big one. This is an easy room to clear and enemies are refusing to rush me down whether I am low on health or low on ammo/reloading. They are the same level so this is exactly the same as being LV4 vs. LV4 enemies.

[

Exhibit C I am LV2, fighting LV3 enemies. They are more aggressive. This is why I first played in the beta. Still a tether, still no YOLO or rushing when I am low on ammo, just more confident enemies because I am lower level than them.



--

and finally, why Destiny having "more content" than Titanfall means fuck all in the grand scheme of things (this video was the show the power of the 40mm during dark times with us Titanbrehs)



While this was uploading, I finished the daily mission on a higher difficulty. It took a while but since all enemies died in 2-5 hits and the AI is garbage, I did it without getting hit...
 
Uh, I'm sorry. But that's not a half-assed excuse.

Could you imagine playing the Raid, with people who refuse to chat, and get sucked into a, "Sorry, my dad says I have to go to bed" situation?

F that.

If you can't cull together 5 friends to play Destiny, you have social problems.

Wow, presumptive much? One of the most entitled comments I've heard in this entire thread... and that's saying something.

Also, the "sorry guys, I gotta go" problem can exist with ANYONE.
 
You can speak to random people in public chat without having to randomly invite them first. You can solo void missions.

So it's not like Warframe.

15 year old MMOs have better social intergration then Destiny.

Preach

I was thinking Destiny would be a better version of that wonky Warframe game, I was wrong.
 
You can speak to random people in public chat without having to randomly invite them first. You can solo void missions.

So it's not like Warframe.

15 year old MMOs have better social intergration then Destiny.

Warframe has a regional in-game chat, including a recruit chat.

Also, clan support in-game.

He is talking about Matchmaking (that Warframe had it and it is a good example) lol and yes it is exactly like Warframe.... high level missions and special events = no matchmaking.
 
Yeah I just co-op'd the game with a couple buddies and pretended the AH didn't exist. Had a great time.

You're an extremely rare case then. By the overwhelming majority opinion, they tuned drop rates down specifically for the AH. Otherwise they never would have fixed it.
 
Uh, I'm sorry. But that's not a half-assed excuse.

Could you imagine playing the Raid, with people who refuse to chat, and get sucked into a, "Sorry, my dad says I have to go to bed" situation?

F that.

If you can't cull together 5 friends to play Destiny, you have social problems.

Haha seriously? Cmon, that's ridiculous. In any case, there is no excuse for the lack of clan integration to offset the lack of match making. Nor is there an excuse for spending all that time on something they know will only be used by a ridiculously small % of players because they designed it that way.
 
He is talking about Matchmaking lol and yes it is exactly like Warframe.... high level missions and special events = no matchmaking.

It has no matchmaking for it because the missions require a consumable item.

But you can actually communicate with random people to try to form a team to do that, to coordinate who spends the consumable for the mission.

Can you say the same from Destiny? You can't speak to people in the public, there is no lfg chat or recuit chat or public chat.

Go try to play Warframe by just randomly inviting people and asking them if they want to do X content after you invite them.

The two games are not comparable.

Warframe has basic social features, Destiny does not.
 
Uh, I'm sorry. But that's not a half-assed excuse.

Could you imagine playing the Raid, with people who refuse to chat, and get sucked into a, "Sorry, my dad says I have to go to bed" situation?

F that.

If you can't cull together 5 friends to play Destiny, you have social problems.

it's my fault that my squad all works during different times of the day?

MJ laugh gif
 
It's like Bungie is slowly walking through MMO history as they developed this game.

Only problem is that they picked most of the older or bad aspects and none of the good parts.

Yep, so much this. It really reminds me so much of trying to take the genre back to vanilla Wow without realizing that the game evolved into its current state for a reason
 
Thumbnail_Small.PNG
[/url]

While this was uploading, I finished the daily mission on a higher difficulty. It took a while but since all enemies died in 2-5 hits and the AI is garbage, I did it without getting hit...

What the hell, that flying Titan is hilarious! Wish they could jump like that anyway.
 
Uh, I'm sorry. But that's not a half-assed excuse.

Could you imagine playing the Raid, with people who refuse to chat, and get sucked into a, "Sorry, my dad says I have to go to bed" situation?

F that.

If you can't cull together 5 friends to play Destiny, you have social problems.

i have 12 friends (offline, who i know in real life) almost constantly playing since release, we are all in our 30s, and i think it's ridiculous what you just said.
 
It has no matchmaking for it because the missions require a consumable item.

But you can actually communicate with random people to try to form a team to do that, to coordinate who spends the consumable for the mission.

Can you say the same from Destiny? You can't speak to people in the public, there is no lfg chat or recuit chat or public chat.

Go try to play Warframe by just randomly inviting people and asking them if they want to do X content.
You are again missing the points... the discussion is about the matchmaking or not in the Raids and the guys says every mission have to had it (that I agree) and Warframe is a good example when Warframe didn't do matchmaking for the most played later missions (you know if you are really in Warframe you will even forget to play the "story" mission to get into the Voids over T3... that where the most Warframe's users spent the time).

Warframe didn't have matchmaking for after the end missions... just like Destiny.

PS. Sometimes I want to play a Void and nobody wants to get in... hell if there are a matchmaking it will be way easy.
 
Matchmaking for the raid would probably be a clusterfuck as people decide to drop out or are bad and can't communicate and such.

But it still shoulda been an option.
 
From VG247

EDIT : Beaten already!

The problem with Destiny is that it’s too much like Halo.

The problem with Destiny is that it’s not enough like Halo.

The problem with Destiny is that it’s just “Halo the MMO”. Nobody wants Halo. Nobody wants MMOs.

The problem with Destiny is that there’s too much grinding.

The problem with Destiny is that there’s no grinding.

The problem with Destiny is that it’s too hard.

The problem with Destiny is that it’s too easy.

The problem with Destiny is that there’s no difference between the classes.

The problem with Destiny is that you can’t play it solo.

The problem with Destiny is that you can play the whole story and even the Strikes solo.

The problem with Destiny is that “gamers” hate hubris, except when they don’t.

The problem with Destiny is that reviewers suffer the effects of post-hype disappointment as much as anybody else.

The problem with Destiny is that reviewers are terrified of their readers.

The problem with Destiny is that the words “objectivity” and “subjectivity” are being thrown around like people really understood what they meant.

The problem with Destiny is that “objective standards to judge what makes a good video game” don’t exist.

The problem with Destiny is that it’s just a generic shooter.

The problem with Destiny is all the stuff that’s not shooting.

The problem with Destiny is that nobody is listening to me.

Sounds like reading the first 2 days of this thread.
 
Strikes are hard as it is and you get matchmaking in that. Raids would I assume be even harder so its perfectly fine to not have it, but I wouldn't mind that they did include it anyways.
 
Preach

I was thinking Destiny would be a better version of that wonky Warframe game, I was wrong.

I've been playing Warframe for a while. It's still way less polished but they release so many updates and it's just loaded with way more things to do and lots of events that hype up the community. I think this is the closest people will get to what they wanted out of Destiny (Unless you wanted a good story and little grinding). Next update they'll add hub world like the Tower too. You can also fly your ship on loading screens, in your face Destiny!
 
Click on the image to play video...

Exhibit A Showing that boss encounters, (all of the them) are all easy when solo, because they never switch targets, which is the only way to ever change their attack pattern. This is LV24 vs. LV22 Heroic Weekly Strike enemies. No one will rush me down because they are all tethered.

[

Exhibit B This is me playing LV24, vs. LV24 enemies. Heroic modifier and all. There is a tether here, pretty big one. This is an easy room to clear and enemies are refusing to rush me down whether I am low on health or low on ammo/reloading. They are the same level so this is exactly the same as being LV4 vs. LV4 enemies.

[

Exhibit C I am LV2, fighting LV3 enemies. They are more aggressive. This is why I first played in the beta. Still a tether, still no YOLO or rushing when I am low on ammo, just more confident enemies because I am lower level than them.



--

and finally, why Destiny having "more content" than Titanfall means fuck all in the grand scheme of things (this video was the show the power of the 40mm during dark times with us Titanbrehs)



While this was uploading, I finished the daily mission on a higher difficulty. It took a while but since all enemies died in 2-5 hits and the AI is garbage, I did it without getting hit...


May I quote this for a new page because it took a lot of work and I don't want to hear the AI is as good as Halo etc. It isn't bad enough that I can't have fun, but no more of this higher difficulty stuff please.
 
Wow reading this last couple pages makes me want to give Warframe more of a chance than the hour I put into it at PS4 launch...

As a matter of fact, I started playing Warframe recently, and there is a lot of appeal in that game (I love the character design, too). It doesn't feel as polished as Destiny, but there is apparently a huge amount of content there (being F2P, it probably requires a lot of grinding or paying to get it). Actually the amount of things to master in that game is a bit daunting. But I do keep thinking about Destiny each time I go through the mission menu.
 
Warframe don't have matchmaking for the high level missions: Void, Orokin, etc... big events didn't have too.

So it is exactly like Warframe.
Void missions are solo-able. You can talk to random match made people to find people. There is a public chat system to find people up for Void runs.
 
Another problem I have.
How can a game that claimed to be so vast and massive be so full of invisible walls, and borders that kill you in 4 seconds.
 
I've been playing Warframe for a while. It's still way less polished but they release so many updates and it's just loaded with way more things to do and lots of events that hype up the community. I think this is the closest people will get to what they wanted out of Destiny (Unless you wanted a good story and little grinding). Next update they'll add hub world like the Tower too. You can also fly your ship on loading screens, in your face Destiny!
I'm a addictive Warframe player and Destiny is way way better than it... in every single point except maybe the Global Chat :D

PS. More guys missing the point of my reply lol it is about matchmaking... Warframe didn't do it too.
 
My buddies just can't play it as much as I can. I wanted to jump on and play with randoms when they couldn't. That really sucks for me.

I'm not the type of person to form my own group with randoms in the tower. This makes it even worse for a player like myself. Bungie should just let us have the option, ultimately it isn't going to prevent people from doing the Raid with others that they don't know. If that's their logic then it's flawed.

Don't worry, it's not like you can do that anyways. What would you do, walk around and send a fireteam invite to every person you see?
 
Uh, I'm sorry. But that's not a half-assed excuse.

Could you imagine playing the Raid, with people who refuse to chat, and get sucked into a, "Sorry, my dad says I have to go to bed" situation?

F that.

If you can't cull together 5 friends to play Destiny, you have social problems.
"If you don't have 5 friends at all times that own Destiny, play it on the same platform as you, play it as much as you do, are at a high enough level to play raids, and also want to raid when you want to, you have social problems.
 
Matchmaking for the raid would probably be a clusterfuck as people decide to drop out or are bad and can't communicate and such.

But it still shoulda been an option.

This. The game should let you communicate with matchmade teams, but even now, it should be an option. Maybe it sucks, maybe it doesn't, but it should still let you try.
 
Status
Not open for further replies.
Top Bottom