Destiny - Review Thread

Status
Not open for further replies.
your post mentioned things other than gameplay so don't try to make it seem like I was the one who was going off topic. dark souls is poor in every regard other than it's combat if you like that crap fine thats your choice.

So you came into this thread to troll about Dark Souls?

Pretty weak trolling.
 
Sounds like it'll be worth waiting for Destiny: A Real Reborn, before getting this.

Seriously though, I wonder if Bungie could take a look into what square did with FF XIV and implement the same improvements into Destiny. People seem to be quite happy with that game.
 
I'll pick this up if it drops below £20 quid soon, i don't think i want to pay more than that for it after having played the beta - just didn't click with it but i want longer playing it.
 
Once again, the level design in Dark Souls is a greater draw than its combat. The game's greatest strength is level design. How much of Dark Souls have you played to get this opinion?

i got a little ways past unlocking travel bonfire ability and got bored and annoyed by everything other than the combat. specifically the sexist depiction of the woman with very large breasts was off putting. I guess I shouldn't be surprised since most jpn devs are perverts. anyways i don't want to derail this thread any further. you dark souls fans shouldn't be so insecure somebody doesn't like your favorite game.
 
Sounds like it'll be worth waiting for Destiny: A Real Reborn, before getting this.

Seriously though, I wonder if Bungie could take a look into what square did with FF XIV and implement the same improvements into Destiny. People seem to be quite happy with that game.

Unlike FFXIV 1.0, Destiny isn't a huge disaster. The foundation is there, it's just isn't executed very well.

It all depends what Bungie will do with Destiny post-release.
 
this.
Titanfall, WatchDogs and now Destiny....
Good games are called "flops" if they don't get a straight 10.0 on metacritic these days.

I really like Destiny so far, 8-9 for me

I wouldn't actually call Watch Dogs a good game at all, personally. But I agree 8's a good score.

i got a little ways past unlocking travel bonfire ability and got bored and annoyed by everything other than the combat. specifically the sexist depiction of the woman with very large breasts was off putting. I guess I shouldn't be surprised since most jpn devs are perverts. anyways i don't want to derail this thread any further. you dark souls fans shouldn't be so insecure somebody doesn't like your favorite game.

This is definitely trolling.
 
I wouldn't actually call Watch Dogs a good game at all, personally. But I agree 8's a good score.

I thought the second half of watchdogs was pretty damn fun. First half was not great, but still not a bad game by any means.

Destiny is really fun to play with friends. My friends and I are enjoying it thoroughly, despite its obvious flaws. We just in chat about how uninteresting and bad the story is, and don't even mind because we're having so much fun shooting stuff.
 
I love me a review, but geez the games only been out for a day and a half here in Australia. Think its hard to review this game, just as its hard to review an MMO. The endgame is really where it will all be, and that comes down to how Bungie supports the game. Eh, guess people need to get paid, pages need to get clicked.
 
Once again, the level design in Dark Souls is a greater draw than its combat. The game's greatest strength is level design. How much of Dark Souls have you played to get this opinion?

Let me guess... Asylum Demon giving you too much trouble? Lordran is a carefully crafted, widely-praised masterpiece of level design and is filled with a variety of enemies/bosses/interesting areas. And don't get me started on the lore. It's not for everyone, but calling it crap and doing little to explain why you feel that way won't win you many friends around here.

Take a peak at his post in the Evil Within thread

http://www.neogaf.com/forum/showpost.php?p=129446498&postcount=335

It's not worth your time.
 
It seems like the definition of a game designed by a committee. There's still something that feels like Bungie in there but it's surrounded by so much junk.
 
Reading some userimpressions for this and it makes me wonder what Bungie have been doing for the last 5 years. The game seems so barren in content.
 
I've played Destiny quite a bit now, and only with friends/family. There's still more to do, but I have a pretty good picture now of what the game's about.

It's fun, but I don't think it's possible to give this game a very high score without being intellectually dishonest.

- It feels like "pretending to be an MMO but not really" with its endlessly underbaked social elements. You can't name characters. There are 4 total emotes. You can't even really talk to people. The social elements are underdeveloped. Meeting and forming teams with other players within the confines of the game, who you don't already know and talk to outside the game, is a fool's errand.

- The fragmented, highly modular nature of the worlds and the mission structure kills any idea of this being a real persistent world. There's nothing to explore. You run missions, that's it. And that may be fine, but this isn't how they sold it at their previous E3 presentations. They made it out to be more of an open world experience, which it really, really is not.

- Long load times. Forced cutscenes, even if you already watched them. Sometimes a forced cutscene THEN a long load time. What?

- Can't LOOK at my character while playing in a mission other than by performing one of the four emotes. Why not give me some kind of orbit mode? Even Morrowind had that, and it was single player.

- Classes/characters feel limited with not enough skills or abilities or customization. There are only like 7 faces per race, too. Many games have had far better character customization long before this. For a billion dollar game there's no excuse.

- The gunplay is good, and Halo-like, which you might expect. But that's it. Nothing new or amazing.

It's fun if you bring friends or family along, but it's a total snore if you don't have those. The story is really one of the most unremarkable, uncompelling stories I've seen, and the missions are utterly repetitive (call ghost, fight waves. If on hard, run to the entrance where the enemies don't like to go and pick them off from that spot). The game is boring played alone, and this game that supposedly has the social aspect as one of its main gameplay pillars makes it almost impossible to group up or do things together with randoms. If I don't have a real life (or outside the game) friend to team up with, there's little chance of me being able to team up for anything.

7/10 would be the highest I could ever conceive giving this.
 
this.
Titanfall, WatchDogs and now Destiny....
Good games are called "flops" if they don't get a straight 10.0 on metacritic these days.

I really like Destiny so far, 8-9 for me

I like Destiny and I'd currently give it a 7/10. Then again, I tend to use the entire scale where 7/10 is a solid "good", 8/10 is "great", 9/10 is "fantastic" and anything over that is "mind-blowing good." 10/10's are extremely rare and reserved for the rare unicorns I get to play once or twice every decade if I'm lucky.
 
Game feels like loot Halo in co-op with a turd story that I couldn't manage to follow after two cutscenes. So... The game is basically Halo with loot. That's a good thing.

But man... How can Bungie suck so much dick at storytelling? I could never follow the Halo games and I can't follow this game either. What are they doing wrong?
 
I've played Destiny quite a bit now, and only with friends/family. There's still more to do, but I have a pretty good picture now of what the game's about.

It's fun, but I don't think it's possible to give this game a very high score without being intellectually dishonest.

- It feels like "pretending to be an MMO but not really" with its endlessly underbaked social elements. You can't name characters. There are 4 total emotes. You can't even really talk to people. The social elements are underdeveloped. Meeting and forming teams with other players within the confines of the game, who you don't already know and talk to outside the game, is a fool's errand.

- The fragmented, highly modular nature of the worlds and the mission structure kills any idea of this being a real persistent world. There's nothing to explore. You run missions, that's it. And that may be fine, but this isn't how they sold it at their previous E3 presentations. They made it out to be more of an open world experience, which it really, really is not.

- Long load times. Forced cutscenes, even if you already watched them. Sometimes a forced cutscene THEN a long load time. What?

- Can't LOOK at my character while playing in a mission other than by performing one of the four emotes. Why not give me some kind of orbit mode? Even Morrowind had that, and it was single player.

- Classes/characters feel limited with not enough skills or abilities or customization. There are only like 7 faces per race, too. Many games have had far better character customization long before this. For a billion dollar game there's no excuse.

- The gunplay is good, and Halo-like, which you might expect. But that's it. Nothing new or amazing.

It's fun if you bring friends or family along, but it's a total snore if you don't have those. The story is really one of the most unremarkable, uncompelling stories I've seen, and the missions are utterly repetitive (call ghost, fight waves. If on hard, run to the entrance where the enemies don't like to go and pick them off from that spot). The game is boring played alone, and this game that supposedly has the social aspect as one of its main gameplay pillars makes it almost impossible to group up or do things together with randoms. If I don't have a real life (or outside the game) friend to team up with, there's little chance of me being able to team up for anything.

7/10 would be the highest I could ever conceive giving this.

Completely agree, although you could perfectly argue a 5/10.

It's not good enough as an MMO, it's not good enough as a shooter.
 
I've played Destiny quite a bit now, and only with friends/family. There's still more to do, but I have a pretty good picture now of what the game's about.

It's fun, but I don't think it's possible to give this game a very high score without being intellectually dishonest.

- It feels like "pretending to be an MMO but not really" with its endlessly underbaked social elements. You can't name characters. There are 4 total emotes. You can't even really talk to people. The social elements are underdeveloped. Meeting and forming teams with other players within the confines of the game, who you don't already know and talk to outside the game, is a fool's errand.

- The fragmented, highly modular nature of the worlds and the mission structure kills any idea of this being a real persistent world. There's nothing to explore. You run missions, that's it. And that may be fine, but this isn't how they sold it at their previous E3 presentations. They made it out to be more of an open world experience, which it really, really is not.

- Long load times. Forced cutscenes, even if you already watched them. Sometimes a forced cutscene THEN a long load time. What?

- Can't LOOK at my character while playing in a mission other than by performing one of the four emotes. Why not give me some kind of orbit mode? Even Morrowind had that, and it was single player.

- Classes/characters feel limited with not enough skills or abilities or customization. There are only like 7 faces per race, too. Many games have had far better character customization long before this. For a billion dollar game there's no excuse.

- The gunplay is good, and Halo-like, which you might expect. But that's it. Nothing new or amazing.

It's fun if you bring friends or family along, but it's a total snore if you don't have those. The story is really one of the most unremarkable, uncompelling stories I've seen, and the missions are utterly repetitive (call ghost, fight waves. If on hard, run to the entrance where the enemies don't like to go and pick them off from that spot). The game is boring played alone, and this game that supposedly has the social aspect as one of its main gameplay pillars makes it almost impossible to group up or do things together with randoms. If I don't have a real life (or outside the game) friend to team up with, there's little chance of me being able to team up for anything.

7/10 would be the highest I could ever conceive giving this.

Sounds like a legit review and same how i feel about the game.

Really hope bungie makes a choice in destiny 2 go more online rpg ala mass effect or go more traditional fps ala halo. If this is how consoles will handle persistent worlds then no thanks.
 
I don't see how anyone can post a permanent review at this point and not just a preview. The raid isn't even open yet. It's irresponsible and poor reviewing. I don't have a problem with the scores it's just a shit way to act like you thoroughly played something when that's impossible at this point.
 
While this game may not be very well received critically, Activison and Bungie have already won due to the great marketing and even if the only retain half of the buyers for the next 2 games this will still be a billion dollar franchise so overall it will be a great success.
 
this.
Titanfall, WatchDogs and now Destiny....
Good games are called "flops" if they don't get a straight 10.0 on metacritic these days.

I really like Destiny so far, 8-9 for me

out of the three games you mention, only titanfall deserves BIG marks on gameplay.

then I put destiny, which is pretty well coded and has attention to detail on pretty much ..anything, (but gets no special points in gameplay from me)

and last place i would put watchdogs, which offers no gameplay breakthroughs and is not a technical marvel either.


the three games that you say -according to review scores- are equal, well ...they are not equal at all imo.
 
A lot of modern gamers won't be happy with the lack of set-pieces:

. No falling buildings as you slide through the rubble using the qte directional buttons

. No crashing helicopters as you weave through debris

. No clichéd military chatter in ear saying things like 'stay frosty', 'Tango', etc

. No hand holding

.what only 6 v 6? dude battlfield has like 10x that, ergo it must be a better shooter

if you played the alpha and or beta and you still didnt know what to expect this is a precarious proposition for you.

I am about to get to level 10 and so far I would say this game is an 8 with the potential to go higher.

The game as it stands is in its vanilla state and if bungie are true to their word and vision it will be a drastically different game in the coming months, if not, I dont see their 10 year mission being viable or realistic.

Having a blast though, damn shame it hasn't clicked for so many people.
 
I think bungie and Activision did Destiny a big disservice by sending out review copies late. This is a game people need time with to understand, and it seems reviwers are having to rush their reviews in order to stay relevant. The game isn't necessary to play with a lot of people as long as you have a fireteam for strikes, so either their excuse for delay was a bad one, or they thought Destiny would get bad reviews anyway because of what type of game it is.

Either way, bad decision in my opinion. Then again they did get a fuckton of sales so maybe reputation doesn't trump hype...at least for the first game. The question is, how much will reviews hurt the game's reputation if they're low? From my experience, more than they should.
 
Unlike FFXIV 1.0, Destiny isn't a huge disaster. The foundation is there, it's just isn't executed very well.

It all depends what Bungie will do with Destiny post-release.

I'm not sure how easy it is going to be to fix Destiny. The core combat in the game is good so it would seem like it'd be relatively straight forward to build around that. However, the problems with the game are with its story, missions and world design. To fix Destiny involves basically redesigning all the content of the game. That is just about as much effort as making Destiny 2. Think about this, if you take out all the repetitive guard the robot while it does [insert techno babble] missions that people hate, how much of a game is left?
 
I don't see how anyone can post a permanent review at this point and not just a preview. The raid isn't even open yet. It's irresponsible and poor reviewing. I don't have a problem with the scores it's just a shit way to act like you thoroughly played something when that's impossible at this point.

Are they going to be adding more planets to explore for free? If the answer is no then we have seen everything the base game has to offer.
 
Plays well but the mission design is borderline amateur.

"Mission design" is just a pretense to shoot stuff in the critspot, which is fine. It's one step above Spartan Ops in Halo 4.

I'm not sure how easy it is going to be to fix Destiny. The core combat in the game is good so it would seem like it'd be relatively straight forward to build around that. However, the problems with the game are with its story, missions and world design. To fix Destiny involves basically redesigning all the content of the game. That is just about as much effort as making Destiny 2. Think about this, if you take out all the repetitive guard the robot while it does [insert techno babble] missions that people hate, how much of a game is left?

980.gif


That's literally the whole game. In Horde Mode/Firefight/ME3 Multiplayer you just guard a point against waves of enemies. The point of deploying your ghost is just to have a thing to guard and facilitate the game to happen. The point is that it should be a challenge of cooperation and skill, except kids these days want their attention held and a false sense of "tension" through campaign scripting, and not actually from dying/having to revive your squadmates.

This game is odd in that i could totally see it in the 70s range on metacritic, agree with that consensus, and yet still will enjoy the game for dozens of hours with no regrets.

Its a flawed game sure, but for me, it is greater than the sum of its parts.

I honestly just like my character existing in this universe while I have a decent challenge on Hard with my friends. Unlike playing Call of Duty against real people, most of the time I actually have to pay attention to what I'm doing and make a plan of attack. I love playing campaign strikes while my friends and I crack jokes about getting pointless grimoire cards, or hearing another Tyrion lore-dump. I don't perceive these as slights on the game because I'm having a fun social experience.
 
While this game may not be very well received critically, Activison and Bungie have already won due to the great marketing and even if the only retain half of the buyers for the next 2 games this will still be a billion dollar franchise so overall it will be a great success.

I don't see why a sequel wouldn't sell more. Assassin's Creed managed to grow after a disappointing first entry.

And Destiny is much, MUCH better game than Ass Creed 1.
 
It seems like the definition of a game designed by a committee. There's still something that feels like Bungie in there but it's surrounded by so much junk.

It's very safe. Very generic. Very unmemorable.

Very "wider audience".

It's a Sci-Fi Action-RPG where you shoot enemies named "Knight" and "Goblin" and "Wizard", etc to a sweeping, orchestral score with your AI companion voiced by one of television's most popular actors.
 
I wouldn't actually call Watch Dogs a good game at all, personally. But I agree 8's a good score.

I haven't seen a 10 or 100 anyway in my life.
Guess 9.5-9.7 is the best I have ever seen, so 8 means a game is just one notch behind those genre defining blockbusters (GTA, Mass Effect) that come out every couple years.
So it is a great score actually!

but the internet/media/marketing creates too much expectation before launch then too much criticism after.
too much fake "disappointment"
 
This game is odd in that i could totally see it in the 70s range on metacritic, agree with that consensus, and yet still will enjoy the game for dozens of hours with no regrets.

Its a flawed game sure, but for me, it is greater than the sum of its parts.
 
I don't see why a sequel wouldn't sell more. Assassin's Creed managed to grow after a disappointing first entry.

And Destiny is much, MUCH better game than Ass Creed 1.

I know it will definitely grow im saying worst case scenario is half and either way it will still be a financial success just maybe not on the COD, Halo, Assassin Creed levels which is fine but not exactly what they were aiming to achieve.
 
I think bungie and Activision did Destiny a big disservice by sending out review copies late. This is a game people need time with to understand, and it seems reviwers are having to rush their reviews in order to stay relevant. The game isn't necessary to play with a lot of people as long as you have a fireteam for strikes, so either their excuse for delay was a bad one, or they thought Destiny would get bad reviews anyway because of what type of game it is.

Either way, bad decision in my opinion. Then again they did get a fuckton of sales so maybe reputation doesn't trump hype...at least for the first game. The question is, how much will reviews hurt the game's reputation if they're low? From my experience, more than they should.

The excuse that the game isn't possible to understand without the full social experience sounded reasonable at the time, but having played the game a good 15-20 hours now, I can tell you how much bullshit this is. The social aspect, the MMO aspect, is completely empty. It's confined to seeing other people run by when you're out on your own mission, because you can't fucking TALK to those people, and if you can't TALK to anyone then you can't DO anything. You bring along your outside friends and do shit, and that's how you play multiplayer in this game, and you don't need the game to be released to do that.

Seeing other people running around while en route to your next mission is cool and all, but it adds little to the experience that's substantive outside of the odd public boss baddie spawn, where you'll shoot at this thing along with everyone else and then part ways because, again, you can't fucking talk to anyone. Bungie should be ridiculed for insisting this game is a social game where the social experience is such a huge part of it when you aren't able to speak to or communicate with other people in any way.
 
Status
Not open for further replies.
Top Bottom