I really disagree, I find the combat design engaging and exciting, even if most missions amount to your ghost hacking stuff, which I don't think really matters.
Holy shiznit Gamespot just dropped the bomb
6/10
http://www.gamespot.com/reviews/destiny-review/1900-6415863
It was and always has been marketed as a co op online fps with rpg and mmo elements, not the citizen kane single player campaign (that honour goes to TLOU). So I am not sure what our argument is, either there is a de-facto level of scrutiny for FPS games with stories or there isnt
I have a feeling that Destiny is going be just like Diablo 3 an incredibly polished game with fun mechanics that will fall short at launch due to the lack of content and various mistakes and things missing. BUT I think that like Diablo 3 because the formula on paper is awesome and because the company (Bungie like Blizzard) have a big experience and talent they are going to fix the game and with an expansion or a sequel its going to be something to look forward to. Think the launch is disappointing like Diablo 3 but in the future Destiny is going to be a really great game simply because the idea on paper is great what wasn't great is the execution.
No way.RE5 is coming to 360
I do recall Respawn and the vast majority of the majority of the gaming press (including the most of the ones dishing Destiny a barrage of 6) masturbating over how Titanfall was going to be next big thing, a game changer, a revolution in online MP
2 Months later MS couldn't give those game away.
Advertising and Hype should not be the bases of a review system.
So who else played the beta and saw these criticisms coming from a long way off?
saying the classes are the same is just retarded.
And? Way to change your original point.
You specifically mentioned story, something Respawn never made any huge claims on and Bungie wouldn't stop telling anyone who'd listen about.
saying the classes are the same is just retarded.
the subclasses pretty much make 6 pretty different classes .. blink vs jump vs flight
bubble shield vs bomb vs rail gun vs co-op booster
invisibility, shield, re-gen
etc
I was waiting on the reviews before I picked up Destiny, but with the general consensus that the game isn't worth $60 right now I'll probably never get it. Especially with Dragon Age, GTAV, COD, BF4DLC, and the deluge of games coming out in 2015.I have no doubt that Destiny will get a lot better as time goes on and it gets more content and features. The problem is that promises aren't playable.
The question is: will people care enough about what they have right now to stick around until then, specially with stuff like the new Call of Duty and Battlefield on the horizon?
It's easier to read things on your phone than on your TV, yes.
The Grimoire cards are more like extra stuff you can read when you can't play the game. For example when you are on your commute or on your lunch time. It's pretty clear they are designed to work that way.
When you are playing the game the idea is that you play it. Go on missions or play multiplayer. Those cards are extra fluff that you can enjoy when you aren't playing the game.
You might not like it and prefer having them in game but it isn't a stupid decision or a lazy one.
What I wonder is why don't more games with MMORPG style design get hit with this.
What I wonder is why don't more games with MMORPG style design get hit with this.
I didn't change my point, I am merely making the comparison between the two promises and the reaction to both
Don't be obtuse
I do recall Respawn and the vast majority of the majority of the gaming press (including the most of the ones dishing Destiny a barrage of 6) masturbating over how Titanfall was going to be next big thing, a game changer, a revolution in online MP
.
This guy. I remember playing the beta and thinking to myself, "wow this game is boring and has bad Ai". The missions where poorly designed any the acting was some of the worst I've seen in a aaa game. In fact, the acting in destiny is worse than than the acting in bf4.So who else played the beta and saw these criticisms coming from a long way off?
I'd actually love to know what happened between then and more recently, because it's not just a matter of having the same skybox now as they showed then, only now you can't actually play it like they said we could. I mean, here, look at this. This is from the same area in the game, but the skyboxes are completely different. In fact, the old one look much less like an actual skybox and more like real, playable geometry. Notice the grass and the general density.
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So somewhere along the way the decided they needed to make a hand-painted skybox instead of what they had, and I'd love to know what happened there.
I think optics matter. I don't see a practical difference between play level -> defend ghost in setpiece and play level -> have setpiece in room and then watch cutscene where character leaves the level, but it feels repetitious and monotonous. That's on the designers and they should have caught it. Optics do matter.
Titanfall didn't bomb in sales or critically. Destiny isn't doing as well as hoped critically, but presumably sold a really great amount. The sooner we end this "Titanfall flopped/is dead/etc" talk, the better.
It's obvious because people got to play the game before the reviewers.
I did, though I figured the game would get mostly glowing reviews at first and everyone would love it for a couple weeks. Then there would be a massive backlash after the honeymoon. The beta was fun but seemed like it would get repetitive quick and the story missions were piss-poor. I guess we were all hoping they were holding back on the "good stuff" especially when it comes to the campaign.
I preordered it anyway and will go pick it up this afternoon. I liked the gunplay well enough and I want to see all the environments. If, however, I am forced into repeating levels at any point I will immediately throw it on the trade pile. I don't go for that shit when I have 100s of other games to play.
Yeah, I think they didn't go far enough with the social/RPG aspects if there's really any one issue that's obvious to me. The other stuff is sort of the hallmark of the genre.
Holy shiznit Gamespot just dropped the bomb
6/10
http://www.gamespot.com/reviews/destiny-review/1900-6415863
Titanfall was always hyped for its gameplay. The reveal trailer like the ads were dynamic sequence of wallrunning, Titan shooting etc, the press could play it at E3, many people could play it and told how fun it was. And in the end it delivered on those promises, and thebeta before release didn't cast any doubt on that. It was known from day one there wouldn't be a real campaign, the game took the Counter Strike route of "we'll do one thing and do it right".
Titanfall and Destiny can't be compared, they're almost opposite in both their design and the way their marketing was handled.
I think that would be pretty difficult to generalize.
I like that though. Gamespot was a notoriously tough reviewer in the early 2000s with Kasavin, Gerstmann, Shoemaker, and crew. They were the best reviews you could read, and it seems they have been going back to being a tough, critical, review site these days, which is more than a welcome sight.
I think that would be pretty difficult to generalize.
What I wonder is why don't more games with MMORPG style design get hit with this.
Titanfall was always hyped for its gameplay. The reveal trailer like the ads were dynamic sequence of wallrunning, Titan shooting etc, the press could play it at E3, many people could play it and told how fun it was. And in the end it delivered on those promises, and thebeta before release didn't cast any doubt on that. It was known from day one there wouldn't be a real campaign, the game took the Counter Strike route of "we'll do one thing and do it right".
Titanfall and Destiny can't be compared, they're almost opposite in both their design and the way their marketing was handled.
What would be hard about reading his review, summing up that a lot of the comments agree with the review and writing that tweet, though?
Destiny is like Spartan Ops. It's a load of sad mission designs broken up by story that's not good enough to act as a strong incentive to complete them.