Destiny - Review Thread

Status
Not open for further replies.
Resident Evil 6 scored worse in late 2012.

Reviewed so unfairly. The game is really great.

Critics destroyed Lost Planet 2 too. Really liked that game. The worst part is why they destroyed it... =(

Saying that you had no choice but to die, so boss fights were all about having enough extra lives. Because it was a TPS they didn't know dodging had IFs like Monster Hunter does.
 
Which is crazy because Borderlands has the EXACT same repetitive nature to it. The only difference being they tied all of their quests into the story which the stretched over 12/15 hours not including replays.

I don't mind the scores Destiny is getting since I feel like I'm getting my moneys worth (and am used to co-op grinding for better gear), but people trying to use other games as examples of how to do it "right" that in fact do it the same are being a bit dishonest.

I wouldn't say Borderlands did it exactly the same, there are a few key differences I think are important.

Firstly, that integration with the story really does mean something. In Borderlands one, despite the first few quests being MMO-style grinds, when you encounter the first boss and he gets that explosively stylish intro, that adds something to the game. This means that the boss encounters are large setpiece moments that stand above the rest of the game as 'peaks', whereas in Destiny there isn't an excess of fanfare for the bosses you do fight.

In addition, Borderlands has a series of quests that can't quite be boiled down to such a science. Sure, there really isn't much difference between going voice-tape hunting and shooting rak crap off a windmill, but it's not like every significant mission boils down to a wave-based ghost defense scenario.

That being said, I personally prefer Destiny because I believe the stats have less of an effect on gameplay. Slapping a Dreg or taking down an Ogre feel good because the enemies have a nice pace in the way they shed health. My only significant complaint in this regard would be the endgame boss design, which I wish traded their huge health for cool abilities.
 
Resident Evil 6 scored worse in late 2012.

Reviewed so unfairly. The game is really great.

Given they hid the phenomenal combat mechanics from the player and that the rest of the game's design is pretty bad, the game I felt was given a fair shake.

But I know some people just enjoy it purely for Mercenaries, and that's cool. But it also ignores the rest of the game.

But that's also how opinions work. One person's 9/10 is another's 4/10.

Also worth noting I'm repurchasing that game too, though not sure what platform to do so on.
 
Sega sure pimped it as one, as did Gearbox. And with people on a Gearbox high from Borderlands, I'm pretty sure most saw it as AAA.

Sega can pimp whatever they like, however they like. If they're publishing it, then it's probably not AAA.

<3 Sega tho
 
In GAF parlance, 75% is, and I'll just quote it:

Okay, so I should have mentioned that my own personal disappointment with Bungie has left me especially sad and mildly angry with the result of years of waiting for their next title only to find myself feeling a bit deceived to a degree. I simply expect greater things of them than even the likes of Capcom. So, while it's not the biggest critical failure in scores, it is for my expectations definitely amplifying them.
 
Can we just make out already. Jesus dude.

Could you just say something that means anything relevant? Anything other than discounting an argument with nothing more than "You're insane" or "You need to chill", or revealing to people that their opinions on Destiny are opinions. Give us your impressions. Tell us why you think other people's impressions are wrong. Being as dismissive as you are on a discussion forum is unnecessary.
 
Where are the set pieces? And what variation is there in the gameplay? I've reached level 20 and I'd really like to know.

Each planet is full of amazing set pieces. I'm compiling a library of screen shots now. The game has some really beautiful locations.

This is a first person shooter. The vast majority of the time you'll be shooting stuff. Due to the great Bungie AI and the way each factions differs so much from the others, and the way each factions units all have distinct behaviours and strengths and weaknesses, the battles feel very dynamic and diverse to me. More so than any shooter in the last few years at least, and the FPS genres is probably I favourite and most extensively played.
 
Okay, so I should have mentioned that my own personal disappointment with Bungie has left me especially sad and mildly angry with the result of years of waiting for their next title only to find myself feeling a bit deceived to a degree. I simply expect greater things of them than even the likes of Capcom. So, while it's not the biggest critical failure in scores, it is for expectations, with mine definitely amplifying them.

Yeah, I think that's what smarts here the most. If these disappointments were coming from a super hyped Battlefield or Call of Duty, I'd sigh and move on. It was a bummer, but we get one of these every so often, and I was only waiting for a year or two.

But Destiny is the big breakout game from Bungie, a legendary developer who has been talking about this project for some time. I was insanely excited to play their next game, so it feels like a bruise when all of that anticipation and waiting pays off in a product that just feels "Good".
 
The vendors in the tower could be made an actual vending machine and lose nothing in the translation, as they never have an introduction or any real interaction beyond saying a one line quip randomly when you view their store.
Haha, ironic that Borderlands's actual vending machines have more personality than NPCs and vendors in Destiny... xD

The rest of your post pretty much summarizes how I felt about the beta, so... once again I guess I know enough about the game to dismiss it.

This makes him look worse than Gies, which is an achievement in itself.
LOL, seriously.
 

Just clicked cause. First review, EGM 90. Hahaha.

1kFLfwI.gif
 
So most people seem to agree the gunplay is solid, but don't like how repetitive the game is at end game.

As someone who has not reached endgame but is liking the game so far and loves Reaper of Souls despite its own repetitive grinding, I hope I like endgame more than most.
 
It's not an opinion. It's a fact. "You can go wherever you want."

Some would call that overselling. Some would call it straight-up lying.

Are you quoting the Gamespot interview?

Because that quote is a reference to the freedom of being a part of fire teams. It's a reference to the absence of split-screen mode, implying that you don't need to stay next to your friend if you're in the same party, not a reference to the game size.

Is there another place where Bungie said you could go where ever you want?
 
I guess relative to hype. RE6 had huge flags before it came out to get people worried. Thief also had widespread negative previews. Destiny was being held up as a definite GOTY candidate by media and people who played the beta, although a good amount of skepticism showed up shortly before release.

Wasn't Haze hyped up big time? Kind of hard to come up with games with the level of marketing that has only recently exploded outside of the Call of Duty and Halo space.

http://www.metacritic.com/game/playstation-3/haze

I don't know, I don't pay attention to reviews too much. Though GAF melts down at 8.8s, so what do I know?
 
In addition, Borderlands has a series of quests that can't quite be boiled down to such a science. Sure, there really isn't much difference between going voice-tape hunting and shooting rak crap off a windmill, but it's not like every significant mission boils down to a wave-based ghost defense scenario.

Sure, but once you got out of the Frozen Wastes, you had pretty much seen all the kinds of missions you were going to encounter. That to me is why these rankings of the two games feels so silly; folks are contorting their memories to make BL/BL2 this epic adventure where you didn't see the same thing twice. . .which is just nonsense.

It's not an opinion. It's a fact. "You can go wherever you want."

When did they say this? All I remember was the closed door E3 demo where they talked about bringing the entirety of the world that they already had built (well Old Russia at least) in to the game for players. . .at some point.
 
I wouldn't say 75% means pretty good, but that's my own scale. I'd say 75% means good, 8+ is pretty good, 9+ is great, 6-7 is okay.

Yeah I would change that to mean "pretty decent" which it seems like it is.

It's not like it's a terrible game. I can understand why some aren't liking the game however.
 
Each planet is full of amazing set pieces. I'm compiling a library of screen shots now. The game has some really beautiful locations.

I think there's an error in communication here. I believe he's trying to argue that the game has no set piece moments. As in, no significant moments where the gameplay changes and something new and exciting happens. Like the scarab fights in the Halo series.

You're talking about set pieces as in gorgeous environmental design.

Bungie has a load of the latter, and only a few discernible instances of the former.
 
Are you quoting the Gamespot interview?

Because that quote is a reference to the freedom of being a part of fire teams. It's a reference to the absence of split-screen mode, implying that you don't need to stay next to your friend if you're in the same party, not a reference to the game size.

Is there another place where Bungie said you could go where ever you want?

In a dev doc, they mention that and Saturn
 
Given they hid the phenomenal combat mechanics from the player and that the rest of the game's design is pretty bad, the game I felt was given a fair shake.

But I know some people just enjoy it purely for Mercenaries, and that's cool. But it also ignores the rest of the game.

But that's also how opinions work. One person's 9/10 is another's 4/10.

Also worth noting I'm repurchasing that game too, though not sure what platform to do so on.

The fact that reviewers seem completely unable to learn mechanics that aren't shoved in their face certainly presents a bad picture. I would say at least half of the reviewers didn't know you could roll, not to mention all of the other things you can do. And given the actual design of the missions is often based around the mechanics they didn't understand I wouldn't say that either.

Same thing happened with Lost Planet 2. Incredibly complex games that are outside the norm in terms of mechanics that got labelled as simple or unfair as the people reviewing them didn't understand them. One can only hope Capcom has finally realized they need to include tutorials in their games.
 
Critics destroyed Lost Planet 2 too. Really liked that game. The worst part is why they destroyed it... =(

Saying that you had no choice but to die, so boss fights were all about having enough extra lives. Because it was a TPS they didn't know dodging had IFs like Monster Hunter does.

I think i've been avoiding many games i would've liked because the critics were terrible at them.
The Wonderful 101 made that painfully clear for me.
 
I think there's an error in communication here. I believe he's trying to argue that the game has no set piece moments. As in, no significant moments where the gameplay changes and something new and exciting happens. Like the scarab fights in the Halo series.

You're talking about set pieces as in gorgeous environmental design.

Bungie has a load of the latter, and only a few discernible instances of the former.

Ah. Well, then I'd agree.

More vehicle combat, space combat, etc... Would be amazing if they added this stuff in the future.
 
I'm perfectly happy with the game. I'm having a lot of fun with it, and it's actually the first game in a longtime, that I can't wait to get back to when I start it up.
 
I really hope the game continues to sell like crazy.

The sooner publishers realize a generous pre release demo (sorry, beta lol) does far more for a good game than a legion of early 9.671/10 'reviews' do, the better.
 
I think i've been avoiding many games i would've liked because the critics were terrible at them.
The Wonderful 101 made that painfully clear for me.

EVeryone I introduced LP2 to loved it so much, but I didn't get a third game because how much people liked the demo but saw the reviews didn't bother buying. =(
 
I think i've been avoiding many games i would've liked because the critics were terrible at them.
The Wonderful 101 made that painfully clear for me.

Are you seriously saying destiny has game mechanics or a learning curve that are above the average dumbdumb games junnalist's skill/mental capacity for them to be able to enjoy it? (like wonderful 101)
 
Ah. Well, then I'd agree.

More vehicle combat, space combat, etc... Would be amazing if they added this stuff in the future.

It has hooked me just like D3 originally. The story is very disappointing though, but honestly I can get over it. Hell after the first play through I wouldn't have given it a second thought...which is gonna make the fact that I cannot skip the cut scenes even more brutal.

The one thing that I cannot forgive and the one thing that is gonna make the game harder and harder to play...dat loading.
 
Resident Evil 6 scored worse in late 2012.

Reviewed so unfairly. The game is really great.

Like I was saying in the other post, RE5 already went in a direction I found to be a mild disappointment, though I ended up really liking it. I had doubts about future Capcom releases. It helped to soften the crash landing for the next one that I had already been really bummed about my impressions playing the demo preceding its release, where most of my specific issues with RE6 were first revealed to me. Mercenaries was pretty great while the rest was a total shit sandwich.
 
Does anyone remember the Destiny contract details that came out from the Infinity Ward trial?

Did Activision give its self an out with bungie on sales and/or critical reception as well? I forget.
 
Are you seriously saying destiny has game mechanics or a learning curve that are above the average dumbdumb games junnalist's skill/mental capacity for them to be able to enjoy it? (like wonderful 101)

That was a reply to what was being said, with no link to Destiny whatsoever.
I don't know where you pulled half of your comment from.

(If i wanted to make the comparison, i would've made the comparison)
 
The fact that reviewers seem completely unable to learn mechanics that aren't shoved in their face certainly presents a bad picture. I would say at least half of the reviewers didn't know you could roll, not to mention all of the other things you can do. And given the actual design of the missions is often based around the mechanics they didn't understand I wouldn't say that either.

Same thing happened with Lost Planet 2. Incredibly complex games that are outside the norm in terms of mechanics that got labelled as simple or unfair people the people reviewing them didn't understand them. One can only hope Capcom has finally realized they need to include tutorials in their games.

But would those mechanics alone have taken that metacritic from the 60s to...the 80s that I know a lot of RE6 fans would deem no longer underrated?

The combat mechanics are great. Mercenaries that relies on that mechanic follows suit. Enemy animations are great in typical Capcom fashion. But everything else really drags the game down when you step back, and that's what reviewers sort of have to do to communicate to the most people as possible

Edit: What world have I stepped in where Resident Evil isn't AAA?
 
Status
Not open for further replies.
Top Bottom