[Destructoid] Leaked photo of NX controller?

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The handheld was all that was ever gonna launch this year anyway. :)

Lets not get crazy now.

I'd actually be more worried if this is the handheld. At least a console can have optional normal controllers like the Pro, take buttons away, and what exactly is the advantage of a dedicated handheld over a smartphone or tablet?

That's the question isn't it? I could see Nintendo doing it though because of the popularity of smart devices. I guess it still has the sticks, but really who cares if their aren't real buttons? I didn't say it would be successful I guess.
 
t's less a industry wide movement following a logical progression of established patterns and trends, and more two death rattles and a potential suicide.

the reality of generation 8 has been a severe decline in interest in dedicated hardware. microsoft feels it with the transition from xbox 360 to xbox one, nintendo feels it with the transitions from ds to 3ds and wii to wii u, and sony felt it with the transition from psp to vita. the ps4's trajectory of somewhere between the wii and ps2 being a sign that everything is fine is sort of like claiming global warming isn't a thing because you had a week of cold weather.

the problem with xbox one and ps4 is that they're not actually built for incremental upgrades. it's not part of their original concept. it is part of the nx's, apparently, to the point where multiple form factors is part of the discussion. with xb1 and ps4, it's about just making everything stronger halfway through what's traditionally considered a generation instead of offering choices. the ps4 and xb1 aren't super adaptable to market trends and consumer choice except for more power. i think this will change with a true ninth generation platform from them like what we'll probably see from nintendo for nx.

the old model is fading away. there are less games published for retail, fewer big publishers on consoles, smaller sections for video games in stores, and games media cannot afford to cover games anymore exclusively (ign and gamespot have music, movies, and tv for their money makers now). it's not just the first-parties that see it either. third parties like ea, ubisoft, warner bros., and square-enix have all tried their own storefronts and programs that ultimately won't need dedicated hardware for success. this is all while steam and mobile have exploded in popularity. sony, microsoft, and nintendo have to prepare for the inevitable future where dedicated hardware is relegated to enthusiasts and the market is much more geared to digital storefronts as platforms. you see this with the unified windows platform in bringing xbox in as part of a gaming brand. you see it in a big way with nintendo starting a new account system, social app, and rewards program all around the same time. you see it with sony in playstation now and playstation vue.

i would argue that sony is behind the curve on this sort of thing a bit more though, since they seem to have a bunch of little things and the dots aren't connecting to each other like they should be. but good for them for seeing the writing on the wall at least and trying to adjust to the trends in the marketplace before it was super too late. ps4k now means this direction for their ninth generation platform won't be a big surprise. same with microsoft and xb1 with their ninth gen platform. they also get the benefit of having seen how nintendo does it so they can mimic the successful parts and avoid the pitfalls.
 
Lets not get crazy now.
Trev's source did seem to imply that we'd get the console first. Plus, while there's not much in the name of major 3DS games from Nintendo this year so far, we do still have Sun/Mon (3DS exclusives) incoming.

As for this possibly being real, how do you explain the numerous inconsistencies (lighting, the image on the screen not fitting the perspective, etc.)?
 
This thing has sticks and buttons, not many phones do

Even if this has multiple shoulder buttons, it'll control far more like typical touchscreen would with those virtual face buttons, and there's a hell of a lot of tradition handheld games and genres that need a Dpad far more than twin sticks.

Honestly, the sudden reversal from years of Nintendo duscussions decrying the possibility of them making games for mobile due to the unsuitability of touch controls for their traditional games, to acting like this horrible 'me too!' tablet wannabe would be perfectly fine with no physical face buttons and Dpad is giving me whiplash.
 
Guys, even if it is real, it's still an early prototype, the final version will not look like that.

The Wii U Gamepad also ended up being something different than a screen with two wiimotes attached to it.
 
You know, I was on team real before, but the lack of anyone stepping in to deny this solidifies it for me, but I really do think it's the new handheld. I doubt a console controller without buttons would work and I'm pretty sure the Wii U soured the screen on a controller concept.
I'm playing through Twilight Princess HD right now and the touch screen on the controller is great here, this is definitely not the problem with WiiU, going back to a non-screen controller on NX would feel like a downgrade imo.
 
Even if this has multiple shoulder buttons, it'll control far more like typical touchscreen would with those virtual face buttons, and there's a hell of a lot of tradition handheld games and genres that need a Dpad far more than twin sticks.

Honestly, the sudden reversal from years of Nintendo duscussions decrying the possibility of them making games for mobile due to the unsuitability of touch controls for their traditional games, to acting like this horrible 'me too!' tablet wannabe would be perfectly fine with no physical face buttons and Dpad is giving me whiplash.

i'm thinking that the current design would need work if that's true (the oval shape seems weird and probably needs handles), but overall the concept is solid, especially if they can get feedback to work well. i am not sure why they would need to go with haptic feedback for the buttons though, unless they're really focusing on virtual console controls or giving players a ton of customization to how they want their controller layout to be. i think that's where we'll need to see games functioning for the thing before a decision can be made.
 
Guys, even if it is real, it's still an early prototype, the final version will not look like that.

The Wii U Gamepad also ended up being something different than a screen with two wiimotes attached to it.

okay, that's the thing i was looking for a while ago.

gamepadproto.jpg
 
As others have mentioned, if this is real it could either be a prototype or we just don't know how the technology works/what's in it.
Or it's just fake as it likely is.
Wii U added new buttons+an NFC reader.
Maybe they'll add more buttons to NX or maybe Nintendo thinks the tech they're trying out is a good alternative.
 
Guys, even if it is real, it's still an early prototype, the final version will not look like that.

The Wii U Gamepad also ended up being something different than a screen with two wiimotes attached to it.

If this dev just got one and it's launching this year, don't count on it looking too different.
 
Guys, even if it is real, it's still an early prototype, the final version will not look like that.

The Wii U Gamepad also ended up being something different than a screen with two wiimotes attached to it.

Internal prototype versus early hardware devkit sent to international dev teams.

A lot of peoples problems with it are the shape of the screen, and good god I wouldn't want to be a dev team that has to deal with even the shape of the hardwares weird screen changing often through development.

"WHAT IS IT NOW, A FUCKING TRIANGLE? FUCCCCKKKKKK"
 
Internal prototype versus early hardware devkit sent to international dev teams.

A lot of peoples problems with it are the shape of the screen, and good god I wouldn't want to be a dev team that has to deal with even the shape of the hardwares weird screen changing often through development.

"WHAT IS IT NOW, A FUCKING TRIANGLE? FUCCCCKKKKKK"
The shape of the screen? Why would that be a problem?
Two shoulder buttons as the only physical buttons is the real problem. I can't see how traditional games can be played on that thing. Touch controls for action inputs just don't work.
 
the reality of generation 8 has been a severe decline in interest in dedicated hardware. microsoft feels it with the transition from xbox 360 to xbox one, nintendo feels it with the transitions from ds to 3ds and wii to wii u, and sony felt it with the transition from psp to vita. the ps4's trajectory of somewhere between the wii and ps2 being a sign that everything is fine is sort of like claiming global warming isn't a thing because you had a week of cold weather.

the problem with xbox one and ps4 is that they're not actually built for incremental upgrades. it's not part of their original concept. it is part of the nx's, apparently, to the point where multiple form factors is part of the discussion. with xb1 and ps4, it's about just making everything stronger halfway through what's traditionally considered a generation instead of offering choices. the ps4 and xb1 aren't super adaptable to market trends and consumer choice except for more power. i think this will change with a true ninth generation platform from them like what we'll probably see from nintendo for nx.

the old model is fading away. there are less games published for retail, fewer big publishers on consoles, smaller sections for video games in stores, and games media cannot afford to cover games anymore exclusively (ign and gamespot have music, movies, and tv for their money makers now). it's not just the first-parties that see it either. third parties like ea, ubisoft, warner bros., and square-enix have all tried their own storefronts and programs that ultimately won't need dedicated hardware for success. this is all while steam and mobile have exploded in popularity. sony, microsoft, and nintendo have to prepare for the inevitable future where dedicated hardware is relegated to enthusiasts and the market is much more geared to digital storefronts as platforms. you see this with the unified windows platform in bringing xbox in as part of a gaming brand. you see it in a big way with nintendo starting a new account system, social app, and rewards program all around the same time. you see it with sony in playstation now and playstation vue.

I would argue that sony is behind the curve on this sort of thing a bit more though, since they seem to have a bunch of little things and the dots aren't connecting to each other like they should be. but good for them for seeing the writing on the wall at least and trying to adjust to the trends in the marketplace before it was super too late. ps4k now means this direction for their ninth generation platform won't be a big surprise. same with microsoft and xb1 with their ninth gen platform. they also get the benefit of having seen how nintendo does it so they can mimic the successful parts and avoid the pitfalls.

See, you're not wrong in what you're seeing, but I think you're definitely drawing the wrong conclusion from the evidence at hand.

There's obviously a contraction in the console market from 7th Gen to now, but the overall gaming market and industry is larger and stronger than ever. what we're seeing now is less a contraction and more the final settling down of the emergent mainstream 'casual' market that started with the PS2, gained vast temporary numbers with the Wii and Kinect, only to end up almost entirely on iOS and Android.

This has hit Nintendo hardest, they've gone from being fleetingly the top dog, to too high on their own success to see the ground suddenly rising up to meet them. The WiiU fitting snuggly back into the steady decline in sales they've seen in the home console market since the NES is the true position they should be in the console market, the Wii's audience was never a true part of that, and their transfer to a different gaming market should not be counted as a negative

The handheld market disappearing is a knock on effect of that, or rather, not disappearing so much as being superseded by more appealing handheld gaming devices in the form of those same smartphones and tablets that took the wii audience.

This is similar to the fortunes of the Xbox. Kinect undeniably gave the 360 a second wind last generation, and the people buying those control less games and 'lifestyle accessory' software are the same casual crowd that Wii lost to mobile. The more traditional enthusiast market also helped of course, but their inroads early on into that demographic were severely damaged by the heavy focus on Kinect and casuals, while also heavily dependant on Sony having fucked up royally with the launch of the Playstation 3.

Fast forward to the XO, and Microsoft unveils a console designed for an audience that has gone to a different market, and too weak to compete with a now back on form Playstation brand revival for the traditional console market which never went away.

Now you might dismiss the success of the PS4 due to the failure of it's competitors, but looking back at the 5th and 6th gen, and I'm seeing the same healthy market that saw the PS1 and PS2 rock on to over 100m sales and competing consoles left dead or in the dust, and I don't see anyone calling those generations as anything other than healthy.

Lastly, you see a decline in retail sales and AAA games as a sign of unhealthy market, while I see the rise of indies to fill the void of B tier and budget games on traditional consoles that we saw evaporate last gen, and a digital distribution explosion that bypasses the huge problems in increased production costs and physical retail shrinkage across the board, not just in the games industry.

This gen in terms of hardware sales, will indeed see a contraction, but that's due to an unsustainable, new and fleeting market last gen (and to a lesser extent on the PS2) that unnaturally buoyed the fortunes of Nintendo and Microsoft in a market that wouldn't have otherwise been so supportive of them.

Meanwhile, the Handheld market isn't gone, it's just been absorbed into the new Mobile one.

So rather than the old model not working, it's the changes to the old model last gen that are the failures, and the two companies that most embraced those changes, and who are now suffering the reality of the true home console market status quo of Sony domination, that are trying to desperately struggle for relevance by throwing more hardware at a problem that truly needs a software based approach to succeed.

If Sony don't fuck things up with a PS4.5, either by not making one, or it not having enough of an effect on the market to rock the boat, I expect to see the same end result as 5th ten, with the XO in the place of the N64, and NX in the place of either the Saturn, or worse, Dreamcast.

And that's the way the console market is meant to be.
 
The best 1st party games this generation on Wii U weren't by EAD. This is pretty much telling. TW101, Bayonetta 2, SSB4, Xenoblade X. These are the best Wii U games. As for best Nintendo games in the long time, I have many exemple of amazing games released on Wii or 3DS that are beyond any Nintendo's efforts on Wii U.

Nah Splatoon and 3D World, man. Personally I wouldn't put SSB4 up there.
 
I severely doubt that GamePad prototype ever left Nintendo.

fair enough.

If this dev just got one and it's launching this year, don't count on it looking too different.

actually, depending on the age of the kit, it can still change. i explain it down below.

Internal prototype versus early hardware devkit sent to international dev teams.

A lot of peoples problems with it are the shape of the screen, and good god I wouldn't want to be a dev team that has to deal with even the shape of the hardwares weird screen changing often through development.

"WHAT IS IT NOW, A FUCKING TRIANGLE? FUCCCCKKKKKK"

The WiiU devkit also looked weird one year prior to release.

images


Granted, its closer to the final product than the internal prototype, but as you can see, it still change.
Actually, now that ive seen the wii u dev kits, i'm pretty confident that, in case its really the NX kit, we will see several adjustments.
 
Trev's source did seem to imply that we'd get the console first. Plus, while there's not much in the name of major 3DS games from Nintendo this year so far, we do still have Sun/Mon (3DS exclusives) incoming.

As for this possibly being real, how do you explain the numerous inconsistencies (lighting, the image on the screen not fitting the perspective, etc.)?

I haven't analyzed the image like a CSI, but I don't know if it's real, I'm just guessing. And I think we're in the same page? I think the console is coming first.
 
See, you're not wrong in what you're seeing, but I think you're definitely drawing the wrong conclusion from the evidence at hand.

There's obviously a contraction in the console market from 7th Gen to now, but the overall gaming market and industry is larger and stronger than ever. what we're seeing now is less a contraction and more the final settling down of the emergent mainstream 'casual' market that started with the PS2, gained vast temporary numbers with the Wii and Kinect, only to end up almost entirely on iOS and Android.

This has hit Nintendo hardest, they've gone from being fleetingly the top dog, to too high on their own success to see the ground suddenly rising up to meet them. The WiiU fitting snuggly back into the steady decline in sales they've seen in the home console market since the NES is the true position they should be in the console market, the Wii's audience was never a true part of that, and their transfer to a different gaming market should not be counted as a negative

The handheld market disappearing is a knock on effect of that, or rather, not disappearing so much as being superseded by more appealing handheld gaming devices in the form of those same smartphones and tablets that took the wii audience.

This is similar to the fortunes of the Xbox. Kinect undeniably gave the 360 a second wind last generation, and the people buying those control less games and 'lifestyle accessory' software are the same casual crowd that Wii lost to mobile. The more traditional enthusiast market also helped of course, but their inroads early on into that demographic were severely damaged by the heavy focus on Kinect and casuals, while also heavily dependant on Sony having fucked up royally with the launch of the Playstation 3.

Fast forward to the XO, and Microsoft unveils a console designed for an audience that has gone to a different market, and too weak to compete with a now back on form Playstation brand revival for the traditional console market which never went away.

Now you might dismiss the success of the PS4 due to the failure of it's competitors, but looking back at the 5th and 6th gen, and I'm seeing the same healthy market that saw the PS1 and PS2 rock on to over 100m sales and competing consoles left dead or in the dust, and I don't see anyone calling those generations as anything other than healthy.

Lastly, you see a decline in retail sales and AAA games as a sign of unhealthy market, while I see the rise of indies to fill the void of B tier and budget games on traditional consoles that we saw evaporate last gen, and a digital distribution explosion that bypasses the huge problems in increased production costs and physical retail shrinkage across the board, not just in the games industry.

This gen in terms of hardware sales, will indeed see a contraction, but that's due to an unsustainable, new and fleeting market last gen (and to a lesser extent on the PS2) that unnaturally buoyed the fortunes of Nintendo and Microsoft in a market that wouldn't have otherwise been so supportive of them.

Meanwhile, the Handheld market isn't gone, it's just been absorbed into the new Mobile one.

So rather than the old model not working, it's the changes to the old model last gen that are the failures, and the two companies that most embraced those changes, and who are now suffering the reality of the true home console market status quo of Sony domination, that are trying to desperately struggle for relevance by throwing more hardware at a problem that truly needs a software based approach to succeed.

If Sony don't fuck things up with a PS4.5, either by not making one, or it not having enough of an effect on the market to rock the boat, I expect to see the same end result as 5th ten, with the XO in the place of the N64, and NX in the place of either the Saturn, or worse, Dreamcast.

And that's the way the console market is meant to be.

what's unsustainable in the market is rising costs for huge games on a shrinking or even steady userbase. if the market is simply reverting back to gen 6 numbers, then that is not healthy. development costs have ballooned incredibly since then, making developers charge $10 more across the board for games in the 7th gen, develop dlc as a way to pump more money out of a product after its release, and extending that philosophy to limited editions and season passes. this all happened when the userbase was bigger than it was in the ps2 era. what is going to happen when things are more expensive than ever and the userbase is, in a best-case scenario, just about even with how it looked in the 6th generation?

and i think you're drawing wrong conclusions from the success of indies. indies making the publisher model outdated only hurts dedicated game machines. it means indies can find success anywhere, and that it doesn't have to be on a dedicated gaming platform. minecraft, undertale, risk of rain, and crypt of the necrodancer are finding success outside of the hardware market, and that success has an effect on drawing more people to steam and away from a more visible retail (aside from your occasional indie retail release due to the relationship with a big developer like shovel knight and nintendo, no man's sky and sony, or minecraft and microsoft).

finally your point about handhelds and mobile is way off the mark. handheld gaming devices are dedicated gaming devices. they're made by a first-party with a main function of playing video games. they have dedicated physical software that's sold at retail and covered through traditional media channels. dedicated handhelds exist in the same industry as dedicated home console platforms. the lesson to take away from what mobile has done to that part of the industry is that if consumer can find something cheaper and more accessible when it comes to entertainment, they'll do that, and dedicated home consoles aren't immune to those effects. in fact, they're on borrowed time.
 
The handheld was all that was ever gonna launch this year anyway. :)

Did you see Trev's leak? That coupled with the pretty robust 3DS lineup this year might make one thing that on the contrary a console is all we are getting this year.

--

On another note, did everyone see that a big Sonic game announcement is coming on 7/22? Interesting timing.
 
Did you see Trev's leak? That coupled with the pretty robust 3DS lineup this year might make one thing that on the contrary a console is all we are getting this year.

--

On another note, did everyone see that a big Sonic game announcement is coming on 7/22? Interesting timing.


Robust ? It's an end life line-up. They can't push 3DS more and more. It's dead.
 
Did you see Trev's leak? That coupled with the pretty robust 3DS lineup this year might make one thing that on the contrary a console is all we are getting this year.

--

On another note, did everyone see that a big Sonic game announcement is coming on 7/22? Interesting timing.

i'm thinking nx is lead platform for sonic. i think it'll be out on ps4 and xb1 too though.
 
Not as dead as Wii U. Both in sales and game releases. 3DS users are hungry for games as evidenced by the sales of Fire Emblem Fates in the US. Games can still sell on 3DS.



Oh, it's not what I meant. I mean of course, 3DS this year has a strong showing, but I consider that as it's last one before saying goodbye to the market. It's meant to leave the market on a robust feet, as opposed to pushing a whole empty year in 2017, waiting to be replaced.
Wii U is deader than dead at this point thought. I think both should be replaced at the same time.
 
Oh, it's not what I meant. I mean of course, 3DS this year has a strong showing, but I consider that as it's last one before saying goodbye to the market. It's meant to leave the market on a robust feet, as opposed to pushing a whole empty year in 2017, waiting to be replaced.
Wii U is deader than dead at this point thought. I think both should be replaced at the same time.

I agree this is the last year for 3DS. And that both WiiU and 3DS should be replaced at the same time especially with the possible shared software thing. Don't think Nintendo could pull off a simultaneous launch though.
 
Oh, it's not what I meant. I mean of course, 3DS this year has a strong showing, but I consider that as it's last one before saying goodbye to the market. It's meant to leave the market on a robust feet, as opposed to pushing a whole empty year in 2017, waiting to be replaced.
Wii U is deader than dead at this point thought. I think both should be replaced at the same time.

Yeah, that'd be ideal. Also: Just because Wii U is more dead it is not necessitated that it be replaced first. It might even make it a better idea to try and secure the handheld future first. If both of your cubs are struggling, sometimes you have to feed the stronger one because it has the best survival chance.

I'd prefer NX home first, and I think much of the west would but Nintendo could well be concerned about showing its Japanese partners that, yes, there is still room for a new dedicated handheld in the Japanese market.

Either way, both should be replaced at or around the turn of the year. Holiday 2017 is way too far off.
 
I agree this is the last year for 3DS. And that both WiiU and 3DS should be replaced at the same time especially with the possible shared software thing. Don't think Nintendo could pull off a simultaneous launch though.


Well, I could see a 3 to 6 months apart launch. What about October 2016 for the home console and March 2017 for the Handheld ?



Yeah, that'd be ideal. Also: Just because Wii U is more dead it is not necessitated that it be replaced first. It might even make it a better idea to try and secure the handheld future first. If both of your cubs are struggling, sometimes you have to feed the stronger one because it has the best survival chance.

I'd prefer NX home first, and I think much of the west would but Nintendo could well be concerned about showing its Japanese partners that, yes, there is still room for a new dedicated handheld in the Japanese market.

Either way, both should be replaced at or around the turn of the year. Holiday 2017 is way too far off.



Agreed. I think the handheld should come first. It's their strongest market. And they need to work really hard to avoid it to fall into irrelevancy.
 
Did you see Trev's leak? That coupled with the pretty robust 3DS lineup this year might make one thing that on the contrary a console is all we are getting this year..

Trev's leak was literally nothing but 'we don't know anything about NX but think Zelda will be a console-only game because reasons' unless you mean a different one of his leaks.

If the new handheld can't make a decent attempt at resembling a wii u game you have to wonder what that means for their next console and the joint architecture strategy.

The 3DS lineup has pokemon so it's got that going for it unless that is crossgen too. The only other known games are DQ8 And Disney Magical World (if that's the right game).
 
If the 3ds is the major bread winner for nintendo and it is winding down then it is the 3ds that needs to be replaced first...not WiiU. You don't sacrifice guanteed money for a risk. A new handheld from nintendo is pretty much certain to do numbers no matter what it is. The NX home console is a risk.

BTW even according to Trev's source he said that the NX would launch in "ONE FORM" this year. IN fact he wasn't even sure if Zelda on the NX was even a 2016 title.

The handheld will launch first. Even amd hinted at that before the nx was even announced.

http://www.neogaf.com/forum/showthread.php?t=854467

and look at this from a few days ago...

http://www.pcworld.com/article/3044...making-graphics-chips-for-mobile-devices.html
 
what's unsustainable in the market is rising costs for huge games on a shrinking or even steady userbase. if the market is simply reverting back to gen 6 numbers, then that is not healthy. development costs have ballooned incredibly since then, making developers charge $10 more across the board for games in the 7th gen, develop dlc as a way to pump more money out of a product after its release, and extending that philosophy to limited editions and season passes. this all happened when the userbase was bigger than it was in the ps2 era. what is going to happen when things are more expensive than ever and the userbase is, in a best-case scenario, just about even with how it looked in the 6th generation?

and i think you're drawing wrong conclusions from the success of indies. indies making the publisher model outdated only hurts dedicated game machines. it means indies can find success anywhere, and that it doesn't have to be on a dedicated gaming platform. minecraft, undertale, risk of rain, and crypt of the necrodancer are finding success outside of the hardware market, and that success has an effect on drawing more people to steam and away from a more visible retail (aside from your occasional indie retail release due to the relationship with a big developer like shovel knight and nintendo, no man's sky and sony, or minecraft and microsoft).

finally your point about handhelds and mobile is way off the mark. handheld gaming devices are dedicated gaming devices. they're made by a first-party with a main function of playing video games. they have dedicated physical software that's sold at retail and covered through traditional media channels. dedicated handhelds exist in the same industry as dedicated home console platforms. the lesson to take away from what mobile has done to that part of the industry is that if consumer can find something cheaper and more accessible when it comes to entertainment, they'll do that, and dedicated home consoles aren't immune to those effects. in fact, they're on borrowed time.

Again, I see what you're saying, and you may well be right, but I just don't see the same negative connotations as you do. The Ballooning costs of AAA gaming is completely irrelavant to the health of the hardware market, In that those costs and manpower increase would be there even we were seeing the same or greater overall sales than last gen, which would really only slow the need for fewer such titles and the doubling down on consumer spending we see in 'whaling', the very fact that those practices originate in the hugely expanding mobile market is proof of that.

Also, Indies finding success on other platforms does not negate their existence and support for dedicated home consoles, plus you're failing to take into account the growing number of traditional home console market aimed, bigger budget, and enthusiast indie or second party 'indie like' titles out there. Hell, No Man's Sky and The Witness are both hugely ambitious titles that crossed over into the retail space that have zero presence and draw into the mobile space.

On the other end of the spectrum, au don't think Steam's revitalisation of the PC market and the other digital storefronts following suit doesn't have that huge of a bearing on consoles as you think. There have always been PC's and Consoles, there's always been crossover appeal and there's also always been differentiators that have not gone away.

One of the main differentiators being that Consoles offer a fixed, complication free hardware that is guaranteed to only offer better gaming experiences as the generation goes on, which this iteration idea of course threatens.

Either way, a strong PC market does not a weak Console market make, nor visa versa.

Handhelds though, I just flat out disagree with you on. Sure, it was dedicated hardware, but it was also always primarily children that bought them, and those kids now both want smartphones, and are far more cheaply served with old hand me downs, contract phones, and free app games.

There's a dedicated handheld market of enthusiast adults, but that's a far smaller group than for home consoles, mostly in Japan and Asia, and eventually, that's all that's going to be there for Nintendo to sell to. That's the audience the Vita tried for, and why it failed, and is the sad future of that market. But that's the truth of the handheld market that's always existed, not a symptom of a failure on the part of those that used to enjoy a market where the majority of its child customers hadn't buggered off after their parents to mobile.
 
There's a new Reddit post:
Idriss2Dev said:
Hello,

I am registered under the pseudonym only on reddit, I do not have access to more information at the moment because I am not working on this project (nx? Or other name) too much noise about this photo is that the atmosphere in my company became tense ...

just a few small details:

The "hidden" area on the photo was just a "document" confidential

The team working on project is on does not give me more details

The first photo was given to me

Maybe in a few days I will have the opportunity to learn more or better to have better pictures, I will not hesitate to come back to you if that's the case I promise.

Cordially.
https://www.reddit.com/r/NintendoNX/comments/4avdcg/codename_nx/d170d6n?context=3

Not much to really work with here.
 
Trev's leak was literally nothing but 'we don't know anything about NX but think Zelda will be a console-only game because reasons' unless you mean a different one of his leaks.

There was also the bit about Trev talking to a developer wanting to port a PS4 game to NX, who thought NX would release this year due to the timing of dev kits.
 
For me it looks like evolution of WiiU Gamepad.

Small screen on that thing? Boom - Screen is the same size as the Gamepad.

Gamepad is heavy? Boom - cut from all sides, still retains camera, ic-port and mic. And accelerometers and all movey stuff - thing will be like a window to game world, literally without any borders.

You can stick handles for your pro-gaming fun if you like, you can just hold it like WiiU gamepad.

Sure, it doesn't look like you can take this thing outside, but as an evolution of WiiU controller - it looks good. And I liked the first one, so no problem from me. #TeamReal
 
We got Pokemon Sun & Moon launching this holiday and some of you still think the handheld is gonna launch first and not the dead ass Wii U where even Zelda NX is practically confirmed

3w2MWDX.png
 
The fact that it was given to him makes me think Rosti's post was more confirmation

Shit is getting REALLY interesting

Except it isn't a fact it was given to him. Because this is all most likely a bunch of bs and this is a 3d printed fake.

Also, if someone did give it to him, it would be pretty clear that he/she (idriss) is the leaker, and there'd be an NDA so far up Idris's ass he certainly wouldn't still be posting on Reddit.

Beyond that, this post directly contradicts previous posts that he didn't have a lot of time with it, and would try to make a video if possible, which pretty heavily implies he took the photo of it when he did have access to it.

This is pretty clearly just an internet troll, IMO.
 
There was also the bit about Trev talking to a developer wanting to port a PS4 game to NX, who thought NX would release this year due to the timing of dev kits.

but part of that rumour was they didn't have any devkit or even any info about specs.
But I wouldn't be shocked whatever happens, could be both launching this year or either one, or even end up being delayed to Q1.
 
The fact that it was given to him makes me think Rosti's post was more confirmation

Shit is getting REALLY interesting

That's assuming that we're taking the post at face value. We have ample reason to doubt the picture at this point due to the comparison with the tech demo video.

but part of that rumour was they didn't have any devkit or even any info about specs.

I'm pretty sure they had a general availability date for the devkits, though.
 
actually, depending on the age of the kit, it can still change. i explain it down below.

Well, according to this source, the kit is pretty damn new and the product could actually launch in ~8 months. That Wii U dev kit looks pretty darn similar to the Gamepad in button layout and shape (minus the well-documented switch from circle pads to clicky sticks). It just looks crappier. This "NX" hardware looks pretty slick as is. What would you expect to change?
 
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