Detailed Halo 2 XBL usage stats

PhatSaqs

Banned
http://bungie.net/News/TopStory.aspx?story=livebythenumbers

Unique Users: 413,282
Unique Users to Date: 1,260,979
Total Sessions: 957,485
Average Min / Session: 92.47
Min Concurrent Users: 18,464
Max Concurrent Users: 104,781

Roger Wolfson helped us put those numbers into perspective with some more numbers:

Total Live-aware Games Logged to Date: 45,928,727
Total "Player-Games" (the number of times a player has played a game): 336,555,601 (that's over a third of a billion, as of January 2nd!)
Total Number of Clans: 387,793 (now you know why we only let folks be in a single Clan per Live account.)

Just to explain some of the figures above: unique users are individual Gamertagsthey do NOT include guests. That figure does contain a number of two-month trial subscriptions, however. A "session," we should explain, is basically a continuous connection to Xbox Live through Halo 2.
The numbers above are cool, not only because it means Halo 2 is doing well, but because it means the advent of mainstream broadband gaming is upon us. We'll look back at these numbers in a couple of years and say, "Wow, is that ALL?" But right now, that's a lot of players.
 
JayFro said:
I agree :)


walks off to play more Halo 2......
Oh come on, it truly is a fad. I mean really, who plays onlin-hey! HEY! DUMBASS! THE BOMB GOES OVER THERE!

... idiots. Sorry bout that, it's really hard to defend Nintendo quotes when you've got an Xbox controller in your hands.
 
I don't find those stats particularly impressive.

The game has sold 7 million copies. So 80% of the userbase has never bothered going online, even though there is a freaking free subscription in every box. Even if you assume only 50% of buyers have broadband, that still means that a large majority of that group have the ability to go online and don't bother.
 
Rhindle said:
I don't find those stats particularly impressive.

The game has sold 7 million copies. So 80% of the userbase has never bothered going online, even though there is a freaking free subscription in every box. Even if you assume only 50% of buyers have broadband, that still means that a large majority of that group have the ability to go online and don't bother.
Actually, a buddy of mine won't go online just because it's too inconvenient to wire his Xbox to his router (TV being downstairs, computers being upstairs). He can't move the TV, since it's in the living room and used commonly. He's not going to buy a wireless router + WAP, nor is he going to buy an insanely long ethernet cable. He can't move the router either, because it's tied to a couple computers upstairs.

To get my Xbox online, I actually went through the trouble of swiping a broken TV from someone and doing a half-assed repair job on it. Had I not gotten my hands on it, I'm not quite sure what else I would've done. It's just hard having to pay that much more money for a service that you're going to be paying for after a couple months.

I doubt it's a major problem, but it's something to consider anyway.
 
Aaron's Stat Viewer is also useful for tracking the unfortunate incidents of modem-suspend cheating. The viewer shows impossible melee attacks, flag captures and assault moves—and, sad as it is, we've used those to ban the Xbox Live accounts of cheaters and are using the info to investigate ways of reducing or eliminating that exploit. But there's more good news than bad, for the most part.

Finally doing something
 
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