That's what I thought, Jaws, but it's clear that this is straight from the horse's mouth, so to speak. I mean, I linked straight to nvidia.com. It doesn't get more official than that. I only noticed it b/c I went there to see if they had the official triangle setup rate. But perhaps...just maybe, there's been a change in the final spec? A change for the better? :lol Seriously, is there enough bandwidth to support that? 10.32GP*128bit/8 = 165GB/s or 82.5GB/s for 64bit color. I assume even with compression, you can't get that fillrate to comply with the buses on either the G70 or RSX. A theoretical max that's impossible to reach? Help me out here, I just put down my first after-work beer, and my brain's running on alpha hardware at present. :lolj^aws said:G70 has 16 ROPs not 24 ROPs.
http://www.beyond3d.com/misc/chipco...d=106&orderby=release_date&order=Order&cname=
It's fillrate is 6.88 GPixels/sec not 10.32 Gpixels/sec. I presume the above is a typo because it's assuming the same number of ROPs as 24 fragment pipes...
I can't see why nvidia.com would have less accurate info than B3D. So I can only assume there's been a change, b/c both the fillrate AND ROPs figures are off. One typo is a mistake. Two on the same official spec sheet (that should have been proofread) is more than a coincidence IMO. PEACE.