You'll get to keep them iirc.
The trophy list seems to indicate that you do NOT keep them.
Since the trophy for completing the Missing Link without using any augmentations still exists.
You'll get to keep them iirc.
That's pretty much any game with a stealth option, really. Stealth always takes longer. =) And Deus Ex is such a big game, that it can take a LONG time to beat with that playstyle.
Also, yeah, you go down really fast on Give Me Deus Ex, so that should make a non-stealthy playthrough much more challenging.
That's just the first area. You're really not locked into a playstyle depending on what weapon you choose there. All that choice really does is give you a starting weapon -- even in the first level there are enough other types of weapons that you could switch things up with before even getting to the first hub (where pretty much any option will be open to you). Also, the difficulty can be changed at any time.
Later in the game it would be harder to change playstyles because of your choice of augmentations, but that early in the game it's not a big deal to try something else.
Hmm. It looks like I should have just experimented a bit more.The former are what Sarif asks you prior to the mission, all it is is a weapon choice and nothing of long reaching significance; it's just your starting weapon. The latter is part of the difficulty select descriptions before you start the game at all.
Hmm. It looks like I should have just experimented a bit more.
To this point, what are the consequence of killing vs. going non-lethal? Also, do you have to hide bodies (dead or alive) ala MGS?
You get a lot more experience for going non-lethal. Enemies will wake up if knocked out. From a story perspective, there isn't much of a consequence. Occasionally an NPC will comment on it, and there's very slight differences in the endings. And yeah, you want to hide bodies so that enemies don't find them and go hostile.
The experience system in the game is kinda broken, so it's almost always to your benefit to go non-lethal if you're maximizing XP. However, XP isn't really a problem regardless, because like Derrick said, you can get most of the augments during one playthrough. Even without maximizing your XP gain on each enemy.
Eh? What makes it any more gimmicky than the other versions?The Wii U version seems so gimmicky.
I read in the OP that this will be a standalone version on PC. Will this let me do a NG+ with my save from the original DX:HR? If so: bought.
Can't wait. Great game, I wonder how much the "Missing Link" engine will improve visuals. Couldn't really tell much of a difference before because of the vastly different environments in TML. I notice the features list on the steam page lists "HDR available", which isn't present on the original release's page. I wish pre-rendered cutscenes would be 1080p but I doubt it.
You get a lot more experience for going non-lethal. Enemies will wake up if knocked out. From a story perspective, there isn't much of a consequence. Occasionally an NPC will comment on it, and there's very slight differences in the endings. And yeah, you want to hide bodies so that enemies don't find them and go hostile.
The experience system in the game is kinda broken, so it's almost always to your benefit to go non-lethal if you're maximizing XP. However, XP isn't really a problem regardless, because like Derrick said, you can get most of the augments during one playthrough. Even without maximizing your XP gain on each enemy.
Ugh, this is still so confusing. I guess I'll just try for ranged non-lethal this time.For me that was the biggest flaw of the game is that the experience system is heavily biased towards non-lethal and stealth.
Bottom of this image.Also, about the OP, I can't see the "augmented Reggie" everyone is talking about. Is it flash? I'm on my iPad right now.
Such a great song.
Loved the short homage to it in HR as well.
In preparation for the Director's Cut, here's Adam Jensen punching everybody in Detroit:
Part 1:
https://www.youtube.com/watch?v=TxiosadcvHI
Part 2:
https://www.youtube.com/watch?v=5V9mB6P3AqE
Polygon said:Deus Ex: Human Revolution - Director's Cut is the best version of a modern classic.
With improvements to the game's flow and excellent second-screen support, the Director's Cut of Human Revolution is the definitive version of an excellent game. Human Revolution would bear replaying even without the enhancements it's a rare title that combines superb world building and storytelling with such dedication to player choice. I lost myself in the world of Human Revolution, and relished every opportunity to dive deeper into its mysteries. 9/10
http://www.polygon.com/2013/10/18/4...on-directors-cut-review-all-tomorrows-parties
just checked the eshop page for Deus ex. $49,99 confirmed. damn
Btw, little tidbit: the PC/PS3/360 versions of the Director's Cut were ported (back? lol) by Snowed In Studios.
at least you get your 499 points back on the eshop
Btw, little tidbit: the PC/PS3/360 versions of the Director's Cut were ported (back? lol) by Snowed In Studios.
Snowed In Studios worked with Eidos Montréal on the technical certification programming for the Xbox 360 and PlayStation 3 versions of the game. This approach allowed the team at Eidos to focus on higher-level and player-facing areas such as gameplay, artificial intelligence and user interfaces. Snowed In Studios worked towards making sure the title was as bug-free as possible and console-certifiable by completing tasks on the title’s Technical Requirements Checklist (TRC) on the PS3 and Technical Certification Requirements (TCR) on the Xbox 360. The title successfully passed certifications on its first submission.
For those who got all the PC stuff it's really tough to beat $5, so I'm definitely going to day one this on PC and maybe day whenever-sub-$30 on Wii U. 360's out of the question and PS3's only going to be considered if they do similar there on PSN as they did on PC, and only because of the free PS+ copy.so its like its $45
against the $30 from ps3/xbox versions
Wow, really? So you're telling me that DC for PC uses no code written by Nixxes?
EDIT: Looks like they only did the 360/PS3 versions (http://snowedin.ca/projects/eidos-montreal/)
They did work on it, but it wasn't strictly their work, it sounds like.
http://www.giantbomb.com/deus-ex-human-revolution-directors-cut/3030-42021/wiki-history/
- Codicier Fixed developer credits for different releases.
- Codicier Added text to the overview to clarify division of port work between developers.
- Codicier Added Snowed In Studios as a developer. I'm a developer at Snowed In and we did all versions of the Director's Cut except for the Wii U version. I don't know how to mark different developers for different releases though.
Wow, really? So you're telling me that DC for PC uses no code written by Nixxes?
EDIT: Looks like they only did the 360/PS3 versions (http://snowedin.ca/projects/eidos-montreal/)
Has there been any word on how the "upgrade" will work for users who already own the base game and DLC? Will Steam just see that I have those and list the Director's Cut as $5?
Oh wow, the commentary is really great.
Is the dev commentary in every version? Because I'm totally going to get this if that's the case. That's amazing.
In preparation for the Director's Cut, here's Adam Jensen punching everybody in Detroit:
Part 1:
https://www.youtube.com/watch?v=TxiosadcvHI
Part 2:
https://www.youtube.com/watch?v=5V9mB6P3AqE
That was my main problem too. If you go around and put everyone to sleep... every mission takes forever.
At one point I snapped and just started gunning everyone. It's weirdly easy to just run and gun everything. I'm thinking of upgrading and playing on "Give Me Deus Ex" difficulty. I'm hoping that discourages me from gunning.