illusionary
Member
What the hell, the triangle codes don't carry over to NG+?
Sadly, it's pretty much just augs + inventory items, IIRC.
What the hell, the triangle codes don't carry over to NG+?
It's one of the most cyberpunk games in recent memory imo, more so than the first. No chinatown though.
The second half of the game is all at night.
Finished it today, i liked it quite a bit. It's not revolutionary but most systems from HR were quite a bit better here. The social aug was used better, the stealth was better and i felt you had a bit more options during the big missions. Your augs are more varied and they give you access to enough to have a lot of options without having everything.
The writing was OK, i think the side missions were excellent for the most part, the writing of the main story is merely adequate, there was definitely the potential for more. It's biggest minus is probably that it establishes a lot of extra context for a sequel that'll likely not come for years (if at all) and the whole aug oppression thing was a bit on the nose sometimes.
The characters and story were a major disappointment for me. While I thoroughly enjoyed my time with the game, a 7 or 8 can be perfectly justified.
Really? I'm on Mission 12 and around 18 hours in, but I really am not feeling the cyberpunk vibe in this game. I've kind of been forcing myself through this one in 1 to 2 hour chunks every weekend or so, but I'm not really enjoying it that much. I'm finding the story setup to be really uninspired, and Prague to simply not be an intriguing or even believable location. The whole aug oppression thing isn't executed very well, either.
I more or less enjoy the minute-to-minute gameplay and the visuals are gorgeous, but the setting and story are really what make the Deus Ex games for me, and this one just isn't doing it for me, unfortunately.
Completed today, went no kill first time. Might do NG+ with killing.
Game felt unfinished, feel like there should have been more. I wish we had more augments to disturb people, etc.
Maybe I didn't discover enough paths but the Icarus system didn't prove that useful.
How is the System Rift DLC? It seems incredibly overpriced. Has anyone played it? How long is it?
errr i hate choices -.-
?allison or bank
Im pretty sure I already went to the bank earlier on and raided most of it.
But from what im reading,bank is the better option, and i can save Miller with this option only
I didn't know you could dismantle guns into crafting parts. I just sold them to vendors and got credits I never used
It's one of the DLC augmentations.
Yeah wtf, I was confused by that too. Never saw any ability to dismantle.
No problem though, I had virtually every skill by the end, spare Praxis, credits coming out of my ass and even more sellable Neuropyzine and other things. They were waaaaay too generous with all that stuff.
Definitely the latter. I found myself collecting like, 20 credits at a time, maybe 100 or so at most, not selling Neuropozine because I thought someone might need it, but also not really collecting weapons to sell that often and was poor throughout the start, but at one point I suddenly found myself swimming in money. Even more so in NG+ when I realised that you only give away Neuropozine to like, four people. The other 20 bottles are all for you.Either they were way too generous with stuff or didn't provide enough incentive to spend money in the game.
just beat the game.
Loved the hell out of it.
Question.
If i load my last save (which is right before the final battle). Will I lose my new game+ on the main menu?
how long are most people's first time playthroughs?...meaning most (or all) of the side missions and lots of exploration
I'm at the part where I need to choose between Allison and the bank... with light spoilers can anyone assist with which is the best to choose? I will only do this 1 Playthrough
I've raided the bank already and it seems logical to save Allison (human!) but I've seen online some mention of an antidote which I guess I might need later for my ghost run which I'm doing?
Thanks
b) I always play these games full stealth. But I kind of feel like not doing it this time. Is it somewhat fulfilling to become a one-man killing machine, or is the game still geared towards stealth?
(unlike Dishonored, which I feel has a bit of an existential crisis given that the game is pushing into stealth's arms, but at the same time makes it paradoxically easier than going guns blazing, all the while making many powers combat related)
Well maybe not gun blazing, but at least I won't be hippy Jensen that insists on eating food so I can punch ppl in the face . Those mofos are either getting stabbed or shot with silencers. And this time around I'll use the typhoonI'm working on a new game+, just running around and seeing what I missed the first time out.
I think it's odd that the game lets youfind the plasticity calibrator or whatever it's called early, but if you go into the newspaper hideout, they're not there, and the info in the bank office isn't there either. Why one and not the others?
I don't know that you can play it guns blazing, at least not until you get some upgrades to health and armor? I played stealth so I can't say, but it does seem that Jensen is highly allergic to bullets.
how long are most people's first time playthroughs?...meaning most (or all) of the side missions and lots of exploration
I loved HR it's one of my favorite games from last-gen but was disappointed this game seemed to kill all of the cyberpunk stuff from there (based on what I've seen). Everything is daylight/outdoors with no neon lights no chinatown-type city etc. Is any of that in this game and just not shown in gameplay demonstrations?
I felt the same way... especially first half of the game, it felt much less Blade Runner and more Children of Men.Really? I'm on Mission 12 and around 18 hours in, but I really am not feeling the cyberpunk vibe in this game. I've kind of been forcing myself through this one in 1 to 2 hour chunks every weekend or so, but I'm not really enjoying it that much. I'm finding the story setup to be really uninspired, and Prague to simply not be an intriguing or even believable location. The whole aug oppression thing isn't executed very well, either.
Has there been any word on the 2nd story DLC? Also it's super annoying how Square Enix always ignores DLC in their sales.
Maybe 5-6 hours in and this is a great game.
Two gripes:
- it won't even display (let alone let me grab) my praxis kit for finishing deus ex go! Super minor but for some reason it's really annoying me. The accounts are linked, but for some reason it's not groking it, probably because Square-Enix members is an incredibly poorly designed piece of shit.
- The augs=minorities theme is incredibly heavy-handed and seems very artificial. The fact that augmentations are so visible seems very contrived, and presumably in this world augs should be incredibly wealthy people (even though for some reason it seems like as random a decision as getting a tattoo), so incident or no incident, the rich would have taken their money and retired in ultra-protected aug gated communities and told the non-augs to fuck off. In general the game play is solid, but the themes the deus ex reboot is trying to go far seems badly developed and poorly hanging together.