Based on all those companies track records I wouldn't be too excited yet.
Uh...what? Forza's been consistently fantastic. Gears 5 was quite well received (certainly more than games like Days Gone and Death Stranding, anyway). Sea of Thieves basically reinvented itself successfully and has been a best-seller on both Xbox and Steam. Hellblade was extremely impressive visually for a game made by that small a team at the time. Obsidian literally has a super-solid track record going back to games like KOTOR, KOTOR2, Neverwinter Nights, New Vegas etc.
You guys should really try talking out of your mouths instead of your ass for a change; it's okay if those games don't appeal to you, but trying to ding them as not being good devs based off something you can try objectively measuring as a track record, when the literal evidence flies in the face of that, just makes you look dumb silly.
Bunch of old games that don't say much about the studios ability to create modern games. Forza is widely enjoyed and sells well but their new team with new leadership might not be so great.
No don't change the goalposts because people smell your BS. There's no cutoff date for a track record, it's either there or it isn't. o need to weasel out now.
You're just wrong on it, dude. Again, your tastes might prefer differently but you could've literally just stated that instead and wouldn't be in this predicament. As for Playground..well duh it could go bad with new management but that's literally a non-issue to bring up because studios change directions and leads all the time. Was there a similar concern for Guerrilla Games when they announced Horizon?
Given PlayGround's track record it's more sensible to give them the benefit of the doubt in trying something new.
That means they are going to use that huge power gap for scalable effects and resolution bumps? GPU is just for graphics apparently? Maybe thats why Sony is investing in some Playstation Ai. GPU can be used to give enemies deep learning of your attacks. Its a bummer, if the extra power is just used on frames and resolution bumps. Oh wells at least we got a SSD. Only thing that thats selling me to next gen right now.
Are you aware that AI, game logic, physics etc...can also scale with GPU power? It's only gotten easier and easier to do this over the years, not harder. Especially with advancements in asynchronous programming techniques, algorithms and feature support within the hardware itself.
It's an unfounded concern.