Nikana
Go Go Neo Rangers!
This is why you always need to verify your sources. It’s just the hearts that are pink.
Foiled again.
This is why you always need to verify your sources. It’s just the hearts that are pink.
Thats implying GPU power does nothing for gameplay.
Wrong. Play it in survival.
What a bloody Nostradamus.
Thats implying GPU power does nothing for gameplay.
Well, Double Fine, Ninja Theory, Obsidian, Playground Games, and Rare are high quality developing games. They are at least at the same place than Sony and Nintendo devs.
Lots of people seem to be missing this part.
"PS5 dev kit is a bit easier to work with. Its well thought out and designed in ways that make it a bit easier to tweak and change things vs Anaconda. To say I prefer one over the other isn't' really fair because both are very good, but its just a bit easier to work with PS5. But Anaconda has the upper hand in terms of us being able to really push effects. The difference will come down to effects over resolution for us. We have both dev kits pushing 4K/60 on Borderlands 3 and we have almost zero loading times on both kits. Looking at them side by side the image is very similar.
That's not what he said at all, he was talking about The SDK.Basically this is the main advantage that PS5 faster SSD brings to the table.
Easier to develop games for developers.
That's not what he said at all, he was talking about The SDK.
He said that the SSD makes minimal if any difference to the game.. the load times are basically non existent on both and XSeX has better graphics.
That's not what he said at all, he was talking about The SDK.
He said that the SSD makes minimal if any difference to the game.. the load times are basically non existent on both and XSeX has better graphics.
- KOTOR 2
- Neverwinter Nights 2
- Alpha Protocol
- Psychonauts
- Forza Horizon (any)
Just some names, all great games. I'm so excited for MS event
The people expecting massive differences in performance between the Series X and PS5 are going to be really disappointed.
"PS5 dev kit is a bit easier to work with. Its well thought out and designed in ways that make it a bit easier to tweak and change things vs Anaconda. To say I prefer one over the other isn't' really fair because both are very good, but its just a bit easier to work with PS5. But Anaconda has the upper hand in terms of us being able to really push effects. The difference will come down to effects over resolution for us. We have both dev kits pushing 4K/60 on Borderlands 3 and we have almost zero loading times on both kits. Looking at them side by side the image is very similar."
He didn't say Series X was better, he said and I quote
Looks like RSX and a CELL situation, after a couple of years you see some difference.So first verified developer confirmed everything those with a technical background suspected...
- 1080p xbox will not hold back 4k xbox
- Xbox GPU and mem performance will mean better effects and or resolution
- PS5 SSD speed initially at least will make almost no difference to gameplay
I will buy instantly anything that lets me play the entirety of Rare Replay on the shitter.Look I know damn well there is no way lockhart is a portable. It’s a smaller one x (form factor wise) from what I’ve gathered. A normal system.
But fuck me if that wouldn’t be beautiful... a 1080p TV / 720p handheld Xbox that played next gen games...
Christ on a bike... Imagine playing Halo MP on it while on the train, or COD while taking a dump.
Sign me up...
That's not what he said at all, he was talking about The SDK.
ya you know that switch version of witcher and doom eternal really held back those games. Same with the 360 version of tomb raider on 360, and persona on ps3. Oh wait those old versions didn't hold back the current gen versions? Crazy
Sony has had really good development tools through the PS4 era."PS5 dev kit is a bit easier to work with. Its well thought out and designed in ways that make it a bit easier to tweak and change things vs Anaconda. To say I prefer one over the other isn't' really fair because both are very good, but its just a bit easier to work with PS5. But Anaconda has the upper hand in terms of us being able to really push effects. The difference will come down to effects over resolution for us. We have both dev kits pushing 4K/60 on Borderlands 3 and we have almost zero loading times on both kits. Looking at them side by side the image is very similar.
That's not what he said at all, he was talking about The SDK.
He said that the SSD makes minimal if any difference to the game.. the load times are basically non existent on both and XSeX has better graphics.
Info on whether a Lockhart devkit is even real is vanishingly thin, and at minimum highlights problem in supplying devs.https://www.theverge.com/2020/6/26/21304112/microsoft-xbox-series-x-lockhart-leaked-document-specs-rumors said:The devkit, codenamed Dante, allows game developers to enable a special Lockhart mode that has a profile of the performance that Microsoft wants to hit with this second console
I get what he's saying but Lockhart only can do the same things as Series X/ps5 if both are "wasting" all those Tflops on native 4k/60fps. What if we get more ambitious games that will run on 30fps/1440p on ps5? No disrespect here, but a next gen version of Borderlands 3 probably isn't going to break the mold lol.
Maybe I’m missing something but if what they are doing is upgrading a current gen game to sex and PS5 is obvious that they will manage to have the game running perfectly in the Lockhart (the base game was build for inferior consoles).
How are we reading in this as evidence that next gen games build from scratch for sex or PS5 will scale flawlessly to Lockhart?
I think you don't understand what Lockhart is.Xbox Lockhart is good if you wana get stuck with lastgen hardware weaker than xbox one x while your friends are playing the actual nextgen system
I think with it having basically the same CPU and SSD, the GPU downgrade won't hold back the games... for the most part.
I wondered if any game would be built around Ray tracing as a mechanic for gameplay (some horror game or something) but that won't be possible if it is drastically worse on Lockhart. That is a very fringe scenario though.
Xbox Lockhart is good if you wana get stuck with lastgen hardware weaker than xbox one x while your friends are playing the actual nextgen system
Power is based on several factors. Processor speed, Which allows the real game changers to next gen like physics, simulation, AI etc. Memory, which is now less important but still somewhat important, which has much faster speeds, and the SSD, which even a 2gbs will be hard to max out potential on for a long time but hey, whose counting. (Unreal 5 demo ran on a 500gbs SSD for example, but didn’t allow that fidelity with moving/animated objects for obvious reasons).
Then there’s the GPU, and the GPU is only there for, well, GPU grunt based stuff. It’s main purpose is graphics processing after all. Now yes the Xbox GPU is more advanced, and it’s ray tracing is far better in quality values, but ignore that for now. It’s actual main power will be used for “how many effects at once” and “what resolution” to dumb this down. (PS5 is current using quarter resolution single bounce ray tracing, so hopefully Xbox will be using more advanced. With a separate pool of 13tf power for ray tracing alone, I can’t see how they will have bad RT as it’s essentially for free in most cases other than overhead ).
In other words, if the CPU is the same, the SSD is the same, and the RAM is the same (speed. Not amount. 4k requires a massive chunk of vram 1080p doesn’t), then of course all those things that will make next gen “next gen” are going to be the same.
That’s why it’s so easy to scale down to it.
Now, if the CPU was half the speed, or the SSD slower, we would have a problem. That’s why the issue of porting games to current gen consoles is still a big thing. But then we port next generation games to current gen consoles every new generation, and truth be told, nobody even uses anything from the new generation for a good year or two anyway. With a dedicated team porting the game backward it’s no issue.
In short, if the GPU and memory are lower but everything else is the same, you have no problem at all getting a high quality XSX title on lockhart. That’s just how scalability works within the same architecture system.
Thanks for the replay. Even so I don’t think is going to be that easy specially as the generation goes and games become more GPU intensive.. we will see..
Plus I can’t rap my mind around a 4tf be able to get any meaningful RT effects (even with dedicated hardware) without tanking the performance massively..
Xbox Lockhart is good if you wana get stuck with lastgen hardware weaker than xbox one x while your friends are playing the actual nextgen system
Maybe I’m missing something but if what they are doing is upgrading a current gen game to sex and PS5 is obvious that they will manage to have the game running perfectly in the Lockhart (the base game was build for inferior consoles).
How are we reading in this as evidence that next gen games build from scratch for sex or PS5 will scale flawlessly to Lockhart?
You will likely get that 1440p/30 PS5 game either 1440p/60 or 4k/30 on series x. Which would then mean the lockhart version would be likely 1080p/30 or 900p/60...?
What’s the issue here? The power gaps between the SX and PS5 will likely allow the extra push from 1440p to 4k, and the lockhart would have no trouble in this situation.
The thing is, the ps5 for all its advancements, will still always be lower in grunt than series x. That’s totally fine. But it means that multi platform games will either perform worse there (less likely) or will perform at a lower resolution (most likely). The SX, will likely take those games and either apply higher settings (possible) or simply bump up the resolution to full 4k (most likely). Either way the head room is there. The magical SSD of doom will not change this situation.
So for lockhart, yes, a game that pushes 1440p/30 on PS5 will still be ok to run at 1080p/30 on lockhart, no problem.
Now the issue may come from a game on SX that runs at 1440p/30, as this will require either 900p on lockhart, or vastly reduced settings.
Either way, possible, with no real problem, due to the same cpu/SSD/ram speed. But then, if you don’t Like the fact an SX game thats 1440p is now like this on lockhart... you simply don’t buy lockhart. There’s a reason the price will be much lower, after all.
The performance difference is not large enough for such a difference in combined resolution and framerate.You will likely get that 1440p/30 PS5 game either 1440p/60 or 4k/30 on series x.
The performance difference is not large enough for such a difference in combined resolution and framerate.
damage control....damage control..damage control...so much damage control....
lockhart is potato macine that even weaker than xbox one x
just deal with it guys
Realistically it depends on other factors but I would say 1600ish should be a dead cert for the power difference to be enough. But without actually knowing how much of an overhead there is, you just don’t know. I mean if it’s just like 36fps that drops down to 24fps maybe not, but if it’s high 40s capped at 30, won’t be an issue.
You can’t give a single answer because there’s always things to do, things to change, that can help. We just don’t know, and that’s what makes lockhart so fascinating to me, comparing to comparing PS5 to SXS. It’s an unknown quantity atm that can go either way.
M MrMiyagi yeah that remains to be seen, I mean the UE5 demo is a bit of a mixed bag because it’s used as a triumph for the SSD, but only requires a 500gbs one. The truth is, anything is possible with enough time and talent. But I will say this again... if a game pushes the PS5 to its limits, what’s a good balance for lockhart to run said game? I mean GPU power wise, 4.6 to let’s go with 10.2, you would assume just under half the resolution, so it may even be higher than 900p. I mean I could do the math but can’t be arsed, BBQ day today so I’m just waiting for my burgers to burn
But again... for a cheap ass 1080p box, is that REALLY so bad? Honestly?
At this point you guys are fully aware of the hardware of lockhart which is just slightly better than ps4 pro and lower than xbox one x
I mean you talk about how much u love it so go get it then
I honestly don't know what to think of this all lol. I mean, if MS wouldn't have announced Series X but instead the 4Tflops Lockhart, and the Series X would come out somewhere in 2024 as a mid-gen upgrade that played the exact same games but in 4k/60fps. Would you have been ok with that?
To me it's a bit depressing if they're saying a $200 4Tflops console can do exactly the same as a 12Tflops console, just at a bit lower resolution and framerate. Surely there have to be more innovative ways developers can push next gen visuals besides just cranking up resolution and framerate?