Shin
Banned
Rendering Updates:
- Real-Time Ray Tracing and Path Tracing (Early Access)
- Added ray tracing low level support.
- Implemented a low level layer on top of UE DirectX 12 that provides support for DXR and allows creating and using ray tracing shaders (ray generation shaders, hit shaders, etc) to add ray tracing effects.
- Added high-level ray tracing features
- Rect area lights
- Soft shadows
- Reflections
- Reflected shadows
- Ambient occlusion
- RTGI (real time global illumination)
- Translucency
- Clearcoat
- IBL
- Sky
- Geometry types
- Triangle meshes
- Static
- Skeletal (Morph targets & Skin cache)
- Niagara particles support
- Texture LOD
- Denoiser
- Shadows, Reflections, AO
- Path Tracert
- Unbiased, full GI path tracer for making ground truth reference renders inside UE4.
Credit: Unreal Engine
NOTE: his is a preview available to developers, but since RT is a hot topic right now and talks of it being included in next-gen in some form I find it to be news worthy.