Hell yes, thank me later.I've never played a MH game in my life.
Are they that good and will Wilds be a good entry MH for myself?
They announced 1080p native + FSR3 one month ago for performance mode. Also, beta was using ultra low resolution + checkerboard.Damn if performance mode on the Pro is rendering at 1080p then on the base model it's going to be lower than that and with no PSSR. So it will probably still look like absolute shit like the beta.
1080p with FSR1 looks terrible.Capcom published some updated specs regarding the PS5/Pro graphic presets. Compared to the previous image we are seeing increased resolution on Balanced mode, and base PS5 is using FSR1 (not FSR3).
![]()
It hasOk so no rt in balanced mode??
Even alan wake 2 had rt at 40fps
Edit , i see it has .
Why the fuck are they using FSR1 in 2025??Capcom published some updated specs regarding the PS5/Pro graphic presets. Compared to the previous image we are seeing increased resolution on Balanced mode, and base PS5 is using FSR1 (not FSR3).
Because FSR2 has a much greater cost.Why the fuck are they using FSR1 in 2025??
Capcom published some updated specs regarding the PS5/Pro graphic presets. Compared to the previous image we are seeing increased resolution on Balanced mode, and base PS5 is using FSR1 (not FSR3).
![]()
Why the fuck are they using FSR1 in 2025??
The tricky thing is whether it is locked. 40 FPS is below PS5's VRR window, so judder will be automatically visible.Will try balanced and performance. Likely go balanced if it’s smooth like ratchet and clank was for ps5.
I don't understand how you can see this as a positive. I've tried both Alan Wake and Stellar Blade at these lower 40 fps modes. It's really similar to 30 fps to me. Choppy, non-fluid framerates should be illegal in 2025 in my opinionIt’s great to see another game get a 40fps mode. We’ve seen a few come through lately which is good. Over the last few months Black Myth Wukong received an update to its balanced mode which gave it a 40fps mode, Star Wars Outlaws had one, Alan Wake 2 got one on Pro, Avowed is coming with one and now this has one. Good stuff.
And if I dont give a single fuck about coop ?Here's the baseline questions for anyone interested in MH.
Do you like the idea of a game that's built entirely around boss fights? And getting good at said boss fights?
Do you like the idea of grinding to upgrade your gear with actual changes that are both visual and tangible in order to fight progressively stronger bosses or farm old bosses faster?
Do you like to co-op with others and like the idea of doing the above with others?
If so then absolutely give it a whirl. Wilds is shaping up to be a fantastic entry and great jumping on point for newcomers. I will say that if you'd rather give an older (and cheaper) release a try then go with World or Rise but you'll miss out on the initial co-op of Wilds.
I don't understand how you can see this as a positive. I've tried both Alan Wake and Stellar Blade at these lower 40 fps modes. It's really similar to 30 fps to me. Choppy, non-fluid framerates should be illegal in 2025 in my opinion
But maybe this has something to do with me being used to playing on PC for about 25 years and having only recently moved to the PS5 with the release of the Pro...
Locked 40 FPS makes a big difference on OLEDs vs. 30 FPS. 30 FPS feels very choppy on OLEDs because they don't have the blur inherent in LCDs which make it feel smoother.Yeah I only play at consoles .. 40 fps, for me at least, is barely a difference from 30 fps modes.. and completely dogshit when compared to anything 60 fps. And I tried all the games with the supposed "good implementation" ... its a very nice option for those that prefer the quality / 30 fps modes and thats it.
Need to see more before I can call this a clear win for the Pro. Here is a comparison shot where the Pro Graphics mode looks lower res than base PS5 (see foreground vegetation by the water as well as foliage in the distance). They have sufficient input resolution to look better than native with PSSR. But that isn't seen here. Don't know. The ray tracing looks good, but are RT reflections even necessary in this game? Wish they had a similar comparison of performance mode so we can see the IQ boost without the RT overhead.
![]()
A quality 40fps mode is a substantial improvement over 30fps. It’s not just the improved frame rate, but also the greatly reduced input latency. DF tested Rift Apart and 40fps/120Hz was close to the input latency of 60fps/60Hz. 80.8ms vs 75ms, respectively. And it usually does this while retaining much of the same visual quality of 30fps mode like RT and higher res.
Makes no sense to try to shit on it.
Pretty sure it doesn’t.Because FSR2 has a much greater cost.
Even if there is a small increase in cost, you can just lower the resolution a bit more and still get better results. I can think of no reason to use FSR1 in 2025.Pretty sure it doesn’t.
I would call that a win. FSR1 is less sharp than FSR3 but better in motion and less expensive.Capcom published some updated specs regarding the PS5/Pro graphic presets. Compared to the previous image we are seeing increased resolution on Balanced mode, and base PS5 is using FSR1 (not FSR3).
![]()
This is what I'd like to know.What about base PS5 ? Did they improve IQ on perf mode ? Or still a blurry mess ?
Locked 40 FPS makes a big difference on OLEDs vs. 30 FPS. 30 FPS feels very choppy on OLEDs because they don't have the blur inherent in LCDs which make it feel smoother.
i don't recall the specifics, but apparently the perf mode had some bug making it even worse than it would otherwise. it will still be there in beta 2.What about base PS5 ? Did they improve IQ on perf mode ? Or still a blurry mess ?