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Monster Hunter Wilds PS5 Pro Support Includes PSSR, Ray Tracing, and Performance Prioritization

Fbh

Member
Damn if performance mode on the Pro is rendering at 1080p then on the base model it's going to be lower than that and with no PSSR. So it will probably still look like absolute shit like the beta.
 

vkbest

Member
Damn if performance mode on the Pro is rendering at 1080p then on the base model it's going to be lower than that and with no PSSR. So it will probably still look like absolute shit like the beta.
They announced 1080p native + FSR3 one month ago for performance mode. Also, beta was using ultra low resolution + checkerboard.
 
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Evolved1

make sure the pudding isn't too soggy but that just ruins everything
isn't this like a worst case type of game for PSSR? considering its strengths and weaknesses... capcom went hard with particles, fur, foliage all animated and blowing around. this game's emphasis, its graphical strengths are the worst weakness of upscalers... and PSSR isn't even the best AI solution. my assumption was PSSR would be pretty ass for Wilds.
 
Capcom published some updated specs regarding the PS5/Pro graphic presets. Compared to the previous image we are seeing increased resolution on Balanced mode, and base PS5 is using FSR1 (not FSR3).


gfwcjvigsehe1.jpeg
 

kevboard

Member
Capcom published some updated specs regarding the PS5/Pro graphic presets. Compared to the previous image we are seeing increased resolution on Balanced mode, and base PS5 is using FSR1 (not FSR3).


gfwcjvigsehe1.jpeg

Why the fuck are they using FSR1 in 2025??


I bet the "rendering resolution" numbers are almost certainly checkerboarded, as almost all RE Engine games use checkerboarding.
this also would explain why no FSR3.

so the real render resolutions per frame there will almost certainly be 1536x1728, 1248x1404 and 960x1080 respectively.
and this would explain why the beta looked like someone shat on the TV screen, as such low internal render resolutions + dithered effects and dithered transparencies everywhere will give you the unspeakably awful looking final image that that beta had.
 
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Arsic

Loves his juicy stink trail scent
Will try balanced and performance. Likely go balanced if it’s smooth like ratchet and clank was for ps5.
 

nnytk

Member
It’s great to see another game get a 40fps mode. We’ve seen a few come through lately which is good. Over the last few months Black Myth Wukong received an update to its balanced mode which gave it a 40fps mode, Star Wars Outlaws had one, Alan Wake 2 got one on Pro, Avowed is coming with one and now this has one. Good stuff.
I don't understand how you can see this as a positive. I've tried both Alan Wake and Stellar Blade at these lower 40 fps modes. It's really similar to 30 fps to me. Choppy, non-fluid framerates should be illegal in 2025 in my opinion 😅

But maybe this has something to do with me being used to playing on PC for about 25 years and having only recently moved to the PS5 with the release of the Pro...
 
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Bernardougf

Member
Here's the baseline questions for anyone interested in MH.

Do you like the idea of a game that's built entirely around boss fights? And getting good at said boss fights?
Do you like the idea of grinding to upgrade your gear with actual changes that are both visual and tangible in order to fight progressively stronger bosses or farm old bosses faster?
Do you like to co-op with others and like the idea of doing the above with others?

If so then absolutely give it a whirl. Wilds is shaping up to be a fantastic entry and great jumping on point for newcomers. I will say that if you'd rather give an older (and cheaper) release a try then go with World or Rise but you'll miss out on the initial co-op of Wilds.
And if I dont give a single fuck about coop ?
 

Bernardougf

Member
I don't understand how you can see this as a positive. I've tried both Alan Wake and Stellar Blade at these lower 40 fps modes. It's really similar to 30 fps to me. Choppy, non-fluid framerates should be illegal in 2025 in my opinion 😅

But maybe this has something to do with me being used to playing on PC for about 25 years and having only recently moved to the PS5 with the release of the Pro...

Yeah I only play at consoles .. 40 fps, for me at least, is barely a difference from 30 fps modes.. and completely dogshit when compared to anything 60 fps. And I tried all the games with the supposed "good implementation" ... its a very nice option for those that prefer the quality / 30 fps modes and thats it.
 

DenchDeckard

Moderated wildly
FSR1 is going to look absolutely horrific on this game.

Poor fucking consoles. At least the Pro will pull some magic off with PSSR but thats only going to be a few hundred thousand players probably. They need to work out ways to support the standard PS5 better.
 
Yeah I only play at consoles .. 40 fps, for me at least, is barely a difference from 30 fps modes.. and completely dogshit when compared to anything 60 fps. And I tried all the games with the supposed "good implementation" ... its a very nice option for those that prefer the quality / 30 fps modes and thats it.
Locked 40 FPS makes a big difference on OLEDs vs. 30 FPS. 30 FPS feels very choppy on OLEDs because they don't have the blur inherent in LCDs which make it feel smoother.
 

CrustyBritches

Gold Member
A quality 40fps mode is a substantial improvement over 30fps. It’s not just the improved frame rate, but also the greatly reduced input latency. DF tested Rift Apart and 40fps/120Hz was close to the input latency of 60fps/60Hz. 80.8ms vs 75ms, respectively. And it usually does this while retaining much of the same visual quality of 30fps mode like RT and higher res.

Makes no sense to try to shit on it.
 

Elios83

Member
Need to see more before I can call this a clear win for the Pro. Here is a comparison shot where the Pro Graphics mode looks lower res than base PS5 (see foreground vegetation by the water as well as foliage in the distance). They have sufficient input resolution to look better than native with PSSR. But that isn't seen here. Don't know. The ray tracing looks good, but are RT reflections even necessary in this game? Wish they had a similar comparison of performance mode so we can see the IQ boost without the RT overhead.

18MigEj.jpeg

It's pointless to judge this stuff in stills.
In the video ray tracing adds a lot to this particular scene.
And about resolution/definition all you need to know is that base PS5 uses FSR1...which means that things in motion will be full of instability and artifacts. PSSR will do a much better job.
Anyway I'll probably choose the 40fps mode which usually is the best compromise.
 
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Killer8

Member
A quality 40fps mode is a substantial improvement over 30fps. It’s not just the improved frame rate, but also the greatly reduced input latency. DF tested Rift Apart and 40fps/120Hz was close to the input latency of 60fps/60Hz. 80.8ms vs 75ms, respectively. And it usually does this while retaining much of the same visual quality of 30fps mode like RT and higher res.

Makes no sense to try to shit on it.

Input latency is everything. It's why Nvidia's fake frames are worthless from a gameplay point of view. Number go higher yet latency remains the same.

I remember back on Xbox 360, Criterion were able to get Need for Speed's latency as low as some 60fps games despite it being only 30fps.
 

Bernardougf

Member
Locked 40 FPS makes a big difference on OLEDs vs. 30 FPS. 30 FPS feels very choppy on OLEDs because they don't have the blur inherent in LCDs which make it feel smoother.

Yeah I play on a LG oled ... I honestly dont see a big difference and would never change my choice for the 60 fps modes for it ... but it is a nice upgrade/option for those who prefer the quality setting and can see the advantage on it.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
What about base PS5 ? Did they improve IQ on perf mode ? Or still a blurry mess ?
i don't recall the specifics, but apparently the perf mode had some bug making it even worse than it would otherwise. it will still be there in beta 2.
 
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