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DLSS 4 just made 4k and Path ray tracing obtainable for the masses

DirtInUrEye

Member
Artificial? Interestingly, this can become philosophical. Those exposed tree branches off in the distance are definitely "there". DLSS is simply bringing them into view in a way native res failed to do.

All graphics are artificial. Such a strange response, that one.

If a tree falls in a forest and DLSS isn't around to render it, does native 4K even know it happened?
 
How can be that DLSS is now better than NATIVE or TAA? I dont get it. Someone can explain it to me? (not talking about the FPS. Im talking about image quality)

I think it's because games at native resolution either use TAA, which can make them look soft/blurry, or no anti-aliasing at all, which results in jagged edges and lots of shimmering on fine detail. Neither are ideal. AI upscaling can fix both issues while still managing to look suitably native with the benefit of a performance boost.

This is where DLSS currently excels over FSR and even XeSS.
 

mhirano

Member
Artificial? Interestingly, this can become philosophical. Those exposed tree branches off in the distance are definitely "there". DLSS is simply bringing them into view in a way native res failed to do.

All graphics are artificial. Such a strange response, that one.

If a tree falls in a forest and DLSS isn't around to render it, does native 4K even know it happened?
I’m sure EQed music can sound “better” (increasing sound frequencies), or processed photos can look “better” (with Photoshop/Lightroom playing with curves/sharpness), but if you are a purist, maybe less detail (more fidelity) is what you are striving for.
 

Kabelly

Member
I have been using it on Cyberpunk to test it out because my 3080 12gb couldn't really run the game with ray tracing on. I have to use ultra performance but im getting around average of 70fps with raytracing on now. I'm playing at 4k and the image quality looks clean to me.

I'm still hesitant to say if ray tracing is totally worth it. Moment to moment it's very hard to see the big difference because the baked in lighting is so good. Reflections look fine most of the time. Plus having the even higher FPS without raytracing just looks way better in action. People can post screenshots all they want. There is some artifacting I see now and then with DLSS but I can never tell if it's natural game stuff or a result of DLSS.

i don't know how you're playing with pathtracing at such a high fps. path tracing is till too taxing for my card. i'm still on DDR4 so maybe could be why. idk.

Still happy I can try it out though. Ray tracing is still taxing on most new games for my card so I haven't really used it. This will let me on more titles at least.

Also, since playing Cyberpunk, one thing I have noticed is the ground is so shiny. All the time. Rain or shine the ground has so many reflective surfaces. Feels like they did that just to justify the raytracing.

edit: I lied. I'm getting roughly 60fps with pathtracing. it teeters on 55-60 which is kinda annoying. if i could just get that full 60 it'd be nice.
 
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yamaci17

Member
I have been using it on Cyberpunk to test it out because my 3080 12gb couldn't really run the game with ray tracing on. I have to use ultra performance but im getting around average of 70fps with raytracing on now. I'm playing at 4k and the image quality looks clean to me.

I'm still hesitant to say if ray tracing is totally worth it. Moment to moment it's very hard to see the big difference because the baked in lighting is so good. Reflections look fine most of the time. Plus having the even higher FPS without raytracing just looks way better in action. People can post screenshots all they want. There is some artifacting I see now and then with DLSS but I can never tell if it's natural game stuff or a result of DLSS.

i don't know how you're playing with pathtracing at such a high fps. path tracing is till too taxing for my card. i'm still on DDR4 so maybe could be why. idk.

Still happy I can try it out though. Ray tracing is still taxing on most new games for my card so I haven't really used it. This will let me on more titles at least.

Also, since playing Cyberpunk, one thing I have noticed is the ground is so shiny. All the time. Rain or shine the ground has so many reflective surfaces. Feels like they did that just to justify the raytracing.

edit: I lied. I'm getting roughly 60fps with pathtracing. it teeters on 55-60 which is kinda annoying. if i could just get that full 60 it'd be nice.
you might try disabling ray reconstruction as it is a bit costly on ampere cards, especially at 4k
 

Kabelly

Member
you might try disabling ray reconstruction as it is a bit costly on ampere cards, especially at 4k
So I am testing this out right now and turning off ray reconstruction made performance worse for me actually. Also without it there is this really ugly shimmering everywhere.

Honestly though I turned off path tracing and just am using the raytracing option and I'm getting 70fps at 4k. I cannot tell the difference between the two really. I'm more than fine with how the game looks. Before I was getting 30-40 fps roughly at 4k.

edit: a screenshot I just took. Looks clean enough to me

rqdh04Z.jpg
 
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poppabk

Cheeks Spread for Digital Only Future
I’m sure EQed music can sound “better” (increasing sound frequencies), or processed photos can look “better” (with Photoshop/Lightroom playing with curves/sharpness), but if you are a purist, maybe less detail (more fidelity) is what you are striving for.
There is no 'real' here to show fidelity to though, the entire image is fake native or not. It does amuse me that people who push 'faking' lighting in raster versus RT, are also often the same people who talk about fake pixels and fake frames.
 

Mithos

Member
Ray tracing isn’t for the masses until it becomes playable on 60 series cards..

Stop with this nonsense.
At 60fps+ and using High+ settings.

I'm tired of all developer going well if you play 1080p you use low/mid settings, f*ck that I use High/Ultra no matter if its 1080p, 1440p, 4k.
 
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SpokkX

Member
It has been a slow start for ray tracing but it is finally starting to become a standard feature in games. Games that use it right like Cyberpunk 2077, Indiana Jones, Alan Wake 2, and some others show the potential of the technology. The problem always has been to use this technology you needed a High Priced GPU if you wanted to have both path ray tracing and a good framerate. For those who are unclear what DLSS 4 is I will sum it up simply. For the 50xx series cards it offers multi-frame gen and with the 40xx series cards get 2x frame generation. 30xx and 20xx series card do not get any frame generation technology but get the benefits of Super Sampling. One big claim of DLSS 4 is the ability to upscale a lower base resolutions to and match the Image Quality that the previous gen of DLSS technology rendered at a highere one. For example, DLSS Ultra Performance in theory could meet or exceed what DLSS 3.8 did in Quality mode. I have a $500 card and beleive that $500 mark is the perfect sweet spot for the mass consumer. Lets put it bluntly that nobody outside of enthusiasts or for a very specific need are spending $1000+ on a graphics card. I put the technology to the test against the more demanding titles on my system are here are my results!

Here is a list of games that are currently supported and of course this will grow quickly with time: https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-games-engines-apps/

Test System Specs:
i5-13600kf cpu
32GB DDR5 Ram (6000mhz)
rtx 4070 12GB
2TB Nvme
I am testing these games on a 65 inch 120hz Quantum Dot Oled Tv from 5 feet away. I have a crystal clear picture.

DLSS 4 TESTED IN MULTIPLE GAMES

Alan Wake 2:
4K Base resolution to ultra performance DLSS
Everything is maxed out including Path Ray tracing
frame gen: on
Average framerate 62FPS
The game looks absolutely stunning with the path ray tracing set to max. Previously I could only run it on low because if I dropped to ultra performance the game looked like shit. 4k Ultra Performance looks awesome now and it would be hard to tell in a blind eye test. Very impresive

CYBERPUNK 2077:
4k base resolution to ultra performance DLSS
Game fully maxed out including Path ray tracing on High
Frame Gen: On
Average Frame rate: 85fps
Again another impressive showing I noticed an occasional artifact but 95% of the time it looks absolutelty stunning. I got nothing to complain about


Control:
4k resolution to ultra performance DLSS
Everything set to max including Ray tracing
Average Fame rate: 100+ FPS
For an older title this game is still a stunner. At these settings the game looks fantastic. An uplift of about 30% from my previous game settings

Indiana Jones and The Great Circle:
4K base resolution to DLSS ultra Performance
Everything set to High including Path Ray Tracing
Average Frame Rate: 75 FPS
Again the game looks absoutley stunning at these settings.

Red Dead Redemption 2
4k base resolution to DLSS ultra performance
Everything Maxed
Frame rate: 90FPS
This game with the new DLSS 4 model not only looks amazing but now plays amazing. This game is a stunner to look at and an absolute eye orgasm. Despite this games age, I will pit it with the best of the best looking game. Jsut Marvelous!

This is just the start of this technology and I can easily see a future where the $500 cards are good enough to play every modern game with the bells and whistles. I got to wonder if the Nintendo Switch 2 is using any of this secret sauce becasue it really is an amazing accomplishment. It is like all of us RTX card owners got a free graphics card upgrade
have you tried DLSS4 framegen with vsync? on many TV:s using VRR means lowered image quality (worse backligtning on samsung for example..)

I am using a computer with my TV and always run with vsync
 
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JohnnyFootball

GerAlt-Right. Ciriously.
It already is, you can hit 50-60 FPS in PT Cyberpunk with a 4060 (no frame gen). That's the whole point of this thread.
Bullshit. Show me the benchmarks. The 4090 can barely do good path tracing.

There ain’t no fucking way a 4060 is doing path tracing without frame gen unless maybe the resolution is running 240p.
 
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Stuart360

Member
It already is, you can hit 50-60 FPS in PT Cyberpunk with a 4060 (no frame gen). That's the whole point of this thread.
At what settings?, because i tried path tracing on my 3070 at 1080p/ultra and i was getting around 30-40fps.

EDIT. Just saw the vid, yeah its getting those frames with dlss on performance.
 
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At what settings?, because i tried path tracing on my 3070 at 1080p/ultra and i was getting around 30-40fps.
Above video are the settings, DLSS4 benefitted Lovelace ridiculously well especially in ray reconstruction, anything before Lovelace has a performance penalty with it.
 
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Gamer79

Predicts the worst decade for Sony starting 2022
have you tried DLSS4 framegen with vsync? on many TV:s using VRR means lowered image quality (worse backligtning on samsung for example..)

I am using a computer with my TV and always run with vsync
I have and to be honest, it seems to run better with Vsync off. My Tv does have VRR so not sure if that is why.
 

JohnnyFootball

GerAlt-Right. Ciriously.
At what settings?, because i tried path tracing on my 3070 at 1080p/ultra and i was getting around 30-40fps.

EDIT. Just saw the vid, yeah its getting those frames with dlss on performance.
I’m calling bullshit on that. Cyberpunk has the occasional bug where settings don’t activate unless you restart. I bet you anything that benchmark didn’t have actual path tracing. DLSS4 is nice but there ain’t no way those benchmarks are correct with path tracing.

Steve from GN talked about that Cyberpunk bug.
 
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Gamer79

Predicts the worst decade for Sony starting 2022
Get your eyes checked. I use it on a 4k 240hz monitor and see clear problems. Also the new transformer model is not remotely good enough to suggest DLSS performance when artifacts are still clearly visible at DLSS Quality. The amount of Nvidia circle jerk for some of you is just completely ridiculous.
Nah, I just think you fall into that 1% of anal people who need everything perfect. I see clearly.
 

Stuart360

Member
I’m calling bullshit on that. Cyberpunk has the occasional bug where settings don’t activate unless you restart. I bet you anything that benchmark didn’t have actual path tracing.

Steve from GN talked about that Cybetpunk bug.
Well i was getting 1080p/60 ultra with no RT, then turned on PT, restarted the game, and was getting 30-40fps, so pretty sure it turned on. I may of been using DLSS on quality too but cant remember. I have no reason to lie bud. Plus the 3070 is more powerful than the 4060 (even the 3060ti is in some games) and that vid above is showing the 4060 reach50-60fps with performance DLSS.
 
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Gamer79

Predicts the worst decade for Sony starting 2022
have you tried DLSS4 framegen with vsync? on many TV:s using VRR means lowered image quality (worse backligtning on samsung for example..)

I am using a computer with my TV and always run with vsync
I am using an Oled so I do not have a backlight
 
I’m calling bullshit on that. Cyberpunk has the occasional bug where settings don’t activate unless you restart. I bet you anything that benchmark didn’t have actual path tracing. DLSS4 is nice but there ain’t no way those benchmarks are correct with path tracing.

Steve from GN talked about that Cyberpunk bug.
It's not even the only benchmark, look up on youtube "RTX 4060 Cyberpunk pathtracing" and you'll see quite a few.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Well i was getting 1080p/60 ultra with no RT, then turned on PT, restarted the game, and was getting 30-40fps, so pretty sure it turned on. I may of been using DLSS on quality too but cant remember. I have no reason to lie bud. Plus the 3070 is more powerful than the 4060 (even the 3060ti is in some games) and that vid above is showing the 4060 reach50-60fps with performance DLSS.
I’m talking about the video. Sorry if it sounded like I was calling you a liar. My bad!
 

yamaci17

Member
Well i was getting 1080p/60 ultra with no RT, then turned on PT, restarted the game, and was getting 30-40fps, so pretty sure it turned on. I may of been using DLSS on quality too but cant remember. I have no reason to lie bud. Plus the 3070 is more powerful than the 4060 (even the 3060ti is in some games) and that vid above is showing the 4060 reach50-60fps with performance DLSS.
I can back you up


an dlc area with the new transformer model at 1440p dlss performance


transformer model with ray reconstruction is particularly heavy though. it is definitely playable regardless (I personally consider anything above 30 playable, especially with nvidia reflex that makes the game responsive even at low framerates)

4060 has better ray tracing capabilities and stronger tensor cores. it may actually outperform 3070 in this title with path tracing
 
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Nah, I just think you fall into that 1% of anal people who need everything perfect. I see clearly.
You clearly don't since you suggest DLSS performance with Framegen. Looking at the fps numbers you provided, the base framerate of many games is not even above 60fps making many frame gen artificats very visible. I used to own a 4070 and found it insufficient for raytracing in heavily demanding games. That's how I know you clearly need to get your eyes checked. I went from 4090 -> 4070 -> 4080 and everyday I regret selling my 4090. It's the only card that allowed for DLSS to always have a minimum input resolution of 1080p at 60fps. When the 4090 performance bleeds down into the xx60 level of cards, then raytracing will be available to the masses.
 
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Gamer79

Predicts the worst decade for Sony starting 2022
You clearly don't since you suggest DLSS performance with Framegen. Looking at the fps numbers you provided, the base framerate of many games is not even above 60fps making many frame gen artificats very visible. I used to own a 4070 and found it insufficient for raytracing in heavily demanding games. That's how I know you clearly need to get your eyes checked. I went from 4090 -> 4070 -> 4080 and everyday I regret selling my 4090. It's the only card that allowed for DLSS to always have a minimum input resolution of 1080p at 60fps. When the 4090 performance bleeds down into the xx60 level of cards, then raytracing will be available to the masses.
Again, held to your anal standards. I say it's here now and the people who are rocking 4060, 4070, even 30XX cares are experiencing it. Your an elitist.
 

mhirano

Member
There is no 'real' here to show fidelity to though, the entire image is fake native or not. It does amuse me that people who push 'faking' lighting in raster versus RT, are also often the same people who talk about fake pixels and fake frames.
Maybe you are that kind of guy who loves "improving" his games with Reshade, crnaking up sharpness and contrast. And that is ok. But to say that it looks better than the native unprocessed image is... kind of a stretch
 
Again, held to your anal standards. I say it's here now and the people who are rocking 4060, 4070, even 30XX cares are experiencing it. Your an elitist.
Alan wake 2 at 1080p with RT medium and DLSS quality(so actually 720p) runs at sub 60 fps. At native 1080p with optimized settings and RT medium, it's at 30fps but yea, I have high standards and I'm an elitist lmao..... Using DLSS as a crutch to compensate for lack of actual hardware performance is laughable. If it were running native at 60fps and DLSS was used as a value add, you'd actually have a valid point. $500 card can't even play at native 1080p60 fps with RT. Not on high, not even with "optimized settings", what a joke thread this is.... The 4070 is a terrible RT card because after spending $500, it can't deliver a native 1080p60fps in demanding RT games with optimized settings and RT medium. The only card that can do that is the RTX 4090 and 5090. Until that performance becomes standard for the x60 cards, your argument has no legs.
 
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grvg

Member
Daniel Owen on YouTube also showed that the GPU isn't even generating a real amount of frames it's actually capable of before adding fake ones for smoothness. So your GPU is actively being gimped for the sake of generating fake frames, you can't make this up lol.
Which video is that?
 

Gamer79

Predicts the worst decade for Sony starting 2022
Alan wake 2 at 1080p with RT medium and DLSS quality(so actually 720p) runs at sub 60 fps. At native 1080p with optimized settings and RT medium, it's at 30fps but yea, I have high standards and I'm an elitist lmao..... Using DLSS as a crutch to compensate for lack of actual hardware performance is laughable. If it were running native at 60fps and DLSS was used as a value add, you'd actually have a valid point. $500 card can't even play at native 1080p60 fps with RT. Not on high, not even with "optimized settings", what a joke thread this is.... The 4070 is a terrible RT card because after spending $500, it can't deliver a native 1080p60fps in demanding RT games with optimized settings and RT medium. The only card that can do that is the RTX 4090 and 5090. Until that performance becomes standard for the x60 cards, your argument has no legs.

Again, your own delusion. I am playing the game at what looks like a 4k image and what looks like Ray tracing and that is all I care about. Your bullshit "fake frame" argument can go kick rocks.
 

hinch7

Member
Alan wake 2 at 1080p with RT medium and DLSS quality(so actually 720p) runs at sub 60 fps. At native 1080p with optimized settings and RT medium, it's at 30fps but yea, I have high standards and I'm an elitist lmao..... Using DLSS as a crutch to compensate for lack of actual hardware performance is laughable. If it were running native at 60fps and DLSS was used as a value add, you'd actually have a valid point. $500 card can't even play at native 1080p60 fps with RT. Not on high, not even with "optimized settings", what a joke thread this is.... The 4070 is a terrible RT card because after spending $500, it can't deliver a native 1080p60fps in demanding RT games with optimized settings and RT medium. The only card that can do that is the RTX 4090 and 5090. Until that performance becomes standard for the x60 cards, your argument has no legs.

To be fair the transformer model in DLSS4 has dramatically increased fidelity over the old CNN models. And a lot don't mind the use of frame gen despite its quirks. With how good performance mode looks now for 4K, you can probably get away with a 4080 with a good upscaler like DLSS 4 up until the next generation of consoles and games. That's if you must have all bells and whistles with PT.

1440P on the other hand, 4070 users should okay for PT. DLSS on performance looks quite decent at 1440P
 
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poppabk

Cheeks Spread for Digital Only Future
Maybe you are that kind of guy who loves "improving" his games with Reshade, crnaking up sharpness and contrast. And that is ok. But to say that it looks better than the native unprocessed image is... kind of a stretch
And maybe you are the kind of guy who leaves sharpening, chromatic aberration, film grain and motion blur etc at their stock values to maintain integrity to the developers vision.
Not sure even with all that stuff turned off and anti-aliasing disabled that you would still get an unprocessed native image.
 

Gamer79

Predicts the worst decade for Sony starting 2022
And maybe you are the kind of guy who leaves sharpening, chromatic aberration, film grain and motion blur etc at their stock values to maintain integrity to the developers vision.
Not sure even with all that stuff turned off and anti-aliasing disabled that you would still get an unprocessed native image.
There are certain visual effects that I always turn off.

I hate Film grain
and I hate motion blur outside of racing games
 

MAX PAYMENT

Member
DLAA is the answer but I can't find the way to force it. DLSS4 75% (quality preset) is bugged with particles, hair and some other things. Most notably certain geometric details will kind of "swim" when close to the camera independent of character movement, like polygons on a PS1. I noticed it most obviously on the buster sword and extreme cutscene closeups. When close to the camera the shapes will noticeably wiggle around.
Are you sure you're using the latest preset? Those sound like old DLSS model issues.
 
To be fair the transformer model in DLSS4 has dramatically increased fidelity over the old CNN models. And a lot don't mind the use of frame gen despite its quirks. With how good performance mode looks now for 4K, you can probably get away with a 4080 with a good upscaler like DLSS 4 up until the next generation of consoles and games. That's if you must have all bells and whistles with PT.
It has but unfortunately, the TNN model has it's own set of issues that are visible including an increased performance cost. For example, a 4080 will not get you 1080p60 native for cyber punk path tracing. It's like 40 something fps. That means if you were to use DLSS performance at 4k, with the increased cost of the new TNN model, you're input resolution to DLSS is 1080p with an inconsistent 40fps. Even Nvidia recommends 60fps as the base input for FG as do many other reviewers. The only cards that meets the recommended input resolution and framerates for DLSS performance at 4k in cyberpunk is the 4090 and 5090
1440P on the other hand, 4070 users should okay for PT. DLSS on performance looks quite decent at 1440P

Sharp and clear are not the same thing. The image with DLSS performance at 1440p even with the new TNN model is not good at all. Using cyberpunk as an example, you can see ghosting when driving vehicles, image artifacts on certain geometrical patterns, etc. I'm not even looking for the issues, it just so obvious. Now whether someone is ok with that or not is up to them. However, Gamer79 Gamer79 created the thread that is rooted on a false premise. Gamer79 Gamer79 claimed that Nvidia had deliver 4k and ray tracing to the masses. Except, first of all, the 4070 is not a mass market gpu. That's the 4060, 3060, 3050, etc. Secondly, at the price point he selected, Nvidia doesn't even classify that GPU as a 4k gpu and it doesn't meet Nvidia's recommendations to use FG for 4k raytracing/path tracing in most games. Gamer79 Gamer79 whole thread is lie and that's why I'm clearly calling him out. I can't stand people who tell lies.

It'll be more egregious if some forum members are misled into purchasing products that do not meet their expectations based on false claims from Gamer79 Gamer79 .
 
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Gamer79

Predicts the worst decade for Sony starting 2022
It has but unfortunately, the TNN model has it's own set of issues that are visible including an increased performance cost. For example, a 4080 will not get you 1080p60 native for cyber punk path tracing. It's like 40 something fps. That means if you were to use DLSS performance at 4k, with the increased cost of the new TNN model, you're input resolution to DLSS is 1080p with an inconsistent 40fps. Even Nvidia recommends 60fps as the base input for FG as do many other reviewers. The only cards that meets the recommended input resolution and framerates for DLSS performance at 4k in cyberpunk is the 4090 and 5090

Sharp and clear are not the same thing. The image with DLSS performance at 1440p even with the new TNN model is not good at all. Using cyberpunk as an example, you can see ghosting when driving vehicles, image artifacts on certain geometrical patterns, etc. I'm not even looking for the issues, it just so obvious. Now whether someone is ok with that or not is up to them. However, Gamer79 Gamer79 created the thread that is rooted on a false premise. Gamer79 Gamer79 claimed that Nvidia had deliver 4k and ray tracing to the masses. Except, first of all, the 4070 is not a mass market gpu. That's the 4060, 3060, 3050, etc. Secondly, at the price point he selected, Nvidia doesn't even classify that GPU as a 4k gpu and it doesn't meet Nvidia's recommendations to use FG for 4k raytracing/path tracing in most games. Gamer79 Gamer79 whole thread is lie and that's why I'm clearly calling him out. I can't stand people who tell lies.

It'll be more egregious if some forum members are misled into purchasing products that do not meet their expectations based on false claims from Gamer79 Gamer79 .
Pull the Stick out of your ass dude. I know what I am looking at and it looks good to me. I tell no lies but you can't handle the truth. I play at 4k with DLSS Perfomance with Path ray tracing and frame generation and it looks and plays great. You can't tell me shit because you aren't looking at what I am seeing.
 
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