Developers call out Ubisoft on their stance regarding playable female characters

And yes let's completely ignore Child of Light and BeyondGE while we're at it for the sake of making a sarcastic post. Should we also forget the loads of female MP characters in the series with their own backstories too?

Oh yeah, who could possibly forget the prolific, always-promoted, well-budgeted,, certainly-not-in-danger-of-being-cancelled, certainly-not-living-under-a-rug game series that is Beyond Good and Evil. It really showed great at this E3, didn't it?
 
They planned on it, but cut it because they felt it was too hard.

There have been women assassins in previous games, so obviously they exist, but none of them were in France in that time period apparently. They had a great way to show a diverse number of assassins while still having a guy main character.
There will obviously be female characters in the game. Can we stop taking their words out of context. There's even female characters in the leaked poster art.
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As a reminder to members, if you aren't interested in discussing hot-button social topics, or you think they shouldn't be discussed, you should find a different thread to post in. You won't be banned for simply disagreeing, assuming you present an actual argument, but you will be banned for coming into the thread and asserting that the topic shouldn't be discussed.

Another point: "Company X does it too!" is a terrible argument. The thread isn't about all companies everywhere, it's about this particular company and game. Pointing out that other companies also have issues with this subject doesn't tell us anything we don't know, nor does it have much bearing on what this company is doing with this game. The same thing goes for the folks that feel the need to remind us, every time, that wider society has a problem with gender representation. We already know this. But this is a gaming forum, where we discuss gaming issues, so while discussing the wider culture's problems is fine, using them as a reason not to discuss sexism in the video game industry is not.

As always, if you have questions or concerns about moderation, please feel free to PM a moderator.
 
So you're saying that you want to look at another player who's avatar is a female who's using animations that motion captured from a man and are made specifically to play as a man while wearing outfits specifically designed with a male character in mind? And let's not forget the clipping issues.

No, I'm not saying that at all actually. I don't know why people keep feeling the need to put words in my mouth to make their arguments.
So if you're not asking for playable female character then you have no problem with Unity right? Because they have shown plenty of nonplayable women.

What? I can't criticise a game now because I don't think reskinning Arno to look like a woman is actually a good idea?

They could have made Arno female to begin with, but I guess I'll have to find out the story before I make any judgement on that.
 
So does this game not have female assassins in it at all? I mean they had them in Brotherhood, did they drop that stuff from later games in the series?
 
It's disappointing to see a developer take such a position. I want to play as a female character wherever and whenever it make sense that I should be able to.

Even if there's no character creation in said game ? Because there's no character creation in ACU.

Now a character creation system where there's no option to create a female character, especially with the AC series full of assassin women, that would be pretty shit. But that's not what's happening here.

Again I'm just not sure why this particular game is getting shit for having only 1 pre-set character.

For example would you like to have an option to play as a female character in Uncharted ? And if so don't you agree that having the possibility would require significant adaptation of the storyline ?

Again, genuine questions here. I'm trying to understand.
 
The point is they would be using separate animations for male and female characters. Other developers and some of the posters in this thread are saying Ubisoft could just use the same animations for male and female characters. One is claiming limited resources the other is claiming limited RAM but the end result is both lacking female specific animations. How is that not ultimately the same issue? If Ubisoft can use the same animations for male and female characters why couldn't ND?
I think ultimately your argument hinges upon you not understanding what rigging means.

The animations might mostly be the same, but because males and females don't have the same body build in the game means the models need to be re-rigged which takes more memory because both have to be loaded into memory.

So again: The argument for lack of female assassin's in this case is different from the argument used by Naughty Dog in TLoU. I'm sure you'll find some that objected to both, but they are ultimately different arguments.
 
i think it highly depends of whether the protagonist is interesting, has a backstory you care about (like Lara Croft) or is just a generic almost-blank-slate (like Aiden Pearce)

i don't think the game would have been at all different if it wasn't about uncle Aiden avenging Lena but rather auntie Aisha Pearce.
With Lara, the fact that she's not just young of age but also a girl is very relevant to the story, as she herself believes to be not just outgunned but physically inferior to the "pirates" and she learns that
by shooting hundreds of dudes ...
she can overcome this perceived weakness and over the course of the story her enemys slowly learn that she's not the scared, weak girl anymore.
it's really hard to do that kind of arc with a male protagonist. - look at FarCry 3, similar "coming of age" moment, totally botched execution.

also, it's not about any single game, but the gaming landscape as a whole, i believe.
it's not "MAKE UNITY'S PROTAGONIST A GIRL! / MAKE EVERY GAME'S CHARACTER USER GENERATED " but "how about we get more games with interesting female protagonists" with unity being just the continuation of the trend we don't like.

We don't know anything about Arno's backstory yet, do we? I'd say that it's foolish to presume anything before we find out more.
 
I wonder if we'll see female enemies in uncharted 4. I get the ram issue but female enemies have been avoided in the uncharted games as well. (Heck, most games avoid them)

I wonder if it's a different mindset on this issue. Violence against females are taken in a different lights in media, mind you. Anyone remember the "concerns" raised about that scene from Tomb Raider (the new one) when it came out?
 
Now you can be mad that one feature stayed while another was dropped, but the way it's said below is just "they're lazy". I also like the comment that people should be able to "do some extra work" as intheflorsh stated below. People already do extra work. I thought people were upset for developers having to go through overtime, but apparently for some it's only in those threads and evaporates the instant they want more done.

I'm sure as a programmer at Ubisoft you have your own perspective, but I was never saying the developers were lazy. Ubisoft does have the resources (and by that I mean ten studios that employ hundreds and hundreds of people) to make these changes. They won't not because they are lazy or incompetent, but because (I believe) that they, like so much of the rest of the industry, hold the irrational fear that adding female characters is going to scare off customers. Get it?
 
Violence against women is also a ratings issue in some regions / countries.
I guess that can be an issue, but many shooters dont seem to have a problem with putting putting women in the MP. It's only single player where all the enemies are suddenly male.
 
Holy shit how I hate it when people just assume it would be easy because it is for them.

Ubisoft probably had technical reasons why they didn't include a female. It's not a statement or sexism.

They might be stupid or even bad reasons, but other developers (especially that pompous dude from Naughty Dog talking about a day or two of work) commenting on this shoud've just not commented on this.

A simple "it'd be additional cost to make a female Assassin's" is good enough for people that don't know anything about how Ubisoft's pipeline works, however broken it is. And that is most of us.

This is spectacularly stupid so far.
 
I wonder if we'll see female enemies in uncharted 4. I get the ram issue but female enemies have been avoided in the uncharted games as well. (Heck, most games avoid them)

A lot of gamers seem to have a problem with killing women in games. Remember when CoD finally included them in multiplayer? That didn't go over so well with some. Mostly men, too, if I remember correctly.
 
We don't know anything about Arno's backstory yet, do we? I'd say that it's foolish to presume anything before we find out more.

So does this game not have female assassins in it at all? I mean they had them in Brotherhood, did they drop that stuff from later games in the series?

Well we don't know that at all actually. They didn't show a single thing about the scenario/actual characters of the game and I think that's also part of the issue.

Black Flag had its share of female assassins/main characters for example, even though they weren't playable.
 
I'm sure as a programmer at Ubisoft you have your own perspective, but I was never saying developers were lazy. Ubisoft does have the resources (and by that I mean ten studios that employ hundreds and hundreds of people) to make these changes. They won't not because they are lazy or incompetent, but because (I believe) that they, like so much of the rest of the industry, hold the irrational fear that adding female characters is going to scare off customers. Get it?

Or, you know, they could have a budget like every other software development project ever.
 
No, I'm not saying that at all actually. I don't know why people keep feeling the need to put words in my mouth to make their arguments.
That's literally what people are suggesting when they argue that a female should be playable without any knowledge of how animation or character rigging works.
 
Here's a question, if you don't believe Ubi when they say that adding female characters would be cost/workload prohibitive, then what do you think the real reason they're not in the game.
 
I just think Ubisoft's PR had a bad way of explaining it. I've always read "Customize your own Assassin" as making customization versions of one Assassin, as the trailer showed 4 visually identical people with different garbs,gear, and weapons.

There's nothing wrong with wanting a female in a game, but I think some of you guys are too eager to want to create change in a franchise, that has a set in stone character you play as as you progress in the story, that has been the most active on gender/race/sexuality issues.

Sure doing the Halo approach and just having random Spartans that aren't acknowledged is one way of doing it, but I don't think Ubisoft is doing any wrongs by deciding they want to do it this way either.
 
So does this game not have female assassins in it at all? I mean they had them in Brotherhood, did they drop that stuff from later games in the series?
We don't know if there are female assassins in AC Unity. Like we didn't know if there were female assassins in AC4 BlackFlag before its release.
 
Do we know of these other coop assassins are just generic, character created or have actual backgrounds/names?
They're just generic face swaps but they all have the same rig and animations as Arno. They're "customizable" in the sense that for the first time in the series an AC game is letting you customize that way your character works ala skill points. Like in Watch Dogs.
 
So does this game not have female assassins in it at all? I mean they had them in Brotherhood, did they drop that stuff from later games in the series?

3 had Aveline and Black Flag had Mary Read, so no. Maybe a famous female French assassin will turn up, we'll have to wait and see.
 
If ubi included women in this for the character and a part of the story involves torture or severe injury, the usual tumblr insanity would spill out and talk about violence against women. You honestly cant win against these people. Ubi is doing the right thing here. Wash your hands, walk away.
 
I think the notion that it's not even worth the work is even more lame than saying it's somehow considerably hard to do in the first place.
So what's the benefit of it when the person playing the game doesn't even see themselves as a female in the first place?
 
Here's a question, if you don't believe Ubi when they say that adding female characters would be cost/workload prohibitive, then what do you think the real reason they're not in the game.
I believe them but the real answer is that they didn't think or set out to do it from the get go and NOW it's workload intensive to go back and "correct" it.
 
Well we don't know that at all actually. They didn't show a single thing about the scenario/actual characters of the game and I think that's also part of the issue.

Black Flag had its share of female assassins/main characters for example, even though they weren't playable.

3 had Aveline and Black Flag had Mary Read, so no. Maybe a famous female French assassin will turn up, we'll have to wait and see.


From this interview:

With regard to diversity in our playable Assassins, we've featured Aveline, Connor, Adewale and Altair in Assassin's Creed games and we continue to look at showcasing diverse characters. We look forward to introducing you to some of the strong female characters in Assassin's Creed Unity.
 
Ubisoft has employed ten studios to make this game. Clearly their budget is exceptionally large.

The scale does not really matter when you consider they allocate said budget and make decisions to include certain things over others. As others have said, it's fine to criticise these decisions, but to assert that having a large budget means having infinite resources to do everything is silly.
 
I wonder if it's a different mindset on this issue. Violence against females are taken in a different lights in media, mind you. Anyone remember the "concerns" raised about that scene from Tomb Raider (the new one) when it came out?

Just to clarify the point, the "concerns" raised about that point was about sexual assault. And using it as a cheap means of character development. Notice how they focused on that scene, while EVERYBODY on that island wanted her dead and tried to kill her throughout the game. One is not like the other.
 
it's really hard to do that kind of arc with a male protagonist. - look at FarCry 3, similar "coming of age" moment, totally botched execution.

meh. Speak for yourself. It worked well in Far Cry 3 because it went into completely different direction. While Lara found strenght in slaughter, Jason Brody found evil and ugliness in him, indulging every worst male instinct, ending as a bloodthirsty maniac. And this narrative wouldn't really work if he was female.
 
They should just be safe every game: token white guy, token white girl, token black guy, token Mexican, token Indian, token south Pacific Asian, token South American, token gay guy, token lesbian, token Native American, token fat guy.
 
The wierd thing is that Arno is a slim-built guy in a cloak and hood.
Looking at some of the free-running gifs, you can't identify his sex.
All you need to do is give him a female face and I'd believe he was a woman.
It's not like he's some, muscle-bound macho man who wears a revealing bannana hammock with 10,000 polygons per testicle.

While some men and women do have distinct walks, there's a big middle ground where there is practically no difference.

Other have pointed out that Femshep used male animations. Odly enough, I think this is one of the reasons she looked so good, compared to the ass-shaking walk and jiggle-physics that are put into most female avatars.
 
A lot of gamers seem to have a problem with killing women in games. Remember when CoD finally included them in multiplayer? That didn't go over so well with some. Mostly men, too, if I remember correctly.
Surprisingly there seemed to be more hubbub about the female cod characters then about the women in gears of war 3. And the latter is certainly a lot more brutal.
 
For example would you like to have an option to play as a female character in Uncharted ? And if so don't you agree that having the possibility would require significant adaptation of the storyline ?

Again, genuine questions here. I'm trying to understand.

If Uncharted's gameplay was built for co-op, then yes, I would like the option for the second (or third or fourth) player character(s) to be female.
 
The scale does not really matter when you consider they allocate said budget and make decisions to include certain things over others. As others have said, it's fine to criticise these decisions, but to assert that having a large budget means having infinite resources to do everything is silly.

I think we are arguing about this from different perspectives. I grant you that it is probably too late to add female characters into the game at this point. Maybe, then, they should have allocated their budget to include playable female characters when they were originally planning the game.
 
This whole non-female playable characters in Assassin’s Creed: Unity is just Ubisoft trolling hard, i bet late on in the year they have a female protagonist option and sy they did this for the fans.
 
Yeah, I'm convinced the only reason they said it was an animation issue is because they didn't want to offend anyone by saying "they didn't feel a female character would fit the story".

Far Cry 4 is the story of a guy going to fulfill his mothers dying wish to spread her ashes in the land she grew up in. I'm interested in that already.

Arno is supposed to be a nobleman, not sure about the other guys, but assassins creed does take a lot more care than other ubi games when picking their protagonists.

There was probably no discussion for female characters, but said it was an animation issue so they wouldn't get as much flak as they did with AC3 when Alex Hutchinson said "we didn't do a female assassin because the American revolution wasn't a womens time, so a female assassin didn't fit"

Most people won't pay much attention to that idea of not being able to do female animations, but they will notice when you blatantly say no women.

Ubi probably would have been roasted harder if they said that.
 
Here's a question, if you don't believe Ubi when they say that adding female characters would be cost/workload prohibitive, then what do you think the real reason they're not in the game.

This is what I would like to know.

Is it:

A.) They hate women & minorities and are trying to keep them down.

B.) They have internal biases and prejudices that they are not considering, and it presents itself in the way they write and develop a game.

C.) They are trying to appeal to a certain male demographic and are doing it purely for business reasons.
 
This is what I would like to know.

Is it:

A.) They hate women & minorities and are trying to keep them down.

B.) They have internal biases and prejudices that they are not considering, and it presents itself in the way they write and develop a game.

C.) They are trying to appeal to a certain male demographic and are doing it purely for business reasons.
I'd say it's that, when it comes to creativity, men typically write about men and women typically write about women, because that's what they know. And because game developers are so predominately male, you'll see far more male characters than female.
 
I think ultimately your argument hinges upon you not understanding what rigging means.

The animations might mostly be the same, but because males and females don't have the same body build in the game means the models need to be re-rigged which takes more memory because both have to be loaded into memory.

Isn't that still the same issue though? Whether they're completely unique animations or the same basic animations re-rigged for different sizes and shapes of character they're still character, or in this case gender, specific animations. It would still require additional work which means time and money. Is it that hard to believe Ubisoft would value streamlining the project wherever possible to keep costs down and ensure the game is done on time over being more inclusive? That seems pretty reasonable to me. They have a budget, the have a limited time frame, tons of things are likely scaled back to stay within both of them. People should be making Ubisoft feel like it's not something they can cut for any reason instead of arguing against the reality that any additional content, however small or easily included, takes more resources.
 
This is what I would like to know.

Is it:

A.) They hate women & minorities and are trying to keep them down.

B.) They have internal biases and prejudices that they are not considering, and it presents itself in the way they write and develop a game.

C.) They are trying to appeal to a certain male demographic and are doing it purely for business reasons.

I'm not sure if you're serious, but Child of Light and AC: Liberation are two recent examples that show it's not A or B.
 
This is what I would like to know.

Is it:

A.) They hate women & minorities and are trying to keep them down.

B.) They have internal biases and prejudices that they are not considering, and it presents itself in the way they write and develop a game.

C.) They are trying to appeal to a certain male demographic and are doing it purely for business reasons.

More likely answer..

They didn't think about it and are trying to cover their butts after the fact.

I can absolutely tell you that it is nice when you get to play as someone you can identify with in a game. Being ignored for stupid reasons is frustrating when you have a game with 4-player co-op that they can't even allow for a token woman model for the rest of us.
 
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