DF article: Sources say Samaritan running on next Xbox dev kit

And can drop further down by targeting 720p.

There you go. Not many are looking into this specific facet of the rendering process. Truth be told after 6 years of gap, I'd have thought that 1080p would be the mandated resolution for next gen games. But advocates pure creativity would argue that putting shackles like those around developers create barriers of all sorts. This idea could be a small reason as to why the next gen consoles don't want to push that hard. Of course, I hope Epic is doing all it can including the BS scaremongering pertaining to Samaritan running on mobile devices by 2014.
 
Maybe I shouldn't have bolded so much, I was mostly curious where the PS4 assumption came from.

Nothing wrong to assume PS4 unless you don't want them.
I mean there is not much else that I can think of NDA hardwares, so it must be either new GPU card or new system. I was over the top to cross off next xbox because otherwise they should have said "UE4 running on next Xbox". Samaritan demo is still UE3.
 
madden 2014

NG_madden_nextgen.jpg
 
That just means they have PCs with Cape Verde/Pitcairn running the demos somewhere in their studios.
They were 100% Kepler based at GDC, which is not an MS kit.

Nice Madden bullshots.

I think the rumor here is that they have the engine up on Xbox Next and that the box is equal to a 680.
 
I think the rumor here is that they have the engine up on Xbox Next and that the box is equal to a 680.

Yea, or nearly so. That's why I am thinking cards ranging from 7870 to 7970. Of course, as aforementioned, depending upon the launch date, it may well be an equivalent version in 8xxx series to save wattage consumption.

Also, they never said anything about resolution either or the AA. Two big factors that have been left out to distort the perception.
 
I think the rumor here is that they have the engine up on Xbox Next and that the box is equal to a 680.

Sure, I guess it's possible that MS has a console in the works that would decimate this Gen's TDPs. But it will be using an AMD chip, not NV. That was my point
 
Why are people posting misinformation regarding the supposed gap between consoles and mobile devices? The new iPad will be pumping out UE3 games at comparable IQ to console games but at 4x the resolution. How is that 15 times slower? Certainly not in a real-world sense. Hopefully the upcoming consoles are supremely powerful or that gap will be closed once more in a few years. My iPhone 4 ran Infinity Blade at a higher resolution that the console Call of Duty games run at almost two years ago, and that came relatively close to older UE3 games.

Sony and Microsoft need to step it up.
 
Why are people posting misinformation regarding the supposed gap between consoles and mobile devices? The new iPad will be pumping out UE3 games at comparable IQ to console games but at 4x the resolution. How is that 15 times slower? Certainly not in a real-world sense. Hopefully the upcoming consoles are supremely powerful or that gap will be closed once more in a few years. My iPhone 4 ran Infinity Blade at a higher resolution that the console Call of Duty games run at almost two years ago, and that came relatively close to older UE3 games.

Sony and Microsoft need to step it up.

I think you are misinformed.
 
Why are people posting misinformation regarding the supposed gap between consoles and mobile devices? The new iPad will be pumping out UE3 games at comparable IQ to console games but at 4x the resolution. How is that 15 times slower? Certainly not in a real-world sense. Hopefully the upcoming consoles are supremely powerful or that gap will be closed once more in a few years. My iPhone 4 ran Infinity Blade at a higher resolution that the console Call of Duty games run at almost two years ago, and that came relatively close to older UE3 games.

Sony and Microsoft need to step it up.

Infinity Blade doesn't even come close to approaching how much is actually going on in a typical CoD game. It's not just resolution either. UE3's mobile version doesn't have all of the same features that UE3 does. Call me when the iPad has 1GB of GDDR5
 
Why are people posting misinformation regarding the supposed gap between consoles and mobile devices? The new iPad will be pumping out UE3 games at comparable IQ to console games but at 4x the resolution. How is that 15 times slower? Certainly not in a real-world sense. Hopefully the upcoming consoles are supremely powerful or that gap will be closed once more in a few years. My iPhone 4 ran Infinity Blade at a higher resolution that the console Call of Duty games run at almost two years ago, and that came relatively close to older UE3 games.

Sony and Microsoft need to step it up.

Do tell if those games have/allow:

1. AI controlling multiple characters on screen that aren't sitting ducks or coming up one at a time?

2. The same immediacy in controls?

3. Graphics show same level of geometric complexities or scale as console games such as say GTA, Fallout etc?

4. Physics system such as say Havoc etc integrated?

I am sure that there are very many great looking titles on the iPad and other mobile devices whose hardwares can yield terrific results. However, a straight comparison without understanding if there are caveats to creating these eye candies on mobile devices is pretty short sighted.
 
5-6 times is to low. wouldn't be surprised that in year 3 of next xbox apple has hardware more powerful out there with their yearly releases.

5-6 times would be a huge step forward, according to me.

Also: what do you need by "5-6 times"? How do you calculate it?
 
Let's play some hypotheticals!

Let's pretend I am a major hardware manufacturer.
I have a major new platform releasing in around 18 months time.
My last platform did well, but was not a market leader, despite having a good years head start on sales.
The actual market leader has their own platform coming out in around 6 months time.
I got my ass kicked when their platform wasn't directly competing on the same bullet points as me, but their new platform *absolutely* is aimed at the very same audiences.

At what point do I start my 'anonymous sources' leaking to the press about how amazingly better my hypothetical future product is than a demonstrable rivals actual product?

At what point do I start giving out actual (although meaningless) numbers to prove how much better the future will be than the present?

At what point do I make the (difficult) choice between price and power? And how do I finesse that message that will inevitably disapoint one or more of the groups I am targetting as consumers?
 
Do tell if those games have/allow:

1. AI controlling multiple characters on screen that aren't sitting ducks or coming up one at a time?

2. The same immediacy in controls?

3. Graphics show same level of geometric complexities or scale as console games such as say GTA, Fallout etc?

4. Physics system such as say Havoc etc integrated?

I am sure that there are very many great looking titles on the iPad and other mobile devices whose hardwares can yield terrific results. However, a straight comparison without understanding if there are caveats to creating these eye candies on mobile devices is pretty short sighted.

I wouldn't disagree with anything you said, and we'll have a much better idea of the impact those factors have when Infinity Blade Dungeons is released.

Even with what we presently know, stating current consoles are 15 times more powerful than the newest mobile tech is... let's just say difficult to reason.

Anyways, I don't want to derail the thread. It's just hard not to challenge statements like that from an objective standpoint. The fact is Epic has done a great job getting the engine on so many different platforms.
 
At what point do I start my 'anonymous sources' leaking to the press about how amazingly better my hypothetical future product is than a demonstrable rivals actual product?

At what point do I start giving out actual (although meaningless) numbers to prove how much better the future will be than the present?

At what point do I make the (difficult) choice between price and power? And how do I finesse that message that will inevitably disapoint one or more of the groups I am targetting as consumers?

We can learn a lot from history, a certain major hardware manufacturer has successfully answered all those questions at least a couple of times by now. Well, not just one.

Also,

a demonstrable rivals actual product

Holy hypothetical hypotheticals, Batman!
 
Nothing wrong to assume PS4 unless you don't want them.
I mean there is not much else that I can think of NDA hardwares, so it must be either new GPU card or new system. I was over the top to cross off next xbox because otherwise they should have said "UE4 running on next Xbox". Samaritan demo is still UE3.

They wouldn't say what system it was on even if it was an xbox, PS4, or Wii-U.
 
Let's play some hypotheticals!

Let's pretend I am a major hardware manufacturer.
I have a major new platform releasing in around 18 months time.
My last platform did well, but was not a market leader, despite having a good years head start on sales.
The actual market leader has their own platform coming out in around 6 months time.
I got my ass kicked when their platform wasn't directly competing on the same bullet points as me, but their new platform *absolutely* is aimed at the very same audiences.

At what point do I start my 'anonymous sources' leaking to the press about how amazingly better my hypothetical future product is than a demonstrable rivals actual product?

Probably at E3 this year.

At what point do I start giving out actual (although meaningless) numbers to prove how much better the future will be than the present?

Probably closer to Wii U launch, or just after the release of Halo 4. Both dates are likely to be close. MS will likely show some bullshots and demo reels later this year to try and deflate interest in first-gen Wii U titles, which will mostly be made up of up-ports that don't take advantage of the hardware.

At what point do I make the (difficult) choice between price and power? And how do I finesse that message that will inevitably disapoint one or more of the groups I am targeting as consumers?

MS will probably aim for $399 again, since they've had considerable success selling SKUs at that price point for the last 6 years or so. To maintain profitability and power, I'm still guessing that Kinect 2.0 will be sold separately; they may not even launch it until the Nextbox is on shelves for a year. In such a scenario, the new console would have to support Kinect 1.0 (which is still improving), and upgrading 360 owners would trade in their old console but keep the peripheral, similar to the WiiMotion Plus support on Wii U.
 
I wouldn't disagree with anything you said, and we'll have a much better idea of the impact those factors have when Infinity Blade Dungeons is released.

Even with what we presently know, stating current consoles are 15 times more powerful than the newest mobile tech is... let's just say difficult to reason.

Anyways, I don't want to derail the thread. It's just hard not to challenge statements like that from an objective standpoint. The fact is Epic has done a great job getting the engine on so many different platforms.

Personally, I am in favour of what Epic is doing. I absolutely believe that consoles should be pushed to the limit. However, my beliefs and what the reality will be may or may not coincide depending upon the priorities set by MS and Sony.

There is no doubt that consoles will be more powerful next gen but how much more is still speculative.
 
Let's play some hypotheticals!

Let's pretend I am a major hardware manufacturer.
I have a major new platform releasing in around 18 months time.
My last platform did well, but was not a market leader, despite having a good years head start on sales.
The actual market leader has their own platform coming out in around 6 months time.
I got my ass kicked when their platform wasn't directly competing on the same bullet points as me, but their new platform *absolutely* is aimed at the very same audiences.

At what point do I start my 'anonymous sources' leaking to the press about how amazingly better my hypothetical future product is than a demonstrable rivals actual product?

At what point do I start giving out actual (although meaningless) numbers to prove how much better the future will be than the present?

At what point do I make the (difficult) choice between price and power? And how do I finesse that message that will inevitably disapoint one or more of the groups I am targetting as consumers?

In theory that would be truth if WiiU wasn't just joining this gen in therms of power.
Besides why would I switch to WiiU to play same games that I can play on PSxbox, well when those games are there. As we have seen a lot of third party are not going nuts to have their games on WiiU. But AC3 will be there. Worth spending money for slightly better graphics? Don't think so. Listening to recent BR and what Totillo had to say, devs don't seem to be talking that much about WiiU which leads me to believe that 3rd party, once again most likely won't be there(in most cases). Hopefully I am proven wrong this coming E3
 
When we say "The next gen consoles will be as powerful as a GTX 680," do we mean that they will physically be that powerful (as in, it has a 680 in it,) or that they will be capable of the level of graphics that a GTX680 on a PC can perform?
 
From Leadbetter's GTX 680 review :

http://www.eurogamer.net/articles/df-hardware-nvidia-gtx-680-review

The Kepler design also hints heavily at the kind of performance we might be seeing on next-gen consoles: it's almost certain that both PlayStation 4 and the new Xbox will feature 28nm graphics cores. At the Epic presentation at GDC 2012, Epic's Mark Rein hinted heavily that the kind of performance we see from the GTX 680 is what they would expect to see from the new wave of consoles from Sony and Microsoft. Now, the notion of sticking a 195W chip into a console doesn't sound particularly realistic, but a smaller chip with a similar design ethos tightly integrated into a fixed architecture? Now we're talking...

Well well well interesting ;)

$699 dollar console confirmed.
 
Of course Samaritan runs on the next Xbox, and of course UE4 will run as well. They, you know, made them for a reason.

You would be surprised by how many people thought this wouldn't be the case. I've been saying this in every xbox rumor thread, and a lot of people didn't agree. MS has the DX API. Epic works closely with them and sells the most popular engine on the market. There's just no way epic would make UE4 and have it not run well on the next xbox. And there's no way MS was going to release the next xbox with a DX10 variant in it like a lot of people were saying they would.
 
More surprising to me was the insinuation by the writer that Rein implied next gen consoles will be on the level of GK104 Kepler. Now that would be crazy awesome if true.

And if consoles are Gk104-ish level, why the heck was Rein whining in his recent tweet? (the one about iPad will overtake consoles only if Sony/MS not aggressive enough). Perhaps they really are just quibbling over RAM at this point, with Epic wanting more. Regardless, anything approaching GK104 would be amazing in next gen as noted, almost regardless of RAM.

It's all very vague though. But great to hear, and not really surprising to me, Epic has been the key to understanding PS4/720 all along imo, and they've pretty steadily hinted at beefy machines coming contrary to the doom and gloom from some quarters.
 
Unless MS and Sony royally **** up, next gen consoles are going to blow people away.

Hardcore and Casual alike.


Every time I play Mass Effect 3, Gears 3, Uncharted 3, Crysis, etc on my 55" TV I think of how insane these series will look on hardware that is 8 years more advanced.


Game will look mind meltingly good.


Games like Forza and GT will surely have people doing double takes at the TV.

Even games like Call of Duty will get such a massive boost in graphical fidelity that fans will flock to the new consoles by the millions.

There are good things ahead. I just wish they were able to come a little faster....
 
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