Well some people went GDC said there is UE4 demo behind the door running on NDA hardware. I assume it must be Nvidia too.
Maybe I shouldn't have bolded so much, I was mostly curious where the PS4 assumption came from.
Well some people went GDC said there is UE4 demo behind the door running on NDA hardware. I assume it must be Nvidia too.
And can drop further down by targeting 720p.
Maybe I shouldn't have bolded so much, I was mostly curious where the PS4 assumption came from.
Paging StevieP to refute this slanderous rumor.
madden 2014
![]()
Paging StevieP to refute this slanderous rumor.
That just means they have PCs with Cape Verde/Pitcairn running the demos somewhere in their studios.
They were 100% Kepler based at GDC.
Nice Madden bullshots.
You obviously haven't played Madden. Play it before you talk shit.
I wasn't aware that Madden had 16xAA on consoles
That just means they have PCs with Cape Verde/Pitcairn running the demos somewhere in their studios.
They were 100% Kepler based at GDC, which is not an MS kit.
Nice Madden bullshots.
I think the rumor here is that they have the engine up on Xbox Next and that the box is equal to a 680.
I think the rumor here is that they have the engine up on Xbox Next and that the box is equal to a 680.
Why are people posting misinformation regarding the supposed gap between consoles and mobile devices? The new iPad will be pumping out UE3 games at comparable IQ to console games but at 4x the resolution. How is that 15 times slower? Certainly not in a real-world sense. Hopefully the upcoming consoles are supremely powerful or that gap will be closed once more in a few years. My iPhone 4 ran Infinity Blade at a higher resolution that the console Call of Duty games run at almost two years ago, and that came relatively close to older UE3 games.
Sony and Microsoft need to step it up.
Why are people posting misinformation regarding the supposed gap between consoles and mobile devices? The new iPad will be pumping out UE3 games at comparable IQ to console games but at 4x the resolution. How is that 15 times slower? Certainly not in a real-world sense. Hopefully the upcoming consoles are supremely powerful or that gap will be closed once more in a few years. My iPhone 4 ran Infinity Blade at a higher resolution that the console Call of Duty games run at almost two years ago, and that came relatively close to older UE3 games.
Sony and Microsoft need to step it up.
Why are people posting misinformation regarding the supposed gap between consoles and mobile devices? The new iPad will be pumping out UE3 games at comparable IQ to console games but at 4x the resolution. How is that 15 times slower? Certainly not in a real-world sense. Hopefully the upcoming consoles are supremely powerful or that gap will be closed once more in a few years. My iPhone 4 ran Infinity Blade at a higher resolution that the console Call of Duty games run at almost two years ago, and that came relatively close to older UE3 games.
Sony and Microsoft need to step it up.
5-6 times is to low. wouldn't be surprised that in year 3 of next xbox apple has hardware more powerful out there with their yearly releases.
Do tell if those games have/allow:
1. AI controlling multiple characters on screen that aren't sitting ducks or coming up one at a time?
2. The same immediacy in controls?
3. Graphics show same level of geometric complexities or scale as console games such as say GTA, Fallout etc?
4. Physics system such as say Havoc etc integrated?
I am sure that there are very many great looking titles on the iPad and other mobile devices whose hardwares can yield terrific results. However, a straight comparison without understanding if there are caveats to creating these eye candies on mobile devices is pretty short sighted.
first we hear rumors of it being slightly above a 460gtx and now we are at 680gtx. strange month.
At what point do I start my 'anonymous sources' leaking to the press about how amazingly better my hypothetical future product is than a demonstrable rivals actual product?
At what point do I start giving out actual (although meaningless) numbers to prove how much better the future will be than the present?
At what point do I make the (difficult) choice between price and power? And how do I finesse that message that will inevitably disapoint one or more of the groups I am targetting as consumers?
a demonstrable rivals actual product
Nothing wrong to assume PS4 unless you don't want them.
I mean there is not much else that I can think of NDA hardwares, so it must be either new GPU card or new system. I was over the top to cross off next xbox because otherwise they should have said "UE4 running on next Xbox". Samaritan demo is still UE3.
Let's play some hypotheticals!
Let's pretend I am a major hardware manufacturer.
I have a major new platform releasing in around 18 months time.
My last platform did well, but was not a market leader, despite having a good years head start on sales.
The actual market leader has their own platform coming out in around 6 months time.
I got my ass kicked when their platform wasn't directly competing on the same bullet points as me, but their new platform *absolutely* is aimed at the very same audiences.
At what point do I start my 'anonymous sources' leaking to the press about how amazingly better my hypothetical future product is than a demonstrable rivals actual product?
At what point do I start giving out actual (although meaningless) numbers to prove how much better the future will be than the present?
At what point do I make the (difficult) choice between price and power? And how do I finesse that message that will inevitably disapoint one or more of the groups I am targeting as consumers?
I wouldn't disagree with anything you said, and we'll have a much better idea of the impact those factors have when Infinity Blade Dungeons is released.
Even with what we presently know, stating current consoles are 15 times more powerful than the newest mobile tech is... let's just say difficult to reason.
Anyways, I don't want to derail the thread. It's just hard not to challenge statements like that from an objective standpoint. The fact is Epic has done a great job getting the engine on so many different platforms.
Let's play some hypotheticals!
Let's pretend I am a major hardware manufacturer.
I have a major new platform releasing in around 18 months time.
My last platform did well, but was not a market leader, despite having a good years head start on sales.
The actual market leader has their own platform coming out in around 6 months time.
I got my ass kicked when their platform wasn't directly competing on the same bullet points as me, but their new platform *absolutely* is aimed at the very same audiences.
At what point do I start my 'anonymous sources' leaking to the press about how amazingly better my hypothetical future product is than a demonstrable rivals actual product?
At what point do I start giving out actual (although meaningless) numbers to prove how much better the future will be than the present?
At what point do I make the (difficult) choice between price and power? And how do I finesse that message that will inevitably disapoint one or more of the groups I am targetting as consumers?
From Leadbetter's GTX 680 review :
http://www.eurogamer.net/articles/df-hardware-nvidia-gtx-680-review
The Kepler design also hints heavily at the kind of performance we might be seeing on next-gen consoles: it's almost certain that both PlayStation 4 and the new Xbox will feature 28nm graphics cores. At the Epic presentation at GDC 2012, Epic's Mark Rein hinted heavily that the kind of performance we see from the GTX 680 is what they would expect to see from the new wave of consoles from Sony and Microsoft. Now, the notion of sticking a 195W chip into a console doesn't sound particularly realistic, but a smaller chip with a similar design ethos tightly integrated into a fixed architecture? Now we're talking...
Well well well interesting![]()
Of course Samaritan runs on the next Xbox, and of course UE4 will run as well. They, you know, made them for a reason.
I was off by a bit. The iPad 3 GPU has 32 programmable GFLOPs, Xenos has 240. So it's only 8 times slower 7 years later.Latest Ipad has GPU that's similar or equal to Vita, and that thing is most definitely not 15 times slower than current consoles.