DF - Horizon Forbidden West PS5 Trailer Analysis: The Decima Engine Evolves!

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Sony climaxed its software reveal for PlayStation 5 with a true next-gen showcase - our first look at Horizon Forbidden West captured directly from the console. In this video, Alex Battaglia stacks up the latest iteration of the Decima Engine against its last two outings on PlayStation 4. How has Guerrilla Games improved the tech and to what extent is what we're seeing actually representative of in-game visuals?

 
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That game looks fucking awesome, Guerilla has been known a graphical powerhouse since Killzone 2, and they have proven themselves which each game they have released. Lets watch the video, there are tons of details in the trailer.

Plus the music on that trailer is awesome!
 
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Decima looked amazing in the Death Stranding environment. The best Ive seen this gen on PS4.
Cant wait to see what they do with Horizon 2
 
What's wrong with you, don't you know Alex is anti PlayStation and that you need big flashing signs that he's doing the coverage to warn the Alex haters? /S

You should watch the video before shitposting.
 
You should watch the video before shitposting.
Except it's not shit-posting and is how some PlayStation fans around here feel when Alex from DF is brought up.
You want to give advice, learn to take some - don't be ignorant as it was/is feedback for the thread you created.
 
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Except it's not shit-posting and is how some PlayStation fans around here feel when Alex from DF is brought up.
You want to give advice, learn to take some - don't be ignorant as it was/is feedback for the thread you created.

You still will watch the video, no? Is asking too much?

I don't care if is Alex, John, Rich or Santa Claus. I still a huge fan of Digital Foundry and will report any article/video about.
 
I don't care
Get over yourself, this is my third post about this as it's simply not getting through you.
It is not about you, is reading that hard or which part don't you get or want to get about what I've stated twice now?
To answer your question I wouldn't be here nor pointed out the above if I didn't, is that too hard to understand?

I get it you posted something and feel you should be praised or patted on the back, you're proud of it and bla bla.
Feedback was given as to help others that do have issue with the guy, you've been ignorant ever since about it when it's to help those people.
 
So they're really using their experience with Kojima production... at least on the rock detail/formantion.
 
It's very obvious more than half of it was in-game cinematics.

It looked like the entire trailer was in-engine cinematics.

The DF guy talks about that, at least in the write up.. warning that some of the models might be higher detail than possible in-game.

The trailer showed no 'over the shoulder' camera shots from gameplay, with more of an emphasis on sweeping cinematic shots or shallow close-ups lavish in their use of depth of field. There's a shot that focuses on the beach, with two incredibly detailed crabs in view. Given how the camera is zoomed in and how the depth of field looks, I would assume they are hero assets for a cutscene, and not necessarily the quality of the model a player should come to expect should they happen across a crab in the game world.


The same goes for that small pebbles on the beach that they are on - I would be very pleasantly surprised if the terrain in the game rendered at this level of detail if you just stopped and stared closely at the ground in-game. By their nature, cutscenes are carefully choreographed and the render time can be used with far more precision than running in-game, and higher detail 'hero' models are often deployed. This may also apply for certain aspects of the lighting, where some scenes suggest that additional lights are placed to simulate the effects of indirect lighting. By extension, the models in real gameplay may not look quite the same because they are lit differently and more manually in cutscenes. This also means that we're unclear as to how indirect lighting itself presents during gameplay - because as far as we can see, there isn't any in the trailer.

I'd love to see some real gameplay myself.. I'm sure it will look fantastic.

But almost the entire Sony conference was like this... cinematic trailers with little to no gameplay. I don't know why people don't give Sony any shit for that. Just because it was running on PS5 doesn't mean it's what games will look like when we are playing them. In the end I'm not some graphics whore though; for me it's about seeing how a game actually plays and these over the top cinematics don't accomplish that.
 
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It's an alright analysis. Agreed on the beach sand and crab cutscene assets, for the lighting, there is quite a bit of speculation regarding cutscene extra light sources (which he admits to do).
 
UE5 demo was 1440p 30 (and with resolution drops sometimes), and that's with no game logic, nothing, and not even out yet for another year. In the meantime HFW looks to do it in 4K 30 and with same level of quality? No chance. Ofc it's all cutscene quality and not real gameplay.

No doubt it's gonna look great but let's not jump the gun, PS5 has 5700 XT level of GPU in it, not a 2080 ti. You're not gonna have that level of quality in gameplay unless you halve the resolution.
 
Decima looked amazing in the Death Stranding environment. The best Ive seen this gen on PS4.
Cant wait to see what they do with Horizon 2
Horizon 1 still looks better than DS to me.

About the video, i 'm not interested in a in engine tech demo analysis, call me when there is real gameplay to analyze.
 
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Horizon 1 still looks better than DS to me.

About the video, i 'm not interested in a in engine tech demo analysis, call me when there is real gameplay to analyze.

I dunno about the rest but the environment, mountains, waterfalls etc looked really good to me and cant think of what looks nicer, especially from far away.
I am waiting for gameplay lol
 
Agreed but Alex is definitely anti-playstation
I guess don't matter to the guy I reply because he posted a sarcasm tag.
Horizon 1 still looks better than DS to me.

About the video, i 'm not interested in a in engine tech demo analysis, call me when there is real gameplay to analyze.

Disagree. Even Horizon Zero Dawn being a very ambitious game, he lack many features Death Stranding have. The worst part of HZD is the water quality/interaction with was completely fixed on Death Stranding.
If you watch the video, Alex mention some aspects of this trailer having Death Stranding rock detail with confirm the last year John commentary about the benefit of the colaboration between Guerrila and Kojima Productions team in the art direction quality. In the same way Guerrila give tips for using their engine, Kojima could give them more imagination and art direction ideias for help them in the future projects.
 
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I guess don't matter to the guy I reply because he posted a sarcasm tag.


Disagree. Even Horizon Zero Dawn being a very ambicious game, he lack many features Death Stranding have. The worst part of HZD is the water quality/interaction with was complete fixed on Death Stranding.
If you watch the video, Alex mention some aspects of this trailer having Death Stranding detail with confirm the last year John commentary about the benefic of the colaboration between Guerrila and Kojima Productions team in the art direction quality.
Water was already partially fixed in the frozen wild dlc.

What can i say, even if DS has overall better locations detwils, they are still fucking barren and with almost nothing in there while horizon has ultra detailed dinobots and far more varied locations, just the forest in horizon is more interesting than any location in DS.

Also, characters in horizon are generally more detailed, if this is not true for primary character, it is certaintly true for secondary and tertiary character.


Matter of taste i guess, to me even days gone is better looking than DS.
 
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Hope they spend their time crafting a mode that can at minimum maintain 60fps. Same goes for Spiderman and R&C.
 
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Water was already partially fixed in the frozen wild dlc.

What can i say, even if DS has overall better locations detwils, they are still fucking barren and with almost nothing in there while horizon has ultra detailed dinobots and far more varied locations, just the forest in horizon is more interesting than any location in DS.

Also, characters in horizon are generally more detailed, if this is not true for primary character, it is certaintly true for secondary and tertiary character.


Matter of taste i guess.

Water was not fixed. The Water in the DLC region was different from the water of the entire game. I played HZD more than any game I have here and the DLC was simple a new area add. There is no fix in that case. And about the char detail I guess is a matter of taste, but I find Death Stranding having top tier level of character detail, but I not saying HZD have worst or low detail because both have great detail in that matter.

And besides the red grass Aloy hide, HZD was almost zero enviroment interaction unlike DS.
 
Nintendo consoles can't handle these graphic demanding games.
nintendo doesnt even make consoles anymore. switch is a glorified handheld. they actually have a handheld only version that doesnt even dock.

that said, what nintendo has o do with this thread is beyond me. such a random comment lol
 
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I just don't see how nongameplay is remotely exciting or a "gamechanger".
Oh didn't you see every thread about Hellblade 2? That 2 minutes video proves for some that the PS5 is a piece of shit and that the SX is better than everything.... Also, that MS first party studios will rule videos games from then on. :messenger_winking_tongue:
 
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Water was not fixed. The Water in the DLC region was different from the water of the entire game. I played HZD more than any game I have here and the DLC was simple a new area add. There is no fix in that case. And about the char detail I guess is a matter of taste, but I find Death Stranding having top tier level of character detail, but I not saying HZD have worst or low detail because both have great detail in that matter.

And besides the red grass Aloy hide, HZD was almost zero enviroment interaction unlike DS.
No, they fixed the water and the fix was used on the vanilla game too.
It was still a shitty water compared to the best waters in games like sea of pirates, last 2 ac games and tlou2 but it was a graphical fix, not a different water from a different region, never heard of this tbh.

Also more enviroment interaction compared to horizon? Have we played 2 different games or what? Horizon has far more destruction and physics...

The only real physics ds has is the boss battles with the black goop and objects floating in there and when you loose packages, the physics for cars and bikes was fucking horrible and unrealistic :ROFLMAO:

This trailer lack a lot of what you can destroy in horizon but it's already more advanced than DS.
 
No, they fixed the water and the fix was used on the vanilla game too.
No. There was a shader update at some point with HZD which made it better (not very nice still), but that was released way before DS. But whatever Kojipro did with water in DS has surely been included in Decima by now.
 
Ugh not Alex :/

Why not John?

Well I'm just glad Dictator doesn't have any power here otherwise....

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No, they fixed the water and the fix was used on the vanilla game too.
It was still a shitty water compared to the best waters in games like sea of pirates, last 2 ac games and tlou2 but it was a graphical fix, not a different water from a different region, never heard of this tbh.

Also more enviroment interaction compared to horizon? Have we played 2 different games or what? Horizon has far more destruction and physics...

The only real physics ds has is the boss battles with the black goop and objects floating in there and when you loose packages, the physics for cars and bikes was fucking horrible and unrealistic :ROFLMAO:

This trailer lack a lot of what you can destroy in horizon but it's already more advanced than DS.


You are comparing destruction with enviroment between the char and the game? I played the same game, they release a patch to make the water look less shit, but still the same dude.

You don't even need to show me the video. I have the game here. I need to download the patch update because he denny my use because my save already have the DLC.
You can't use this 'we play the same game?' when I have both Death Stranding and Horizon Zero Dawn here for make a comparison instead of using youtube terrible video compression. You see me here asking for you to play DS?

I still gonna say they don't fix the water. Still ugly. The water is this new trailers was a miles jump between the original game. Thats 'why' should be praised. They really listen the complains about the original one. The other is making the game less color unrealistic like making the moon 'green like'. The night in HZD sometimes look ugly because is saturated as fuck with that shit Green Moonlight.
 
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No. There was a shader update at some point with HZD which made it better (not very nice still), but that was released way before DS. But whatever Kojipro did with water in DS has surely been included in Decima by now.
i said partially fixed because it's better now compared to the vanilla game (still kinda ugly tho)
You are comparing destruction with enviroment between the char and the game? I played the same game, they release a patch to make the water look less shit, but still the same dude.

You don't even need to show me the video. I have the game here. I need to download the patch update because he denny my use because my save already have the DLC.
You can't use this 'we play the same game?' when I have both Death Stranding and Horizon Zero Dawn here for make a comparison instead of using youtube terrible video compression. You see me here asking for you to play DS?

I still gonna say they don't fix the water. Still ugly. The water is this new trailers was a miles jump between the original game. Thats 'why' should be praised. They really listen the complains about the original one. The other is making the game less color unrealistic like making the moon 'green like'. The night in HZD sometimes look ugly because is saturated as fuck with that shit Green Moonlight.
dude you said enviroment interaction and in my book, destroying rocks, trees, small wood buildings, various type of plants and some othe stuff is exactly enviroment interaction, especially when all these things are covers during the gameplay and destroying them directly impact how you play because you are not safe against the bigger dinobots who can destroy these things (that you can destroy as well with the slingshot granades).

ds has nothing of this, the locations are static as fuck.
and if you were talking about the character having different animations based on where he walk or how much weight he has on him is not physics, it's mostly animations work.


also maybe we are not understanding each other very well, i know that ds water is better (still meh compared to the best water in other games), i was just saying that horizon did make a slight change in the vanilla water and it already look better than the original one.
i was really not overly impressed by the water in DS to be honest, but meybe my memory is obfuscated.

sorry if i used the "we are playing 2 different games" stuff, i was not trying to be snark, i was just surprised that you said that.

1 thing is for sure, i'm not gonna accept an horizon 2 without much physics, they have a powerfull cpu under their assess this time.
 
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i said partially fixed because it's better now compared to the vanilla game (still kinda ugly tho)

dude you said enviroment interaction and in my book, destroying rocks, trees, small wood buildings, various type of plants and some othe stuff is exactly enviroment interaction, especially when all these things are covers during the gameplay and destroying them directly impact how you play because you are not safe against the bigger dinobots who can destroy these things (that you can destroy as well with the slingshot granades).

ds has nothing of this, the locations are static as fuck.
and if you were talking about the character having different animations based on where he walk or how much weight he has on him is not physics, it's mostly animations work.


also maybe we are not understanding each other very well, i know that ds water is better (still meh compared to the best water in other games), i was just saying that horizon did make a slight change in the vanilla water and it already look better than the original one.
i was really not overly impressed by the water in DS to be honest, but meybe my memory is obfuscated.

sorry if i used the "we are playing 2 different games" stuff, i was not trying to be snark, i was just surprised that you said that.

1 thing is for sure, i'm not gonna accept an horizon 2 without much physics, they have a powerfull cpu under their assess this time.

I using the interaction mention on the video (grass, water, not physic related). See how important is just watching the video?
 
I using the interaction mention on the video (grass, water, not physic related). See how important is just watching the video?
oh, i didn't watched the video yet, like i said, i'm not really interested in something that is not really gameplay, i can be impressed by it but no more than that.

even if i know that guerrilla are wizards and their realtime cutscenes are pretty close to real gameplay, it's still pointless making an analysis for that trailer imo, you can improve physics, water and grass interaction during cutscenes because the game doens't have to calculate IA, player interactions etc.
 
Oh didn't you see every thread about Hellblade 2? That 2 minutes video proves for some that the PS5 is a piece of shit and that the SX is better than everything.... Also, that MS first party studios will rule videos games from then on. :messenger_winking_tongue:
Ehh... that's normal fare for video games tho, as sad as that sounds, it's the way it goes. Their preferred system is held up at a holy level. This trailer obviously in-game cinematics and clearly not representative of what the game will look like. While at the same time their preferred systems trailer is representative of what the game will actually look like. Both Horizon 2 and HellBlade 2 have already been held up as "The Best looking games ever" just based on short trailers with no game play what-so-ever.
 
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